From ab460f9dfa0fa2203a5fab4ee037e749d7c65f46 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Sun, 2 Jan 2011 03:07:31 +0200 Subject: Move some outdated tmw/mana files to mana directory --- ChangeLog | 6267 -------------------------------------------------------- NEWS | 552 ----- mana/ChangeLog | 6267 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ mana/NEWS | 552 +++++ 4 files changed, 6819 insertions(+), 6819 deletions(-) delete mode 100644 ChangeLog delete mode 100644 NEWS create mode 100644 mana/ChangeLog create mode 100644 mana/NEWS diff --git a/ChangeLog b/ChangeLog deleted file mode 100644 index f3f8fb179..000000000 --- a/ChangeLog +++ /dev/null @@ -1,6267 +0,0 @@ -=== ChangeLog discontinued === - - With the move to git, The Mana World has switched from a ChangeLog - file to relying on commit messages to provide change history. - -2008-10-30 Philipp Sehmisch - - * src/gui/skil.cpp: fixed two broken include paths. - -2008-11-08 Bjørn Lindeijer - - * src/utils/strprintf.cpp: Fixed compile error with GCC 4.4 reported - by Martin Michlmayr. - -2008-11-06 Dennis Friis - - * src/game.cpp: Do not activate shortcuts if tradewindow is visible. - * src/equipment.cpp: Remove an extra include and arrange headers like - the trunk client for easier merging. - * src/localplayer.cpp, src/gui/equipmentwindow.cpp, - src/gui/equipmentwindow.h, src/equipment.h, - src/net/equipmenthandler.cpp, src/equipment.cpp: Have equipment tied - into player inventory instead of keeping its own list of pointers to - items. This ensures the ressource is up-to-date and avoids crashes on - stale item pointers. - -2008-11-04 Bjørn Lindeijer - - * src/gui/gui.cpp, data/graphics/gui/sansserif8.png: Applied more - changes by vargavind, adding the complete ISO-8859-15 character set to - the sans-serif font. - -2008-11-01 Fate - - * src/gui/skill.cpp (class SkillGuiTableModel): Report unmapped - skill names as `Mystery Skill' (rather than random garbage) - - * src/being.cpp (initializeHair): Read hair colours from external - `hair.xml' file (clientdata) - (initializeHair): Auto-detect number of hair colours - - * src/gui/skill.cpp (SkillDialog): Display skills using a table - and using an external `skills.xml' file - (SkillDialog::update): No longer segfault when skills beyond 199 - are reported - - * src/gui/table_model.cpp: Several fixes to tables and table - models to better handle `NULL' widgets and `NULL' models during - initialisation. - - * src/main.cpp (charLogin): Send client protocol version to - character server (this is ignored in vanilla eAthena). - - * src/net/network.h (TMW_CLIENT_PROTOCOL_VERSION): Record client - protocol version - - * src/net/beinghandler.cpp (BeingHandler::handleMessage): Properly - decode whether character is dead - (BeingHandler::handleMessage): for SMSG_PLAYER_MOVE et al., ignore - shoe and glove updates-- they are incorrect and not needed (we get - them correctly when the PC is spawned for the client and they are - updated as needed by other packages.) - -2008-10-31 Bjørn Lindeijer - - * src/gui/gui.cpp: Applied patch by vargavind which adds more special - characters to the font. Somehow they were already part of the font - image, but not used. - -2008-10-30 Philipp Sehmisch - - * src/net/beinghandler.cpp: Added particle effect on critical hits. - -2008-10-30 Dennis Friis - - * src/net/beinghandler.cpp: Do not set shoe sprite on player move - packet unless supported by eAthena. - -2008-10-28 Dennis Friis - - * src/net/npchandler.cpp: Handle NPC script close. Fixes client input - freeze on no-dialog NPCs. - -2008-10-28 Bjørn Lindeijer - - * src/game.cpp: Fixed trade window being visible on client startup - when it was visible on shutdown. - -2008-10-26 Bjørn Lindeijer - - * src/net/beinghandler.cpp: Since we somehow did end up depending on a - hacked eAthena instead of supporting existing features decently, - assign the shoes and gloves IDs. - -2008-10-26 Philipp Sehmisch - - * src/particle.cpp, src/particleemitter.cpp, src/particleemitter.h, - src/particleemitterprop.h, src/utils/minmax.h: Implemented particle - emitters with properties which change over time according to wave - functions. - * src/Makefile.am, src/CMakeLists.txt, tmw.cbp: Updated project files. - -2008-10-23 Dennis Friis - - * src/net/tradehandler.cpp: Add support for new athena trade-add - failure condition; no free slot. - -2008-10-22 David Athay - - * src/gui/ok_dialog.cpp, src/net/loginhandler.cpp: Now shows ban time. - -2008-10-07 Bjørn Lindeijer - - * src/gui/updatewindow.cpp, src/particleemitter.cpp, - src/simpleanimation.cpp, src/resources/spritedef.cpp: Fixed some - compiler warnings. This probably also fixed the logging of several - error messages. - -2008-10-05 Bjørn Lindeijer - - * src/resources/mapreader.cpp: Added support for object groups that - have an offset. - -2008-10-02 Philipp Sehmisch - - * src/engine.cpp: The "name" property of the map is now used as caption - of minimap window when it exists. - -2008-09-11 Bjørn Lindeijer - - * src/gui/setup_video.cpp: Only require a restart to switch to full - screen with OpenGL on Windows, since it works fine in Linux without - having to reinitialize the OpenGL state. Adapted change by kraant from - Aethyra. - * src/net/network.cpp: Fixed the name of a variable (fix by Scraggy). - -2008-08-29 David Athay - - * src/monster.cpp, src/resources/monsterinfo.h, - src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp: Mantis #406 - by jaxad0127 to implement layered sprites. - -2008-08-28 Douglas Boffey - - * src/localplayer.cpp, src/text.h, src/gui/viewport.cpp, src/npc.cpp, - src/textmanager.h, src/player.cpp, src/monster.h, src/textmanager.cpp, - src/being.cpp, src/npc.h, src/monster.cpp, src/player.h, - src/localplayer.h, src/player_relations.cpp, src/text.cpp, - src/Makefile.am, src/being.h: Move any chat, character names, NPC - names or targetted mob names so that no text will obscure any other - text. If there is no decent place for the text, it will default to - overlapping. - -2008-08-28 Fate - - * src/engine.h, src/gui/ministatus.cpp, src/engine.cpp, - src/particle.h, src/being.cpp, src/player.h, src/net/beinghandler.cpp, - src/net/protocol.h, src/net/playerhandler.cpp, src/being.h: Added - support for being effects through the eAthena levelup message, and - check whether the being exists before referencing it. Re-enabled - proper MP bar display. Improved handling of a warp to the same map. - -2008-08-28 Bjørn Lindeijer - - * src/game.cpp, src/net/beinghandler.cpp, - src/net/charserverhandler.cpp, src/net/protocol.h, - src/net/beinghandler.h, src/net/playerhandler.cpp, src/being.h: - Applied patch put together by Jaxad0127 with changes from the Aethyra - project. Improves compatibility with the newer version of eAthena and - works around an initialization bug. - * data/help/index.txt, data/help/windows.txt: Included some - documentation for the shortcut window by Vq. - * src/resources/mapreader.cpp: Fixed crash when map layer has too many - tiles. - * AUTHORS, src/winver.h, README, configure.ac, data/help/changes.txt, - data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to - 0.0.26 and updated the AUTHORS file. If you have contributed and I - forgot you, please contact me as soon as possible! - -2008-08-28 Philipp Sehmisch - - * src/net/loginhandler.cpp: Removed the usually incorrect "for 5 - minutes" clause from the message displayed to banned users. - * src/particleemitter.cpp: Added output-pause to copy constructor. - -2008-08-27 Bjørn Lindeijer - - * src/particleemitter.h, src/particle.h, src/particleemitter.cpp, - src/particle.cpp: Renamed "randomnes" to "randomness", so that it - won't show up as part of Fate's patch. - -2008-08-24 Philipp Sehmisch - - * src/particleemitter.cpp, src/particleemitter.h: Added new particle - emitter property "output-pause" which allows to define a fixed (or - random) interval between two outputs. - -2008-08-06 Bjørn Lindeijer - - * src/gui/window.cpp: Make sure only to save the window state when a - window name is set, and fail when loadWindowState() is called without - setting a window name. - -2008-08-05 David Athay - - * src/gui/setup_video.cpp, src/net/charserverhandler.cpp: Fixed - alignment issue with fps limit field (patch by Scraggy #384. Also - fixed small spelling error. - -2008-08-04 Dennis Friis - - * src/main.cpp: Fix typo in updatehost reported by Jaxad. - -2008-07-27 Bjørn Lindeijer - - * src/game.cpp: Target the nearest monster on joystick button 3. - -2008-07-25 Bjørn Lindeijer - - * src/winver.h, README, configure.ac, data/help/changes.txt, - data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to - 0.0.25, release planned this Sunday. - * README, data/help/commands.txt: Added documentation for F8 to toggle - shortcut window. - -2008-07-24 Eugenio Favalli - - * src/game.cpp: Fixed visibility of buy and sell dialogs. - * src/gui/buy.cpp: Properly update price after buying. - -2008-07-23 Eugenio Favalli - - * src/game.cpp, src/gui/buy.cpp, src/gui/itemshortcutwindow.cpp, - src/gui/sell.cpp, src/gui/window.cpp: Remember windows visibility. - -2008-07-22 David Athay - - * src/game.cpp: Revert the Alt-Gr fix as it did not work. - * src/game.cpp, src/keyboardconfig.cpp, src/keyboardconfig.h: User can - now configure which modifier key is used for smilies. - -2008-07-21 David Athay - - * src/game.cpp: Initial attempt at fixing Alt-Gr issue for Rotonen, - this commit is just for him! - -2008-07-18 Bjørn Lindeijer - - * src/main.cpp: Remove possible trailing slash at the end of the - update host, since otherwise there'll be two of them. - -2008-07-16 Lloyd Bryant - - * src/logindata.h, src/gui/char_server.cpp, src/gui/char_server.h, - src/serverinfo.h, src/main.cpp, src/net/loginhandler.cpp, - src/net/loginhandler.h, src/net/network.cpp: Added support for - handling the custom eAthena packet that sends the update host. - -2008-07-10 Eugenio Favalli - - * tmw.cbp: Restored executable icon. - -2008-07-08 David Athay - - * src/gui/chat.cpp, src/gui/chat.h: Mantis #359 patch by Scraggy. - -2008-06-30 Bjørn Lindeijer - - * src/CMakeLists.txt: Updated CMake file to fix compilation. Patch by - darkKnight. - -2008-06-24 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Added particle property "follow-parent" which - makes the particle move when its parent particle is moved. - -2008-06-23 Philipp Sehmisch - - * src/imageparticle.cpp, src/particle.cpp, src/particle.h, - src/particleemitter.cpp, src/particleemitter.h, src/textparticle.cpp: - Implemented "alpha" particle property. - -2008-06-22 Bjørn Lindeijer - - * src/player_relations.h: Fixed warning about missing virtual - destructor. - -2008-06-17 Fate - - * src/net/tradehandler.cpp: bug #333: Suppress `trade with X cancelled' - messages for ignored players. - -2008-06-16 Fate - - * player_relations.h: Allow whispers by default. - -2008-06-14 David Athay - - * src/gui/shop.cpp, src/gui/browserbox.cpp, src/net/tradehandler.cpp: - Fixed compilation errors. Fixed trade bug (although a little hacky - right now). - * src/net/tradehandler.cpp: Changed bug fix as requested by Bjørn. - -2008-06-08 Fate - - * src/gui/table.cpp: Invalidate mTopWidget whenever the model is - regenerated to reflect that we have no current valid selection. - * src/player_relations.cpp: Proper handling of case where player, to - apply ignore strategy to, is NULL. - -2008-06-05 Philipp Sehmisch - - * src/particle.cpp, src/gui/setup_video.cpp: Lowered default particle - detail level. - -2008-06-05 Bjørn Lindeijer - - * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp, - src/resources/buddylist.cpp, src/resources/spritedef.cpp, - src/resources/resourcemanager.cpp: Added command line argument to - specify the update host (-H). Also, to avoid problems when files with - the same name are served by different update hosts, the updates are - now stored in an update host specific directory. Based on a patch by - Sanga. - -2008-06-04 Lloyd Bryant - - * src/net/charserverhandler.cpp: Display shield sprite also in - character select window. - -2008-05-30 Lloyd Bryant - - * src/net/equipmenthandler.cpp, src/net/beinghandler.cpp, - src/net/protocol.h, src/being.h: Merged handling for eAthena packets - 0x00c3 and 0x01d7 and added support for displaying a shield sprite. - -2008-05-28 Philipp Sehmisch - - * src/particle.cpp: Changed the way particle emitter skip is handled - to make linear and circular emitters work with particleEmitterSkip - enabled. - * src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h: - Added slider for controlling particleEmitterSkip (overall quality of - particle effects) to video setup menu. - -2008-05-28 Dennis Friis - - * src/being.cpp: Change order of direction to up/down/right/left in - Being::getSpriteDirection to fix inconsistancy of facing direction - when walking diagonally. - -2008-05-27 David Athay - - * src/main.cpp, src/player_relations.cpp: Changed OSX tmw directory to - a more suitable location, and fixed compile error. - -2008-05-22 Bjørn Lindeijer - - * src/Makefile.am, src/CMakeLists.txt: Fixed linker error caused by - missing module. - -2008-05-19 Bjørn Lindeijer - - * src/gui/setup_players.cpp, src/gui/popup_box.h, src/gui/viewport.h, - src/gui/popup_box.cpp, src/gui/setup_players.h, src/Makefile.am: - Removed the PopupBox class and used gcn::DropDown instead. It has - clipping issues, but it would be better to fix those instead of using - this complicated workaround. - -2008-05-19 Philipp Sehmisch - - * src/net/beinghandler.cpp: Implemented interpretation of names for - NPCs and monsters. - * src/npc.cpp, src/resources/npcdb.cpp, src/resources/npcdb.hpp: Added - the possibility to add particle effects to NPCs in npcs.xml. - -2008-05-16 David Athay - - * src/gui/popupmenu.cpp: Applied QOAL's patch to fix popup bug. - -2008-05-14 Fate - - * src/configuration.cpp, src/game.cpp, src/player_relations.h, - src/beingmanager.h, src/gui/setup_players.cpp, src/gui/setup.cpp, - src/gui/table_model.h, src/gui/table_model.cpp, src/gui/popup_box.h, - src/gui/popup_box.cpp, src/gui/table.h, src/gui/setup.h, - src/gui/table.cpp, src/gui/setup_players.h, src/gui/popupmenu.cpp, - src/beingmanager.cpp, src/player.cpp, src/main.cpp, src/being.cpp, - src/player.h, src/net/tradehandler.h, src/net/beinghandler.cpp, - src/net/tradehandler.cpp, src/net/chathandler.cpp, - src/configuration.h, src/player_relations.cpp, src/Makefile.am, - src/being.h, data/graphics/gui/emotions.png, - data/graphics/gui/Makefile.am, data/help/commands.txt: Added ability - to define friends, players you want to ignore or disregard and - configure whether trading is allowed. Based on new popup code, - configuration improvements to store hierarchical data and a table - model. - -2008-05-08 Dennis Friis - - * src/game.cpp: Make F8 toggle shortcut window as suggested by And1 - and fate. - * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Allow page up and - page down to scroll the chat window, based on patch by fate. - -2008-05-06 Dennis Friis - - * src/gui/itemshortcutcontainer.cpp: Don't allow dragging of empty - placeholders. - -2008-04-29 Bjørn Lindeijer - - * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Fixed issue with - determining whether chat input is focused (method no longer virtual). - * src/gui/itemshortcutcontainer.cpp: Fixed sometimes rendering with - the wrong font. - * src/gui/window.h, src/gui/window.cpp: Fixed warnings about hiding - virtual method, Window now always deletes its children (the option not - to do so was never used anyway). - * src/gui/gccontainer.h, src/gui/gccontainer.cpp: Removed unused - option from GCContainer to not delete a child, fixing warnings about - hiding virtual method gcn::Container::add. - * src/log.h, src/resources/imageset.cpp: When compiling with GCC, use - the printf format attribute for the log method so that the compiler - checks the type of its parameters. - -2008-04-28 Bjørn Lindeijer - - * src/gui/inventorywindow.h, src/gui/itemcontainer.h, - src/gui/inventorywindow.cpp, src/gui/scrollarea.h, - src/gui/itemcontainer.cpp, src/gui/scrollarea.cpp: Properly fix - problems with ItemContainer in InventoryWindow not resizing properly - since upgrade to Guichan 0.8.0. - -2008-04-28 Dennis Friis - - * src/gui/scrollarea.h, src/gui/scrollarea.cpp: Add methods to get - width and height adjusted for any visible scrollbars. - * src/gui/itemcontainer.cpp: Fix buildup of whitespace by using - correct gridHeight and adding just 4px space to bottom. - * src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Switch to - use our extended ScrollArea and use adjusted width to proper calculate - the grid for itemcontainer. - * src/game.cpp: Tweak keyboard input handling a bit. This fixes using - emoticons triggering shortcut items to be used. - * src/game.cpp: Remove check for KMOD_NONE since this is not working - uniformly across systems. - -2008-04-27 Dennis Friis - - * src/gui/inventorywindow.cpp: Fix ItemContainer not being resized - properly when resizing inventory window. - -2008-04-26 Dennis Friis - - * src/inventory.cpp: Avoid stacking equipment other than arrows. Based - on similar fix in inventoryhandler. - * src/gui/trade.cpp: Text fix, z => GP. - * src/net/playerhandler.cpp: When picking up GP from trade or quest, - tell the user in the chat window like with items. - -2008-04-24 Dennis Friis - - * src/itemshortcut.h, src/gui/itemshortcutcontainer.cpp, - src/gui/itemcontainer.cpp, src/net/inventoryhandler.cpp, - src/itemshortcut.cpp: Make shortcut container ID based instead of slot - based. Fixes items shifting around often causing equipment to be lost. - * data/help/commands.txt: Document anti-trade function. - -2008-04-22 Bjørn Lindeijer - - * src/beingmanager.cpp: Fixed a bug, thanks GCC 4.3! - -2008-04-20 Bjørn Lindeijer - - * src/main.cpp: Added --data parameter to be used to specify where to - get the data from when using --skipupdate. - -2008-04-18 David Athay - - * src/game.cpp, src/openglgraphics.cpp: Mac now uses Apple key for - emoticons, so alt can be used for alternate characters. Disable vsync - on mac. - -2008-04-17 Dennis Friis - - * src/gui/sell.cpp: Fix shop list not to scroll to top when selling. - Redo of revision 3801 due to changes in guichan 0.8.0. - * src/gui/minimap.cpp: Draw NPCs in yellow on minimap and skip drawing - of warps. Based on idea by leeor_net. - -2008-04-16 Dennis Friis - - * src/gui/browserbox.cpp: Fix a basic_string::at sometimes being out - of range in BrowserBox::draw when checking for line separators and - color codes. - * src/localplayer.cpp: Cancel walking to a clicked monster if the - target is lost while getting to it (killed or otherwise removed). - -2008-04-16 Bjørn Lindeijer - - * src/gui/npc_text.h, src/gui/textbox.cpp, src/gui/npc_text.cpp, - src/gui/scrollarea.h, src/gui/textbox.h: Restored the text wrapping in - TextBox, since it was based on overriding a method that is no longer - virtual in Guichan 0.8.0. - * src/gui/viewport.cpp: Fixed compilation warning. - -2008-04-15 David Athay - - * src/gui/viewport.cpp, src/beingmanager.cpp, tmw.cbp: Fixed clicking - near player. - -2008-04-14 Dennis Friis - - * src/gui/chat.cpp: Tweaked /whisper command to allow quoting of nicks - with spaces in them. - -2008-04-14 Philipp Sehmisch - - * src/resources/dye.cpp: Fixed multi-channel dyeing (patch by fate) - * src/gui/chat.h: Changed prefix of received whisper messages from - "says:" to "whispers:" - -2008-04-12 Bjørn Lindeijer - - * src/gui/itemshortcutcontainer.h, src/gui/itemshortcutcontainer.cpp, - src/gui/itemshortcutwindow.cpp, src/gui/scrollarea.h, - src/gui/scrollarea.cpp, src/gui/itemshortcutwindow.h: Fixed display of - item shortcut container. gcn::Widget::setWidth is no longer virtual. - -2008-04-11 David Athay - - * src/localplayer.cpp, src/beingmanager.h, src/gui/viewport.cpp, - src/beingmanager.cpp, src/localplayer.h, tmw.cbp: Players now need to - click on the monster sprites rather than the tile. Players will now - move to the target before attacking it. - -2008-04-10 Dennis Friis - - * src/gui/chat.h, src/gui/chat.cpp, src/net/protocol.h, - src/net/chathandler.cpp: Implemented support for whispering to other - players. - -2008-04-10 Philipp Sehmisch - - * src/net/beinghandler.cpp: Critical hits are now displayed. - -2008-04-09 Bjørn Lindeijer - - * src/gui/shoplistbox.cpp, src/gui/shoplistbox.h: Fixed problem with - row height in shop list box. - * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp, - src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp, - src/Makefile.am: Re-enabled non-functional item shortcut window, - planned to be fixed for 0.0.25. - -2008-04-12 Bjørn Lindeijer - - * src/gui/widgets/layout.h, src/gui/skill.cpp, src/gui/trade.h, - src/log.h, src/resources/mapreader.cpp, src/resources/spritedef.cpp: - Fixed some compiler warnings and don't try to load particle effects - when no file is set. - -2008-04-08 Bjørn Lindeijer - - * src/map.cpp, src/gui/viewport.cpp, src/tileset.h, src/map.h, - src/resources/imageset.cpp, src/resources/mapreader.cpp, - src/resources/imageset.h, src/resources/mapreader.h, - data/maps/new_3-1.tmx, data/maps/new_1-1.tmx: Implemented support for - an arbitrary number of map layers. The only layer requirement for map - layers are now that the fringe layer is called "Fringe" and that the - collision layer is called "Collision". - -2008-04-07 Bjørn Lindeijer - - * src/particle.cpp, src/utils/xml.cpp, src/utils/xml.h, - src/resources/mapreader.cpp, src/resources/spritedef.cpp, - src/resources/npcdb.h, src/resources/monsterdb.cpp, - src/resources/itemdb.cpp, src/resources/npcdb.cpp, - src/resources/spritedef.h: Added XML::Document class which simplifies - parsing an XML document and automatically cleans it up again. - * src/resources/spritedef.cpp, src/resources/spritedef.h, - data/graphics/sprites/item008.xml: Added support for basing one sprite - definition on another by including it. - * src/being.cpp: Fixed crash on trying to show out of range emoticon. - * src/winver.h, README, configure.ac, data/help/changes.txt, - data/help/header.txt, NEWS, CMakeLists.txt: Updated version, release - date and changes. - -2008-04-03 David Athay - - * src/game.cpp: Tweaked disconnect dialog, hoping to fix a crash bug. - -2008-03-31 Philipp Sehmisch - - * src/main.cpp, src/npc.cpp, src/npc.h, src/resources/npcdb.h, - src/resources/npcdb.cpp, data/npcs.xml, src/Makefile.am, tmc.cbp: - Implemented NPC XML database which maps NPC IDs to one or more - animation files and thus enables animated NPCs. - -2008-03-30 Dennis Friis - - * configure.ac: Updated for tmwdata split. - -2008-03-27 Dennis Friis - - * src/gui/progressbar.cpp, src/gui/scrollarea.cpp: Revert progress bar - changes and initialize mWalkTime. - -2008-03-26 Dennis Friis - - * src/gui/progressbar.cpp, src/localplayer.cpp: Initialized some - uninitialized variables. - -2008-03-23 Bjørn Lindeijer - - * src/engine.h, src/gui/viewport.h, src/engine.cpp, - src/net/playerhandler.cpp: Removed unnecessary forwarding method. - -2008-03-16 Dennis Friis - - * The Mana World.dev: Updated Dev-C++ project file. - -2008-03-11 Bjørn Lindeijer - - * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: - Removed unused image here too. - -2008-03-11 Eugenio Favalli - - * data/graphics/gui/attack_target.png: Removed unused image. - -2008-03-09 Dennis Friis - - * src/game.cpp: Pressing escape in the quit dialog closes the dialog. - * src/gui/chat.cpp, src/gui/chat.h: Fixed a bug with chat messages - without a sender which include semicolons. - * src/chat.cpp: Added "/clear" command to clear chat window. - -2008-03-08 Philipp Sehmisch - - * tools/tmxcopy/main.cpp, tools/tmxcopy/main.map.cpp, - tools/tmxcopy/zlibutils.cpp: Fixed some width/height mixups in - TMXCopy. - -2008-03-07 Bjørn Lindeijer - - * data/*: Moved dynamically released data to its own module (tmwdata). - -2008-03-07 Eugenio Favalli - - * data/equipment.xml, data/graphics/items/armor-legs-chaps.png, - data/graphics/items/armour-head-cowboyblack.png, - data/graphics/items/armour-head-cowboywhite.png, - data/graphics/items/generic-snakeskin.png, - data/graphics/sprites/head-cowboyblack.png, - data/graphics/sprites/head-cowboyblack.xml, - data/graphics/sprites/head-cowboywhite.png, - data/graphics/sprites/head-cowboywhite.xml, - data/graphics/sprites/leg-chaps-female.png, - data/graphics/sprites/leg-chaps-female.xml, - data/graphics/sprites/leg-chaps-male.png, - data/graphics/sprites/leg-chaps-male.xml, - data/graphics/sprites/monster-snake.png, - data/graphics/sprites/monster-snake.xml, - data/graphics/sprites/npcs.png, data/items.xml, data/monsters.xml: - Added new items by Black Don, new xml definitions by Peavey. - -2008-03-02 Eugenio Favalli - - * tmw.cbp: Upgraded project file to latest C::B release. - -2008-03-02 Philipp Sehmisch - - * data/graphics/sprites/leg-jeans-female.png: fixed transparency issue. - -2008-02-26 Eugenio Favalli - - * src/gui/minimap.cpp: Keep minimap status. Based on a patch by Knivey. - * data/graphics/tiles/tulimshar1.png, data/maps/new_3-1.tmx: Added - Modanung's mud tileset and applyed to some houses in Tulimshar. - -2008-02-26 Philipp Sehmisch - - * data/graphics/maps/new_14-1.tmx: Fixed some monster traps on - southwest woodland. - -2008-02-23 Philipp Sehmisch - - * data/graphics/items/generic-ironore.png, data/items.xml: - Implemented iron ore item. - * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx, - data/maps/new_12-1.tmx, data/maps/new_21-1.tmx: Map fixes by - QOAL. - * data/graphics/sprites/head-mask.xml, - data/graphics/sprites/head-warlordhelm.xml: - Animaton fixes by QOAL. - -2008-02-19 Philipp Sehmisch - - * data/maps/new_22-1.tmx: Map fixes at snake dungeon by QOAL. - -2008-02-18 Eugenio Favalli - - * data/graphics/sprites/hairstyle7-female.xml, src/sound.cpp, - src/utils/strprintf.cpp, tmw.cbp: Fixed image name. - -2008-02-13 Philipp Sehmisch - - * data/equipment.xml, data/items.xml, - data/graphics/items/armor-head-crusaderhelm.png, - data/graphics/items/armor-head-infantryhelm.png, - data/graphics/items/armor-head-knighthelm.png, - data/graphics/items/armor-head-warlordhelm.png, - data/graphics/sprites/head-crusaderhelm.png, - data/graphics/sprites/head-infantryhelm.png, - data/graphics/sprites/head-knighthelm.png, - data/graphics/sprites/head-warlordhelm.png, - data/graphics/sprites/head-crusaderhelm.xml, - data/graphics/sprites/head-infantryhelm.xml, - data/graphics/sprites/head-knighthelm.xml, - data/graphics/sprites/head-warlordhelm.xml: Added new headgears by - Black Don (thanks to QOAL for testing and implementation) - -2008-02-12 Dennis Friis - - * src/localplayer.cpp, src/map.cpp, src/gui/viewport.cpp, src/being.cpp - src/map.h: Made pathfinding not halt on collision destination tile, - made moving around with mouse smoother. Added possibility to pass - through players with key controls. - -2008-02-11 Philipp Sehmisch - - * data/maps/new_22-1.tmx: Added music and overlay to snake dungeon. - -2008-02-10 Philipp Sehmisch - - * data/maps/new_23-1.tmx: Added Dimonds Cove outdoor map by MerlinX420. - -2008-02-08 Philipp Sehmisch - - * data/maps/new_14-1.tmx, data/maps/new_22-1.tmx: Added Dimonds Cove - outdoor map by MerlinX420. Fixed some map bugs in snake dungeon. - * data/items.xml: Added chicken leg meta information. - -2008-01-28 Bjørn Lindeijer - - * src/gui/sell.cpp, src/gui/window.cpp, src/gui/inventorywindow.h, - src/gui/buy.h, src/gui/itemshortcutwindow.cpp, - src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/sell.h, - src/gui/window.h, src/gui/windowlistener.h, - src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am: - Used the gcn::WidgetListener instead of our WindowListener. - -2008-01-26 Bjørn Lindeijer - - * src/gui/trade.h, src/game.h, src/being.h: Fixed a GCC 4.3 compile - error and constified the usage of auto_ptr, since that's the way in - which we are using them. - -2008-01-23 Bjørn Lindeijer - - * src/gui/char_server.cpp, src/gui/window.cpp, src/gui/checkbox.h, - src/gui/playerbox.h, src/gui/button.cpp, src/gui/chat.cpp, - src/gui/slider.cpp, src/gui/tabbedcontainer.cpp, src/gui/textfield.h, - src/gui/shoplistbox.cpp, src/gui/register.cpp, - src/gui/radiobutton.cpp, src/gui/textbox.cpp, src/gui/login.cpp, - src/gui/setup_audio.cpp, src/gui/setup_video.cpp, - src/gui/textfield.cpp, src/gui/playerbox.cpp, - src/gui/setup_joystick.cpp, src/gui/scrollarea.h, - src/gui/windowlistener.h, src/gui/checkbox.cpp, - src/gui/scrollarea.cpp: Compile against Guichan 0.8.0. Some issues - with ShopListBox left and not trying to use their new TabbedArea, - SelectionListener and WidgetListener yet. Also needs more testing. - * src/gui/trade.cpp, src/gui/sell.cpp, src/gui/inventorywindow.h, - src/gui/selectionlistener.h, src/gui/itemcontainer.h, - src/gui/shoplistbox.cpp, src/gui/shoplistbox.h, src/gui/listbox.h, - src/gui/buy.h, src/gui/inventorywindow.cpp, src/gui/buy.cpp, - src/gui/itemcontainer.cpp, src/gui/sell.h, src/gui/trade.h, - src/gui/listbox.cpp, src/CMakeLists.txt, src/Makefile.am: Used the - gcn::SelectionListener instead of our own. - -2008-01-19 Philipp Sehmisch - - * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Map fixes by 5t3v3 at - the new snow maps. Added hot spring particle effect to pond south of - snow village. - * data/graphics/particles/bubbles_32px, - data/graphics/particles/bubbles_12px, - data/graphics/particles/bubbles_8px, - data/graphics/particles/whirlpool.particle.xml: Added bubble particle - effect. - -2008-01-14 Philipp Sehmisch - - * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Added new versions of - snow maps by 5t3v3. - * src/sound.cpp: Fixed an error in Davids last commit (couldn't compile - that way). - -2008-01-13 David Athay - - * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp, - src/main.cpp, src/sound.cpp, src/engine.cpp: Fixed music loading from - non-default location. - -2008-01-03 