From 25a6eae7f4fb561bbf930be28ee09510b40ebc80 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 8 Apr 2012 16:48:15 +0300 Subject: Move enums from keyboardconfig.h to keydata.h. --- src/actionmanager.cpp | 40 ++++++++++++++++++++-------------------- 1 file changed, 20 insertions(+), 20 deletions(-) (limited to 'src/actionmanager.cpp') diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index a1c423b2c..5f80f4269 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -85,7 +85,7 @@ impHandler0(moveUp) dialog->refocus(); return false; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directUp(event); return false; } @@ -97,45 +97,45 @@ impHandler0(moveDown) dialog->refocus(); return false; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directDown(event); return false; } impHandler0(moveLeft) { - if (outfitWindow && keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT)) + if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearPreviousOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directLeft(event); return false; } impHandler0(moveRight) { - if (outfitWindow && keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT)) + if (outfitWindow && keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) { outfitWindow->wearNextOutfit(); if (Game::instance()) Game::instance()->setValidSpeed(); return true; } - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) return directRight(event); return false; } impHandler(emote) { - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) { // emote keys - int emotion = 1 + event.action - KeyboardConfig::KEY_EMOTE_1; + int emotion = 1 + event.action - Input::KEY_EMOTE_1; if (emotion > 0) { if (emoteShortcut) @@ -145,19 +145,19 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(keyboard.KEY_MOVE_TO_POINT)) + else if (keyboard.isActionActive(Input::KEY_MOVE_TO_POINT)) { // move to point keys - int num = event.action - KeyboardConfig::KEY_EMOTE_1; + int num = event.action - Input::KEY_EMOTE_1; if (socialWindow && num >= 0) { socialWindow->selectPortal(num); return true; } } - else if (keyboard.isActionActive(keyboard.KEY_WEAR_OUTFIT)) + else if (keyboard.isActionActive(Input::KEY_WEAR_OUTFIT)) { - int num = event.action - KeyboardConfig::KEY_EMOTE_1; + int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) { outfitWindow->wearOutfit(num); @@ -166,9 +166,9 @@ impHandler(emote) return true; } } - else if (keyboard.isActionActive(keyboard.KEY_COPY_OUTFIT)) + else if (keyboard.isActionActive(Input::KEY_COPY_OUTFIT)) { - int num = event.action - KeyboardConfig::KEY_EMOTE_1; + int num = event.action - Input::KEY_EMOTE_1; if (outfitWindow && num >= 0) { outfitWindow->copyOutfit(num); @@ -226,7 +226,7 @@ impHandler(shortcut) if (num >= 0 && num < SHORTCUT_TABS) { itemShortcut[num]->useItem(event.action - - KeyboardConfig::KEY_SHORTCUT_1); + - Input::KEY_SHORTCUT_1); } return true; } @@ -412,8 +412,8 @@ impHandler0(changePickupType) impHandler0(moveToTarget) { - if (player_node && !keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK) - && !keyboard.isActionActive(keyboard.KEY_ATTACK)) + if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) + && !keyboard.isActionActive(Input::KEY_ATTACK)) { player_node->moveToTarget(); return true; @@ -423,8 +423,8 @@ impHandler0(moveToTarget) impHandler0(moveToHome) { - if (player_node && !keyboard.isActionActive(keyboard.KEY_TARGET_ATTACK) - && !keyboard.isActionActive(keyboard.KEY_ATTACK)) + if (player_node && !keyboard.isActionActive(Input::KEY_TARGET_ATTACK) + && !keyboard.isActionActive(Input::KEY_ATTACK)) { player_node->moveToHome(); if (Game::instance()) @@ -617,7 +617,7 @@ impHandler0(sit) { if (player_node) { - if (keyboard.isActionActive(keyboard.KEY_EMOTE)) + if (keyboard.isActionActive(Input::KEY_EMOTE)) player_node->updateSit(); else player_node->toggleSit(); -- cgit v1.2.3-60-g2f50