From d83cfbeab41795b80444b960b0b604f430d56337 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sat, 14 Jun 2014 13:12:37 +0300 Subject: Switch modernopengl from float into int buffers. --- data/graphics/shaders/simple_frag.glsl | 7 +++++-- data/graphics/shaders/simple_vertex.glsl | 2 +- 2 files changed, 6 insertions(+), 3 deletions(-) (limited to 'data/graphics/shaders') diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index 45c1ddd73..7a68c364c 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -8,9 +8,12 @@ uniform float alpha; void main() { - outColor = texture(tex, Texcoord); if (drawType >= 0.1) - outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha); + { + outColor = texelFetch(tex, ivec2(Texcoord.x, Texcoord.y), 0) * vec4(1.0, 1.0, 1.0, alpha); + } else + { outColor = color; + } } diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl index a10a39b13..646e72358 100644 --- a/data/graphics/shaders/simple_vertex.glsl +++ b/data/graphics/shaders/simple_vertex.glsl @@ -1,5 +1,5 @@ #version 150 core -in vec4 position; +in ivec4 position; out vec2 Texcoord; uniform vec2 screen; void main() -- cgit v1.2.3-70-g09d2