Philipp Sehmisch - - * data/maps/new_1-1.tmx, data/maps/new_3-1.tmx: Some map bugs reported - by Strump, fixed by Zipon. - -2007-12-30 Philipp Sehmisch - - * src/gui/viewport.cpp: Added config options to set the scroll center. - * src/engine.cpp, src/engine.h, src/gui/viewport.h, - src/net/playerhandler.cpp: Retained scroll offset during map change for - smoother map transitions. - -2007-12-30 Philipp Sehmisch - - * data/maps/new_22-1.tmx: Some mapping fixes at snake dungeon map. - * src/game.cpp, src/beingmanager.cpp, src/beingmanager.h, - src/keyboardconfig.cpp, src/keyboardconfig.h: Added a key for targeting - the nearest player character based on patches by Trinexx. - -2007-12-28 Philipp Sehmisch - - * data/maps/new_7-1.tmx, data/maps/new_22-1.tmx: Added new map by 5t3v3 - (east desert cave) and enhanced version of eastern desert by Len. - -2007-12-28 Philipp Sehmisch - - * data/maps/new_3-1.tmx: Some mapping errors fixed by Zipon. - * src/being.cpp, src/monster.cpp, src/resources/monsterinfo.cpp, - src/resources/monsterinfo.h: Added the possibility to assign particle - effects to monsters in the monster database. - * data/monsters.xml: Added flame particle effect to fire goblin as a - proof of concept. - -2007-12-26 Bjørn Lindeijer - - * README: Fixed year here too... - -2007-12-25 Bjørn Lindeijer - - * data/help/header.txt: Fixed year. :) - * debian/rules: Fixed missing backslash. - * src/CMakeLists.txt: Updated CMake file. - -2007-12-24 David Athay - - * src/game.cpp: Fixed dialog for disconnections, so it says Ok, not - yes/no. - * src/openglgraphics.cpp: Changed type so it would compile on Leopard. - -2007-12-24 Bjørn Lindeijer - - * README, data/help/changes.txt, data/help/header.txt, NEWS: Updated - release date. - * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp, - src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp, - src/Makefile.am: Disabled non-functional item shortcut window. - * src/particleemitter.cpp: Fix compile warning. - -2007-12-23 Philipp Sehmisch - - * src/particleemitter.cpp, src/particleemitter.h: Particle images - are now reference-counted properly. - * src/resources/spritedef.cpp: Error placeholder is now used when - attempting to load a sprite definition file that doesn't exist. - * src/monster.cpp, src/player.cpp: Avoided attempts to load - "data/graphics/" when a monster or equipment piece has no sprite. - * data/graphics/particles/cookingfire.particle.xml: Removed some - particle properties that did nothing because they were misspelled. - -2007-12-22 Bjørn Lindeijer - - * src/winver.h, README, configure.ac, INSTALL, data/help/header.txt, - NEWS, CMakeLists.txt: Updated version to 0.0.24. - * src/net/chathandler.cpp, NEWS: Make sure chat messages are also - trimmed for the local player. - -2007-12-21 David Athay - - * src/game.cpp, src/gui/updatewindow.cpp: Attempted to fix client - freeze when unable to connect to update host, and added exit dialog - when client loses connection. - -2007-12-21 Bjørn Lindeijer - - * src/gui/shoplistbox.cpp: Fixed shop list box not to scroll up when - the selection is removed. - * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp: - Added logging of error on PHYSFS_addToSearchPath. - * src/localplayer.cpp, src/inventory.h, src/gui/inventorywindow.cpp, - src/inventory.cpp, src/localplayer.h: Fixed inventory size not - matching the size assumed by eAthena, and related memory corruption. - * src/main.cpp: Increased default chat log length. - -2007-12-19 Philipp Sehmisch - - * data/maps/new_18-1.tmx: Fixed a map bug (monster trap) on - map 18 (woodland village surrounding) - -2007-12-19 Bjørn Lindeijer - - * tools/upalyzer/analyse.php: Fixed association of entries to update, - added no-cache headers, added a bit of error reporting in case of - invalid zip files, kept original ordering of the update list and - sorted the list of entries on their filename. - * tools/upalyzer/analyse.php: Added list of files in each update with - indication on whether they are still used. - -2007-12-18 Bjørn Lindeijer - - * src/main.cpp: Remember to delete the progressbar and label also when - the game was not started. - * tools/upalyzer/analyse.php: Added initial version of the update - analysis tool upalyzer. - * tools/upalyzer/analyse.php: Optimized with single loop approach and - nicer printing calls, inspired by doener's version. Also added list of - update entries and their respective update. - -2007-12-14 Philipp Sehmisch - - * data/graphics/sprites/head-mask.png, - data/graphics/sprites/head-mask.xml, - data/graphics/sprites/head-mushroom.xml, - data/graphics/sprites/head-shroom.xml, - data/items.xml, data/equipment.xml: - Fixed some problems with the new items. - -2007-12-12 Philipp Sehmisch - - * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png: - Fixed the blurred outlines of the new tiles. - -2007-12-12 Bjørn Lindeijer - - * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png, - data/maps/new_4-1.tmx: Added two new cave tiles by yosuhara. - -2007-12-12 Philipp Sehmisch - - * tools/tmxcopy/base64.cpp, - tools/tmxcopy/base64.h, tools/tmxcopy/main.cpp, - tools/tmxcopy/map.cpp, tools/tmxcopy/map.hpp, - tools/tmxcopy/readme.txt, tools/tmxcopy/tmxcopy.cbp, - tools/tmxcopy/tostring.h, tools/tmxcopy/xmlutils.cpp, - tools/tmxcopy/xmlutils.h, tools/tmxcopy/zlibutils.cpp, - tools/tmxcopy/zlibutils.h: Added my tmxcopy tool for copying - parts of maps to other maps. - -2007-12-10 Bjørn Lindeijer - - * src/being.cpp: Include cassert header. - -2007-12-10 Philipp Sehmisch - - * src/being.cpp, src/being.h, src/net/beinghandler.cpp, - src/net/charserverhandler.cpp, src/net/equipmenthandler.cpp, - src/player.cpp, src/player.h, data/items.xml: Simplified player - subsprite handling by treating equipment, hairstyle and base - sprites alike. This also enables gender-specific hairstyles. - * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/log.cpp, - src/log.h: Added an option to show log messages in the chat console. - * data/items.xml, - data/graphics/sprites/hairstyle1.png, - data/graphics/sprites/hairstyle1.xml, - data/graphics/sprites/hairstyle1-male.png, - data/graphics/sprites/hairstyle1-male.xml, - data/graphics/sprites/hairstyle1-female.png, - data/graphics/sprites/hairstyle1-female.xml, - data/graphics/sprites/hairstyle2.png, - data/graphics/sprites/hairstyle2.xml, - data/graphics/sprites/hairstyle2-male.png, - data/graphics/sprites/hairstyle2-male.xml, - data/graphics/sprites/hairstyle2-female.png, - data/graphics/sprites/hairstyle2-female.xml, - data/graphics/sprites/hairstyle3.png, - data/graphics/sprites/hairstyle3.xml, - data/graphics/sprites/hairstyle3-male.png, - data/graphics/sprites/hairstyle3-male.xml, - data/graphics/sprites/hairstyle3-female.png, - data/graphics/sprites/hairstyle3-female.xml, - data/graphics/sprites/hairstyle4.png, - data/graphics/sprites/hairstyle4.xml, - data/graphics/sprites/hairstyle4-male.png, - data/graphics/sprites/hairstyle4-male.xml, - data/graphics/sprites/hairstyle4-female.png, - data/graphics/sprites/hairstyle4-female.xml, - data/graphics/sprites/hairstyle5.png, - data/graphics/sprites/hairstyle5.xml, - data/graphics/sprites/hairstyle5-male.png, - data/graphics/sprites/hairstyle5-male.xml, - data/graphics/sprites/hairstyle5-female.png, - data/graphics/sprites/hairstyle5-female.xml, - data/graphics/sprites/hairstyle6.png, - data/graphics/sprites/hairstyle6.xml, - data/graphics/sprites/hairstyle6-male.png, - data/graphics/sprites/hairstyle6-male.xml, - data/graphics/sprites/hairstyle6-female.png, - data/graphics/sprites/hairstyle6-female.xml, - data/graphics/sprites/hairstyle7.png, - data/graphics/sprites/hairstyle7.xml, - data/graphics/sprites/hairstyle7-male.png, - data/graphics/sprites/hairstyle7-male.xml, - data/graphics/sprites/hairstyle7-female.png, - data/graphics/sprites/hairstyle7-female.xml: - Implemented female hairstyles. - -2007-12-09 Philipp Sehmisch - - * data/graphics/sprites/head-funkywinter.png, - data/graphics/sprites/head-funkywinter.xml, - data/graphics/sprites/head-xmaself.png, - data/graphics/sprites/head-xmaself.xml: New versions of funky hat - and elf hat by QOAL. - -2007-12-04 Philipp Sehmisch - - * data/graphics/items/generic-santacookie.png, - data/items.xml: Added a new drop item for the christmas event. - -2007-12-05 Bjørn Lindeijer - - * src/map.cpp, src/map.h: Fix drawing of very high fringe tiles by - keeping track of the maximum tile height. - * src/itemshortcut.h, src/gui/itemshortcutcontainer.h, - src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutwindow.cpp, - src/gui/itemshortcutwindow.h, src/itemshortcut.cpp: Random cleanups. - -2007-12-04 Philipp Sehmisch - - * data/graphics/sprites/head-funkywinter.png, - data/graphics/sprites/head-funkywinter.xml, - data/graphics/sprites/head-mask.png, - data/graphics/sprites/head-mask.xml, - data/graphics/sprites/head-mushroom.png, - data/graphics/sprites/head-mushroom.xml, - data/graphics/sprites/head-shroom.png, - data/graphics/sprites/head-shroom.xml, - data/graphics/sprites/head-tophat.png, - data/graphics/sprites/head-tophat.xml, - data/graphics/sprites/head-xmaself.png, - data/graphics/sprites/head-xmaself.xml, - data/graphics/items/armor-head-xmaself.png, - data/graphics/items/armor-head-mask.png, - data/items.xml: Added/renamed some headgears for the christmas event. - -2007-11-20 Philipp Sehmisch - - * data/graphics/maps/new_1-1.tmx, - data/graphics/maps/new_3-1.tmx, - data/graphics/maps/new_15-1.tmx: Updated desert maps with new - tiles by Len. - -2007-11-16 Bjørn Lindeijer - - * src/floor_item.cpp, src/localplayer.cpp, src/item.cpp, - src/inventory.h, src/gui/sell.cpp, src/gui/equipmentwindow.cpp, - src/gui/shop.cpp, src/gui/shoplistbox.cpp, src/gui/shop.h, - src/gui/itemshortcutcontainer.cpp, src/gui/buy.cpp, - src/gui/itemcontainer.cpp, src/inventory.cpp, src/item.h, - src/equipment.h, src/shopitem.cpp, src/CMakeLists.txt, - src/floor_item.h, src/net/inventoryhandler.cpp, src/equipment.cpp, - src/localplayer.h, src/Makefile.am, src/resources/iteminfo.h, - src/resources/itemdb.cpp, src/resources/iteminfo.cpp, src/shopitem.h: - Moved item icon from ItemInfo class to the Item class, so that it can - be loaded on demand. Results in faster startup time and reduced memory - usage. - -2007-11-16 Guillaume Melquiond - - * src/resources/resourcemanager.h, src/resources/resource.h, - src/resources/resourcemanager.cpp, src/resources/resource.cpp: Delayed - resource deletion by 30 seconds. - * src/resources/image.cpp: Sped up recoloring of transparent pixels. - -2007-11-16 Eugenio Favalli - - * src/log.cpp, src/utils/wingettimeofday.h: Removed useless win32 - implementation of gettimeofday. - * src/log.cpp, tmw.cbp: Fixed minor issues. - -2007-11-11 Bjørn Lindeijer - - * src/gui/item_amount.cpp, src/gui/item_amount.h, - src/gui/inventorywindow.cpp: Moved check on dropping 1 item to the - inventory dialog. - -2007-11-09 Philipp Sehmisch - - * data/graphics/sprites/chest-chainmail-male, - data/graphics/sprites/chest-chainmail-female, - data/graphics/sprites/chest-cotton-male, - data/graphics/sprites/chest-cotton-female, - data/graphics/sprites/chest-leather-male, - data/graphics/sprites/chest-leather-female, - data/graphics/sprites/chest-tnecksweater-male, - data/graphics/sprites/chest-tnecksweater-female, - data/graphics/sprites/chest-vnecksweater-male, - data/graphics/sprites/chest-vnecksweater-female: - Modifications at the back shading of shirt sprites by Pauan. - -2007-11-04 Guillaume Melquiond - - * src/resources/dye.cpp, src/resources/resourcemanager.cpp: Moved - palette qualifiers to the right as the code appends things on the left. - * src/resources/spritedef.cpp, src/resources/spritedef.h, - src/resources/resourcemanager.h: Added propagation of palettes through - sprite resource names. - * data/monsters.xml, data/graphics/sprites/monster-scorpion.xml: Used - palettes on sprite names. - * data/graphics/sprites/monster-scorpion-black.xml, - data/graphics/sprites/monster-scorpion-red.xml: Removed obsolete files. - * src/player.cpp: Added hair colors. - * data/graphics/sprites/hairstyle*.xml: Removed sprite variants. Set - replaceable color. - * data/graphics/sprites/hairstyle*.png: Reduced image sizes. - * data/monsters.xml, data/graphics/sprites/monster-slime.xml, - data/graphics/sprites/monster-slime.png: Added generic slime. - * data/graphics/sprites/monster-slime-{green,red,yellow}.png, - data/graphics/sprites/monster-slime-{green,red,yellow}.xml: Removed - obsolete files. - -2007-11-03 Guillaume Melquiond - - * src/player.cpp, src/player.h, src/gui/char_select.cpp: Factored code. - * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Fixed double - load of hair graphics. - * src/Makefile.am, src/resources/dye.cpp, src/resources/dye.h: Added - palette holder and linear interpolator of colors. - * src/resources/image.h, src/resources/image.cpp: Added palette-based - recoloring of images. - * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp: - Added automatic recoloring of images depending on their names. - * data/graphics/sprites/monster-scorpion.png: Flattened colors. - * data/graphics/sprites/monster-scorpion-black.png, - data/graphics/sprites/monster-scorpion-red.png: Removed obsolete files. - * data/graphics/sprites/monster-scorpion.xml, - data/graphics/sprites/monster-scorpion-black.xml, - data/graphics/sprites/monster-scorpion-red.xml: Added automatic - recoloring of scorpions. - -2007-11-01 Philipp Sehmisch - - * data/graphics/particles/aniblaze.png, - data/graphics/particles/cookingfire.particle.xml, - data/graphics/particles/fireplace.particle.xml, - data/graphics/particles/flame.particle.xml: Improved fire particle - effects by using animated particles. - -2007-10-31 Philipp Sehmisch - - * data/items.xml, data/graphics/sprites/leg-skirt.png, - data/graphics/sprites/leg-skirt.xml, - data/graphics/items/armor-leg-skirt.png: Added skirt by Saphy. - ViewID is 26, item ID is 632, item properties are c&p from jeans - shorts. - -2007-10-27 Guillaume Melquiond - - * src/properties.h, src/game.cpp, src/channel.h, src/log.cpp, - src/gui/window.cpp, src/gui/setup.cpp, src/gui/button.cpp, - src/gui/chat.h, src/gui/widgets/dropdown.cpp, src/gui/chat.cpp, - src/gui/tabbedcontainer.cpp, src/gui/windowcontainer.cpp, - src/gui/skill.cpp, src/gui/serverdialog.cpp, src/gui/textfield.cpp, - src/gui/playerbox.cpp, src/gui/scrollarea.cpp, src/beingmanager.cpp, - src/flooritemmanager.cpp, src/channelmanager.cpp, src/main.cpp, - src/particle.cpp, src/net/messageout.cpp, src/channel.cpp, - src/localplayer.h, src/resources/imageset.cpp, - src/resources/buddylist.cpp, src/resources/monsterinfo.h, - src/resources/iteminfo.h, src/resources/monsterdb.cpp, - src/resources/monsterinfo.cpp, src/resources/itemdb.cpp: Fixed missing - dependencies, spurious const qualifiers, and weak brackets, so that it - compiles with GCC 4.3. - -2007-10-26 Philipp Sehmisch - - * src/gui/item_ammount.cpp: Item amount dialog is now skipped - when there is only one item on the stack. - * src/browserbox.cpp, src/browserbox.h, src/chat.h, src/main.cpp: - Added possibility of length limitation to browserbox and used it - for the chatlog (length set by the config option "ChatLogLength"). - * src/chat.cpp, src/chat.h: Removed some completely useless code - from the chat class. - * src/monster.cpp, src/monster.h, data/sfx/logmonster-hurt1.ogg, - data/sfx/logmonster-hurt2.ogg, data/sfx/logmonster-hurt3.ogg, - data/sfx/logmonster-hurt4.ogg, data/sfx/logmonster-hurt5.ogg: - Implemented monster hurt sounds and added new sound effects by - Cosmostrator. - -2007-10-24 Philipp Sehmisch - - * data/items.xml, data/graphics/items/generic-darkcrystal.png: - Added a new quest loot item for the halloween event. - -2007-10-22 Guillaume Melquiond - - * src/particle.cpp: Plugged memory leak. - * src/configuration.cpp, src/main.cpp: Plugged memory leak. Cleaned - code. - -2007-10-21 Guillaume Melquiond - - * src/gui/window.cpp, src/gui/window.h: Removed redundant resizable - flag. Factored moving/resizing code, so that events are fired only - once per size change. - * src/resources/spritedef.cpp: Plugged memory leak in sprites. - * src/resources/action.cpp: Fixed double-free of sprite actions. - * src/resources/iteminfo.cpp, src/resources/iteminfo.h: Plugged memory - leak in equipment sound. - * src/resources/monsterdb.cpp: Plugged memory leak in database reader. - * src/engine.cpp, src/engine.h, src/game.cpp: Fixed current map not - deleted on server change. - * src/gui/trade.cpp: Added persistent positioning. - * src/gui/menuwindow.cpp: Fixed missing pixels at bottom and right. - * src/gui/window.cpp, src/gui/window.h: Changed to use default values - when restoring missing settings. - * src/gui/shoplistbox.cpp, src/gui/listbox.cpp: Fixed invisible text. - -2007-10-20 Guillaume Melquiond - - * src/gui/playerbox.cpp: Centered sprite inside selection box. - -2007-10-19 Guillaume Melquiond - - * src/resources/resource.cpp, src/resources/resource.h, - src/resources/imageset.cpp, src/resources/imageset.h: Removed mandatory - identifier path. - * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: - Factored code between resource handlers. - * src/resources/soundeffect.h, src/resources/soundeffect.cpp, - src/resources/music.h, src/resources/music.cpp, src/resources/image.h, - src/resources/image.cpp: Reworked resource loaders. - * src/resources/spritedef.h, src/resources/spritedef.cpp: Implemented - a failure-friendly loader. - * src/gui/truetypefont.cpp, src/resources/imageloader.cpp, - src/tileset.h: Removed dummy parameter. - -2007-10-19 Philipp Sehmisch - - * data/graphics/images/ambient/fog.png: Added fog effect overlay - graphic. - -2007-10-18 Guillaume Melquiond - - * src/resources/iteminfo.h, src/resources/itemdb.cpp: Removed unused - slot field. - * src/localplayer.cpp, src/localplayer.h: Removed specific type. - * src/gui/viewport.cpp, src/gui/minimap.cpp: Changed identification of - local player to a check of player_node. - * src/animatedsprite.cpp, src/animatedsprite.h, src/npc.cpp, - src/player.cpp, src/monster.cpp, src/resources/resourcemanager.cpp: - Prevented client from exiting on missing sprites. - * src/resources/spritedef.cpp: Added filename to fatal error messages. - * src/resources/iteminfo.cpp, src/resources/iteminfo.h, - src/resources/itemdb.cpp, data/items.xml: Merged weapon_type and - attacktype field. - -2007-10-18 Philipp Sehmisch - - * data/graphics/sprites/hairstyle7-male.png, - data/graphics/sprites/hairstyle7-female.png: Readded hairstyle number - 7. - -2007-10-18 Bjørn Lindeijer - - * src/game.cpp, src/net/tradehandler.h, src/net/tradehandler.cpp: - Implemented automatic denying of trade requests based on a patch - submitted by Quiche_on_a_leash. - -2007-10-07 Philipp Sehmisch - - * data/graphics/maps/new_18-1.tmx: Fixed some collision layer problems. - -2007-10-01 Philipp Sehmisch - - * src/player.cpp, data/graphics/sprites/hairstyle*: - Added support for different hairstyles for male and female characters - (current female hairstyles are copies of the male ones until the - real female ones are finished) - -2007-09-30 Philipp Sehmisch - - * data/graphics/tiles/desert_x3.png: Removed the purple line from the - ruin tile. - -2007-09-27 Philipp Sehmisch - - * data/graphics/tiles/desert2.png, data/graphics/tiles/desert_x3.png, - data/graphics/tiles/desert_x5.png: Added new desert tiles by Len. - -2007-09-20 Eugenio Favalli - - * data/equipment.xml, data/graphics/items/armor-head-funkyhat.png, - data/graphics/items/armor-head-mushroomhat.png, - data/graphics/items/armor-head-shroomhat.png, - data/graphics/items/armor-head-tophat.png, - data/graphics/sprites/item019.png, data/graphics/sprites/item019.xml, - data/graphics/sprites/item020.png, data/graphics/sprites/item020.xml, - data/graphics/sprites/item021.png, data/graphics/sprites/item021.xml, - data/graphics/sprites/item022.png, data/graphics/sprites/item022.xml, - data/items.xml, data/maps/new_21-1.tmx: Added 4 new items and a new ice - cave map. - -2007-09-12 Bjørn Lindeijer - - * data/items.xml, data/equipment.xml: Added temporary weapon IDs below - 256 to use as view-ID in eAthena's item DB. - * src/gui/shoplistbox.cpp, src/gui/buy.h, src/gui/buy.cpp: Allowed - selection of items that cannot be afforded, so that their descriptions - are still accessible. Also made sure the player's money value of - ShopItemList gets updated. - -2007-09-11 Eugenio Favalli - - * src/gui/chat.cpp, tmw.cbp: Fixed admin commands. - -2007-09-08 Philipp Sehmisch - - * data/graphics/particles/aniblaze.png, - data/graphics/particles/cookingfire.particle.xml, - data/graphics/particles/fireplace.particle.xml, - data/graphics/particles/flame.particle.xml: Improved fire effects by - using animated particles. - -2007-09-06 Philipp Sehmisch - - * src/animationparticle.cpp, src/imageparticle.cpp: Fixed animated - particles. - -2007-09-01 Bjørn Lindeijer - - * src/Makefile.am: Fixed the entry for windowlistener.h. - -2007-08-30 Bjørn Lindeijer - - * src/localplayer.cpp, src/player.cpp, src/main.cpp, src/being.cpp, - src/CMakeLists.txt, src/Makefile.am, src/resources/iteminfo.h, - src/resources/equipmentdb.h, src/resources/equipmentinfo.h, - src/resources/itemdb.cpp, src/resources/iteminfo.cpp, - src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp, - src/resources/spritedef.h, src/being.h, data/items.xml, - data/equipment.xml: Merged equipment database with items database and - got rid of the unused item art attribute. - * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Removed the - now unnecessary multiplication of weapon IDs with 10000. - * src/resources/iteminfo.cpp, data/graphics/items/unknown.png: Added - fallback item icon and use it for unknown items or when item image - fails to load. - * NEWS: Updated with changes since last update. - * data/items.xml, data/equipment.xml: Reverted equipment database and - included original low-ID items in items.xml for compatibility with - eAthena, which doesn't support View ID to come above 255. - * src/resources/itemdb.cpp: Accept items without a name. - -2007-08-29 Bjørn Lindeijer - - * src/gui/sell.cpp, src/gui/inventorywindow.cpp, src/gui/sell.h: Made - sell dialog resizable and tweaked inventory resize code a bit. - * data/items.xml: Fixed typo in chainmail description. - -2007-08-28 Bjørn Lindeijer - - * src/gui/window.cpp, src/gui/inventorywindow.h, - src/gui/selectionlistener.h, src/gui/buy.h, - src/gui/itemshortcutwindow.cpp, src/gui/inventorywindow.cpp, - src/gui/buy.cpp, src/gui/window.h, src/gui/windowlistener.h, - src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am: - Made buy dialog resizable and added a WindowListener class for - listening for window resize and move events. - * src/textparticle.h, src/particle.h, src/CMakeLists.txt, - src/particle.cpp, src/imageparticle.cpp, src/vector.h, - src/textparticle.cpp, src/Makefile.am: Added Vector class and used it - in the particle engine. - -2007-08-27 Bjørn Lindeijer - - * src/engine.cpp, src/resources/mapreader.cpp: Made client search for - both compressed and non-compressed map files. - -2007-08-27 Eugenio Favalli - - * src/game.cpp: Assigned unused emotions to Alt +/-. (applied a patch - by Quiche_on_a_leash). - * data/maps/new_1-1.tmx, data/maps/new_1-1.tmx.gz, - data/maps/new_10-1.tmx, data/maps/new_10-1.tmx.gz, - data/maps/new_11-1.tmx, data/maps/new_11-1.tmx.gz, - data/maps/new_12-1.tmx, data/maps/new_12-1.tmx.gz, - data/maps/new_13-1.tmx, data/maps/new_13-1.tmx.gz, - data/maps/new_14-1.tmx, data/maps/new_14-1.tmx.gz, - data/maps/new_15-1.tmx, data/maps/new_15-1.tmx.gz, - data/maps/new_16-1.tmx, data/maps/new_16-1.tmx.gz, - data/maps/new_17-1.tmx, data/maps/new_17-1.tmx.gz, - data/maps/new_18-1.tmx, data/maps/new_18-1.tmx.gz, - data/maps/new_19-1.tmx, data/maps/new_19-1.tmx.gz, - data/maps/new_2-1.tmx, data/maps/new_2-1.tmx.gz, - data/maps/new_20-1.tmx, data/maps/new_20-1.tmx.gz, - data/maps/new_3-1.tmx, data/maps/new_3-1.tmx.gz, - data/maps/new_4-1.tmx, data/maps/new_4-1.tmx.gz, - data/maps/new_5-1.tmx, data/maps/new_5-1.tmx.gz, - data/maps/new_6-1.tmx, data/maps/new_6-1.tmx.gz, - data/maps/new_7-1.tmx, data/maps/new_7-1.tmx.gz, - data/maps/new_8-1.tmx, data/maps/new_8-1.tmx.gz, - data/maps/new_9-1.tmx, data/maps/new_9-1.tmx.gz: Replaced compressed - maps with layer compressed maps. - -2007-08-26 Eugenio Favalli - - * src/gui/updatewindow.cpp, src/main.cpp, tmw.cbp: Removed home dir - from config file to avoid encoding issues. - -2007-08-26 Guillaume Melquiond - - * src/gui/button.cpp: Fixed incorrect button dimensions, as they mess - OpenGL display with rectangle textures. - * src/graphics.cpp, src/openglgraphics.h, src/graphics.h, - src/openglgraphics.cpp: Fixed fonts not being recolored by adding an - explicit parameter to require it. - -2007-08-25 Guillaume Melquiond - - * configure.ac: Removed dependency on Guichan's OpenGL library. - * src/Makefile.am, src/resources/sdlimageloader.cpp, - src/resources/sdlimageloader.h, src/resources/openglsdlimageloader.h, - src/resources/openglsdlimageloader.cpp, src/resources/imageloader.cpp, - src/resources/imageloader.h, src/gui/gui.cpp, src/gui/gui.h: Replaced - Guichan's image loaders with our owns, so that we have control over all - the images used as textures. - * src/resources/image.cpp, src/openglgraphics.h, src/resources/image.h, - src/openglgraphics.cpp, src/graphics.cpp, src/graphics.h: Added support - for rectangle OpenGL textures when available, in order to reduce video - memory usage. - -2007-08-24 Bjørn Lindeijer - - * src/gui/gui.h, src/gui/gui.cpp: Removed useless logic method and - reverted mouse cursor to non-static since there can be only one Gui - instance so there is no point in supporting a shared resource. - * src/gui/window.cpp, src/gui/gui.h: Removed unnecessary - Gui::isCustomCursor method. - * src/gui/char_select.h, src/gui/char_select.cpp, src/utils/trim.h: - Added trimming of name for new character creation. - * src/net/chathandler.cpp: Added trimming of chat messages appearing - above players. - * src/gui/window.cpp, src/gui/window.h: Improved resize mouse cursor - indication, removing duplicated code and fixing indicator above resize - grip. - -2007-08-23 Bjørn Lindeijer - - * src/gui/viewport.h, src/gui/viewport.cpp: Removed two useless popup - related methods. - * src/gui/debugwindow.h, src/gui/debugwindow.cpp: Use generic close - button functionality. - * src/particle.h, src/particleemitter.cpp, src/particle.cpp: Renamed - Particle::mVector to Particle::mVelocity for clarity. - * src/localplayer.cpp, src/gui/ministatus.cpp, src/gui/status.cpp, - src/being.cpp, src/net/charserverhandler.cpp, - src/net/playerhandler.cpp, src/localplayer.h, src/being.h: Changed XP - gaining effect to appear on the player instead. - * data/graphics/gui/hits_yellow.png: Restored shadow of yellow font. - -2007-08-22 Bjørn Lindeijer - - * src/gui/itemshortcutcontainer.h: Fixed compiler warning. - * src/CMakeLists.txt, src/Makefile.am: Updated source lists. - * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: - Added close button and item shortcut backgrounds to files that will be - installed. - * src/gui/itemshortcutcontainer.cpp: Make sure mGridWidth and - mGridHeight are initialized properly (fixes arithmetic exception in - ItemShortcutContainer::draw). - * src/keyboardconfig.cpp: Changed default sitting key back to 's'. - * src/net/equipmenthandler.cpp: Removed a line that attempted to set - the player's weapon sprite with each kind of equipment. Seems to work - fine without as well. - * src/gui/chat.cpp, src/utils/trim.h, src/CMakeLists.txt, - src/Makefile.am: Added trimming of chat messages. - -2007-08-22 Philipp Sehmisch - - * data/graphics/sprites/chest-lightplatemail-male.png, - data/graphics/sprites/chest-lightplatemail-female.png, - data/graphics/items/armor-chest-lightplatemail.png, - data/graphics/tiles/woodland_indoor_x2.png: Another color correction - at the light platemail (looks more metalic now) - * data/maps/new_18-1.tmx.gz, data/maps/new_19-1.tmx.gz, - data/images/minimap_new_18-1.png, data/images/minimap_new_19-1.png: - Removed a tree that prevented people from sitting on one of the - benches properly. Added correct minimap to woodland village and - surrounding. - -2007-08-22 Joshua Langley - - * data/graphics/gui/item_shortcut_bgr.png, src/game.cpp, - src/gui/gui.cpp, src/gui/itemcontainer.cpp, - src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutcontainer.h, - src/gui/itemshortcutwindow.cpp, src/gui/itemshortcutwindow.h, - src/gui/menuwindow.cpp, src/gui/setup_keyboard.cpp, src/gui/window.h, - src/itemshortcut.cpp, src/itemshortcut.h, src/keyboardconfig.cpp, - src/keyboardconfig.h, src/localplayer.cpp, src/localplayer.h, - src/main.cpp, src/net/inventoryhandler.cpp, src/utils/tostring.h, - tmw.cbp: Added item shortcut bar. - -2007-08-20 Joshua Langley - - * data/graphics/gui/mouse.png, src/gui/equipmentwindow.cpp, - src/gui/gui.cpp, src/gui/gui.h, src/gui/inventorywindow.cpp, - src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h, - src/gui/status.cpp, src/gui/window.cpp, src/gui/window.h, - data/graphics/gui/close_button.png: Added close button functionality, - resize cursor cues. - * data/graphics/gui/hits_yellow.png, src/being.cpp, src/being.h, - src/gui/gui.cpp, src/localplayer.cpp, src/localplayer.h, - src/net/charserverhandler.cpp, src/net/playerhandler.cpp, - src/particle.cpp, src/particle.h: Added monster killed xp notification - effect. - -2007-08-19 Bjørn Lindeijer - - * data/equipment.xml: Fixed typo in female light plate mail. - * NEWS: Updated with changes since 0.0.23. - -2007-08-19 Joshua Langley - - * src/keyboardconfig.cpp, src/keyboardconfig.h: Minor cleanup. - * src/gui/buy.cpp, src/gui/sell.cpp: Buy/sell fixed minimum quantity. - * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Fixed bug - - reverts unassigned key. - -2007-08-17 Bjørn Lindeijer - - * tools/adler32.c: Added little program for calculating adler32 - checksums of files. - * src/gui/setup_keyboard.cpp: Fixed compile issue related to array - bound not being an integer constant. - -2007-08-15 Philipp Sehmisch - - * data/graphics/sprites/npcs.png, data/graphics/sprites/npc.xml: - Added farmer NPC for woodland village. - -2007-08-14 Eugenio Favalli - - * src/gui/popupmenu.cpp, src/gui/viewport.cpp, src/gui/viewport.h, - tmw.cbp: Fixed popup menu requiring one more click after being used. - -2007-08-09 Philipp Sehmisch - - * data/graphics/sprites/chest-lightplatemail-male.png, - data/graphics/sprites/chest-lightplatemail-female.png, - data/graphics/items/armor-chest-lightplatemail.png, - data/graphics/tiles/woodland_indoor_x2.png: Gave the platemail - armor a blue tint. Looks less boring and makes recoloring through - hue shifting possible. - -2007-08-08 Philipp Sehmisch - - * data/graphics/particles/cookingfire.particle.xml, - data/graphics/particles/fireplace.particle.xml, - data/maps/new_20-1.tmx.gz: Added particle effects and music to the - woodland village indoor map. - * data/maps/new_19-1.tmx.gz: Added overlay effect and music to - woodland village outdoor map. - * data/maps/new_18-1.tmx.gz: Fixed some collision map errors and added - music and overlay effect to the surrounding of the woodland village. - -2007-08-07 Philipp Sehmisch - - * data/graphics/sprites/npcs.png: Added two new NPCs and gave some - of the older NPCs a makeover to look more like the style of the new - playerset. - * data/maps/new_20-1.tmx.gz: Corrected a few mapping errors in the - new woodland village. - * data/items.xml: Tweaked description and values of the scythe. - -2007-08-06 Guillaume Melquiond - - * src/Makefile.am, src/utils/strprintf.h, src/utils/strprintf.cpp: - Added a helper function for printf-formatting a (gettext) C string - into a dynamically-sized C++ string. - -2007-08-05 Philipp Sehmisch - - * data/graphics/tiles/woodland_indoor.png, - data/graphics/tiles/woodland_indoor_x2.png, - data/graphics/tiles/woodland_indoor_x3.png: Added woodland - village indoor tilesets. - * data/maps/new_20-1.tmx.gz: Added woodland village indoor map. - -2007-07-29 Björn Steinbrink - - * CMake/Modules/FindLibXml2.cmake, CMake/Modules/FindLibcurl.cmake, - src/CMakeLists.txt: Switch to upstream CMake modules for libxml2 and - curl. - -2007-07-27 Guillaume Melquiond - - * src/resources/image.cpp: Added support for subimages of subimages. - * src/gui/equipmentwindow.cpp, src/gui/button.cpp, src/gui/slider.cpp, - src/gui/widgets/resizegrip.cpp, src/gui/widgets/dropdown.cpp, - src/gui/progressbar.