From 49aba83fa6f3393214919166c42fb55c5a9a7796 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 8 Jun 2014 23:04:53 +0300 Subject: Add basic shaders in modernopengl. Add draw/fill rectangle functions. --- data/graphics/shaders/simple_frag.glsl | 4 ++-- data/graphics/shaders/simple_vertex.glsl | 5 +++-- 2 files changed, 5 insertions(+), 4 deletions(-) (limited to 'data/graphics/shaders') diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index 87e90246e..a8687cb68 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -1,7 +1,7 @@ #version 150 core out vec4 outColor; -uniform vec4 pixelColor; +uniform vec4 simpleColor; void main() { - outColor = pixelColor; + outColor = simpleColor; } diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl index a26158e65..766fd5fe5 100644 --- a/data/graphics/shaders/simple_vertex.glsl +++ b/data/graphics/shaders/simple_vertex.glsl @@ -1,6 +1,7 @@ #version 150 core -in vec2 position; +in vec2 simplePos; +uniform vec2 screen; void main() { - gl_Position = vec4(position, 0.0, 1.0); + gl_Position = vec4(simplePos.x / screen.x - 1, 1 - simplePos.y / screen.y, 0.0, 1.0); } -- cgit v1.2.3-70-g09d2