From 0fe12f569879f90b8b6efab790ba896b9769a3d4 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 29 Jul 2015 21:11:40 +0300 Subject: Fix enable/disable badges without client restart. --- src/actormanager.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/actormanager.cpp') diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 0699ecf57..510202435 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -218,6 +218,7 @@ ActorManager::ActorManager() : config.addListener("cycleMonsters", this); config.addListener("cycleNPC", this); config.addListener("extMouseTargeting", this); + config.addListener("showBadges", this); loadAttackList(); } @@ -1848,7 +1849,8 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, void ActorManager::updateBadges() { - const bool showBadges = config.getBoolValue("showBadges"); + const int showBadges = config.getIntValue("showBadges"); + Being::mShowBadges = showBadges; for_actors { ActorSprite *const actor = *it; -- cgit v1.2.3-60-g2f50