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, - src/gui/radiobutton.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp, - src/gui/itemcontainer.cpp, src/gui/checkbox.cpp, src/gui/minimap.cpp, - src/gui/scrollarea.cpp, src/gui/popupmenu.cpp: Removed useless yet - costly dynamic casts. - -2007-07-25 Joshua Langley - - * src/gui/setup.cpp, src/gui/setup_keyboard.cpp, - src/gui/setup_keyboard.h, src/keyboardconfig.cpp, - src/keyboardconfig.h, src/main.cpp: Minor changes to keyboard config, - keyboard setup gui re-designed. - -2007-07-24 Bjørn Lindeijer - - * src/CMakeLists.txt, src/Makefile.am: Added setup_keyboard.* and - keyboardconfig.* to the list of source files. - * src/keyboardconfig.h: Fixed initialization order. - -2007-07-17 Joshua Langley - - * src/game.cpp: Only one key per function. - * src/main.cpp: Keyboard configuration included. - * src/gui/button.cpp, src/gui/button.h: Default constructor and - init function added. - * src/gui/setup.cpp: Keyboard setup tab added. - * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Add to project - file, it is the keyboard setup tab. - * src/keyboardconfig.cpp, src/keyboardconfig.h: Add to project file, - the main keyboard config operations. - -2007-07-16 Eugenio Favalli - - * data/items.xml: Fixed description of silk headband. - -2007-07-11 Philipp Sehmisch - - * src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp, - src/resources/monsterinfo.h, src/monster.cpp: Renamed SoundEvent - to MonsterSoundEvent. - * src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp, - src/resources/equipmentinfo.h: EquipmentDB now holds the type of - attack animation and the sounds of weapons. - * src/being.cpp. src/being.h, src/localplayer.cpp, - src/net/beinghandler.cpp, src/net/charserverhandler.cpp, - src/net/equipmenthandler.cpp, src/player.cpp, src/player.h: The - type of weapon player characters are using is now set using - setVisibleEquipment() instead of setWeapon() or setWeaponById(). - * src/CMakeLists.txt, src/Makefile.AM, tmw.cbp, The Mana World.dev: - Updated project files and buildscripts. - * data/graphics/images/login-wallpaper.png: Replaced login wallpaper - with a new one by Irukard. - -2007-07-11 Bjørn Lindeijer - - * src/gui/window.cpp: Fixed resizing windows by their resize grip. - -2007-07-07 Bjørn Lindeijer - - * src/gui/gui.cpp, src/gui/chatinput.h, src/gui/chatinput.cpp, - INSTALL: Ported to Guichan 0.7.0. Unfortunately, since Guichan 0.6.x - didn't have a FocusListener, compatibility with older versions is - broken. - -2007-06-29 Philipp Sehmisch - - * src/particle.cpp, src/particleemitter.cpp: Corrected some perspective - issues of the particle engine and fixed a crash caused by particles - with child emitters that have an image than isn't used elsewhere. - * data/maps/new-3-1.tmx.gz: Added a particle effect at the spawn point - in Tulimshar. - -2007-06-21 Philipp Sehmisch - - * data/monsters.xml, data/graphics/sprites/monster-logmonster.png, - data/graphics/sprites/monster-logmonster.xml: Added logmonster by - Enigmatik (Monster ID is 23). - * data/items.xml, data/equipment.xml, - data/graphics/items/armor-chest-lightplatemail.png, - data/graphics/sprites/chest-lightplatemail-male.xml, - data/graphics/sprites/chest-lightplatemail-male.png, - data/graphics/sprites/chest-lightplatemail-female.png, - data/graphics/sprites/chest-lightplatemail-female.xml: - Added light platemail (see entry in items.xml for proposed specs). - -2007-06-16 Guillaume Melquiond - - * src/resources/image.cpp: Set GL texture index to zero when an image - uses the SDL backend. - -2007-06-13 Philipp Sehmisch - - * The Mana World.dev: Updated DevCpp project file. - -2007-06-13 Philipp Sehmisch - - * src/main.cpp: Added logging of version number. - -2007-06-12 David Athay - - * src/net/playerhandler.cpp: Fixed bug with DEF_BONUS not updating - Mantis id: 0000087 - * data/icons/The Mana World.icns: Added Mac OSX icon. - -2007-06-11 Philipp Sehmisch - - * src/particle.h, src/being.cpp: Fixed a bug that prevented - being-controlled particles from being deleted (thanks to tuchs for - reporting). - -2007-06-06 Bjørn Lindeijer - - * data/items.xml: Fixed defense of silk headband. - -2007-06-04 Philipp Sehmisch - - * data/graphics/maps/new_17-1.tmx.gz: Changed the minimap image of the - lamp snake cave to the correct one. - -2007-06-03 David Athay - - * src/main.cpp, src/game.cpp: Fixed screenshot taking on OSX. - -2007-06-03 Bjørn Lindeijer - - * src/CMakeLists.txt, src/Makefile.am, docs/Makefile.am: Added some - files to be included with the release. - * src/utils/fastsqrt.h: Fixed warning about strict-aliasing rules. - * src/Makefile.am: Don't die on warnings by default. - * src/resources/image.cpp: Fixed image loading in software mode to not - check for alpha layer when images aren't 32-bit. - * src/graphics.cpp, src/graphics.h, src/imageparticle.cpp: Removed - drawImageTransparent from Graphics class, should be set on image. - * src/imageparticle.h, src/particleemitter.h, src/particle.h, - src/particleemitter.cpp, src/particle.cpp, src/imageparticle.cpp: Have - ParticleEmitter load a possible particle image early on and don't - cause a crash when the image can't be found. - -2007-06-02 Bjørn Lindeijer - - * src/winver.h, README, NEWS, CMakeLists.txt, configure.ac, - data/help/changes.txt, data/help/header.txt: Updated version and - release date and summarized changes. - * src/gui/chat.h, src/gui/chat.cpp: Changed color of chat messages in - OpenGL mode from orange to black. - * src/gui/sell.cpp, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h: - Some cleanup of buy/sell dialog code. - -2007-06-01 Bjørn Lindeijer - - * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: - Added target cursors to installed files. - -2007-05-31 Philipp Sehmisch - - * data/maps/new_16-1.tmx.gz: Fixed an inconsistency with the neighbor - map (no new walkmap required). - -2007-05-23 Bjørn Lindeijer - - * src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of - lingering syntactical changes. - * src/gui/viewport.cpp: Added a missing include and fixed a bug with - cleaning up target cursor animations. - -2007-05-23 Philipp Sehmisch - - * src/gui/viewport.cpp, - data/graphics/gui/target-cursor-blue-s.png, - data/graphics/gui/target-cursor-blue-m.png, - data/graphics/gui/target-cursor-blue-l.png, - data/graphics/gui/target-cursor-red-s.png, - data/graphics/gui/target-cursor-red-m.png, - data/graphics/gui/target-cursor-red-l.png: Replaced target cursor - graphics with higher quality ones by Pauan. - * src/particle.cpp: Made bouncing particles immune against death by - ground contact and removed a nonsensical debugging log message. Made - text splash effects fade out. - * src/textparticle.cpp: Implemented fading in and out for text - particles. - * src/being.cpp, src/particle.cpp, src/particle.h, - src/textparticle.cpp, src/textparticle.h: The color values of text - particles are now stored in 3 integers instead of a Guichan color - structure. - -2007-05-20 Eugenio Favalli - - * tmw.cbp: Updated Code::Blocks project file. - -2007-05-20 Philipp Sehmisch - - * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between - buy and sell dialog. Money label now shows money after transaction - instead of current money. - * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel - bug. - * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3 - different target cursor sizes. - * src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp, - scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for - monster is read from the monsters.xml. - * data/graphics/gui/target-cursor-blue-s.png, - data/graphics/gui/target-cursor-blue-m.png, - data/graphics/gui/target-cursor-blue-l.png, - data/graphics/gui/target-cursor-red-s.png, - data/graphics/gui/target-cursor-red-m.png, - data/graphics/gui/target-cursor-red-l.png: Added temporary - placeholders for small and large target cursors until better versions - based on the original SVG are available. - -2007-05-08 Philipp Sehmisch - - * data/graphics/sprites/monster-bat.png, - data/graphics/sprites/monster-bat.xml, - data/graphics/sprites/monster-flower.xml, - data/graphics/sprites/monster-fluffy.xml, - data/graphics/sprites/monster-fluffy.png, - data/graphics/sprites/monster-goblin-fire.xml, - data/graphics/sprites/monster-maggot-giant.xml, - data/graphics/sprites/monster-maggot.xml, - data/graphics/sprites/monster-mountsnake.xml, - data/graphics/sprites/monster-mushroom-red.xml, - data/graphics/sprites/monster-mushroom-spiky.xml, - data/graphics/sprites/monster-pinkie.xml, - data/graphics/sprites/monster-scorpion-black.xml, - data/graphics/sprites/monster-scorpion-red.png, - data/graphics/sprites/monster-scorpion-red.xml, - data/graphics/sprites/monster-skull-poison.xml, - data/graphics/sprites/monster-slime-green.xml, - data/graphics/sprites/monster-slime-red.xml, - data/graphics/sprites/monster-slime-rudolph.xml, - data/graphics/sprites/monster-slime-santa.png, - data/graphics/sprites/monster-slime-santa.xml, - data/graphics/sprites/monster-slime-yellow.xml, - data/graphics/sprites/monster-snake-cave.png, - data/graphics/sprites/monster-snake-cave.xml, - data/graphics/sprites/monster-snake.xml, - data/graphics/sprites/monster-spider.xml: - Adjusted offsets of monster sprites (thanks to Pauan for finding out - the correct offsets - I just subtracted 6 of all x offsets to take the - new position of the target circle in account) and committed some - modifications at some monster graphics by Pauan. - -2007-05-02 Philipp Sehmisch - - * src/sprite.h, src/being.cpp, src/being.h, src/animatedsprite.cpp, - src/animatedsprite.h: Added methods to get the width and height of the - graphical representation of a sprite. - * src/gui/viewport.cpp: Fixed positioning of monster names and target - circles. - -2007-05-02 Philipp Sehmisch - - * src/particle.cpp: Fixed a compiler warning. - -2007-05-02 Björn Steinbrink - - * src/Makefile.am: Add the new particle subclasses to the automake - configuration. - * src/imageparticle.h, src/textparticle.h, src/particle.h, - src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp, - src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp, - src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the - particle class into subclasses based on their appearance. - -2007-04-24 Philipp Sehmisch - - * src/particle.cpp, src/particle.h: Some minor code cleanups, speed - optimizations and a bit of documentation. - -2007-04-23 Philipp Sehmisch - - * data/graphics/particles/flame.particle.xml, - data/graphics/particles/blaze.png: Added two files I forgot with the - last commit. - * src/resources/mapreader.cpp, src/particle.cpp, - src/particleemitter.cpp: Using XML child node iteration macro. - -2007-04-22 Björn Steinbrink - - * src/configuration.cpp, src/utils/xml.h, src/resources/mapreader.cpp, - src/resources/spritedef.cpp, src/resources/monsterdb.cpp, - src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Added a macro - for XML child node iterations to make the code more terse and easier - to read. - * src/resources/itemdb.cpp: Made the parameter checks more terse and - manageable. - -2007-04-19 Philipp Sehmisch - - * src/resources/mapreader.cpp: Emitter positions are now read from map - files. - * src/engine.cpp: Removed the player follow effect used for testing. - * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame - effect to all lamps on the cave maps - * data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right - corner of NW woodland map. - -2007-04-15 Bjørn Lindeijer - - * src/openglgraphics.cpp: Rely on default 0 value for z axis. - * src/CMakeLists.txt, src/gui/window.cpp, src/gui/widgets, - src/gui/widgets/resizegrip.cpp, src/gui/widgets/resizegrip.h, - src/gui/inventorywindow.cpp, src/gui/window.h, src/Makefile.am: - Reimplemented window resizing. It is now once again possible to resize - windows using their borders (except for the top one, since that's the - title bar for Guichan) and the resize grip in the bottom right is much - easier to grab. - * src/gui/window.cpp: Increased minimum window height and fixed a - problem with setting window content size which was introduced with the - new resize grip. - -2007-04-13 Björn Steinbrink - - * data/graphics/gui/CMakeLists.txt: Added target cursor graphics to - the set of files to be installed. - -2007-03-25 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Improved programming style and documentation - and added some small tweaks. - * src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp: - Prepared getting the emitter positions from the map file by storing - them in the Map class and setting them up from the MapReader. - -2007-03-22 Philipp Sehmisch - - * src/simpleanimation.cpp, src/simpleanimation.h: Added new - constructor for simple animation that allows to build the animation - based on an xmlNodePtr pointing to an node. - * src/particle.cpp, src/particle.h: Added support for and - childtags for effect root particles. - * data/graphics/particles/playerglow.particle.xml: New player follow - effect that demonstrates an animated root particle with an emitter. - -2007-04-05 Eugenio Favalli - - * src/main.cpp: Unified storage of configuration, updates and - screenshots in home directory. - -2007-04-03 Philipp Sehmisch - - * data/graphics/items/generic-easteregg-blue.png, - data/graphics/items/generic-easteregg-green.png, - data/graphics/items/generic-easteregg-pink.png, - data/graphics/items/generic-easteregg-red.png, - data/graphics/items/generic-easteregg-teal.png, - data/graphics/items/generic-easteregg-yellow.png, - data/items.xml: Added six different easter egg item graphics for the - easter event. Item IDs are 1208 - 1213. - * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter - event. - -2007-04-01 Philipp Sehmisch - - * src/game.cpp: Screenshots are no longer saved directly in the users - home directory on UNIX systems but in the sub folder /.tmw/. A chatlog - message about the success of the screenshot saving does appear now. - Based on a patch by Patrick "the-me" Matthäi. - -2007-03-27 Bjørn Lindeijer - - * src/main.cpp: Icon loading doesn't necessarily succeed, so better - not crash when it doesn't. - -2007-03-24 Bjørn Lindeijer - - * src/main.cpp: Changed the order of network message handling and - logic, in order to prevent an incoming character delete message from - deleting the player character that was about to be drawn. - * src/gui/char_select.cpp: Removed useless lock/unlock calls. - * src/logindata.h, src/main.cpp, src/gui/login.cpp: Go back to login - or register state on error, depending on what the user was doing. - * src/gui/register.cpp: Actually use the server that is filled in. - * src/net/loginhandler.cpp: Fixed error message. - * src/net/charserverhandler.cpp: Fixed crash since now logic is called - after non-selected characters are deleted, by properly setting deleted - instances to 0 and going back to initial selection. - * src/main.cpp, src/net/network.h, src/net/network.cpp: Make sure that - when a network error occurs, the error message is available and shown - to the user. - * src/gui/register.h, src/gui/register.cpp: Only enable Register - button when all necessary fields are filled in. - -2007-03-23 Bjørn Lindeijer - - * src/gui/char_select.cpp, src/gui/char_select.h, - src/net/charserverhandler.h, src/net/charserverhandler.cpp: Clarified - the error message when character creation fails and made sure the - character creation dialog doesn't close when creation failed. - -2007-03-22 Bjørn Lindeijer - - * src/gui/login.cpp, src/gui/login.h, src/gui/register.h, - src/gui/register.cpp: Only enable login button when a username, - password and server are filled in. Pass username, password and server - on to the register dialog. Go back to login dialog when canceling - registration. Fixed a crash caused by deleting an OkDialog twice (it - also deletes itself). Made the register dialog a bit wider. Register - dialog no longer clears username field when it is invalid. - * src/main.cpp, data/icons/CMakeLists.txt, data/icons/Makefile.am, - data/icons/tmw-32x32.png: Use a 32x32 non-alpha layered window icon. - * tmw.cbp: Updated project file. - * data/icons/CMakeLists.txt, data/icons/Makefile.am, src/main.cpp, - data/icons/tmw-32x32.png: Removed 32x32 non-alpha layered window icon - again, and instead used the icon in the executable on Windows. - -2007-03-21 Bjørn Lindeijer - - * src/main.cpp, src/gui/viewport.cpp, src/resources/image.h, - src/resources/image.cpp: Reduced amount of useless logging, calculate - nearest power of two in a function and only do the alpha check in - software mode. - * src/gui/login.cpp: Fixed small issue where default server didn't fit - in the server entry field properly. - * src/main.cpp: Display a progress bar and connecting status for each - server and display the version using a gcn::Label. - * src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where - possible (1002) and also display the target when other players are - targeted. - * src/floor_item.cpp, src/being.cpp, src/main.cpp, src/CMakeLists.txt, - src/gui/equipmentwindow.cpp, src/gui/viewport.cpp, - src/gui/itemcontainer.cpp, src/gui/viewport.h, src/engine.cpp, - src/animatedsprite.cpp, src/tileset.h, src/npc.cpp, src/Makefile.am, - src/being.h, src/resources/imageset.cpp, src/resources/animation.h, - src/resources/spritedef.cpp, src/resources/resourcemanager.h, - src/resources/spriteset.h, src/resources/imageset.h, - src/resources/resourcemanager.cpp, src/resources/spriteset.cpp, - src/resources/spritedef.h: Renamed Spriteset to ImageSet. - -2007-03-20 Philipp Sehmisch - - * src/gui/updatewindow.cpp: Cancel button is now disabled after - downloading is finished. - -2007-03-20 David Athay - - * src/gui/viewport.cpp: Fixed target cursor animation, and changed - which layer it is drawn after. - * src/gui/viewport.cpp, src/gui/viewport.h: Split drawing the target - cursor and target name into functions. - -2007-03-20 Philipp Sehmisch - - * data/graphics/gui/mouse.png: Positioned the cursor image more - accurate. - -2007-03-19 David Athay - - * src/localplayer.cpp, src/gui/viewport.cpp, src/gui/viewport.h, - src/net/equipmenthandler.cpp, src/localplayer.h, - src/net/protocol.h: Added target cursor. - -2007-03-18 Bjørn Lindeijer - - * docs/Makefile.am, docs/tmw.6: Added man page by Patrick Matthäi. - * src/resources/image.cpp: Restored alpha layer check, since it should - be more efficient in software mode when SDL knows an image doesn't use - the alpha layer. - * data/graphics/gui/thickborder.png, - data/graphics/gui/vscroll_grey.png, data/graphics/gui/slider.png, - data/graphics/gui/vscroll_blue.png, data/graphics/gui/vscroll_red.png, - data/graphics/gui/deepbox.png, - data/graphics/sprites/monster-slime-red.png, - data/graphics/sprites/monster-scorpion-black.png, - data/graphics/sprites/monster-scorpion.png, - data/graphics/sprites/monster-slime-rudolph.png, - data/graphics/sprites/monster-snake.png, - data/graphics/sprites/monster-slime-santa.png, - data/graphics/sprites/monster-maggot.png, - data/graphics/sprites/monster-spider.png, - data/graphics/sprites/monster-scorpion-red.png, - data/graphics/sprites/monster-slime-yellow.png, - data/graphics/sprites/monster-slime-green.png, - data/graphics/sprites/monster-maggot-giant.png: Replaced pink pixels - with transparent ones. - -2007-03-18 Rogier Polak - - * src/main.cpp: Added (-v) version to the arguments. (Applied a patch - by Patrick Matthäi). - * src/resources/image.cpp: Deleted the "pink code", which added - transparancy with SDL_SetColorKey. - -2007-03-18 Bjørn Lindeijer - - * icons/tmw.ico, icons/tmw.png, icons/tmw.xpm: Replaced icons with the - green globe that is also used on the website. - -2007-03-14 Bjørn Lindeijer - - * src/main.cpp, src/tmw.rc, data/icons/tmw-icon.png, - data/icons/tmw-icon.xpm, data/icons/tmw.ico, data/icons/tmw-icon.ico, - data/icons/Makefile.am, data/icons/tmw.png, data/icons/tmw.xpm, - data/icons/CMakeLists.txt: Renamed icons to make things easier for - Debian packaging, and the "-icon" part was superfluous anyway. - -2007-03-12 Philipp Sehmisch - - * src/simpleanimation.cpp, src/simpleanimation.h, src/CmakeLists.txt, - src/Makefile.am: Added a simple animation class that hosts a looping - animation without the action and direction stuff from AnimatedSprite. - * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Used said - simple animation class for animated particles. - -2007-03-12 Bjørn Lindeijer - - * data/graphics/items/armor-head-rangerhat.png: New version of ranger - hat icon by Pauan. - -2007-03-11 Philipp Sehmisch - - * src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine - not draw the last row and column of the map. - -2007-03-09 Philipp Sehmisch - - * src/particle.cpp: Reimplemented physics mode that uses the default - square root function as fallback for systems where the fastInvSqrt - function doesn't work properly. - * src/particle.cpp, src/particle.h: Some performance optimizations - suggested by Rogier "Avaniel" Polak. - -2007-03-09 Bjørn Lindeijer - - * data/graphics/gui/target-cursor-blue.png, - data/graphics/gui/target-cursor-red.png: Added targeting cursors by - Pauan. - * data/graphics/sprites/chest-cotton-male.png, - data/graphics/sprites/chest-cotton-female.png: Replaced cotton shirt - with improved version by Pauan. - -2007-02-27 Philipp Sehmisch - - * gui/button.cpp, src/guibutton.h, - src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h:: Tabbed - containers now display the button of the active tab pressed all - the time. - -2007-02-26 Bjørn Lindeijer - - * configure.ac: Made OpenGL enabled by default. - -2007-02-26 Philipp Sehmisch - - * data/sfx/maggot-dying1.ogg, data/sfx/maggot-hit1.ogg, - data/sfx/maggot-hit2.ogg, data/sfx/maggot-miss1.ogg, - data/sfx/pinkie-hit1.ogg, data/sfx/pinkie-miss1.ogg, - data/monsters.xml: New sound effects by Cosmostrator. - -2007-02-25 Philipp Sehmisch - - * src/particle.h, src/particleemitter.h: Just some documentation work. - -2007-02-22 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Added new particle property "bounce" that makes - particles bounce off the ground and use it with the damage numbers. - - -2007-02-21 Philipp Sehmisch - - * src/gui/char-server.cpp, src/gui/updatewindow.cpp, src/gui/main.cpp, - src/gui/main.h: Added a new state "LOADDATA_STATE" that loads the XML - databases. - * src/resourcemanager.cpp, src/resourcemanager.h, src/main.cpp, - customdata/: Added a customdata dir that allows to add custom user - data easily. Just create a zip file with the same structure like the - update archives and drop it in the customdata folder and the files in - it override the default data and the updates. - -2007-02-15 Philipp Sehmisch - - * src/engine.cpp: The name conflict problem with Guichan seems to be - solved with version 0.6.1. - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Added support for animated particles. - * data/graphics/particles/playerglow.particle.xml: Created a new - player follow particle that spawns a swarm of animated bats that - follow the player. - -2007-02-09 Philipp Sehmisch - - * src/particle.cpp: Fixed a misspelled include and another - optimisation at the vector calculation. - -2007-02-08 Philipp Sehmisch - - * src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to - calculate square roots and using it for hypotenuse calculations. - Thanks to Rogier aka Avaniel for finding the function. - -2007-02-07 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed - Particle::MAX_PARTICLES to Particle::maxCount and read the value from - config ("particleMaxCount") - * src/particle.cpp: Added fast physics mode that replaces the - trigonometric calculations made for calculating the acceleration by - much less cpu intense but also less accurate formulas. To enable it - set the config option "particleFastPhysics" to "1". - * src/particle.cpp: Added the config option "particleEmitterSkip" that - allows to reduces the output of the emitters by making them spawn - particles only every n-th game tick. - * src/graphics.cpp, src/graphics.h: Added a new method - "drawImageTransparent" to the graphic engine that blits an image with - an alpha factor. - * src/particle.cpp: Using new drawImageTransparent method. - -2007-02-01 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Implemented die-distance (particles are deleted - when they reached a certain proximity to their target) - * src/particle.cpp: Fixed a bug in the acceleration vector calculation. - * src/particle.cpp, src/particle.h: Fixed a problem with particles with - unlimited lifetime and fade-in. - * data/graphics/particles/playerglow.particle.xml: And again a new - player follow particle. This time it demonstrates die-distance and the - fixed acceleration vector calculation. - * src/engine.cpp, data/graphics/particles/snow.particle.xml, - data/graphics/particles/snowflake.png: I can't stand the begging - anymore. Now it snows in the snow area... and the forest... and the - desert... and under the earth... and indoors... Are you happy now, - Rotonen and Elven? ;-) - * src/particle.cpp: Removed some debug log messages. - * src/being.cpp: Avoided crash when attempting to control an invalid - particle. - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Cleaned the includes up. - -2007-01-31 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Changed some variable names. - * data/graphics/particles/waterfall.particle.xml, - data/graphics/particles/waterfall-a.png: New waterfall with Modanungs - waterfall particle. - * src/particle.cpp: forgot to remove a svn conflict marker and changed - the order of initialisations to fix some compiler warnings. - -2007-01-30 Eugenio Favalli - - * tmw.cbp: Updated Code::blocks project file. - -2007-01-30 Philipp Sehmisch - - * src/net/beinghandler.cpp, - data/graphics/particles/skillup.particle.xml: Added different particle - effect for job levelup. - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Renamed "alphafade" to "fade-out", added new - property "fade-in". - * data/graphics/particles/playerglow.particle.xml: Added a new player - effect (a fire) demonstrating how to use fade-in and fade-out to fade - one color into another. - -2007-01-29 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Added a new particle property "alphafade" that - makes the particles fade into alpha before their lifetime ends. - * src/particle.cpp, src/particle.h: fixed an issue with particles that - have a lifetime of 0 and an issue with the momentum property. - * data/graphics/particles/waterfall.particle.xml, - data/graphics/particles/fog-medium-white-a.png, - data/graphics/particles/fog-medium-white-b.png, - data/graphics/particles/fog-medium-white-c.png: Added fog to the - waterfall effect demonstrating the new alphafade feature. - -2007-01-28 Philipp Sehmisch - - * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most - values are now read as floating point values from the emitter files. - * data/graphics/particles/fountain.particle.xml, - data/graphics/particles/hit.particle.xml, - data/graphics/particles/playerglow.particle.xml: Changed some values - as floating point values. Made the player follow effect magenta to - improve