From 8e1fc2522ee907da5fc3e65691990fd608539a72 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 11 Jun 2014 23:44:25 +0300 Subject: Use only one shader program for all drawing. --- data/graphics/shaders/simple_frag.glsl | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) (limited to 'data/graphics/shaders/simple_frag.glsl') diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl index 02fbf5519..45c1ddd73 100644 --- a/data/graphics/shaders/simple_frag.glsl +++ b/data/graphics/shaders/simple_frag.glsl @@ -1,7 +1,16 @@ #version 150 core +in vec2 Texcoord; out vec4 outColor; +uniform sampler2D tex; uniform vec4 color; +uniform float drawType; +uniform float alpha; + void main() { - outColor = color; + outColor = texture(tex, Texcoord); + if (drawType >= 0.1) + outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha); + else + outColor = color; } -- cgit v1.2.3-60-g2f50