From bac47f0be5594afad8cf3a9fc23f416b9b710ea3 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 25 May 2014 21:26:30 +0300 Subject: Dont use detected texture size on Android and MacOSX. Because here detection not implimented. --- src/resources/atlasmanager.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/resources/atlasmanager.cpp b/src/resources/atlasmanager.cpp index c60d6465d..e1dd05d2d 100644 --- a/src/resources/atlasmanager.cpp +++ b/src/resources/atlasmanager.cpp @@ -56,9 +56,11 @@ AtlasResource *AtlasManager::loadTextureAtlas(const std::string &name, loadImages(files, images); int maxSize = OpenGLImageHelper::getTextureSize(); +#if !defined(ANDROID) && !defined(__APPLE__) const int sz = config.getIntValue("textureSize"); if (maxSize > sz) maxSize = sz; +#endif // sorting images on atlases. simpleSort(name, atlases, images, maxSize); -- cgit v1.2.3-60-g2f50