the visibility of the hit effects. - * src/engine.cpp, data/graphics/particles/waterfall.particle.xml: - Removed the fountain and added a waterfall instead. - * src/particle.h: Corrected the drawing order of the particles in - relation to the other sprites. - * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count - to debug window. - * src/particle.cpp: Allowed momentum without acceleration and - implement the acceleration properly. - * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h: - Added a structure to hold a pair of numeric minimum and maximum values - and used it to store all numeric emitter properties. - * src/utils/randbetween.h: Removed (the functionality is now in struct - MinMax) - -2007-01-27 Bjørn Lindeijer - - * src/gui/shoplistbox.cpp: Fixed compilation against Guichan 0.6.1. - * src/utils/randbetween.h: Fixed integer overflow causing the - randBetween function not to work properly on Linux. - -2007-01-27 Philipp Sehmisch - - * src/net/beinghandler.cpp: Fixed a compiler issue. - -2007-01-27 Philipp Sehmisch - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h, src/engine.cpp: Emitter data is read from - external xml files. Reimplemented target-based particles with the - difference that they don't target beings or locations but other - particles (at the moment the host particle of the effect). - * src/being.cpp: Beings now move controlled particles to their center - instead of their upper left corner. - * data/graphics/particles/orb*: Added a bunch of new particles. - * data/graphics/particles/fountain.particle.xml: Reimplementation of - the fountain effect in XML. - * data/graphics/particles/playerglow.particle.xml: New effect that - spawns orbs that orbit around the origin. - * src/being.cpp, data/graphics/particles/hit.particle.xml: Added - particle effect on hit. - * src/net/beinghandler.cpp, - data/graphics/particles/levelup.particle.xml: Added particle effect on - levelup (own or other player). - -2007-01-24 Philipp Sehmisch - - * src/particle.cpp: Initialized all variables of the particles in the - constructor. - * src/particleemitter.cpp, src/particleemitter.h: minor cleanups. - -2007-01-22 Philipp Sehmisch - - * src/being.cpp, src/being.h, src/particle.cpp, src/particle.h - src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp: - Particle effects are now created in child particles of the root - particle. Particle emitters have no longer a being they check every - frame. Instead beings have the ability to take control of particles. - -2007-01-19 Philipp Sehmisch - - * src/particle.cpp, src/particle.h, src/particleemitter.cpp, - src/particleemitter.h: Implemented emitters that follow a being. - * src/engine.cpp: Added an emitter that follows the local player. - * src/particle.cpp: Fixed the crash on exit (reason was that the - mSpriteIterator wasn't initialized in every case) - -2007-01-18 Bjørn Lindeijer - - * src/particle.h, src/particle.cpp, src/CMakeLists.txt, - src/Makefile.am: Fixed compilation issues on Linux. - -2007-01-15 Philipp Sehmisch - - * src/game.cpp, src/particle.cpp, src/particle.h, - src/particleemitter.h: Made the particle count global and more - performant. - -2007-01-14 Bjørn Lindeijer - - * src/game.cpp, src/main.cpp, src/gui/trade.cpp, src/gui/sell.cpp, - src/gui/connection.cpp, src/gui/buddywindow.cpp, src/gui/browserbox.h, - src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp, - src/gui/inttextbox.h, src/gui/viewport.cpp, src/gui/button.h, - src/gui/shoplistbox.h, src/gui/skill.h, src/gui/item_amount.h, - src/gui/setup_audio.h, src/gui/newskill.cpp, src/gui/listbox.h, - src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h, - src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp, - src/gui/login.h, src/gui/setup_audio.cpp, src/gui/item_amount.cpp, - src/gui/setup_joystick.h, src/gui/chat.h, src/gui/npc_text.cpp, - src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, - src/gui/inventorywindow.h, src/gui/gccontainer.cpp, - src/gui/newskill.h, src/gui/buy.h, src/gui/setup.h, - src/gui/itemcontainer.h, src/gui/confirm_dialog.cpp, - src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/setup_joystick.cpp, - src/gui/updatewindow.h, src/gui/char_select.h, src/gui/buysell.h, - src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, - src/gui/help.cpp, src/gui/status.h, src/gui/npc_text.h, - src/gui/setup_video.h, src/gui/menuwindow.cpp, src/gui/browserbox.cpp, - src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/itemcontainer.cpp, - src/gui/gccontainer.h, src/gui/buddywindow.h, src/gui/sell.h, - src/gui/trade.h, src/gui/inttextbox.cpp, src/gui/char_server.h, - src/gui/window.h, src/gui/shoplistbox.cpp, src/gui/skill.cpp, - src/gui/buysell.cpp, src/gui/confirm_dialog.h, src/gui/debugwindow.h, - src/gui/status.cpp, src/gui/listbox.cpp, src/gui/register.cpp, - src/gui/viewport.h, src/gui/tabbedcontainer.h, - src/gui/npclistdialog.cpp, src/gui/help.h, src/gui/chatinput.h, - src/gui/chatinput.cpp, src/net/tradehandler.cpp, - src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from - guichan-0.6.0 branch). - * src/winver.h, configure.ac, data/help/header.txt, NEWS, README, - CMakeLists.txt: Updated version to 0.0.22.1. - -2007-01-14 Philipp Sehmisch - - * src/particle.cpp, src/particle.h; src/particleemitter.cpp, - src/particleemitter.h, src/utils/randbetween.h: - Implemented particle engine. - * src/engine.cpp, src/game.cpp: added calls to the particle engine - * data/graphics/particles/*: added a bunch of particle graphics for - testing purpose. - * particleengine-todo.txt: Added particle engine todo list (please - omit when merging) - -2007-01-13 Bjørn Lindeijer - - * data/graphics/sprites/Makefile.am, - data/graphics/sprites/CMakeLists.txt: Updated with regard to renaming - of cotton equipment. - -2006-01-13 Eugenio Favalli - - * src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates - display in debug window. - -2007-01-12 Bjørn Lindeijer - - * src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse, - the lack of which sometimes caused the player to start walking when - clicking on the GUI. - -2007-01-09 Philipp Sehmisch - - * data/graphics/icecave.png: Added new tiles and fixes by Nickman and - made some other cosmetical corrections. - -2007-01-07 Bjørn Lindeijer - - * data/graphics/sprites/monster-mountsnake.xml, - data/graphics/sprites/monster-mountsnake.png, data/monsters.xml: Added - brown snake by Pauan. - -2007-01-07 Philipp Sehmisch - - * data/graphics/chest-cottonshirt-male.png, - data/graphics/chest-cottonshirt-male.xml, - data/graphics/chest-cottonshirt-female.png, - data/graphics/chest-cottonshirt-female.xml, - data/graphics/item001.png, data/equipment.xml: Added female - cottonshirt sprites. - * data/equipment.xml: Fixed some wrong armor values. - -2007-01-05 Björn Steinbrink - - * src/CMakeLists.txt, data/graphics/images/ambient/Makefile.am, - data/graphics/sprites/CMakeLists.txt: Synchronized build files. - -2006-12-12 Eugenio Favalli - - * tools/Purger.java: Removed purger tool. - -2006-12-25 Bjørn Lindeijer - - * data/graphics/tiles/christmastree.png, data/maps/new_11-1.tmx.gz: - Added Christmas tree by Pauan. - * data/graphics/sprites/head-christmastree.xml: Fixed name of image. - * src/resources/spriteset.cpp: Fixed index check to prevent crashing. - * data/graphics/sprites/head-christmastreehat.png, - data/graphics/sprites/head-rangerhat.png, - data/graphics/sprites/head-christmastree.xml, - data/graphics/sprites/head-antlerhat.xml, - data/graphics/sprites/head-santabeardhat.xml, - data/graphics/sprites/head-santabeardhat.png, - data/graphics/sprites/head-rangerhat.xml: Updates to Pauan's recent - sprites by Pauan. - * data/items.xml: Fixes to descriptions and weights by Pauan. - -2006-12-24 Bjørn Lindeijer - - * src/gui/shoplistbox.cpp: Don't try to draw an icon when it is not - defined or failed to load properly. - * src/resources/image.cpp: Major rendering performance increase in - software mode, by not using RLE compression on loaded images while - most of the time, we're only drawing a small subimage of them. - * README, data/help/header.txt, NEWS: Filled in release dates. - -2006-12-23 Bjørn Lindeijer - - * configure.ac, data/graphics/items/Makefile.am, - data/graphics/items/CMakeLists.txt, data/graphics/images/Makefile.am, - data/graphics/images/CMakeLists.txt, - data/graphics/sprites/Makefile.am, - data/graphics/sprites/CMakeLists.txt, data/graphics/Makefile.am, - data/graphics/CMakeLists.txt, data/maps/Makefile.am, - data/maps/CMakeLists.txt, data/sfx/Makefile.am, - data/sfx/CMakeLists.txt, data/Makefile.am, data/CMakeLists.txt: - Removed database files, minimaps, items, monster sprites, maps and - sounds from the release. They will be released dynamically only. - * data/graphics/tiles/snow_x3.png: Added bottom of Christmas tree by - pauan. - * src/main.cpp, src/resources/itemdb.h, src/resources/monsterdb.cpp, - src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Load the - databases at the start of the LOGIN state, after the updates are - loaded. - -2006-12-22 Bjørn Lindeijer - - * data/graphics/items/armor-head-rangerhat.png, - data/graphics/items/generic-redstocking.png, - data/graphics/items/armor-head-christmastree.png, - data/graphics/items/armor-head-antlerhat.png, - data/graphics/items/armor-head-santabeardhat.png, - data/graphics/sprites/head-christmastreehat.png, - data/graphics/sprites/head-rangerhat.png, - data/graphics/sprites/head-christmastree.xml, - data/graphics/sprites/head-antlerhat.xml, - data/graphics/sprites/head-santabeardhat.xml, - data/graphics/sprites/head-antlerhat.png, - data/graphics/sprites/head-santabeardhat.png, - data/graphics/sprites/head-rangerhat.xml, data/items.xml, - data/equipment.xml, data/monsters.xml: Added new Christmas themed - headwear by Pauan. - * data/graphics/items/Makefile.am, data/graphics/items/CMakeLists.txt, - data/graphics/sprites/Makefile.am, - data/graphics/sprites/CMakeLists.txt, data/Makefile.am, - data/CMakeLists.txt: Updated Makefiles. - -2006-12-21 Bjørn Lindeijer - - * configure.ac, CMakeLists.txt, README, data/help/header.txt: Updated - version to 0.0.22. - -2006-12-18 Philipp Sehmisch - - * data/graphics/items/armor-chest-vnecksweater.png: New version of - the inventory icon for the V-neck sweater by Saphy. - -2006-12-17 Bjørn Lindeijer - - * src/gui/sell.cpp, src/gui/shoplistbox.h, src/gui/listbox.h, - src/gui/shop.cpp, src/gui/buy.cpp, src/gui/shoplistbox.cpp, - src/gui/listbox.cpp: Subclassed ShopListBox from ListBox to get rid of - some duplicated code, and fixed a problem with scrolling to the - current selection. Also aligned the text a bit better and put the - price in parenthesis. - -2006-12-16 Bjørn Lindeijer - - * src/gui/connection.cpp, src/gui/chargedialog.cpp: Fixed dialog - visibility. - * src/localplayer.cpp, src/game.cpp, src/localplayer.h: Fixed issues - with walking one tile too many and changing direction towards an - obstacle. - -2006-12-15 Philipp Sehmisch - - * data/graphics/tiles/desert1.png: Removed some unused legacy tiles and - added variant tiles for the cliffs. - -2006-12-14 Bjørn Lindeijer - - * src/game.cpp, src/engine.h, src/engine.cpp: Removed the rather - useless remaining draw function from the engine class. - * src/being.cpp, src/being.h: Fixed an issue with fading out damage - texts (they were sometimes fully opaque at the end of fading out). - -2006-12-12 Eugenio Favalli - - * The Mana World.dev, tmw.cbp: Updated project files. - * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp: - Added Adler32 checksum for updates. - * src/net/playerhandler.cpp: Fixed crash when selecting an item after - death. - * data/items.xml: Fixed defense values for sweaters. - * src/net/playerhandler.cpp: Hide all NPC dialogs after death. - -2006-12-12 Bjørn Lindeijer - - * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, - src/resources/action.h, src/resources/animation.h, - src/resources/spritedef.cpp, src/resources/action.cpp, - src/resources/animation.cpp, src/resources/spritedef.h: Moved - Action, Animation and Frame (renamed from AnimationPhase) classes into - the resources directory, since they are part of the SpriteDef class. - * src/CMakeLists.txt, src/utils/base64.cpp, src/utils/base64.h, - src/Makefile.am, src/resources/mapreader.cpp: Moved base64 module into - utils directory. - * src/engine.cpp, src/npc.cpp: Cleaned up some unused stuff. - -2006-12-12 Philipp Sehmisch - - * data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg, - data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg - data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, - data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, - data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, - data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, - data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, - data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, - data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg - data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg - data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg - data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg - data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg - data/sfx/slime-hit1.ogg: - Normalized versions of sound effects by Cosmostrator. - -2006-12-11 Bjørn Lindeijer - - * src/gui/updatewindow.cpp: Fixed visibility of the update window. - -2006-12-11 Philipp Sehmisch - - * data/equipment.xml, data/items.xml, - data/graphics/sprites/chest-tnecksweater-male.png, - data/graphics/sprites/chest-tnecksweater-female.png, - data/graphics/sprites/chest-vnecksweater-male.png, - data/graphics/sprites/chest-vnecksweater-female.png, - data/graphics/sprites/chest-tnecksweater-male.xml, - data/graphics/sprites/chest-tnecksweater-female.xml, - data/graphics/sprites/chest-vnecksweater-male.xml, - data/graphics/sprites/chest-vnecksweater-female.xml, - data/graphics/sprites/Makefile.AM, - data/graphics/sprites/CMakeLists.txt, - data/graphics/items/armor-chest-vnecksweater.png, - data/graphics/items/armor-chest-tnecksweater.png, - data/graphics/items/armor-chest-woolsweater.png, - data/graphics/items/Makefile.AM, data/graphics/items/CMakeLists.txt: - Added new sweaters by Saphy. Info for server admins: Item IDs are 564 - for turtleneck (should already be in there) and 624 for v-neck. The - visible sprite IDs are 19 for turtleneck and 20 for v-neck. - -2006-12-11 Eugenio Favalli - - * src/main.h, src/tmw.rc, src/winver.h, The Mana World.dev, tmw.cbp: - Fixed windows binary version. - -2006-12-10 Eugenio Favalli - - * docs/INSTALL/win32.txt: Added more detailed instructions for Dev-C++ - users. - -2006-12-09 Eugenio Favalli - - * data/graphics/sprites/npcs.png: Added pirate NPC. - -2006-12-09 Bjørn Lindeijer - - * src/sprite.h, src/gui/playerbox.h, src/gui/char_select.cpp, - src/gui/playerbox.cpp, src/gui/passwordfield.h, src/gui/char_select.h, - src/main.cpp, src/being.cpp, src/player.h, src/floor_item.h, - src/being.h: Use new animation system in character selection/creation. - Shows equipment and allowed for some cleanup. Had a bit of help from - the patch by VictorSan. - -2006-12-08 Bjørn Lindeijer - - * src/base64.cpp, src/base64.h, src/resources/mapreader.cpp: - Downgraded to base64 codec from PHP 3 to resolve licensing issues. - -2006-12-06 Eugenio Favalli - - * The Mana World.dev, tmw.cbp: Updated project files. - -2006-12-06 Philipp Sehmisch - - * src/net/beinghandler.cpp: Fixed crashs when changing equipment. - * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png: - More tiling related fixes at the cliffs. - -2006-12-06 Bjørn Lindeijer - - * src/gui/item_amount.cpp: Fixed visibility of item amount window. - -2006-12-05 Philipp Sehmisch - - * data/graphics/tiles/desert1.png: Improved the tiling behavior - of the cliffs (still not gridless but at least the edges fit - together in the most common situations) - -2006-12-04 Bjørn Lindeijer - - * src/game.cpp, src/engine.h, src/gui/windowcontainer.h, - src/gui/viewport.cpp, src/gui/gui.cpp, src/gui/gui.h, - src/gui/debugwindow.cpp, src/gui/inventorywindow.cpp, - src/gui/viewport.h, src/engine.cpp, src/CMakeLists.txt, - src/Makefile.am: Introduced a new class Viewport which combines the - drawing code from Engine with the (rather misplaced) input handling - from the Gui class. Also, it's a Container itself which should allow - for extending it to show Guichan widgets on map coordinates. - -2006-12-03 Bjørn Lindeijer - - * src/sound.cpp, src/monster.cpp, src/sound.h, - src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp: - Don't try to play empty strings as sounds, and don't return a - SoundEffect instance when Mix_Chunk loading failed. - * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names. - * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp, - src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp, - src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h, - src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default - to invisible, since this seems the most common case. - -2006-12-02 Philipp Sehmisch - - * data/graphics/sprites/chest-leather-female.png: A little correction - at the female leather shirt by mangamaniac. - -2006-12-01 Philipp Sehmisch - - * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h, - src/gui/gui.cpp: Visible equipment slot numbers are now converted by - the beinghandler from eAthena to our system. No more distinction - between monster attacking and player attacking between beinghandler - and the being classes. - * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved - the monster specific action handling into the monster class. - * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds - when they attack, gett hurt or die. - * src/being.cpp: Delayed the damage numbers a bit to synchronize them - better with the hurt sounds. - * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg, - data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg, - data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, - data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, - data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, - data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, - data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, - data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, - data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg, - data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg, - data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg, - data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg, - data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg, - data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, - data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator. - -2006-11-30 Bjørn Lindeijer - - * data/maps/Makefile.am: Fixed small trailing slash issue. - * src/player.cpp: Optimized setSex and setWeapon by first loading the - new sprite and then deleting the old one (prevents potentially - unnecessary reload). - * src/net/beinghandler.cpp: Optimized handling of player walk - messages, by first setting the gender right and then setting the - equipment. Gets rid of reload of complete equipment in the case of - female. - -2006-11-30 Eugenio Favalli - - * The Mana World.dev, tmw.cbp: Updated project files. - -2006-11-29 Bjørn Lindeijer - - * src/monster.cpp: Small fix to resource path. - -2006-11-29 Philipp Sehmisch - - * src/resources/equipment.h: Made getSprite return a constant - reference. - * src/resources/monsterdb.cpp, src/resources/monsterdb.h, - src/resources/monsterinfo.cpp, src/resources/monsterinfo.h, - src/Makefile.AM, src/CMakeLists.txt, src/main.cpp: - Added the MonsterDB namespace that reads the monsters.xml - and maps monster IDs to names, sprite definitions and sound effects. - * src/monster.cpp: Get sprite definition filenames from MonsterDB. - * src/engine.cpp: Show monster name when targeting a monster. - * data/monsters.xml, data/graphics/sprites/Makefile.AM, - data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*: - Renamed all monster sprites to more associative names (whew, we got to - train some monkeys for tasks like that). - -2006-11-27 Bjørn Lindeijer - - * tmw.cbp: Updated Code::Blocks project file. - -2006-11-27 Philipp Sehmisch - - * src/log.cpp, src/util/wingettimeofday.h: Added implementation of - gettimeofday() for windows machines. - -2006-11-26 Bjørn Lindeijer - - * src/log.cpp: Higher precision log timestamps. - * src/graphics.cpp, src/gui/gui.cpp, src/openglgraphics.cpp, - src/main.cpp, src/resources/equipmentdb.cpp, - src/resources/resourcemanager.cpp: Added some additional log - statements. - * src/resources/itemdb.cpp: Removed usage of READ_PROP in favour of - XML::getProperty and updated log statements. - * src/resources/image.cpp: Added support for loading TGA images. - -2006-11-26 Björn Steinbrink - - * src/resources/resourcemanager.cpp: Remove unnecessary check for - file existance, loading will just fail with the correct error message. - -2006-11-26 Bjørn Lindeijer - - * src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h: - Made Being::mDirection protected, forcing the use of setDirection. - * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp, - src/resources/resourcemanager.h: Defaulted variant argument to 0 since - this is the most common situation. - * src/resources/spritedef.cpp, src/resources/spritedef.h: Some - refactoring, splitting up the loading into several methods, in - preparation of adding support for including other sprites. - * src/main.cpp: ItemDB needs to be unloaded before deleting the - resource manager instance, since ItemInfo refers to an Image. - -2006-11-26 Philipp Sehmisch - - * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp, - src/player.cpp, src/player.h, src/resources/equipmentdb.h, - src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h, - src/resources/itemdb.cpp, src/resources/itemdb.h, - data/graphics/images/error.png, data/graphics/sprites/error.xml: - Added the EquipmentDB namespace that reads the equipment.xml, maps - equipment IDs to sprite definition files and thus allows gender - specific equipment sprites. - * data/graphics/sprites/chest-leather-female.png, - data/graphics/sprites/chest-leather-male.png, - data/graphics/sprites/chest-leather-female.xml, - data/graphics/sprites/chest-leather-male.xml, - data/equipment.xml: Added and defined male and female leather shirt as - proof of concept of the gender specific equipment. - * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am, - data/Makefile.am, src/Makefile.am, - data/graphics/images/CMakeLists.txt, - data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt, - src/CMakeLists.txt: Updated Makefiles and CMake Lists. - -2006-11-24 Philipp Sehmisch - - * src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp, - src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp, - src/gui/shop.cpp, src/net/inventoryhandler.cpp, - src/resources/itemdb.cpp, src/resources/itemdb.h, - src/resources/iteminfo.h, src/resources/itemmanager.cpp, - src/resources/itemmanager.h: Refactored the Itemmanager class to an - ItemDB namespace. - -2006-11-23 Eugenio Favalli - - * The Mana World.dev, tmw.cbp: Updated project files. - -2006-11-19 Bjørn Lindeijer - - * src/gui/setup_joystick.cpp: Fixed joystick option to show enabled - when the joystick is enabled. - * src/localplayer.cpp, src/game.cpp, src/action.h, src/action.cpp, - src/player.cpp, src/animatedsprite.h, src/being.cpp, src/animation.h, - src/monster.cpp, src/CMakeLists.txt, src/player.h, - src/animatedsprite.cpp, src/localplayer.h, src/animation.cpp, - src/Makefile.am, src/being.h, src/resources/resourcemanager.cpp, - src/resources/spritedef.cpp, src/resources/resourcemanager.h, - src/resources/spriteset.h, src/resources/spritedef.cpp: Separated - sprite definition from playback. - -2006-11-17 Björn Steinbrink - - * data/graphics/sprites/CMakeLists.txt: Fixed some filenames. - -2006-11-17 Wai Ling Tsang - - * src/gui/gui.cpp: Added mouse following ability/feature under - logic(). - * src/gui/gui.h: Added mouseMotion(), mouseRelease() and private - variables for mouse following. - -2006-11-15 Philipp Sehmisch - - * data/graphics/tiles/Woodland_village.png, - data/graphics/tiles/Woodland_village_x2.png, - data/graphics/tiles/Woodland_x2.png, - data/graphics/tiles/Makefile.AM, - data/graphics/tiles/CMakeList.txt, - data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, - data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, - data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx.gz, - data/maps/new_19-1.tmx.gz, data/maps/CMakeList.txt, - data/maps/Makefile.AM: - Added woodland village outdoor tileset and maps. Modified gates on - the nearby maps. - -2006-11-15 Bjørn Lindeijer - - * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, - src/utils/xml.cpp, src/utils/xml.h, src/Makefile.am, - src/resources/mapreader.cpp: Separated getProperty method to an XML - utility namespace. - -2006-11-15 Eugenio Favalli - - * The Mana World.dev, tmw.cbp: Updated project files. - * The Mana World.dev, tmw.cbp: Fixed dynamic linking of libcurl. - -2006-11-14 Bjørn Lindeijer - - * src/action.h, src/action.cpp, src/animation.h, src/CMakeLists.txt, - src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am: Separated - Action class to its own module. - * src/action.h, src/action.cpp, src/animatedsprite.h, src/animation.h, - src/animatedsprite.cpp, src/animation.cpp: Resolve Image* of animation - phase at load time instead of storing just the spriteset index and - looking it up later (checking validity should still be added). Also - calculate animation length during loading instead of summing it up - each time it is requested. - -2006-11-12 Bjørn Lindeijer - - * src/map.cpp, src/map.h: Made pathfinding algorithm cope better with - beings blocking the road. This is done by allowing walking over other - beings, but at an additional cost so that it is preferable to walk - around them. - * src/game.cpp: Worked around a Guichan exception thrown for mice with - many buttons (patch by Roel van Dijk). - -2006-11-09 Eugenio Favalli - - * src/main.cpp, src/net/network.cpp, src/net/network.h, - The Mana World.dev, tmw.cbp: Fixed a conflict with Windows headers and - updated project files. - -2006-11-05 Bjørn Lindeijer - - * src/gui/trade.cpp: Fixed money field to no longer hide below the - bottom of the window. - * src/CMakeLists.txt: Added shoplistbox.h/cpp files. - * src/gui/updatewindow.cpp: Fixed percentage indicator of update - window. - * src/main.cpp, src/net/beinghandler.cpp, src/net/skillhandler.cpp, - src/net/network.cpp: Changed some printf statements to log statements. - -2006-11-05 Bjørn Lindeijer - - * data/graphics/images/login_wallpaper.png: Reverted to standard - wallpaper. - * src/resources/resourcemanager.cpp: More useful logging about - resources that are being loaded (including source). - * src/graphics.cpp, src/gui/window.cpp, src/gui/button.cpp, - src/gui/widgets/dropdown.cpp, src/gui/textfield.cpp, - src/gui/playerbox.cpp, src/gui/progressbar.cpp, - src/gui/scrollarea.cpp, src/graphics.h, src/CMakeLists.txt, - src/Makefile.am, src/graphic, src/graphic/imagerect.h: Merged the - definition of ImageRect into graphics.h. - -2006-11-05 Yohann Ferreira - - * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/shop.h, - src/gui/shop.cpp, src/gui/sell.cpp, src/gui/shoplistbox.h, - src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs. - Also too expensive items are highlighted in gray and can't be - selected. - * src/gui/shop.cpp, src/gui/shop.h, src/gui.sell.h, src/gui/sell.cpp, - src/net/buysellhandler.cpp, src/gui/shoplistbox.h, - src/gui/shoplistbox.cpp: Added item's pictures in sell dialogs, and - precisions about the total money in it. - * src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp: Fixes to Sell - dialog. - * src/gui/sell.cpp: Fixes the money value after selling something. - -2006-11-05 Björn Steinbrink - - * data/graphics/sprites/Makefile.am: Use tabs instead of spaces as - required by automake (AFAIK). - -2006-11-05 Philipp Sehmisch - - * data/graphics/sprites/weapon0.png, - data/graphics/sprites/weapon2.png, - data/graphics/sprites/weapon-bow.xml, - data/graphics/sprites/weapon-dagger.xml, - data/graphics/sprites/weapon-fist.xml, - data/graphics/sprites/weapon-scythe.xml, - data/graphics/items/weapon-polearm-scythe.png, src/player.cpp, - src/player.h, src/being.cpp, src/being.h, data/items.xml: Added scythe - as a permanent weapon (ID: 623) - -2006-11-04 Björn Steinbrink - - * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Removed useless - addRow method. - -2006-11-04 Bjørn Lindeijer - - * data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, - data/maps/new_11-1.tmx.gz, data/maps/new_14-1.tmx.gz, - data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, - data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz, - data/maps/new_9-1.tmx.gz: Reverted Halloween map versions, except for - map 10 and 11 which include the latest fixes by Crush but now have - their night layer removed. - -2006-11-04 Philipp Sehmisch - - * data/maps/new_17-1.tmx.gz, - data/graphics/images/minimap_new_17-1.png, - data/graphics/images/Makefile.am, - data/graphics/images/CMakeLists.txt: - Added music and minimap to woodland cave level 2. - * data/maps/new_10-1.tmx.gz, maps/new_11-1.tmx.gz: - Fixed some map bugs (please update server sided walkmap) - -2006-11-03 Bjørn Lindeijer - - * src/gui/updatewindow.cpp, src/main.cpp: Updated to the new default - updatehost. - -2006-11-01 Bjørn Lindeijer - - * src/gui/gui.cpp, src/gui/browserbox.cpp, - data/graphics/gui/rpgfont_wider.png, - data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png: - Added support for å and Å (with help of Håkan Rönn). - -2006-10-31 Philipp Sehmisch - - * data/graphics/tiles/desert1.png, data/graphics/tiles/desert_x2.png: - Adding a bunch of graphical improvements made by VxD. - -2006-10-31 Frode Lindeijer - - * data/graphics/sprites/item011.png, - data/graphics/sprites/item011.xml, data/graphics/sprites/item012.png, - data/graphics/sprites/item018.xml, - data/graphics/sprites/monster21.xml: Fixed some graphical issues, - mostly a cosmetic update. - -2006-10-30 Yohann Ferreira - - * debian/changelog: Updated the package's version. - -2006-10-30 Philipp Sehmisch - - * data/maps/new_9-1.tmx.gz: Removed the night effect that accidentally - sneaked in with the last map change. - -2006-10-30 Eugenio Favalli - - * src/tmw.rc: Updated Windows binary version. - * data/help/header.txt, NEWS, README: Fixed some release dates and - versions. - * data/graphics/items/armor-head-axehat.png, - data/graphics/items/armor-head-bandana.png, - data/graphics/items/armor-head-circlet.png, - data/graphics/items/armor-head-eyepatch.png, - data/graphics/items/armor-head-goggles.png, - data/graphics/items/armor-head-leathergoggles.png, - data/graphics/items/armor-head-piratehat.png, - data/graphics/items/armor-head-pumpkinhelmet.png, - data/graphics/items/Makefile.am, data/items.xml: Added new items. - * data/graphics/sprites/Makefile.am, - data/graphics/sprites/monster21.png, - data/graphics/sprites/monster21.xml, - data/graphics/sprites/monster22.png, - data/graphics/sprites/monster22.xml: Added new monsters. - * data/graphics/sprites/item011.png, data/graphics/sprites/item011.xml, - data/graphics/sprites/item012.png, data/graphics/sprites/item012.xml, - data/graphics/sprites/item013.png, data/graphics/sprites/item013.xml, - data/graphics/sprites/item014.png, data/graphics/sprites/item014.xml, - data/graphics/sprites/item015.png, data/graphics/sprites/item015.xml, - data/graphics/sprites/item016.png, data/graphics/sprites/item016.xml, - data/graphics/sprites/item017.png, data/graphics/sprites/item017.xml, - data/graphics/sprites/item018.png, data/graphics/sprites/item018.xml, - data/graphics/sprites/Makefile.am: Added new visible equipments. - * data/graphics/images/login_wallpaper.png, data/maps/new_1-1.tmx.gz, - data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz, - data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, - data/maps/new_16-1.tmx.gz, data/maps/new_3-1.tmx.gz, - data/maps/new_7-1.tmx.gz, data/maps/new_9-1.tmx.gz: Halloween related - contents. - * data/graphics/items/Makefile.am: Fixed wrong filename. - * data/graphics/sprites/Makefile.am: Fixed wrong filenames. - * data/graphics/sprites/weapon0.png: Replaced knife with scythe. - -2006-10-30 Björn Steinbrink - - * data/graphics/items/CMakeLists.txt: Synced with autotools config. - * data/graphics/items/CMakeLists.txt: Added new items to CMake config. - * src/being.cpp: Properly initialize sprite vector. - -2006-10-29 Bjørn Lindeijer - - * configure.ac, The Mana World.dev, CMakeLists.txt, - data/help/header.txt, NEWS: Set version to 0.0.21.1. - * src/player.cpp: Fixed excessive unnecessary reloading of sprites. - -2006-10-28 Björn Steinbrink - - * src/main.c: Reload wallpaper after updates are fetched. - * data/graphics/sprites/Makefile.am: Added monster20. - -2006-10-28 Philipp Sehmisch - - * data/graphics/sprites/monster20.png, - data/graphics/sprites/monster20.xml, - data/graphics/sprites/CMakeLists.txt: - Added pumpkin ghost monster for halloween event. - * data/maps/new_9-1.tmx.gz: Fixed a map discrepancy between - new_9-1 and new_14-1 (no new walkmap required). Thanks to QOAL - for reporting. - -2006-10-24 Philipp Sehmisch - - * data/graphics/images/ambient/night.png: added graphic for night - ambient effect. - -2006-10-23 Bjørn Lindeijer - - * configure.ac: Added zlib check before PhysFS check. The PhysFS check - was failing on MSYS because of a missing -lz. - -2006-10-22 Björn Steinbrink - - * CMakeLists.txt, src/CMakeLists.txt: Add PACKAGE_VERSION support. - * CMakeLists.txt, src/CMakeLists.txt: Setup the binary dir in the main - CMakeLists.txt file. - * src/main.h: Include config.h only when we have it. - * src/CMakeLists.txt: Properly set build flags for the tmw target. - -2006-10-18 Björn Steinbrink - - * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt, - data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt, - data/graphics/images/ambient/CMakeLists.txt, - data/graphics/images/CMakeLists.txt, - data/graphics/sprites/CMakeLists.txt, data/maps/CMakeLists.txt, - data/sfx/CMakeLists.txt, data/help/CMakeLists.txt, - data/icons/CMakeLists.txt, data/CMakeLists.txt, CMakeLists.txt: Add - TMW_DATADIR definition. - -2006-10-16 Eugenio Favalli - - * src/CMakeLists.txt: Adjusted path for Windows. - -2006-10-16 Björn Steinbrink - - * CMakeLists.txt: Enable OpenGL by default. - * CMake/Modules/FindLibcurl.cmake: Fix libcurl library not being - marked as advanced option. - * CMakeLists.txt, src/CMakeLists.txt: Add OpenGL option. - * data/CMakeLists.txt: Adjust data destination for Windows. - * src/CMakeLists.txt: Adjust binary destination for Windows. - * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt, - data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt, - data/graphics/images/ambient/CMakeLists.txt, - data/graphics/images/CMakeLists.txt, - data/graphics/sprites/CMakeLists.txt, data/graphics/CMakeLists.txt, - data/maps/CMakeLists.txt, data/sfx/CMakeLists.txt, - data/help/CMakeLists.txt, data/icons/CMakeLists.txt, - data/CMakeLists.txt, CMakeLists.txt: Add CMake install support. - * CMake/Modules/FindGuichan.cmake, CMake/Modules/FindLibXml2.cmake, - CMake/Modules/FindLibcurl.cmake, CMakeLists.txt, src/CMakeLists.txt: - Add basic CMake support for building tmw. - -2006-10-12 Yohann Ferreira - - * debian/rules, debian/tmw-data.install, debian/tmw-data.dirs, - debian/tmw-music.install, debian/changelog: Updating Debian files for - bug fixing. - -2006-10-12 Frode Lindeijer - - * /data/graphics/sprites/npcs.png: Updated the clothes salesman, - it was way out of date. - -2006-10-12 Cédric Borgese - - * data/graphics/tiles/Woodland_x3.png: Enlarge the trunk and the - base of the trees in the woodland tileset. - -2006-10-09 Yohann Ferreira - - * src/gui/buysell.cpp, src/gui/buy.cpp : A little tweak to the buy - dialogs. - -2006-10-07 Bjørn Lindeijer - - * src/resources/mapreader.cpp: Added support for gzip compressed map - layers. - * configure.ac, The Mana World.dev: Increased version to 0.0.22. - * src/map.cpp: Removed unused setSize method. Also introduced - initializeOverlays method and removed the confusing setOverlay (which - actually added one). - * src/properties.h: Added convenience method to read a property as a - float. - * src/map.cpp, src/resources/ambientoverlay.cpp, - src/resources/ambientoverlay.h: Resolved some weirdness involving - the terms scroll and speed. - -2006-10-07 Eugenio Favalli - - * The Mana World.dev, tmw.cbp: Updated project files. - -2006-10-03 Bjørn Lindeijer - - * data/graphics/sprites/item006.xml, - data/graphics/sprites/item007.xml, - data/graphics/sprites/item008.xml, - data/graphics/sprites/item009.xml, - data/graphics/sprites/item006.png, - data/graphics/sprites/item007.png, - data/graphics/sprites/item008.png, - data/graphics/sprites/item009.png, - data/graphics/sprites/item010.xml, - data/graphics/sprites/item010.png: Removed empty frames from - headgears. - -2006-10-03 Björn Steinbrink - - * src/map.cpp, src/map.h, src/Makefile.am, - src/resources/mapreader.cpp, src/resources/ambientoverlay.cpp, - src/resources/ambientoverlay.h: Turned AmbientOverlay into a class. - Cleaned up the associated code. - -2006-10-01 Eugenio Favalli - - * tools/Purger.java: Added a tool to purge old accounts from eAthena's - database files. - -2006-10-01 Bjørn Lindeijer - - * src/game.cpp, src/gui/trade.cpp, src/gui/inventorywindow.cpp: - Accepted patches by GDO and VictorSan that fix problems with hiding - windows using h and problems with trade window positioning. - -2006-09-28 Björn Steinbrink - - * src/map.cpp: Fix random crashes when map tiles are missing. - -2006-09-28 Bjørn Lindeijer - - * data/graphics/maps/new_2-1.tmx.gz: Matt Howe fixed up cave map. - -2006-09-26 Eugenio Favalli - - * data/graphics/maps/new_6-1.tmx.gz: Alderan fixed a map issue. - -2006-09-25 Bjørn Lindeijer - - * data/graphics/sprites/hairstyle*.png, - data/graphics/sprites/hairstyle*.xml, tools/Reorganize.java: Removed - unused frames from the hairsets. - * src/resources/image.h: Defined NO_SDL_GLEXT to prevent a - redefinition when gl.h also tries to define OpenGL extensions (patch - accepted from Rogier Polak). - -2006-09-23 Bjørn Lindeijer - - * data/maps/new_5-1.tmx.gz: Accepted new version by Matt Howe, fixing - several mapping issues. - -2006-09-21 Eugenio Favalli - - * data/graphics/tiles/Makefile.am: Added missing tileset. - * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Made canceling the - update process non-blocking (Patch by VictorSan). - -2006-09-21 Philipp Sehmisch - - * src/animation.cpp, src/animation.h, src/animatedsprite.cpp, - src/animatedsprite.h: Removed some obsolete code and implemented - the posibility to define an token in the s - that allows to define an animation that doesn't loop and returns - to the STAND animation when finished. - * data/graphics/sprites/hairstyle*.xml, - data/graphics/sprites/item0*.xml, - data/graphics/sprites/monster*.xml, - data/graphics/sprites/weapons.xml: Used the token for all - attack animations fixing the problem with looping monster attack - animations. - -2006-09-20 Philipp Sehmisch - - * data/graphics/items/generic-whitefur.png, - data/graphics/items/generic-cavesnakelamp.png, - data/graphics/items/generic-hardspike.png, - data/graphics/items/generic-pinkantennae.png, - data/graphics/items/Makefile.am, data/items.xml: Added drops for new - monsters. - * src/gui/setup.cpp, src/gui/setup_video.cpp, - src/gui/setup_video.h: Added a slider for controlling the overlay - detail to the video setup dialog based on a patch by VictorSan. - * data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added cloud - effect and minimap. - * data/images/Makefile.am: Updated makefile. - -2006-09-19 Bjørn Lindeijer - - * data/graphics/sprites/Makefile.am: Added missing monster19 sprite. - -2006-09-17 Eugenio Favalli - - * data/maps/Makefile.am: Added missing maps. - * data/maps/new_10-1.tmx.gz: Disabled layer compression. - -2006-09-18 Philipp Sehmisch - - * data/maps/new_9-1.tmx.gz: Fixed some mapping bugs (new walkmap - required). - -2006-09-17 Eugenio Favalli - - * data/maps/new_10-1.tmx.gz: Fixed transparent snow issue (Fix by - Pajarico). - -2006-09-17 Björn Steinbrink - - * src/game.cpp: Stop using the sticky window attribute which is - unneeded for the current implementation, instead adjust the set of - affected windows by the 'hide' shortcut. - -2006-09-17 Philipp Sehmisch - - * data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, - data/maps/new_16-1.tmx.gz: fixed some mapping errors. - -2006-09-16 Philipp Sehmisch - - * src/animatedsprite.cpp, src/animatedsprite.h: Fixed the crash when - attacking without a weapon, some additional stability improvements and - more descriptive variable names in the parsing algorithmn. - -2006-09-16 Eugenio Favalli - - * data/help/changes.txt, data/help/header.txt, NEWS, README, - src/tmw.rc: Updated release infos. - -2006-09-14 Philipp Sehmisch - - * src/animation.h, src/animatedsprite.h, - data/graphics/sprites/weapon.xml: Some modifications at the animation - system. No more "undefined action foo" warnings in the tmw.log. Not - visible actions must now be declared explicitly. - * data/graphics/images/ambient/sandstorm.png, - data/graphics/images/ambient/clouds.png: Improved quality of the overlay - graphics. - -2006-09-14 Björn Steinbrink - - * src/gui/char_select.cpp: Remove debug output. - * src/gui/char_select.cpp, src/main.cpp: Fix the character name - matching loop and add support for saving the last used character - (based on a patch by Andrew Harrison). - * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Clean - up the player selection stuff, it's a bit nicer now. - * src/main.cpp: Fix up the player selection command line option. - -2006-09-12 Bjørn Lindeijer - - * src/game.cpp, src/game.h: Simplified fps limiting a bit and added - some comments. Now based on ConfigListener so that the fpslimit option - doesn't need to be queried the whole time. - * NEWS: Updated with some items. - -2006-09-11 Eugenio Favalli - - * src/game.cpp: Fixed more fps issues. - -2006-09-09 Bjørn Lindeijer - - * src/gui/gui.cpp: Removed easy targeting functionality since it - interferes with walking around too much. Targeting can still be rather - conveniently done with 'a' or the middle mouse button. - -2006-09-07 Björn Steinbrink - - * src/resources/image.cpp: Fixed a typo. - * src/resources/image.cpp: Worked around a memory leak when using - OpenGL. - -2006-09-06 Philipp Sehmisch - - * data/graphics/sprites/item010.png, data/graphics/sprites/item010.xml, - data/graphics/sprites/Makefile.am: Added santa hat sprites and updated - makefile. - -2006-09-06 Eugenio Favalli - - * src/game.cpp, src/gui/setup_video.cpp, src/main.cpp: Fixed fps - limiter issues and increased default limit to 60. - * src/game.cpp: Fixed fps limiter when disabled. - -2006-09-05 Philipp Sehmisch - * data/graphics/tiles/Woodland_ground.png, - data/graphics/tiles/Woodland_x2.png, - data/graphics/tiles/Woodland_x3.png: Some minor improvements and - additions at my tilesets. - * data/graphics/sprites/monster0.xml, - data/graphics/sprites/monster1.xml, - data/graphics/sprites/monster2.xml, - data/graphics/sprites/monster3.xml, - data/graphics/sprites/monster4.xml, - data/graphics/sprites/monster5.xml, - data/graphics/sprites/monster6.xml, - data/graphics/sprites/monster8.xml, - data/graphics/sprites/monster9.xml, - data/graphics/sprites/monster11.xml, - data/graphics/sprites/monster13.xml, - data/graphics/sprites/monster0.xml: Adjusted the animation speed of - several monsters. - -2006-09-03 Bjørn Lindeijer - - * src/floor_item.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, - src/gui/trade.cpp, src/gui/inventorywindow.h, - src/gui/selectionlistener.h, src/gui/itemcontainer.h, - src/gui/inventorywindow.cpp, src/gui/buy.cpp, - src/gui/itemcontainer.cpp, src/gui/popupmenu.cpp, src/item.h, - src/net/inventoryhandler.cpp, src/Makefile.am, - src/resources/itemmanager.h, src/resources/iteminfo.cpp, - src/resources/iteminfo.h, src/resources/itemmanager.cpp: Introduced - SelectionListener to fix updating problem in inventory window (should - also be used to fix similar problem in trade, buy and sell dialogs). - Made the ItemInfo be passed around as a reference instead of a pointer, - since it is never NULL. - * src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in - trade window. - * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h, - src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp: - Fixed updating of labels in buy and sell dialogs. Also made our - listbox respond to mouse dragging to change the selection. - -2006-09-02 Bernard Lidicky - - * src/game.cpp, src/beingmanager.h, src/gui/gui.cpp, - src/beingmanager.cpp, src/localplayer.h, README, - data/help/commands.txt, NEWS: Added targeting nearest monster with - either keyboard or mouse. Also made clicking beings in general a bit - easier (patch applied by Bjørn Lindeijer). - -2006-09-01 Eugenio Favalli - - * data/graphics/sprites/monster19.png, - data/graphics/sprites/monster19.xml, data/graphics/tiles/arena.png, - data/graphics/tiles/cave.png, data/maps/new_17-1.tmx.gz, - data/maps/new_6-1.tmx.gz: Added new big cave map, lamp-snake monster, - improved arena map. - -2006-08-30 Philipp Sehmisch - - * data/graphics/sprites/item007.png, - data/graphics/sprites/item007.xml, data/graphics/sprites/item009.png, - data/graphics/sprites/item009.xml: - Added sprites for miners helm and standard headband. - -2006-08-29 Bjørn Lindeijer - - * src/map.cpp, src/beingmanager.h, src/gui/minimap.cpp, - src/engine.cpp, src/beingmanager.cpp: It's better to use a reference - when you don't need a pointer. - * NEWS: Updated with addition of config file option. - -2006-08-29 Andrew Harrison - - * src/main.cpp: Added command line option to specify which - configuration file to use (patch applied by Bjørn Lindeijer). - -2006-08-29 Matthias Hartmann - - * data/graphics/sprites/item006.png, - data/graphics/sprites/item006.xml, data/graphics/sprites/item008.xml: - Fixed fancy hat + silk headband positions. - -2006-08-29 Philipp Sehmisch - - * data/graphics/sprites/item008.png, - data/graphics/sprites/item008.xml, data/graphics/sprites/Makefile.am: - Added fancy hat sprite. - -2006-08-28 Philipp Sehmisch - - * src/gui/setup_video.cpp: Modified the ranges of the ScrollLaziness - and ScrollRadius sliders. - -2006-08-28 Eugenio Favalli - - * data/graphics/items/*: Changed svn properties. - * data/graphics/sprites/item001.xml, data/graphics/sprites/item002.xml, - data/graphics/sprites/item003.xml, data/graphics/sprites/item004.xml, - data/graphics/sprites/item005.xml, data/graphics/sprites/item006.png, - data/graphics/sprites/item006.xml, data/graphics/sprites/Makefile.am: - Added headband and fixed svn properties. - -2006-08-27 Bjørn Lindeijer - - * src/net/inventoryhandler.cpp: Applied patch by Andrew Harrison that - adds item pickup messages to the chat window. - * NEWS: Updated with some recently added and fixed issues. Doesn't - mention any of the recent content updates yet. - -2006-08-26 Pascal Ganaye - - * src/joystick.h, src/joystick.cpp, src/gui/setup.cpp, - src/gui/setup_joystick.h, src/gui/setup_video.cpp, - src/gui/setup_joystick.cpp, src/gui/setup_video.h: Added sliders to - the video section of the setup window to configure the laziness and - radius of the scrolling behaviour. Added a checkbox to the joystick - section to allow enabling/disabling the joystick (patch applied by - Bjørn Lindeijer). - -2006-08-26 Bjørn Lindeijer - - * src/gui/ministatus.cpp, src/gui/ministatus.h: Applied patch by mrha - (Herbi), adding experience bar to the ministatus in the top left. - * configure.ac, data/graphics/items/Makefile.am, - data/graphics/Makefile.am: Added Makefile.am to make sure the item - icons are installed. - * src/player.cpp, src/animation.h, src/player.h, - src/animatedsprite.cpp, src/animation.cpp: Applied patch by Bahamut81 - which implements resetting of Animation, Action and AnimatedSprite. - This fixes the animation synchronization issues. - -2006-08-25 Matthias Hartmann - - * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Added - --playername command line option for selecting the character you want - to play with (patch applied by Bjørn Lindeijer). - -2006-08-25 Philipp Sehmisch - - * src/engine.cpp, src/map.h, src/map.cpp: Addded new config variable - "OverlayDetail" to control the number of drawn overlays. - 2 (or more) = all (default), 1 = only the first one, 0 = none. - -2006-08-24 Eugenio Favalli - - * data/help/commands.txt, README, src/game.cpp, src/gui/chat.cpp, - src/gui/window.cpp, src/gui/window.h: Added support for sticky windows - as discussed with doener. Patch by Andrew Harrison. - * data/items.xml: Added jeans shorts. - -2006-08-24 Philipp Sehmisch - - * src/engine.cpp: Scrolling speed no longer affected by framerate. - * src/map.cpp, scr/map.h: Overlay speed no longer affected by - framerate. - * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz, - data/graphics/images/ambient/sandstorm.png: Redone sandstorm effect - (larger and more transparent image, tripple layer parallax scrolling) - -2006-08-24 Frode Lindeijer - - * data/graphics/sprites/item004.png, - data/graphics/sprites/item005.png, data/graphics/sprites/Makefile.am, - data/graphics/items/armor-legs-cottonshorts, - data/graphics/items/armor-legs-jeanshorts: Added the equip graphics of - the short jeans and the cotton shorts and an inventory icon of the - cotton shorts. Also added all added files to the makefile. - -2006-08-23 Philipp Sehmisch - - * data/maps/new_7-1.tmx.gz: Fixed a minor mapping bug reported on the - forum (no new walkmap required). - * data/maps/new_9-1.tmx.gz: Fixed two minor mapping bugs (new walkmap - required). - -2006-08-22 Bjørn Lindeijer - - * configure.ac, data/graphics/images/ambient, - data/graphics/images/ambient/Makefile.am, - data/graphics/images/Makefile.am: Updated makefiles to account for new - ambient images and changed the version from 0.0.20.1 to 0.0.21. - -2006-08-21 Eugenio Favalli - - * The Mana World.dev, tmw.cbp: Updated project files. - -2006-08-21 Philipp Sehmisch - - * src/mapreader.cpp: Added logic for initialisation of the overlays. - * src/map.cpp, src/map.h: Code for updating and drawing the overlays. - * src/engine.cpp, src/engine.h: Added smooth scrolling and the call - to draw the overlays. - * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz, - data/graphics/images/ambient/sandstorm.png: Added sandstorm effect - to the desert maps outside of the city (feedback, please). - * data/maps/new_2-1.tmx.gz, data/maps/new_4-1.tmx.gz, - data/maps/new_5-1.tmx.gz, data/graphics/images/ambient/spotlight.png - Added spotlight effect to the cave maps (feedback, please) - * data/graphics/maps/new_9-1.tmx.gz, - data/graphics/images/ambient/clouds.png: - Added cloudshadow effect to the woodland map (feedback, please). - -2006-08-20 Bjørn Lindeijer - - * configure.ac: Moved libpng check before SDL_image check, since the - latter requires the former. - -2006-08-20 Yohann Ferreira - - * data/graphics/sprites/Makefile.am: Following the splitting from - Philipp, moved out the items.png file from the Makefile.am. - * debian/control, debian/tmw-data.install: Updated debian package - creation process. - * src/Makefile.am: Added iteminfo.cpp to avoid an undefined reference - with gcc 4.1.2. Happy to be back :) - -2006-08-17 Philipp Sehmisch - - * data/graphics/items/*: Splitted the items.png into separate images - with more distinctive names. (no, i won't list all 114) - * src/itemmanager.cpp, data/items.xml: Replaced indices on the item - spriteset with filenames. added names and descriptions for all missing - items. Changed names and descriptions of some items. - * src/engine.cpp: Removed global item spriteset. - * src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp, - src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h, - src/itemcontainer.cpp, src/itemcontainer.h: The iteminfo class now - provides a pointer to the item icon image instead of providing the - index on the item spriteset. - * data/graphics/tiles/trans_desert-woodland.png: Added transmission - tileset between desert and woodland. - -2006-08-13 Eugenio Favalli - - * data/graphics/sprites/Makefile.am, - data/graphics/sprites/monster18.png, - data/graphics/sprites/monster18.xml, - data/graphics/sprites/npcs.png: Added new monster and npcs. - * src/gui.cpp, tmw.cbp, The Mana World.dev: Fixed Guichan 0.5.0 - compilation issues. - -2006-08-13 Bjørn Lindeijer - - * src/openglgraphics.cpp, src/game.cpp, src/main.cpp, - src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp, - src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp, - src/gui/login.cpp, src/gui/skill.h, src/gui/gui.cpp, - src/gui/item_amount.h, src/gui/setup_audio.h, src/gui/newskill.cpp, - src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h, - src/gui/updatewindow.cpp, src/gui/char_select.cpp, src/gui/login.h, - src/gui/item_amount.cpp, src/gui/setup_audio.cpp, - src/gui/npc_text.cpp, src/gui/chat.h, src/gui/setup_joystick.h, - src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, src/gui/textfield.cpp, - src/gui/inventorywindow.h, src/gui/newskill.h, src/gui/box.h, - src/gui/ministatus.cpp, src/gui/buy.h, src/gui/setup.h, - src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/vbox.cpp, - src/gui/chat.cpp, src/gui/setup_joystick.cpp, src/gui/updatewindow.h, - src/gui/char_select.h, src/gui/buysell.h, src/gui/tabbedcontainer.cpp, - src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h, - src/gui/npc_text.h, src/gui/setup_video.h, src/gui/menuwindow.cpp, - src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/buddywindow.h, - src/gui/sell.h, src/gui/trade.h, src/gui/char_server.h, - src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/confirm_dialog.h, - src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp, - src/gui/scrollarea.cpp, src/gui/tabbedcontainer.h, - src/gui/npclistdialog.cpp, src/gui/help.h, src/net/tradehandler.cpp, - src/net/playerhandler.cpp, src/Makefile.am, - src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h, - src/resources/openglsdlimageloader.cpp, - src/resources/resourcemanager.cpp, - src/resources/openglsdlimageloader.h, src/resources/resourcemanager.h: - Updated TMW to be compatible with Guichan 0.5.0 (merged from - guichan-0.5.0 branch). - * INSTALL, docs/INSTALL/win32.txt: Updated required Guichan to version - 0.5.0. - * configure.ac: Moved some basic checks above the checks on the - libraries we depend on, in order to get rid of the confusing - rpl_realloc error. - * src/resources/openglsdlimageloader.cpp, src/player.cpp: Fixed - several compiler warnings and a linker error when compiling without - OpenGL support. - -2006-08-12 Philipp Sehmisch - - * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, - data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: Fixed some - inaccessible areas. - -2006-08-07 Philipp Sehmisch - * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, - data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, - data/graphics/images/minimap_new_9-1.png, - data/graphics/images/minimap_new_14-1.png, - data/graphics/images/minimap_new_15-1.png, - data/graphics/images/minimap_new_16-1.png: Added minimaps for woodland - maps. - -2006-08-07 Philipp Sehmisch - - * data/maps/new_1-1.tmx.gz, data/maps/new_14-1.tmx.gz, - data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: - Added a new woodland map and a connection map between desert and - woodland. - * data/graphics/woodland_ground.png: Added some new rocks. - -2006-08-07 Björn Steinbrink - - * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp, src/main.cpp: A - bunch of cleanups. - -2006-08-05 Björn Steinbrink - - * src/configuration.cpp, src/game.cpp, src/engine.cpp, src/player.cpp, - src/being.cpp, src/resources/mapreader.cpp, - src/resources/itemmanager.cpp: Some cleanups, mostly lowering - indentation. - * src/being.cpp: Small code cleanup. - -2006-08-04 Björn Steinbrink - - * src/animatedsprite.cpp: Fix enum being treated as string. - * src/animation.cpp: Small code cleanups. Removed unused headers. - * src/animatedsprite.cpp: Small code cleanup/lower indentation. - -2006-08-04 Bjørn Lindeijer - - * src/animatedsprite.cpp: Fixed presence of NULL actions. This is - doener's version of the fix, because it was more efficient in the more - common case. - -2006-08-04 Frode Lindeijer - - * data/graphics/tiles/desert_x3.png: Replaced the old cactus with - a nice new high-res one. - -2006-08-03 Bjørn Lindeijer - - * src/player.cpp, src/being.cpp, src/being.h: Removed three - setDirection(mDirection) calls by instead specifically setting the - current direction on the newly added animated sprite. The same might - be done for the action later. - * src/animatedsprite.h, src/animatedsprite.cpp: Since this class isn't - subclassed and has no virtual functions, make protected members - private. Also added a start of a reset function which could be a - solution to unsynchronized animated sprites. - * src/net/network.cpp: Fixed two delete/delete[] errors. - -2006-08-01 Philipp Sehmisch - - * src/animation.h, src/animation.cpp, src/animatedsprite.h, - src/animatedsprite.cpp, src/being.cpp: Animations and directions - are now passed and stored as enums and no longer as strings. - -2006-07-30 Björn Steinbrink - - * src/animatedsprite.h, src/animatedsprite.cpp: Unified the play - methods. - -2006-07-30 Philipp Sehmisch - - * data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new - walkmap required). - -2006-07-29 Björn Steinbrink - - * src/animatedsprite.h, src/animatedsprite.cpp, src/animation.cpp: A - bunch of cleanups. - * src/animation.h, src/animatedsprite.cpp: Moved included from header - to source file. - -2006-07-28 Björn Steinbrink - - * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/animation.h, - src/being.cpp, src/main.cpp, src/monster.cpp, src/animatedsprite.cpp, - src/animation.cpp, src/Makefile.am, src/being.h: Moved AnimatedSprite - into its own files, removed useless includes. - * src/engine.cpp: Removed an unused var. - -2006-07-26 Eugenio Favalli - - * data/graphics/sprites/Makefile.am, data/graphics/tiles/Makefile.am, - data/maps/Makefile.am, data/maps/new_13-1.tmx.gz: Added map with - inside of snow village buildings and fixed makefiles. - * src/being.cpp, src/being.h, src/player.cpp: Fixed direction and - action issues when changing appeareance, frames are still out of sync. - * data/maps/Makefile.am, data/maps/new_14-1.tmx.gz, - data/maps/new_9-1.tmx.gz: Added new woodland map by Crush and fixed - connection with the old one. - -2006-07-26 Bjørn Lindeijer - - * data/maps/new_4-1.tmx.gz: Fixes to the collision layer. - -2006-07-26 Frode Lindeijer - - * data/graphics/tiles/snowset.png, data/graphics/tiles/snow_x2.png, - data/graphics/tiles/snow_x3.png: Moved the lamppost, the rock and the - bench to seperate tall tilebitmaps. - * data/maps/new_11-1.tmx.gz: Improved the snow village map, main - changes are that the player can now walk better behind houses, - lampposts, rocks and benches. - * data/graphics/sprites/item003.png, data/graphics/sprites/item003.xml: - Added the leather shirt - -2006-07-25 Bjørn Lindeijer - - * src/log.cpp, src/log.h: Added support for writing log to standard - output. - * src/gui/updatewindow.cpp: Fixed updating on Windows. - -2006-07-24 Bjørn Lindeijer - - * src/main.cpp: Fixed the loading of updates and made skipping the - update process also skip the loading of updates. - -2006-07-24 Björn Steinbrink - - * src/localplayer.cpp, src/being.cpp: Fixed setDirection() semantics. - Removed a printf-leftover. - -2006-07-24 Frode Lindeijer - - * data/graphics/sprites/npcs.png: Added the organdealer to the NPCs. - * data/graphics/sprites/player_male_base.png, - data/graphics/sprites/player_female_base.png: Fixed some transparency - issues. - -2006-07-24 Eugenio Favalli - - * src/being.cpp, src/being.h, src/localplayer, The Mana World.dev, - tmw.cbp: Removed unused code, fixed "change direction when not - walking" bug, updated project files. - * data/graphics/sprites/monster1.xml: Slowed down scorpions. - * data/graphics/sprites/monster2.xml: Red scorpions have got the same - problem. - * data/graphics/sprites/player_female_base.xml: Fixed female playerset - animation definition. - * data/help/about.txt, data/help/changes.txt, data/help/commands.txt, - data/help/header.txt, data/help/index.txt, data/help/skills.txt, - data/help/support.txt, data/help/team.txt: Forced to use UNIX end of - line character. - * src/net/equipmenthandler.cpp: Equipments now use real slot - positions. - -2006-07-24 Bjørn Lindeijer - - * src/floor_item.cpp, src/animation.h, src/being.cpp, src/main.cpp, - src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp, - src/gui/itemcontainer.cpp, src/engine.cpp, src/tileset.h, - src/animation.cpp, src/Makefile.am, src/resources/mapreader.cpp, - src/resources/resourcemanager.cpp, src/resources/spriteset.cpp, - src/resources/resourcemanager.h, src/resources/spriteset.h, - src/being.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h, - data/graphics/sprites/npc.xml, data/graphics/sprites/weapons.xml: - Implemented caching of spritesets, including a lot of cleanups to the - new animation system. Action now refers to the Spriteset directly and - AnimatedSprite refers to the current Action directly instead of using - the std::map with a std::string constantly. Some methods and - parameters are marked as const. The READ_PROP macro was replaced by - static methods. Warnings are logged when unnamed actions are defined - or when actions refer to undefined imagesets. Code is more tolerant - towards missing actions. - * NEWS: Rearranged some items. - -2006-07-21 Eugenio Favalli - - * src/animation.cpp, src/animation.h: Removed unused code, fixed a - numeric conversion, used a more meaningful speed. - -2006-07-20 Eugenio Favalli - - * data/help/header.txt, data/help/skills.txt, docs/FAQ.txt, README: - Updated some docs for the 0.0.20 release. - * NEWS: Added new features of 0.0.20. - * data/items.xml: Added shorts. - * src/tmw.rc, The Mana World.dev, tmw.cbp: Added a resource script to - let both Dev-Cpp and Code::Blocks share the same binary icon and - version infos. - * data/graphics/sprites/player_female_base.xml, - data/graphics/sprites/player_male_base.xml, src/animation.cpp, - src/animation.h, src/being.cpp: Fixed left bow attack animation, - made the attack animation stay in sync with attack speed. - -2006-07-19 Bjørn Lindeijer - - * src/gui/minimap.cpp: Fixed dot size of local player. - * src/engine.cpp: Fixed color of "[TARGET]". - * src/resources/mapreader.cpp, src/resources/mapreader.h, - data/maps/new_12-1.tmx.gz, data/maps/new_3-1.tmx.gz, - data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz, - data/maps/new_6-1.tmx.gz, data/maps/new_7-1.tmx.gz, - data/maps/new_8-1.tmx.gz, data/maps/new_9-1.tmx.gz, - data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, - data/maps/new_11-1.tmx.gz, data/maps/new_2-1.tmx.gz: Implemented - loading for the way Tiled saves properties since version 0.6.0 and - updated all current maps. - -2006-07-19 Eugenio Favalli - - * data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml, - data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml, - data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am, - docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h, - src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp, - src/net/beinghandler.cpp, src/net/charserverhandler.cpp, - src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into - new_animation branch. - * tmw.cbp: Updated Code::Blocks project file. - * src/gui/char_select.cpp: Fixed next/previous buttons behaviour in - character selection dialog. - * data/graphics/sprites/Makefile.am: Alphabetically correct. - -2006-07-19 Bjørn Lindeijer - - * tmw.cbp: Added Code::Blocks project file. - -2006-07-18 Bjørn Lindeijer - - * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp, - src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: - Updated the updating system. It will now only load those updates - specified in the downloaded resources.txt file, and in the order - in which they are mentioned (the top one being the most - significant). - -2006-07-17 Frode Lindeijer - - * data/graphics/sprites/items.png: Added shorts' icon to items.png - -2006-07-12 Bjørn Lindeijer - - * src/gui/newskill.cpp: Fixed up a string comparison that caused a - warning with GCC 4.2. - -2006-07-12 Frode Lindeijer - - * data/graphics/sprites/item001.png: Completed the cotton shirt - equipment graphic. - -2006-07-06 Philipp Sehmisch - - * src/animation.cpp, src/animation.h, src/being.cpp, src/being.h, - src/monster.cpp, src/npc.cpp, src/player.cpp: - Fixed some minor bugs, cleaned up general code style and added more - comments. - -2006-07-05 Björn Steinbrink - - * src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths. - * data/graphics/sprites/Makefile.am: Added new files. - * src/animation.cpp: Added missing return value... - * src/Makefile.am: Added new files. - -2006-07-05 Bjørn Lindeijer - - * data/graphics/sprites/monster0.xml: Fixed frame size of maggot. - * src/being.h: drawName should be virtual, lest we want names to be - drawn. - -2006-07-03 Philipp Sehmisch - - * src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash - anymore when requesting a sprite outside of the spriteset. (it returns - NULL instead and logs a warning). - -2006-07-03 Philipp Sehmisch - - * src/being.cpp: Fixed a compiler issue reported by Pajarico. - -2006-07-03 Bjørn Lindeijer - - * tools/Reorganize.java: Added tool used for reorganizing and - auto-cropping the monster spritesets. - -2006-07-03 Philipp Sehmisch - - * src/main.cpp, src/engine.cpp: Removed some no longer required old - style spritesets. - * src/being.h, src/being.cpp: Removed some no longer needed member - variables. - * src/monster.cpp: Monsters are now drawed with the new animation - system. - * src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed - with the new animation system. - * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp, - src/monster.h: Moved all drawing code from the Being based classes - into Being. - * data/graphics/sprites/monster*.png: Resized and reorganized the - monster spritesets to fit the new animation system (thanks, Bjørn). - * data/graphics/sprites/monster*.xml: Added animation files for all - monsters. - * src/animation.cpp: The offset values of the Frames of animated - sprites are now modified so every frame is drawn centered. - * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the - hair sprites. - * src/animation.cpp: Small stability fix. - * src/being.cpp, src/being.h: weapon animation now uses the new - animation system. - * data/graphics/sprites/player_male_base.xml - data/graphics/sprites/player_female_base.xml - data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow - animations. - -2006-07-03 Eugenio Favalli - - * src/being.cpp: Removed an unnecessary parameter. - -2006-07-03 Bjørn Lindeijer - - * data/graphics/sprites/Makefile.am: Updated to new xml files. - -2006-07-02 Philipp Sehmisch - - * src/localplayer.cpp: Fixed the "walking against walls" bug. - * src/animation.cpp src/animation.h: fixed the "sliding" bug and - removed some unused variables. - -2006-07-01 Philipp Sehmisch - - * src/being.cpp, src/being.h, src/player.cpp, src/player.h, - src/localplayer.cpp: Sprites are now stored in a vector instead of a - list, so they can be replaced a lot easier; added female playerset; - added hairstyles and colors. - * src/animation.cpp, src/animation.h: added support for variations, - variations are animations stored in the same spriteset with the same - layout and sequence but starting at another index. - * data/graphics/sprites/player_female_base.xml: Added xml file for - female characters. - * data/graphics/sprites/hairstyle0.xml, - data/graphics/sprites/hairstyle1.xml, - data/graphics/sprites/hairstyle2.xml, - data/graphics/sprites/hairstyle3.xml, - data/graphics/sprites/hairstyle4.xml, - data/graphics/sprites/hairstyle5.xml, - data/graphics/sprites/hairstyle6.xml, - data/graphics/sprites/hairstyle7.xml: Added xml files for all - hairstyles (these xml files are using the new variation feature). - * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The - beings now haven't got one, but a list of animated sprites (named - mSprites). At the moment it contains the hair and the base sprite. - * src/animation.cpp, src/animation,h: Fixed a crash when substituting - an undefined direction; renamed completeDirections method to - substituteAction. - * data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair - animation. - -2006-06-29 Eugenio Favalli - - * data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp, - src/player.cpp: Clients get notified of equipping visible items. - * src/net/beinghandler.cpp: GCC 4 fix. - -2006-06-28 Philipp Sehmisch - - * src/animation.cpp, src/animation.h: Parser now works like described - on the wiki; the single animation phases are now stored in structures; - drawing call for animatiedSprites moved into the animatiedSprite - class. - * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: - Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip - and other sprites that will also be part of the class. - * src/player.cpp: Drawing call for animatiedSprites moved into the - animatiedSprite class; time now correctly passed in ms to the - animatedSprite class. - * src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height - of the subimages is now saved in the spritesheet class. - * src/graphics.cpp: Added an additional check to avoid crashes when - passing a NULL pointer as image argument. - * data/graphics/sprites/player_male_base.xml: Animation file now has - the syntax described on the wiki. - -2006-06-27 Eugenio Favalli - - * data/graphics/sprites/Makefile.am, - data/graphics/sprites/player_male_base.xml, src/being.cpp, - src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp, - src/net/beinghandler.cpp, src/net/playerhandler.cpp, - src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning - of a new animation system to slow down player walking. - * src/animation.cpp, src/animation.h: Forgot 2 files. - * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp: - Equipment window now show all the slots, and adapted visible shirts to - head (middle) equipments. - -2006-06-27 Frode Lindeijer - - * /tmw/trunk/data/graphics/sprites/player_male_base.png: - Fixed transparency issue with the north punching frames - -2006-06-26 Bjørn Lindeijer - - * src/net/messagein.cpp: Fixed the readString method (synchronized - with the server version by Guillaume Melquiond). - -2006-06-21 Eugenio Favalli - - * data/graphics/sprites/Makefile.am, - data/graphics/sprites/monster11.png, - data/graphics/sprites/monster17.png: Fixed attack animation of monster - 11 and added a new monster. - * data/graphics/sprites/Makefile.am, - data/graphics/sprites/player_female_base.png, src/being.cpp, - src/being.h, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/playerbox.cpp, src/gui/playerbox.h, src/gui/register.cpp, - src/main.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, - src/player.cpp: Added female players. - -2006-06-19 Philipp Sehmisch - - * data/graphics/sprites/monster16.png: added the little pink monster - -2006-05-22 Eugenio Favalli - - * data/graphics/tiles/icecave.png, data/graphics/tiles/Makefile.am, - data/maps/Makefile.am, data/maps/new_10-1.tmx.gz, - data/maps/new_11-1.tmx.gz, data/maps/new_4-1.tmx.gz, - data/maps/new_5-1.tmx.gz, src/resources/itemmanager.cpp: A bunch of - updates to the world and disabled art and type xml parser checks since - they're not used. - -2006-05-21 Eugenio Favalli - - * The Mana World.dev: Updated dev-cpp project file. - -2006-05-17 Eugenio Favalli - - * data/graphics/sprites/npcs.png, data/graphics/tiles/Makefile.am, - data/graphics/snow_building.png, data/graphics/tiles/snowset.png, - data/maps/Makefile.am, data/maps/new_11-1.tmx.gz: New NPCs, new snow - tiles and village. - -2006-05-15 Björn Steinbrink - - * src/gui/item_amount.cpp: Set slider range to the real values instead - of mapping the amount between [0,1] and [1,max] all the time. - -2006-05-13 Bjørn Lindeijer - - * src/openglgraphics.cpp: Set color back to current color instead of - setting it to white. Fixes white rectangles in equipment window. - * src/being.cpp, src/being.h, src/player.cpp: Specify the color in - which speech and names are supposed to be drawn. Removed unused - mSpeechColor member. - -2006-05-12 Björn Steinbrink - - * src/being.cpp: Fixed initialization order in Being ctor. - -2006-05-12 Eugenio Favalli - - * data/graphics/sprites/item1202.png, - data/graphics/sprites/Makefile.am, src/being.cpp, src/being.h, - src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/player.cpp, - The Mana World: You can now see the shirt when equipping a top - equipment. - -2006-05-05 Eugenio Favalli - - * src/gui/setup_video.cpp: Fixed some numeric conversions. - -2006-05-03 Eugenio Favalli - - * configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp, - src/openglgraphics.cpp, The Mana World: Increased fps limit - granularity and cleaned some code, fixed some xml library name in - Dev-C++ project file, switched version to 0.0.20. - * src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp, - src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup - dialog. Default value for FPS is 50. (Code based on peoro's patch). - -2006-05-02 Eugenio Favalli - - * src/localplayer.cpp: Fixed the delay last move bug. - -2006-04-29 Eugenio Favalli - - * data/graphics/tiles/cave.png: Added tiles by yosuhara. - -2006-04-28 Philipp Sehmisch - - * data/graphics/tiles/Woodland_ground.png: Graphical update of the - woodland tileset. Paths improved, and tiles that were redunant - replaced by new dirt tiles. - * data/maps/new_9.1.tmx.gz: Modified because of changes in the tileset - layout (no new server sided walkmap required). - * data/graphics/sprites/monster11.png: Improved the shading of the - mushroom monster. - * data/graphics/sprites/monster15.png: Added dropshadow to the bat - monster (note that the version 0.0.19 live update overrides the - changed file). - -2006-04-04 Bjørn Lindeijer - - * ChangeLog: Converted to UTF-8. - * NEWS: Spelling correction. - * docs/INSTALL/debian.txt, docs/INSTALL/win32.txt: Updated with - respect to the move from CVS to Subversion. - -2006-03-25 Eugenio Favalli - - * src/gui/window.cpp: Added window resize patch by peoro. - -2006-03-21 Eugenio Favalli - - * The Mana World.dev: Updated project. - -2006-03-20 Björn Steinbrink - - * src/engine.cpp: Fixed a crash on map change. - -2006-03-20 Eugenio Favalli - - * src/gui/char_select.cpp: Fixed an include. - -2006-03-19 Björn Steinbrink - - * src/gui/register.h, src/gui/register.cpp: Fixed a memory leak and - removed some whitespace noise. - * src/lockedarray.h, src/game.cpp, src/gui/gui.cpp, - src/gui/browserbox.cpp, src/gui/register.cpp, - src/resources/resourcemanager.cpp: Removed some useless null pointer - checks. - * src/gui/login.cpp, src/gui/setup_audio.h, src/gui/setup.cpp, - src/gui/setup_audio.cpp, src/gui/setup_video.cpp, - src/gui/setup_video.h: Removed some duplicated initializations. - * src/gui/setup_audio.h, src/gui/setup.cpp, src/gui/setup_audio.cpp, - src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/setuptab.h, - src/gui/setup.h, src/gui/setup_joystick.cpp, src/gui/setup_video.h, - src/Makefile.am: Splitted setup window into manageable pieces - according to their tabs in the window. Fixed some memory leaks along - the way. Also fixed two settings not being stored on "apply". - -2006-03-18 Björn Steinbrink - - * src/gui/chat.cpp, src/gui/menuwindow.cpp, src/gui/skill.cpp, - src/gui/status.cpp: Use the window container instead of the graphics - class to calculate window positions. - * src/utils/dtor.h: Fixed indentation. - * src/configuration.cpp, src/log.cpp, src/main.cpp, src/being.cpp, - src/monster.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, - src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/setup.cpp, - src/gui/updatewindow.cpp, src/gui/char_select.cpp, - src/gui/ministatus.cpp, src/gui/debugwindow.cpp, - src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, - src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/inttextbox.cpp, - src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp, - src/net/chathandler.cpp, src/engine.cpp, src/utils/tostring.h, - src/Makefile.am: Added a toString conversion function. - -2006-03-15 Björn Steinbrink - - * src/engine.h, src/main.cpp, src/gui/equipmentwindow.cpp, - src/gui/window.cpp, src/gui/login.cpp, src/gui/listbox.h, - src/gui/chat.h, src/gui/ministatus.cpp, src/gui/chat.cpp, - src/gui/help.cpp, src/gui/itemcontainer.cpp, src/gui/listbox.cpp, - src/gui/checkbox.cpp, src/engine.cpp, src/resources/image.cpp: A bunch - of cosmetic changes. - * src/net/network.cpp: Fixed connection not being shut down completely - in case of an error. - -2006-03-13 Eugenio Favalli - - * src/main.cpp: Fixed skip update option. - -2006-03-13 Philipp Sehmisch - - * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server - sided walkmap required!) - -2006-03-11 Eugenio Favalli - - * data/graphics/sprites/hairstyle1.png, - data/graphics/sprites/hairstyle2.png, - data/graphics/sprites/hairstyle3.png, - data/graphics/sprites/hairstyle4.png, - data/graphics/sprites/hairstyle6.png, - data/graphics/sprites/hairstyle7.png, - data/graphics/sprites/Makefile.am: Fixed some hair positions, added a - new style, updated makefile. - -2006-03-09 Björn Steinbrink - - * src/utils/dtor.h: Added guards. - * src/game.cpp, src/main.cpp, src/gui/connection.cpp, - src/gui/menuwindow.cpp, src/net/tradehandler.cpp, - src/net/playerhandler.cpp: Made all local action listeners structs and - moved them into anonymous namespaces. - * src/gui/connection.cpp, src/gui/newskill.cpp, - src/gui/chargedialog.cpp, src/gui/updatewindow.cpp, - src/gui/progressbar.h, src/gui/ministatus.cpp, - src/gui/progressbar.cpp, src/gui/status.cpp: Removed coordinate - arguments from ProgressBar ctor. - * src/openglgraphics.cpp, src/localplayer.cpp, src/game.cpp, - src/map.cpp, src/log.cpp, src/being.cpp, src/monster.cpp, src/sound.h, - src/graphics.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, - src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp, - src/gui/login.cpp, src/gui/inttextbox.h, src/gui/chargedialog.h, - src/gui/focushandler.h, src/gui/skill.h, src/gui/gui.cpp, - src/gui/newskill.cpp, src/gui/register.h, src/gui/popupmenu.h, - src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/chargedialog.cpp, - src/gui/playerbox.h, src/gui/char_select.cpp, src/gui/login.h, - src/gui/focushandler.cpp, src/gui/chat.h, src/gui/inventorywindow.h, - src/gui/newskill.h, src/gui/ministatus.cpp, src/gui/buy.h, - src/gui/playerbox.cpp, src/gui/setup.h, src/gui/itemcontainer.h, - src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/char_select.h, - src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h, - src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/equipmentwindow.h, - src/gui/sell.h, src/gui/trade.h, src/gui/ministatus.h, - src/gui/inttextbox.cpp, src/gui/char_server.h, src/gui/window.h, - src/gui/skill.cpp, src/gui/debugwindow.h, src/gui/status.cpp, - src/gui/register.cpp, src/gui/popupmenu.cpp, src/gui/minimap.cpp, - src/gui/npclistdialog.cpp, src/gui/help.h, src/net/buysellhandler.cpp, - src/net/beinghandler.cpp, src/net/charserverhandler.cpp, - src/net/maploginhandler.cpp, src/net/playerhandler.cpp, - src/engine.cpp, src/localplayer.h, src/beingmanager.cpp, src/map.h, - src/log.h, src/sound.cpp, src/resources/itemmanager.h, - src/resources/buddylist.cpp, src/resources/buddylist.h, - src/resources/image.cpp, src/resources/image.h, - src/resources/itemmanager.cpp, src/being.h, src/player.cpp: Made all - class members named like mClassMember. - * src/floor_item.cpp, src/map.cpp, src/being.cpp, - src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp, - src/gui/itemcontainer.cpp, src/graphic/spriteset.cpp, - src/graphic/spriteset.h, src/player.cpp: Added Spriteset::get() and - Spriteset::size() to hide the member vector and remove the weird - mySpriteset->spriteset stuff. - * src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp, - src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/login.cpp, - src/gui/button.h, src/gui/newskill.cpp, src/gui/setup.cpp, - src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp - ,src/gui/item_amount.cpp, src/gui/npc_text.cpp, src/gui/ok_dialog.cpp, - src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, - src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, - src/gui/help.cpp, src/gui/menuwindow.cpp, src/gui/buy.cpp, - src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/status.cpp, - src/gui/register.cpp, src/gui/npclistdialog.cpp: Made the Button ctor - accept eventId and action listener. - * src/localplayer.cpp, src/game.cpp, src/gui/trade.cpp, - src/gui/inventorywindow.cpp, src/gui/trade.h, src/localplayer.h, - src/game.h: Use std::auto_ptr in some places. - * src/lockedarray.h: Use fill_n instead of for-loop. - * src/gui/browserbox.cpp: Make the MouseOverLink functor dynamic and - use a STL algorithm in one more place. - -2006-03-08 Bjørn Lindeijer - - * src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp: - Some fixes for compiling with pedantic compiler settings and const - char* checks. - * data/graphics/sprites/player_male_base.png: Use two rows for each - direction in order to make the texture less wide so that it stays - within the 1024 texture limit for OpenGL mode. - -2006-03-08 Björn Steinbrink - - * src/map.cpp, src/main.cpp, src/gui/button.cpp, - src/gui/textfield.cpp, src/gui/playerbox.cpp, - src/gui/windowcontainer.cpp, src/gui/skill.cpp, - src/gui/scrollarea.cpp, src/engine.cpp, src/beingmanager.cpp, - src/utils, src/utils/dtor.h, src/Makefile.am, - src/flooritemmanager.cpp, src/graphic/spriteset.cpp: Added a 'dtor' - helper functor to delete objects in arrays and containers using STL - algorithms. - * src/resources/image.cpp: Removed some conditional code. - * src/localplayer.cpp, src/gui/gui.cpp: Reverted changes from r2225, - it broke walking code as I missed the differences between tile and - being collisions. - * src/gui/itemcontainer.cpp, src/inventory.cpp: Made Inventory use STL - algorithms and fixed getLastUsedSlot semantics. - * src/engine.cpp, src/engine.h: Moved a variable definition into the - right place and made getCurrentMap inline. - * src/equipment.cpp, src/equipment.h: Use STL algorithms and make - destructor inline. - * src/localplayer.cpp, src/gui/gui.cpp: Let the LocalPlayer decide - whether it can walk to a destination. - -2006-03-07 Yohann Ferreira - - * debian/rules, debian/changelog, ChangeLog: Updating Debian files for - 0.0.19 release. - -2006-03-07 Eugenio Favalli - - * data/graphics/tiles/Makefile.am, data/graphics/tiles/Woodland.png: - Removed unused tileset. - -2006-03-06 Björn Steinbrink - - * configure.ac: Version changed to 0.0.19. - -2006-03-06 Philipp Sehmisch - - * data/maps/new_9.1.tmx.gz: Fixed some mapping bugs. - -2006-03-06 Eugenio Favalli - - * AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt, - data/help/team.txt: A bunch of updates to docs, ready for 0.0.19. - * data/help/changes.txt, src/main.cpp: Small fixes before releasing. - -2006-03-05 Björn Steinbrink - - * data/graphics/sprites/Makefile.am: Remove trailing whitespace. - * src/engine.cpp: Re-add main.h header, Windows build needs it. - -2006-03-05 Eugenio Favalli - - * data/graphics/sprites/player_male_base.png: Added pants. - -2006-03-02 Eugenio Favalli - - * data/graphics/sprites/weapon1.png: Added missing frames. - * src/player.cpp: Fixed north shooting hair position. - * data/graphics/sprites/Makefile.am: Added new graphics. - * data/graphics/sprites/monster15.png: Added bat monster. - -2006-03-01 Eugenio Favalli - - * The Mana World.dev: Enabled -Wall switch. - * data/graphics/sprites/monster9.png: Fixed fire goblin north walking - animation. - * data/graphics/sprites/hairstyle1.png, - data/graphics/sprites/hairstyle2.png, - data/graphics/sprites/hairstyle3.png, - data/graphics/sprites/hairstyle4.png, - data/graphics/sprites/hairstyle5.png, - data/graphics/sprites/hairstyle6.png, - data/graphics/sprites/player_male_base.png, - data/graphics/sprites/weapon0.png, - data/graphics/sprites/weapon1.png: New graphics for hair styles, - player and weapons. - * src/being.cpp, src/being.h, src/engine.cpp, src/gui/playerbox.cpp, - src/localplayer.cpp, src/main.cpp, beinghandler.cpp, player.cpp, - src/resources/image.cpp: Hacked code to support the new playerset. - -2006-02-25 Björn Steinbrink - - * src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, - src/main.h, src/sound.h: Added a logic method to the being manager. - -2006-02-24 Björn Steinbrink - - * src/being.cpp, src/being.h, src/configuration.cpp, - src/configuration.h, src/engine.cpp, src/map.cpp, src/map.h, - src/properties.h, src/gui/browserbox.cpp, src/gui/browserbox.h, - src/gui/chat.cpp, src/gui/chat.h, src/gui/gccontainer.cpp, - src/gui/gccontainer.h, src/gui/minimap.cpp, - src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h, - src/net/network.cpp, src/net/network.h, src/resources/itemmanager.cpp, - src/resources/itemmanager.h: Another bunch of cosmetic cleanups, i.e. - mostly typedefs... - -2006-02-23 Björn Steinbrink - - * src/being.cpp, src/being.h, src/beingmanager.cpp, - src/beingmanager.h, src/engine.cpp, src/inventory.cpp, - src/inventory.h, src/logindata.h, src/main.cpp, src/main.h, - src/openglgraphics.cpp, src/gui/equipmentwindow.h, - src/gui/minimap.cpp, src/gui/minimap.h, src/gui/windowcontainer.cpp, - src/gui/windowcontainer.h, src/net/loginhandler.cpp: A bunch of mostly - cosmetic cleanups. - -2006-02-23 Philipp Sehmisch - - * data/maps/new_4.1.tmx.gz: I remapped the hermits cave. It looks much - more natural now. A new server sided walkmap is required. - -2006-02-22 Philipp Sehmisch - - * data/graphics/tiles/cave.png: fixed two almost invisible pixel - errors - -2006-02-21 Philipp Sehmisch - - * data/maps/new_9.1.tmx.gz: fixed another map bug. - -2006-02-05 Yohann Ferreira - - * src/resources/itemmanager.cpp: Added warnings when parameters are - missing in the items xml file. - -2006-02-16 Björn Steinbrink - - * src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/gui.cpp: Use - Widget::mFont instead of browerFont for drawing, fixes the "gui - needs to be valid real early" issue. - -2006-02-07 Björn Steinbrink - - * src/being.cpp, src/being.h, src/game.cpp, src/localplayer.cpp, - src/localplayer.h, src/monster.cpp, src/player.cpp, - src/net/messagein.cpp, src/net/protocol.cpp: Made the being directions - being stored in a bitfield. - -2006-02-06 Philipp Sehmisch - - * data/graphics/tiles/Woodland_ground.png, - data/graphics/tiles/Woodland_x2.png, data/maps/new_9.1.tmx.gz: added - dynamic grass that covers the lower area of sprites (doesn't work for - flower beds yet). - -2006-02-06 Eugenio Favalli - - * The Mana World.dev, src/net/tradehandler.cpp: Updated Dev-Cpp project - file, fixed a gcc 3.4 issue. - * src/net/tradehandler.cpp: Undone last changes because Bertram - already fixed the compiler issue. - -2006-02-06 Björn Steinbrink - - * src/Makefile.am, src/game.cpp, src/joystick.cpp, src/joystick.h, - src/gui/setup.cpp, src/gui/setup.h: Added a Joystick class. - * src/being.cpp, src/being.h, src/monster.cpp, src/npc.cpp: Unify some - of the drawing code for beings. - * src/being.cpp, src/being.h, src/localplayer.h, src/player.cpp, - src/player.h: Use virtual methods instead of getType() checks. - * data/graphics/gui/browserfont.png, - data/graphics/gui/fixedfont.png, data/graphics/gui/rpgfont_wider.png, - data/graphics/gui/sansserif8.png, src/Makefile.am, src/engine.cpp, - src/floor_item.cpp, src/floor_item.h, src/flooritemmanager.cpp, - src/flooritemmanager.h, src/game.cpp, src/gui/gui.cpp, - src/net/itemhandler.cpp: Introduced a FloorItemManager class. - -2006-02-05 Yohann Ferreira - - * data/graphics/gui/rpgfont_wider.png, - data/graphics/gui/fixedfont.png,data/graphics/gui/browserfont.png, - data/graphics/gui/sansserif8.png: Adding è accents mostly to the font - images. - * src/engine.cpp, src/being.h, src/being.cpp, src/player.cpp, - src/gui/char_select.h, src/gui/char_select.cpp: Made the nickname and - emotions displayed above every layers. Made the delete and ok buttons - be disabled once the character is selected at login. - * src/net/tradehandler.cpp, src/resources/itemmanager.cpp: Fixed a gcc - 4.0 issue in the tradehandler. Strengthen the xml parser in the - itemmanager so tmw doesn't crash anymore if an item lacks some - parameters. - -2006-02-05 Bjørn Lindeijer - - * INSTALL: Updated dependencies in response to patch by Hanno Braun. - -2006-02-05 Björn Steinbrink - - * data/graphics/tiles/Makefile.am: Added the new tilesets. - * src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp: Made the - player walk to items prior to picking them up. - -2006-02-04 Philipp Sehmisch - - * data/graphics/tiles/Woodland.png: new path design - * data/graphics/tiles/Woodland_ground.png, - data/graphics/tiles/Woodland_x2.png, - data/graphics/tiles/Woodland_x3.png: splitted the tileset into three - tilesets with different tile sizes - (i kept the original tileset for backward compatiblity) - * data/maps/new_9.1.tmx.gz: remapped with the oversized tile - technology. made the forests less regular. made the unwalkable map - borders more visual appealing - -2006-02-04 Björn Steinbrink - - * src/localplayer.h, src/logindata.h, src/main.cpp, src/main.h, - src/gui/char_select.cpp, src/gui/char_server.cpp, - src/gui/char_server.h, src/net/charserverhandler.cpp, - src/net/charserverhandler.h, src/net/loginhandler.cpp, - src/net/loginhandler.h, src/net/network.cpp, src/net/network.h: Unify - the gui code for the various logins to use LoginData. - -2006-02-03 Björn Steinbrink - - * src/logindata.h, src/main.cpp, src/gui/login.cpp, src/gui/login.h: - Made the login dialog work on LoginData only, without playing with the - config, it's not its job to do so. - * src/net/protocol.cpp, src/net/protocol.h: Removed some unused code. - -2006-02-02 Philipp Sehmisch - - * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png, - data/graphics/tiles/desert_x2.png, data/graphics/tiles/desert_x3.png: - Replaced the old sand tile with Irucards new one. Added new crates. - Made some minor corrections. - -2006-02-01 Björn Steinbrink - - * src/game.cpp, src/game.h, src/main.cpp: Created a Game class. - * src/gui/passwordfield.cpp: Removed duplicated code. - * src/Makefile.am, src/main.cpp, src/gui/error.cpp, src/gui/error.h: - Replaced ErrorDialog by OkDialog + listener. - * src/Makefile.am, src/game.cpp, src/gui/buysell.cpp, - src/gui/char_select.cpp, src/gui/confirm_dialog.cpp, - src/gui/confirm_dialog.h, src/gui/login.cpp, src/gui/login.h, - src/gui/menuwindow.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, - src/gui/register.cpp, src/gui/requesttrade.cpp, - src/gui/requesttrade.h, src/gui/setup.cpp, src/net/playerhandler.cpp, - src/net/tradehandler.cpp: Made the OkDialog and ConfirmDialog classes - proxies for their buttons' events. Removed the RequestTradeWindow - class, replaced with a plain ConfirmDialog. Fixed a memory leak along - the way. - - * src/gui/buysell.cpp, src/gui/menuwindow.cpp: Simplified button - creation code. - * src/gui/npc_text.cpp: Fixed a bug where the game crashes if there's a - message dialog from a npc that no longer exists. - * src/properties.h: Reverted properties to private. - -2006-01-31 Björn Steinbrink - - * src/gui/setup.cpp: Cleanup. - * src/gui/requesttrade.cpp, src/gui/requesttrade.h: Made - RequestTradeDialog inherit from ConfirmDialog. - * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/sell.cpp, - src/gui/sell.h, src/gui/shop.cpp, src/gui/shop.h: Created a ListModel - for ShopItems. - * src/floor_item.cpp, src/graphics.h, src/map.cpp, src/map.h, - src/properties.h, src/sprite.h, src/gui/login.cpp, - src/gui/scrollarea.cpp, src/gui/windowcontainer.cpp, - src/resources/sdlimageloader.cpp: Various small cleanups. - * src/resources/resource.cpp, src/resources/resourcemanager.cpp, - src/resources/resource.h, src/resources/resourcemanager.h: Made - ResourceManager a friend of Resource to avoid looping over decRef, - which returns void now. - -2006-01-30 Björn Steinbrink - - * src/gui/char_select.cpp, src/gui/confirm_dialog.cpp, - src/gui/confirm_dialog.h, src/gui/error.cpp, src/gui/error.h, - src/gui/ministatus.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, - src/gui/setup.cpp, src/net/charserverhandler.cpp: A few cleanups and - simplifications. - -2006-01-26 Björn Steinbrink - - * src/game.cpp, src/game.h, src/main.cpp: Moved some setup code out of - the game loop into the setup functions. Setup functions are now called - from the outside. - -2006-01-22 Eugenio Favalli - - * The Mana World.dev, src/main.cpp: Updated Dev-Cpp project file, fixed - a GDI issue. - -2006-01-22 Björn Steinbrink - - * src/game.cpp, src/net/network.cpp: Make dispatchMessages actually - handle more than one message per call. - * src/main.cpp: Remove obsoleted action listeners. - * src/main.cpp: Use generic error method for sound failure. - * src/main.cpp, src/net/charserverhandler.cpp, - src/net/loginhandler.cpp, src/net/maploginhandler.cpp, - src/net/network.cpp: Unify some network stuff in the main loop and fix - a bug in the network class that triggers when a handlers survives the - network object. - -2006-01-21 Bjørn Lindeijer - - * src/gui/browserbox.cpp: Applied a patch by Ar2ro that works around - the problems with line wrapping in the chatbox. Note though that this - while code should be properly rewritten later. - -2006-01-20 Eugenio Favalli - - * The Mana World.dev: Updated Dev-Cpp project file. - -2006-01-20 Björn Steinbrink - - * src/equipment.h, src/game.cpp, src/game.h, src/main.h, - src/gui/buddywindow.cpp, src/gui/buddywindow.h, - src/gui/chargedialog.h, src/gui/connection.cpp, src/gui/connection.h, - src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, - src/gui/linkhandler.h, src/gui/ministatus.h, src/gui/register.h, - src/net/protocol.h, src/resources/mapreader.h: Header, class - declaration and include cleanup. - * src/localplayer.cpp, src/localplayer.h, src/gui/requesttrade.cpp, - src/net/tradehandler.cpp: Made the local player object care about its - trading state, later this could be used for different stuff, like the - player setting itself to auto-decline trade offers without messing up - the code in the tradehandler. Removed message sending code from the - trade handler. - * src/npc.cpp, src/npc.h: Added the files for real this time. - * src/npc.cpp, src/npc.h, src/Makefile.am, src/being.cpp, - src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, - src/engine.h, src/game.cpp, src/game.h, src/localplayer.cpp, - src/localplayer.h, src/map.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, - src/gui/buysell.h, src/gui/gui.cpp, src/gui/minimap.cpp, - src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, - src/gui/npc_text.h, src/gui/npclistdialog.cpp, - src/gui/npclistdialog.h, src/gui/popupmenu.cpp, - src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, - src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h, - src/gui/status.cpp, src/gui/status.h, src/net/buysellhandler.cpp, - src/net/charserverhandler.cpp, src/net/chathandler.cpp, - src/net/equipmenthandler.cpp, src/net/npchandler.cpp, - src/net/playerhandler.cpp, src/net/protocol.cpp, - src/net/tradehandler.cpp: Added a class for NPCs. Removed network - stuff from a bunch of gui dialog classes. Cleaned up some gui class - declarations and checked a bunch of includes for being useless. - -2006-01-19 Eugenio Favalli - - * INSTALL, README, The Mana World.dev, data/help/support.txt, - docs/INSTALL/debian.txt, docs/INSTALL/win32.txt, docs/progression.txt: - Updated infos on new irc channel. - -2006-01-14 Björn Steinbrink - - * src/main.cpp, src/main.h, src/gui/char_server.cpp, - src/gui/char_server.h: Moved network code out of the - ServerSelectDialog. - * src/gui/char_select.cpp, src/gui/char_select.h: Change setPlayerInfo - to updatePlayerInfo, as there's now a convenient wrapper around the - plain data. - * src/Makefile.am, src/lockedarray.cpp, src/lockedarray.h, - src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/net/charserverhandler.cpp, - src/net/charserverhandler.h, src/net/network.cpp, src/net/network.h: - Created a single CharServerHandler. Created a LockedArray class to - "synchronize" access to arrays. Moved a bunch of networking out of the - char server related gui classes. - * src/Makefile.am, src/logindata.h, src/main.cpp, src/main.h, - src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp, - src/gui/register.h: Removed network code from login and register - dialogs. - * src/gui/login.cpp, src/gui/login.h: Removed unused var. - * src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/char_server.h, - src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp, - src/gui/error.h, src/gui/login.cpp, src/gui/login.h, - src/gui/register.cpp, src/gui/register.h, src/gui/updatewindow.cpp, - src/gui/updatewindow.h: Removed the pre-game input handlers and - unified them in main.cpp. Some header and class cleanups. - * src/net/maploginhandler.cpp, src/net/maploginhandler.h, - src/Makefile.am, src/engine.cpp, src/engine.h, src/game.cpp, - src/main.cpp, src/gui/connection.cpp, src/gui/connection.h, - src/net/playerhandler.cpp: Made changeMap() care about sending the - map-loaded message. Removed network stuff from connection dialog. - -2006-01-13 Björn Steinbrink - - * src/Makefile.am, src/gui/login.cpp, src/gui/login.h, - src/gui/register.cpp, src/net/loginhandler.cpp, - src/net/loginhandler.h: Remove duplicated code by unifying the message - handlers for login and register. - * src/gui/char_server.cpp, src/gui/char_server.h: Removed the polling - loop. - * src/gui/char_select.cpp, src/gui/char_select.h: Remove destructor - again, no idea why the compiler complained earlier. - * src/gui/char_select.cpp, src/gui/char_select.h: Created a message - handler for character creation and cleaned up the header file. - * src/gui/register.cpp, src/gui/register.h: Added a message handler - and removed the polling loop. - * src/net/network.cpp: Add recognition of disconnects. - * src/gui/connection.cpp, src/gui/connection.h, - src/net/playerhandler.cpp: Removed the polling loop and the duplicate - login message handler. - * src/gui/login.cpp, src/gui/login.h: Remove polling loop, the new - network code takes care of all that. - * src/net/network.cpp: Make sure that we don't send anything when not - connected. - * src/gui/login.cpp: Added a handler for network messages. - * src/game.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h, - src/net/buysellhandler.cpp, src/net/buysellhandler.h, - src/net/chathandler.cpp, src/net/chathandler.h, - src/net/equipmenthandler.cpp, src/net/equipmenthandler.h, - src/net/inventoryhandler.cpp, src/net/inventoryhandler.h, - src/net/itemhandler.cpp, src/net/itemhandler.h, - src/net/messagehandler.cpp, src/net/messagehandler.h, - src/net/npchandler.cpp, src/net/npchandler.h, - src/net/playerhandler.cpp, src/net/playerhandler.h, - src/net/skillhandler.cpp, src/net/skillhandler.h, - src/net/tradehandler.cpp, src/net/tradehandler.h: Reverted the patch - to make the handlers register themselves, this just cannot work. - * src/game.cpp: Small cleanup. - * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Made emote() a - method of the LocalPlayer class. - -2006-01-12 Björn Steinbrink - - * src/game.cpp, src/main.cpp, src/net/beinghandler.cpp, - src/net/beinghandler.h, src/net/buysellhandler.cpp, - src/net/buysellhandler.h, src/net/chathandler.cpp, - src/net/chathandler.h, src/net/equipmenthandler.cpp, - src/net/equipmenthandler.h, src/net/inventoryhandler.cpp, - src/net/inventoryhandler.h, src/net/itemhandler.cpp, - src/net/itemhandler.h, src/net/messagehandler.cpp, - src/net/messagehandler.h, src/net/npchandler.cpp, - src/net/npchandler.h, src/net/playerhandler.cpp, - src/net/playerhandler.h, src/net/skillhandler.cpp, - src/net/skillhandler.h, src/net/tradehandler.cpp, - src/net/tradehandler.h: Added a constructor parameter to the - MessageHandler class to support it self-registering to a network. - * src/game.cpp, src/net/beinghandler.cpp, src/net/network.cpp, - src/net/network.h, src/net/playerhandler.cpp: Moved the last few - messages out of the game loop into handlers. Added logging of - unhandled messages to the network class. - * src/Makefile.am, src/game.cpp, src/net/skillhandler.cpp, - src/net/skillhandler.h: Added a dedicated handler for skill messages. - * src/game.cpp, src/net/beinghandler.cpp: Moved some messages into the - being message handler. - * src/net/playerhandler.cpp: Fixed death listener. - * src/Makefile.am, src/game.cpp, src/net/playerhandler.cpp, - src/net/playerhandler.h: Added a dedicated handler for player - messages. - * src/game.cpp, src/net/chathandler.cpp: Moved WHO answer and some MVP - thing into the chat handler. - * src/Makefile.am, src/game.cpp, src/net/npchandler.cpp, - src/net/npchandler.h: Added a dedicated handler for npc messages. - * src/Makefile.am, src/game.cpp, src/net/itemhandler.cpp, - src/net/itemhandler.h: Added a dedicated handler for item messages. - * src/net/messagehandler.cpp, src/Makefile.am, src/game.cpp, - src/gui/char_select.cpp, src/gui/char_server.cpp, - src/gui/connection.cpp, src/net/messagehandler.h, src/net/network.cpp, - src/net/tradehandler.cpp, src/net/tradehandler.h: Made the - MessageHandler class aware of the network it is listening to and - unregistering itself. - * src/Makefile.am, src/beingmanager.cpp, src/beingmanager.h, - src/engine.cpp, src/game.cpp, src/net/beinghandler.cpp, - src/net/beinghandler.h: Added a dedicated handler for being messages. - Made the beingManager care about map changes. - * src/net/network.cpp: Removed some debug output. - * src/Makefile.am, src/game.cpp, src/net/inventoryhandler.cpp, - src/net/inventoryhandler.h: Added a dedicated handler for inventory - messages. - * src/game.cpp, src/inventory.cpp, src/inventory.h, - src/localplayer.cpp, src/localplayer.h, src/gui/trade.cpp, - src/net/buysellhandler.cpp, src/net/equipmenthandler.cpp, - src/net/tradehandler.cpp: Added delegation methods for inventory stuff - to the LocalPlayer class. Removed some unneeded includes. - * src/Makefile.am, src/game.cpp, src/net/equipmenthandler.cpp, - src/net/equipmenthandler.h: Added a dedicated handler for equipment - messages. - * src/game.cpp, src/localplayer.h: Removed unions, array are indexed - by the existing enums now. - * src/Makefile.am, src/game.cpp, src/net/buysellhandler.cpp, - src/net/buysellhandler.h: Added a dedicated handler for buy and sell - messages. - * src/Makefile.am, src/game.cpp, src/net/chathandler.cpp, - src/net/chathandler.h, src/net/tradehandler.cpp: Added a dedicated - handler for chat messages. - -2006-01-11 Björn Steinbrink - - * src/Makefile.am, src/game.cpp, src/game.h, src/gui/popupmenu.cpp, - src/gui/requesttrade.h, src/net/messagehandler.h, src/net/network.cpp, - src/net/network.h, src/net/tradehandler.cpp, src/net/tradehandler.h: - Added a dedicated handler for trade messages. - * gui/char_select.cpp, gui/char_server.cpp, gui/connection.cpp, - net/messagehandler.h, net/network.cpp: Fixed a memory leak. - * src/Makefile.am, src/game.cpp, src/localplayer.cpp, src/main.cpp, - src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/char_server.h, - src/gui/connection.cpp, src/gui/connection.h, src/gui/gui.cpp, - src/gui/popupmenu.cpp, src/net/messagehandler.h, src/net/network.cpp, - src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Fixed - networking thread. Made skip calls queuable. Added MessageHandler base - class and added derived message handlers for some stuff. - * src/being.h, src/beingmanager.cpp, src/beingmanager.h, - src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h, - src/main.cpp, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp, - src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chat.cpp, - src/gui/chat.h, src/gui/connection.cpp, src/gui/connection.h, - src/gui/gui.cpp, src/gui/login.cpp, src/gui/login.h, src/gui/npc.cpp, - src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, - src/gui/popupmenu.cpp, src/gui/register.cpp, src/gui/register.h, - src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, - src/gui/sell.h, src/gui/skill.cpp, src/gui/skill.h, - src/gui/status.cpp, src/gui/status.h, src/gui/trade.cpp, - src/gui/trade.h, src/net/messageout.cpp, src/net/messageout.h, - src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, - src/net/protocol.h: Created a network class. - -2006-01-10 Philipp Sehmisch - - * data/graphics/tiles/Woodland.png: color modifications - * data/maps/new_9-1.tmx.gz: some more errors fixed - -2006-01-09 Eugenio Favalli - - * src/game.cpp: Fixed canceled/cancelled inconsistency. - -2006-01-08 Björn Steinbrink - - * src/floor_item.cpp, src/floor_item.h, src/game.cpp, - src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp, - src/gui/popupmenu.cpp, src/net/protocol.cpp, src/net/protocol.h: Made - find_floor_item_by_cor return the item instead of its id. Made pickUp - a method of the LocalPlayer class. - * equipment.cpp, equipment.h, game.cpp, inventory.cpp, inventory.h, - localplayer.cpp, localplayer.h, gui/equipmentwindow.cpp, - gui/inventorywindow.cpp, gui/item_amount.cpp, gui/popupmenu.cpp: Made - inventory and equipment properties of the LocalPlayer class. - * src/game.cpp, src/game.h, src/gui/connection.cpp: Removed some - globals. - -2006-01-07 Björn Steinbrink - - * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Created a walk - method for LocalPlayer. - -2006-01-07 Eugenio Favalli - - * data/maps/new_9-1.tmx.gz: Crush fixed the issues reported on wiki. - * The Mana World.dev, src/game.cpp, src/gui/setup.cpp, src/gui/setup.h, - src/main.cpp: Removed --skipupdate option from Dev.Cpp project file, - splitted the setup window into 3 tabs and added a joystick calibration - tool. - -2006-01-06 Björn Steinbrink - - * src/game.cpp, src/localplayer.cpp: Changed semantics for auto - target. The player now keeps attacking the select target till he - selects an other one, and not just by running into another one. - * src/being.cpp, src/beingmanager.cpp, src/beingmanager.h, - src/game.cpp, src/localplayer.h, src/gui/char_select.cpp, - src/gui/char_server.cpp: Fix local player id being wrongly assigned - causing various issues. - * src/gui/status.cpp: Fix attributes not being shown. - * src/Makefile.am, src/being.cpp, src/being.h, src/beingmanager.cpp, - src/beingmanager.h, src/engine.cpp, src/game.cpp, src/game.h, - src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/map.cpp, - src/monster.cpp, src/monster.h, src/player.cpp, src/player.h, - src/playerinfo.h, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp, - src/gui/gui.cpp, src/gui/inventorywindow.cpp, src/gui/minimap.cpp, - src/gui/ministatus.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp, - src/gui/status.cpp, src/gui/status.h, src/net/protocol.cpp, - src/net/protocol.h: Created subclasses of the Being class to move - specific code there. Added a BeingManager to remove use of globals. - Moved PLAYERINFO stuff into the new LocalPlayer class. - -2006-01-05 Björn Steinbrink - - * engine.cpp, engine.h, game.cpp, game.h, gui/buysell.h, - gui/chargedialog.h, gui/debugwindow.cpp, gui/debugwindow.h, gui/gui.h, - gui/ministatus.h, gui/npc_text.h, gui/sell.h, gui/setup.h: Remove some - useless code. - -2006-01-04 Eugenio Favalli - - * src/Makefile.am, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/confirm_dialog.cpp, - src/gui/confirm_dialog.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, - src/gui/trade.cpp, src/playerinfo.h: Reverted r0nny changes, enabled 3 - slots to create players, smoothed player deletion. - -2006-01-04 Icy - - * src/game.cpp, src/main.cpp, src/main.h: FreeBSD fixes to The Mana - World. - -2006-01-03 Eugenio Favalli - - * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/gui/login.cpp, - src/gui/trade.cpp: Really disabled /commands and added proper message - when logging in and banned. - * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/net/protocol.h: - Enabled some /commands. - * src/main.cpp: Fixed a compile warning with GCC 4.1. - -2006-01-02 Eugenio Favalli - - * src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/login.cpp, src/gui/register.cpp: - Smoothed also character creation, buttons are now disabled during - connection/data phase. - -2006-01-01 Björn Steinbrink - - * src/gui/login.cpp, src/gui/login.h: Remove tracking of OkDialog, the - garbage collection stuff takes care of deletion and breaks manual - tracking. - -2006-01-01 Bjørn Lindeijer - - * src/main.cpp: Applied patch by pclouds that allows for a faster - login sequence by providing the username and password from the command - line, and allowing the client to choose the default server and - character. - -2005-12-30 Bjørn Lindeijer - - * src/gui/chat.cpp, src/gui/chat.h: Applied patch by pclouds to have - the chat window temporarily become visible when chatting while it is - hidden. - -2005-12-30 Eugenio Favalli - - * The Mana World.dev, data/graphics/sprites/items.png, - data/items.xml, src/Makefile.am, src/gui/char_select.cpp, - src/gui/char_server.cpp, src/gui/login.cpp, src/gui/login.h, - src/main.cpp, src/main.h, src/net/network.cpp, src/net/network.h, - src/gui/register.cpp, src/gui/register.h: Added a new item, improved - smooth login sequence, added a registration window (a lot of - duplicated code to be removed). - -2005-12-29 Eugenio Favalli - - * The Mana World.dev, data/maps/new_10-1.tmx.gz, - src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, - src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h, - src/gui/login.cpp, src/gui/login.h, src/net/network.h: Restored Dev-Cpp - default execution options, updated walkmap in snow map, smoothed login - sequence. - -2005-12-29 Jan-Fabian Humann - - * src/gui/gui.cpp: Added rather ugly workaround to prevent a on-start - crash by Doener. Fixed GCC 3.3.6 and 4.x paranthesis problem, patch - by r0nny. Fixed popupMenu not showing on items. - -2005-12-29 Björn Steinbrink - - * src/game.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: Remove - duplicated code for picking up items as patched by pclouds. - * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h, - src/gui/inventorywindow.cpp, src/gui/popupmenu.h: Added popup support - to the Gui and moved the according code there to get rid of some nasty - hack that made them disappear. - * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h, - src/gui/inventorywindow.cpp, src/gui/popupmenu.h, - src/net/protocol.cpp, src/net/protocol.h: Moved all mouse input code - into the Gui class. - -2005-12-26 Duane Bailey - - * src/main.h: Fixed define problems with The_Mana_World_private.h. - -2005-12-25 Bjørn Lindeijer - - * src/being.cpp: Small fix to prevent other stuff than the damage - numbers from fading out. - -2005-12-24 Bjørn Lindeijer - - * src/map.cpp: Worked around fringe layer drawing bug at the bottom. - * src/main.cpp: When compiling with OpenGL support, it'll default to - using OpenGL on only Windows and Mac. These systems are known to have - stable acceleration most of the time. - * NEWS, configure.ac, The Mana World.dev: Updated in preparation of - release 0.0.18.1. - -2005-12-20 Bjørn Lindeijer - - * configure.ac: Changed version to 0.0.18. - -2005-12-18 Eugenio Favalli - - * data/maps/new_10-1.tmx.gz, src/main.cpp: Removed unused code and - added changes to snowy map by Bertram. - -2005-12-15 Eugenio Favalli - - * src/game.cpp: Fixed setup window behaviour. - -2005-12-13 Eugenio Favalli - - * data/items.xml: Changed item properties according to eAthena scripting - capabilities. - * src/being.cpp: Enabled monster emotions. - -2005-12-12 Eugenio Favalli - - * The Mana World.dev, data/graphics/tiles/Makefile.am, data/items.xml, - data/maps/Makefile.am, data/graphics/tiles/Woodland.png, - data/graphics/tiles/snowset.png, data/maps/new_9-1.tmx.gz, - data/maps/new_10-1.tmx.gz: Cleaned Dev-Cpp project file, added new - items definitions and new maps and tilesets. - -2005-12-08 Eugenio Favalli - - * data/graphics/sprites/monster11.png, - data/graphics/sprites/monster12.png, data/graphics/sprites/monster13.png, - data/graphics/sprites/monster14.png, data/graphics/sprites/Makefile.am, - data/graphics/sprites/items.png, data/graphics/sprites/npcs.png,: Added - new monsters, items and npcs. - -2005-12-05 Bjørn Lindeijer - * src/gui/char_server.cpp: Avoid crashing on trying to log the name - of a non-existing character. - * src/main.h, src/main.cpp: Display TMW version on Windows too. - -2005-11-13 Eugenio Favalli - - * The Mana World.dev: Updated Dev-Cpp project file. - -2005-11-13 Bjørn Lindeijer - - * data/maps/new_1-1.tmx.gz, data/maps/new_3-1.tmx.gz, - data/maps/new_7-1.tmx.gz: Made the three desert maps use the fringe - layer for objects. Reveals bug with objects disappearing at the bottom - and still some draw order problems. - -2005-10-24 Ferreira Yohann - - * src/main.cpp: Add version displaying at startup. - * docs/INSTALL/debian.txt: Updated Debian Install Doc. - -2005-10-20 Björn Steinbrink - - * src/gui/item_amount.cpp: Fix scrollbar not being updated when the - amount is changed using the buttons. - * src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buy.cpp, - src/gui/buy.h, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/help.cpp, - src/gui/help.h, src/gui/inventorywindow.cpp, - src/gui/inventorywindow.h, src/gui/item_amount.cpp, src/gui/npc.cpp, - src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, - src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp, - src/gui/sell.h, src/gui/setup.cpp ,src/gui/skill.cpp, - src/gui/trade.cpp, src/gui/updatewindow.cpp: Add garbage collection to - the ScrollArea class. - * src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, - src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp, - src/gui/debugwindow.h, src/gui/item_amount.cpp, src/gui/item_amount.h, - src/gui/menuwindow.cpp, src/gui/menuwindow.h, src/gui/ok_dialog.cpp, - src/gui/ok_dialog.h: Various cleanups and refactorisations. - * data/help/index.txt: Fix typo, remove spaces on empty lines. - -2005-10-19 Duane Bailey - - * data/help/index.txt: Added SDL_net reference. - -2005-10-19 Yohann Ferreira - - * debian/rules, debian/tmw.install, debian/copyright, debian/compat, - debian/changelog, debian/control, debian/docs, debian/tmw.menu: - Updated Debian files to get tmw ready for official ITP. - -2005-10-19 Björn Steinbrink - - * src/resources/resourcemanager.cpp: Fix empty lines not being read - from text files. - * src/gui/browserbox.cpp, src/gui/browserbox.h: Code cleanup. - * src/gui/gccontainer.cpp: Remove debug output. - -2005-10-18 Björn Steinbrink - - * src/Makefile.am, src/gui/buddywindow.cpp, src/gui/buddywindow.h, - src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp, - src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/char_server.h, - src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, - src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, - src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp, - src/gui/debugwindow.h, src/gui/error.h, src/gui/hbox.cpp, - src/gui/hbox.h, src/gui/help.cpp, src/gui/inttextbox.cpp, - src/gui/inttextbox.h, src/gui/inventorywindow.cpp, - src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/login.cpp, - src/gui/login.h, src/gui/menuwindow.cpp, src/gui/menuwindow.h, - src/gui/ministatus.cpp, src/gui/ministatus.h, src/gui/newskill.cpp, - src/gui/newskill.h, src/gui/npc.cpp, src/gui/npc_text.cpp, - src/gui/ok_dialog.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h, - src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, - src/gui/setup.cpp, src/gui/skill.cpp, src/gui/status.cpp, - src/gui/status.h, src/gui/tabbedcontainer.cpp, src/gui/trade.cpp, - src/gui/updatewindow.cpp, src/gui/vbox.cpp, src/gui/vbox.h, - src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.cpp: - Added automatic widget cleanup to the window class. - * src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp, - src/gui/status.cpp, src/gui/window.h: Header, whitespace and - indentation cleanups. - -2005-10-16 Duane Bailey - - * src/main.cpp: OpenGL is now default for mac, win, and those who - define USE_OPENGL - * src/gui/setup.cpp: made it so those who use and go to fullscreen - requires a restart (texture/context baddies) - -2005-10-16 Björn Steinbrink - - * src/being.cpp, src/game.cpp, src/inventory.cpp, src/gui/buy.cpp, - src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, - src/gui/chat.cpp, src/gui/connection.cpp, src/gui/login.cpp, - src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp, - src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp, - src/gui/status.cpp, src/gui/trade.cpp, src/net/messagein.cpp, - src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h, - src/net/protocol.cpp: Rename {read,write}{Byte,Short,Long} to - {read,write}Int{8,16,32}. - * src/being.cpp, src/engine.cpp, src/engine.h, src/game.cpp, - src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/itemcontainer.cpp, - src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: - Use the ResourceManager to get spritesets. - * src/being.cpp: Reduce code duplication in the findNode functions and - use a functor to do the search. - * src/map.cpp: Some code improvements. - * src/Makefile.am: Added two missing files. - -2005-10-16 Eugenio Favalli - - * The Mana World.dev, src/game.cpp, src/gui/char_select.cpp, - src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp, - src/gui/connection.h, src/gui/login.cpp, src/gui/login.h, src/main.cpp, - src/main.h, src/net/network.cpp, src/net/network.h, - src/net/protocol.cpp, src/net/protocol.h: The connection should be - non-blocking now and fixed the problem with sound not being played at - startup. - -2005-10-15 Björn Steinbrink - - * src/engine.cpp: Moved some variables into the conditional block - where they are used. - * src/being.cpp: A few changes that make the code look nicer. - * src/openglgraphics.cpp, src/resources/image.cpp, - src/resources/image.h: Some small cleanups. - * src/engine.cpp: Removed some legacy debug code. - -2005-10-13 Bjørn Lindeijer - - * src/game.cpp: Prevent Alt+p/s/f from appearing in chatbox. - * src/Makefile.am: Some updates for added/removed headers. - * src/being.cpp: Changed char to signed char for GNU/Linux PPC. - -2005-10-13 Björn Steinbrink - - * src/engine.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, - src/gui/gui.h: Use gcn::Font instead of gcn::ImageFont where the - former is sufficient. - -2005-10-10 Bjørn Lindeijer - - * src/being.cpp, src/being.h, src/game.cpp: Always compile with debug - window and hide it on startup. Also added fading out effect on damage - font (only works in OpenGL). - * src/Makefile.am: Don't include debugwindow.h/cpp twice. - * data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png, - data/graphics/gui/rpgfont_wider.png, src/gui/browserbox.cpp, - src/gui/gui.cpp: Pajarico added more international characters to the - fixed font and rpg font. - * src/game.cpp, README, data/helps/commands.txt: Introduced new window - shortcuts. - * src/gui/status.cpp: Corrected position of job XP bar. - * src/data/graphics/tiles/Makefile.am: Forgot to add new tilesets - here. - * src/map.cpp: Another small fix to sprite rendering. - -2005-10-09 Yohann Ferreira - - * src/gui/browserbox.cpp, src/gui/ministatus.cpp, - src/gui/debugwindow.h, src/gui/debugwindow.cpp, src/game.cpp, - src/engine.cpp, src/Makefile.am: Corrected the white browser font - bug and the black hp/mp bug which were linked. Added a debug window - -2005-10-09 Bjørn Lindeijer - - * src/being.cpp, src/being.h, src/engine.cpp, src/engine.h, - src/floor_item.cpp, src/floor_item.h, src/map.cpp, src/map.h, - src/sprite.h: Made Sprite into an interface implemented by both - FloorItem and Being, which hook themselves into the map on - construction. The improved fringe layer is working as expected now. - * src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h, - src/graphics.cpp, src/guichanfwd.h, src/inventory.h, - src/openglgraphics.cpp, src/sound.cpp, src/gui/chargedialog.cpp, - src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h, - src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, - src/gui/gui.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp, - src/gui/item_amount.cpp, src/gui/itemcontainer.cpp, - src/gui/itemcontainer.h, src/gui/linkhandler.h, src/gui/login.cpp, - src/gui/menuwindow.cpp, src/gui/newskill.cpp, src/gui/npc_text.cpp, - src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp, - src/gui/progressbar.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h, - src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.h, - src/gui/window.cpp, src/gui/window.h, src/net/messagein.cpp, - src/net/packet.cpp, src/net/packet.h, src/resources/image.cpp, - src/resources/image.h, src/resources/iteminfo.cpp, - src/resources/iteminfo.h, src/resources/music.cpp, - src/resources/music.h, src/resources/soundeffect.cpp, - src/resources/soundeffect.h: Made sure TMW compiles without warnings - even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings - -ansi -pedantic", lots of cleanups. - * src/data/maps/new_3-1.tmx.gz, src/graphics/tiles/desert_x2.png, - src/graphics/tiled/desert_x3.png: Added two new small tilesets that - contain the desert tiles that are twice and three times the height of - a normal tile. One well in new_3-1 has been converted to use the new - double tiles for testing purposes. - * src/being.cpp, src/game.cpp, src/engine.cpp: Fixed map switch - crashing the client, display of [TARGET], Alt keys for toggling - windows and names to overlap other players. - -2005-10-06 Bjørn Lindeijer - - * src/being.cpp: Modified finding NPC as by timonator's suggestion in - order to allow NPCs to be clicked on their heads too. - * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h, - src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that - represents something on the map. The map will make sure to draw the - sprites top to bottom, at the same time as the fringe layer tiles. - This is currently still only used by the floor items. - * src/item.cpp, src/item.h: Changed formatting and added - documentation. - * src/properies.h: Separated properties class from Map class, in order - to simplify Map class and to allow properties to be used by other - classes. - -2005-10-06 Björn Steinbrink - - * src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL - and along the way fixed some long vs. int issues. - * src/inventory.cpp: Return NULL when no valid item index is given to - getItem() to bail out early. - -2005-10-05 Bjørn Lindeijer - - * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp, - src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup - and memory leaks. - * src/resources/resource.h, src/resources/resourcemanager.cpp: - Changed the way dangling references to resources are reported to be - more informative. - -2005-10-04 Yohann Ferreira - - * src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp, - src/gui/equipmentwindow.cpp: Move to top the requested window with - shortcuts or with menu button, also corrected the default position - of equipment and inventory windows. - * src/gui/chat.cpp: Fixed the Chat Window scrolling bug. - * src/gui/status.cpp, src/gui/ministatus.cpp: Changed the font used - in mini-status. Dynamised previously statically placed widgets in - status win to avoid some label over-drawings. - * src/gui/setup.cpp: Enable the OpenGL Checkbox only if tmw has been - compiled with its support. - -2005-10-02 Bjørn Lindeijer - - * configure.ac, src/Makefile.am: Added check for pthread library and - removed manual -lpthread and -lguichan linker flags. - * src/map.cpp: A small start on supporting other tile height than the - default (map) tile height. - * src/gui/window.cpp, src/gui/window.h, src/resources/buddylist.cpp, - src/resources/buddylist.h: Some cleanups (void argument list was - something you had to do in C times, not necessary in C++). - -2005-09-30 Yohann Ferreira - - * src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, - src/gui/window.h src/gui/window.cpp src/gui/setup.cpp: Made the - inventory Win behave normally when resized by default size functions. - -2005-09-29 Yohann Ferreira - - * src/game.cpp, src/gui/window.h, src/gui/window.cpp, src/gui/setup.h, - src/gui/setup.cpp, src/gui/chat.cpp, src/gui/inventorywindow.h, - src/gui/inventorywindow.cpp, src/gui/skill.cpp, - src/gui/equipmentwindow.cpp, src/gui/menuwindow.cpp, - src/gui/ministatus.cpp, src/gui/minimap.cpp, src/gui/status.cpp: - Improved a lot windows reset to default size and pos. Also corrected - a few the default win position. And moved the setposition from game to - each win, to clarify the code. - -2005-09-29 Bjørn Lindeijer - - * src/map.cpp, src/map.h, src/tileset.h, src/resources/mapreader.cpp, - src/resources/mapreader.h: Moved tileset management into the map class - and made sure the tilesets are cleaned up properly on switching maps. - -2005-09-28 Yohann Ferreira - - * src/gui/updaterwindow.cpp: Fixed the scroll bug in the update window. - * src/gui/ministatus.h, src/gui/ministatus.cpp: Added HP, MP Display - in mini-status window. - * src/gui/window.h, src/gui/window.cpp, src/gui/skill.cpp, - src/gui/status.cpp, src/gui/equipmentwindow.cpp, src/gui/help.cpp, - src/gui/inventorywindow.cpp, src/gui/minimap.cpp, src/gui/chat.cpp: - Added window internal name to later get X, Y, height and width be - saved. - * src/gui/window.h, src/gui/window.cpp, src/game.cpp: Load and save X, - Y, Width and Height of windows when useful. - * src/gui/setup.cpp, src/gui/setup.h; src/gui/minimap.h: Added a 'Reset - Windows to Default' Button in the Setup Window. - -2005-09-28 Björn Steinbrink - - * src/gui/browserbox.cpp: Fix deletion of the gui font because of a - missing check. - * src/Makefile.am: Added -Werror to the CXXFLAGS to catch warnings - easier. - * src/gui/error.h: Removed unnecessary ambigous inheritance. - -2005-09-26 Yohann Ferreira - - * src/gui/char_select.cpp, debian/control, debian/rules, - debian/tmw.install, debian/changelog: Updated Debian files and fixed a - typo let by Elven. - -2005-09-26 Eugenio Favalli - - * The Mana World.dev, src/Makefile.am, src/game.cpp, - src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/error.cpp, - src/gui/error.h, src/gui/gui.cpp, src/gui/login.cpp, - src/gui/updatewindow.cpp, src/main.cpp, src/main.h, - src/net/network.cpp: Added a nicer handling of when you get - disconnected from the server. - * src/gui/char_select.cpp, src/gui/skill.cpp, src/main.cpp, src/main.h, - src/net/network.cpp: Now error message is displayed properly when the - map server is offline. - -2005-09-25 Bjørn Lindeijer - - * src/openglgraphics.cpp: Fixed taking OpenGL screenshots and in - addition made it flip the image using just a line buffer instead of a - buffer for the complete image. Still needs testing on MacOS X. - -2005-09-24 Bjørn Lindeijer - - * src/being.cpp, src/engine.cpp, src/game.cpp, src/main.cpp, - src/map.cpp, src/sound.cpp, src/gui/char_select.cpp, - src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, - src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, - src/gui/equipmentwindow.cpp, src/gui/login.h, src/gui/setup.cpp, - src/gui/setup.h, src/gui/status.cpp, src/gui/updatewindow.cpp, - src/gui/updatewindow.h, src/resources/iteminfo.cpp, - src/resources/iteminfo.h, src/resources/itemmanager.cpp, - src/resources/itemmanager.h: Merged most of the changes in - biggeruniverse's second memory cleanup patch. - -2005-09-23 Duane Bailey - - * src/openglgraphics.cpp: Totally redid the OpenGL screenshot method. - Needs to be tested on lil endian systems. Also made it smoother on - OpenGL MacOSX. - -2005-09-23 Eugenio Favalli - - * src/resources/imagewriter.cpp: Reverted the last change that broke - the screenshots facility. - -2005-19-22 Duane Bailey - - * src/net/win2mac.h, src/net/win2mac.cpp: Removed - * src/net/network.h, src/net/messagein.h, src/net/messageout.h: - Removed references to win2mac.h - * src/net/messagein.cpp, src/net/messageout.cpp, src/net/network.cpp: - Changed byte swapping support to SDL_endian - -2005-09-21 Andrej Sinicyn - - * src/gui/chat.cpp: Show time of the messages in the chat window. - * The Mana World.dev: Removed reference to src/gui/stats.* since they - are in the attic now. - -2005-09-20 Bjørn Lindeijer - - * src/game.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, - src/gui/window.cpp: Enter is used to dismiss dialogs currently, - removed the hacks for use in combination with non-modal dialogs that - made the game crash. - * src/openglgraphics.cpp: Changed glColor4f to glColor4ub. - -2005-09-19 Bjørn Lindeijer - - * configure.ac: Replaced custom function FIND_PATH with AC_PATH_PROG, - used for finding sdl-config. - * src/Makefile.am: Removed -lphysfs which should be added - automatically already. - * src/engine.cpp, src/game.h, src/game.cpp, src/openglgraphics.h, - src/gui/popupmenu.cpp, src/net/messagein.cpp, src/net/messageout.cpp, - src/net/win2mac.h, src/net/win2mac.cpp: Some cleanups. - * src/game.cpp: Actually show the overweight message, and only show it - once for each time weight goes above half the max weight (apparently - this code wasn't even tested once). - * src/graphics.cpp: Surfaces passed to SDL_BlitSurface shouldn't be - locked according to the manual. - * src/main.cpp: Minimal fps limit is now 10 fps. - * src/gui/updatewindow.cpp: Reverted change by Bertram that hardcoded - the updatehost value. - -2005-09-19 Eugenio Favalli - - * src/game.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp, - src/inventory.cpp: Removed useless flush() calls. - * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, - src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp, - src/gui/login.cpp, src/gui/npc.cpp, src/gui, npc_text.cpp, - src/gui/popipmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp, - src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp, - src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp, - src/net/network.h, src/net/protocol.cpp: Got rid of writeSet() calls. - * data/graphics/sprites/monster2.png: Fixed some non very bright pixels. - -2005-09-18 Eugenio Favalli - - * The Mana World.dev, src/gui/npc.cpp: Updated dev-cpp project file to - last changes, and fixed the bug with npc lists I introduced earlier. - * data/items.xml: Updated the defense value of fancy hat as pointed out - by xand. - * src/game.cpp, src/gui/gui.cpp, src/gui/updatewindow.cpp, - src/main.cpp, src/resources/mapreader.cpp: Applied biggeruniverse's - patch to fix memory leaks. - * src/game.cpp, src/main.cpp: Increased joypad tolerance which is safer - and simplifyed joypad state reset code. - -2005-09-18 Duane Bailey - - * game.cpp: Added weight notice; now notifies person when they - are carrying more then half their weight - -2005-09-18 Yohann Ferreira - - * src/game.cpp, src/graphics.cpp, src/graphics.h, - src/resources/imagewriter.cpp, src/resources/imagewriter.h: - Made the saveScreenShot makes its screenshots under user home dir in - *nices, made it more C++ way to avoid a leak, and made it check - for existence of a file with same name before writing; In that - case the screenshot's number is incremented until it finds - an adequate name. - * src/gui/updatewindow.cpp: Corrected a bug in the determination - of the update host I had. - * src/gui/updatewindow.cpp, src/playerinfo.h, debian/control, - debian/changelog: Corrected a range value bug for derived stats. - Fixed the percentage of the update win, updated debian information. - * src/gui/status.cpp: As m[a]tt noticed, made the status win a - little more wide, and resizable. - -2005-09-18 Björn Steinbrink - - * src/game.cpp, src/graphics.cpp, src/graphics.h: Move the writing - logic out of the Graphics class once again... Some cleanups in the - screenshot filename selection code. - * src/resources/imagewriter.cpp: Small cleanups. - * src/Makefile.am, src/game.cpp, src/graphics.cpp, src/graphics.h, - src/openglgraphics.cpp, src/openglgraphics.h: Changed saveScreenshot - function in Graphics to getScreenshot. We now use the ImageWriter to - save that screenshot. - * src/resources/imagewriter.cpp, src/resources/imagewriter.h: Added - ImageWriter class that provides a function to save a SDL surface as - png. - -2005-09-17 Duane Bailey - - * src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp: - removed replaced MACOSX defines with big endian defines - * src/graphics.cpp, src/graphics.h: added screenshot method - * src/game.cpp: added code, so that when one presses 'alt-p' (for - picture), it takes a screenshot and saves it to a png - * src/Makefile.am, config.ac: added png library stuff - -2005-09-17 Matthias Hartmann - - * src/engine.cpp: [TARGET] text over player - * src/game.cpp, src/game.h: PVP - * src/gui/popupmenu.cpp: Added "attack" option to the popupmenu - * src/net/protocol.cpp: findPlayer - -2005-09-17 Bjørn Lindeijer - - * src/engine.cpp, src/game.cpp: Indent properly. - -2005-09-17 Björn Steinbrink - - * configure.ac: Fix typo. - * src/Makefile.am: Remove useless (duplicate) -lpng. - * src/graphics.cpp: Add missing cstdarg header. - * src/net/messagein.cpp: Fix some funny looking preprocessor - statement. - * src/net/messageout.cpp: Readd SDLnet header, for changed - preprocessor stuff. - * src/game.h: Remove inclusion of being.h, there was a forward - declaration of class Being anyways... - * src/openglgraphics.cpp: Use gl{Push,Pop}Matrix instead of - calculating offsets, cause the values are stored as float and aren't - accurate enough. - -2005-09-17 Eugenio Favalli - - * The Mana World.dev, src/gui/skill.cpp: Updated to last changes, and - wrong names fixes. - * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, - src/gui/char_select.cpp, src/gui/char_server, src/gui/chat.cpp, - src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp, - src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp, - src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp, - src/net/messageout.cpp, src/net/network.cpp, src/net/network.h, - src/net/protocol.cpp, src/net/protocol.h: Completed transition to use - MessageOut. - -2005-09-17 Yohann Ferreira - - * src/game.cpp, src/gui/ministatus.cpp, src/gui/ministatus.h, - src/gui/menuwindow.h, src/gui/menuwindow.cpp, src/gui/status.cpp, - src/gui/status.h: Improving General Layout. - * src/games.cpp, src/playerinfo.h, src/gui/char_server.cpp, - src/gui/char_select.cpp, src/gui/ministatus.cpp, src/gui/skill.cpp, - src/gui/status.cpp, src/gui/status.h: Now the derived stats values - are got from the server, and then, are correct ones. - * src/gui/minimap.cpp: Only shows the Minimap Window if there's - actually a minimap to the current map. - * src/gui/status.cpp, src/game.cpp: The derived stats are now updated - correctly upon equipping/unequipping. - -2005-09-16 Bjørn Lindeijer - - * src/resources/image.cpp: Report which error occured when loading of - an image fails. - -2005-09-14 Björn Steinbrink - - * src/game.cpp: Fix missing parentheses in a negated check. - * src/engine.cpp, src/engine.h, src/game.cpp: Moved Map management - code completely into engine.cpp. - * src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp, - src/net/messageout.h: Added stream operators for char, short and long - reading and writing. - * src/game.cpp, src/log.cpp, src/main.cpp, src/gui/char_select.cpp, - src/gui/char_server.cpp, src/gui/login.cpp, src/net/messageout.cpp, - src/net/messageout.h, src/net/network.cpp, src/net/network.h, - src/net/packet.cpp, src/net/protocol.cpp: Header cleanups. - * src/gui/popupmenu.cpp, src/gui/sell.cpp: Use cassert instead of - assert.h. - * src/net/network.cpp: Add missing cassert header, remove some unused - headers. - * src/net/messagein.cpp: Add missing cassert header. - * src/being.cpp, src/being.h, src/game.cpp: Made Being::setDamage - accept a short instead of a string. - * src/game.cpp, src/game.h, src/gui/char_select.cpp: Converted - map_path from char array to std::string. - -2005-09-13 Eugenio Favalli - - * The Mana World.dev: Updated to last changes. - * The Mana World.dev: Added latest changes to the proper branch. - * src/gui/login.cpp, src/net/messageout.cpp, src/net/messageout.h, - src/net/network.cpp, src/net/network.h: Started to use MessageOut to - send login data. - -2005-09-13 Björn Steinbrink - - * ChangeLog, The Mana World.dev, configure.ac, src/Makefile.am, - src/being.cpp, src/being.h, src/engine.cpp, src/floor_item.cpp, - src/floor_item.h, src/game.cpp, src/game.h, src/inventory.cpp, - src/log.h, src/main.cpp, src/playerinfo.h, src/serverinfo.h, - src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp, - src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp, - src/gui/inventorywindow.cpp, src/gui/login.cpp, src/gui/npc.cpp, - src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, - src/gui/popupmenu.cpp, src/gui/requesttrade.cpp, - src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/skill.cpp, - src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h, - src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h, - src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp, - src/net/network.h, src/net/packet.cpp, src/net/packet.h, - src/net/protocol.cpp, src/net/protocol.h, src/net/win2linux.h, - src/net/win2mac.cpp, src/net/win2mac.h: Merged with SDL_NET_TEST - branch. - * src/being.cpp, src/being.h, src/game.cpp: Simplify remove_node. - * src/being.cpp, src/being.h, src/game.cpp: Merged createBeing and - add_node into createBeing. - * src/main.cpp, src/main.h, src/gui/char_select.cpp, - src/gui/login.cpp: Removed some globals. - * src/main.cpp, src/main.h, src/gui/char_select.cpp, - src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, - src/gui/login.cpp, src/gui/login.h, src/gui/updatewindow.cpp, - src/gui/updatewindow.h: Unified the loops for the various dialogs that - are shown before the actual game starts. - * src/gui/login.cpp: Removed a close_session call i missed. - * src/gui/login.cpp: Close the session only when it was opened. - -2005-09-13 Bjørn Lindeijer - - * src/floor_item.cpp, src/floor_item.h, src/engine.cpp, - popupmenu.cpp: Made members private and provided more convenient - constructor. - * src/net/messageout.cpp: Fixed bug in destructor. - * src/net/network.cpp: Initialize buffers and enforce only a single - session at a time. - * src/game.cpp, src/net/protocol.h: Converted all incoming messages - handled in game.cpp to use the MessageIn class. This is a huge change - so please test if everything is still working correctly. - * src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, - src/gui/npc_text.h: Changed argument from char* to std::string for - convenience. - * src/gui/setup.cpp, src/gui/setup.h: Enabled OpenGL checkbox and - added messagebox informing the user that apply this change requires - restarting the client. - * src/gui/updatewindow.cpp: Start displaying file progress at 0% and - some small fixes. - -2005-09-12 Björn Steinbrink - - * src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp, - src/resources/resourcemanager.cpp, src/resources/resourcemanager.h, - src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h: - Added SDLImageLoader to make guichan support physfs. Removed - ResourceManager::getRealPath() because it's no longer needed. - -2005-09-12 Bjørn Lindeijer - - * data/graphics/gui/hits_blue.png, data/graphics/gui/hits_red.png, - data/graphics/gui/hits_yellow.png: Made shadow translucent. - * data/graphics/images/minimap_new_7-1.png: Added this minimap. - * data/help/changes.txt, data/help/commands.txt: Added 0.0.16 changes. - * data/maps/new_7-1.tmx.gz: Fixed well being in the wrong layer. - -2005-09-11 Bjørn Lindeijer - - * src/net/network.cpp: Improved error reporting a bit and got rid of - loop for sending data, which shouldn't be necessary according to - SDL_net documentation. - * src/Makefile.am, src/being.cpp, src/being.h, src/engine.cpp, - src/game.cpp, src/main.cpp, src/playerinfo.h, src/gui/char_server.cpp, - src/gui/chargedialog.cpp, src/gui/chat.cpp, - src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp, - src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h, - src/net/protocol.cpp: Changed char_info into the array it's used as - for character selection and introduced player_info as the pointer to - the player information. Should help towards support for multiple - characters on the same account. Also changed PLAYER_INFO name field to - a std::string. - * src/net/win2mac.cpp, src/net/win2mac.h: A bit of clean up. - * src/net/packet.h, src/net/packet.cpp, src/net/messagein.h, - src/net/messagein.cpp, src/net/messageout.h, src/net/messageout.cpp: - Added these packet reading/writing helpers, taken from the new server - in development. - * src/gui/char_select.cpp: Made new character message be parsed - using MessageIn. Many other incoming messages should be ready to be - ported similarly, simplifying the parsing of packets because of - automatic incrementation of the read position. - * src/game.cpp, src/game.h, src/gui/popupmenu.cpp, - src/gui/requesttrade.cpp, src/gui/requesttrade.h: Changed - tradePartnerName to std::string. - * src/net/win2linux.h: Removed because it became redundant with - the use of SDL_net. - * src/game.cpp, src/game.h, src/gui/char_select.cpp, - src/net/messagein.cpp, src/net/messagein.h, src/net/network.cpp, - src/net/network.h: Got rid of usage of Packet by MessageIn, - simplifying both its usage and implementation. Now also handling - response to character selection through MessageIn. - * src/main.cpp, src/serverinfo.h, src/gui/char_select.cpp, - src/gui/char_server.cpp, src/gui/login.cpp, src/net/network.cpp, - src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: - Introduced get_next_message function to reduce duplication of that - process. Also now MessageIn is used for all incoming messages handled - during the login sequence. - * src/being.cpp, src/being.h, src/game.cpp, src/game.h, - src/inventory.cpp, src/serverinfo.h, src/gui/login.cpp, - src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h, - src/net/network.cpp, src/net/protocol.cpp, src/net/protocol.h: Added - readCoordinates and readCoordinatePair to MessageIn for reading the - specific ways eAthena sends sends those, and converted part of - game.cpp to use the MessageIn class. Also simplified cases where - flush() was still called in a loop for sending and added asserts to - MessageIn methods. - -2005-09-10 Bjørn Lindeijer - - * src/log.cpp: Committed patch by Nayr for displaying a messagebox - when an error occurs on MacOS. - -2005-09-10 Björn Steinbrink - - * configure.ac: Add check for SDL_net. - -2005-09-09 Eugenio Favalli - - * src/game.cpp: Fixes to dropped items network code - -2005-09-09 Bjørn Lindeijer - - * src/net/win2linux.h: Removed inclusion of malloc.h header as it - doens't seem necessary and was problematic on FreeBSD. - -2005-09-08 Björn Steinbrink - - * src/game.cpp: Clean the floor items when the map changes. - -2005-08-30 Eugenio Favalli - - * README, The Mana World.dev, data/graphics/sprites/items.png, - data/graphics/sprites/npcs.png, data/help/header.txt, - data/help/skills.txt, data/items.xml, data/maps/new_8-1.tmx.gz: - Updated docs for release, fixed Dev-Cpp project file, added more items - and npcs, fixed the new map and added it to the makefile. - -2005-08-31 Björn Steinbrink - - * src/openglgraphics.cpp: Fix push/pop of clip area, we need to - translate using the x/y offset, not the x/y coordinates of the clip - area. This fixes the broken scrollareas. - -2005-08-30 Eugenio Favalli - - * The Mana World.dev: Updated project file. - * data/graphics/sprites/npcs.png, src/gui/sell.cpp: Added empty sprite - and reorganized spriteset, fixed a typo. - -2005-08-29 Björn Steinbrink - - * src/Makefile.am, src/configlistener.cpp, src/configlistener.h: Made - the destructor inline, as it is an interface, we don't need a .cpp - file, thus it was removed. - * src/resources/image.cpp, src/resources/image.h, - src/resources/music.cpp, src/resources/music.h, - src/resources/resource.cpp, src/resources/resource.h, - src/resources/resourcemanager.cpp, src/resources/soundeffect.cpp, - src/resources/soundeffect.h: Removed the setIdPath() method from the - Resource class and added the idPath as a Constructor parameter, as - that value is not meant to be changed. - -2005-08-29 Eugenio Favalli - - * data/maps/new_8-1.tmx.gz: Some layer and walkability fixes. - -2005-08-28 Björn Steinbrink - - * src/openglgraphics.cpp, src/gui/browserbox.cpp, - src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buysell.h, - src/gui/char_server.h, src/gui/chargedialog.h, src/gui/chat.cpp, - src/gui/chat.h, src/gui/confirm_dialog.h, src/gui/equipmentwindow.h, - src/gui/focushandler.h, src/gui/gui.cpp, src/gui/gui.h, - src/gui/help.h, src/gui/inttextbox.cpp, src/gui/inventorywindow.cpp, - src/gui/inventorywindow.h, src/gui/item_amount.h, - src/gui/itemcontainer.cpp, src/gui/listbox.cpp, src/gui/newskill.h, - src/gui/npc_text.h, src/gui/ok_dialog.h, src/gui/passwordfield.cpp, - src/gui/requesttrade.h, src/gui/setup.h, src/gui/stats.h, - src/gui/status.h, src/gui/textbox.cpp, src/gui/textfield.cpp, - src/gui/trade.h, src/gui/updatewindow.h: Add #include's that just - weren't necessary because the guichan folks don't provide clean - headers. This is preparatory for the case that they ever do. ;) - * src/gui/gui.cpp, src/gui/gui.h: Create a GuiConfigListener class. - * src/gui/window.h: Small cleanup. - * src/gui/window.cpp, src/gui/window.h: Create a static ConfigListener - for the Window class. (Fixes each Window listening to config changes, - although they only affect a static class member.) - -2005-08-27 Björn Steinbrink - - * src/gui/npc.cpp: Fix a memory leak. - * src/game.cpp, src/gui/npc.cpp, src/gui/npc.h: Fix the bug when - sometimes the last entry in npc list windows is missing. The network - buffer isn't reset to all zeros, thus we can't rely on the received - string to be nul-terminated, instead we have to use the length - parameter we receive from eAthena (and this way we're also safe - against buffer overflows, because we can use strncpy()). - * src/gui/window.cpp: Bail out early if there's no window container. - * src/engine.cpp, src/game.cpp, src/gui/stats.cpp, src/gui/stats.h, - src/gui/status.cpp, src/gui/status.h: Update the stats and status - window contents only at a single location and let them do it - automagically. - * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Small cleanups. - -2005-08-25 Ferreira Yohann - - * src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/sell.cpp, - src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Added effect - description to those each windows, and also made some improvements and - bugfixes as I was on it. - * data/maps/new_7-1.tmx.gz: Added eyecandy to the map 7-1. - -2005-08-26 Björn Steinbrink - - * ChangeLog: Fix indentation and line length. - * docs/HACKING.txt: Fix the example (OOPS!). - * src/configuration.cpp: Remove dependency on math.h. - * src/openglgraphics.cpp: Remove useless code. - * src/openglgraphics.cpp: Use glTranslatef instead of glTranslated. - Remove some useless code. - -2005-08-25 Ferreira Yohann - - * src/main.h, src/main.cpp, src/gui/login.cpp, - src/resources/buddylist.cpp, gui/char_select.cpp: Adding min and max - length check for password, more code cleanups in login and removing - possible buffer overflows by replacing some global char[] by - std::strings. - * src/items.h, src/items.cpp, src/resources/itemmanager.h, - src/resources/itemmanager.cpp, src/resources/iteminfo.h, - src/resources/iteminfo.cpp, data/items.xml, data/items.xsd: Added - Effects description to items. - -2005-08-25 Bjørn Lindeijer - - * ChangeLog: Fixed line length using tab size of 8. - * src/configuration.h, src/configuration.cpp: Removed some debug code - and updated documentation a bit. - * src/resources/resourcemanager.cpp: Removed unused (I think) headers - for Windows. - -2005-08-25 Björn Steinbrink - - * src/openglgraphics.cpp: Use the translation capabilities of OpenGL - instead of doing it ourselves all the time. - * src/graphics.cpp: Simplify the image rect drawing code a bit and - remove an obsolete included header. - * src/openglgraphics.cpp, src/openglgraphics.h: Reduce the code - duplication even further. - * src/engine.cpp, src/floor_item.cpp, src/floor_item.h: Move the - extern declaration for the floor item list into engine.cpp as it's - only used there. - * src/log.cpp: Lower indentation level. - * src/openglgraphics.cpp, src/openglgraphics.h: Reduce code - duplication. - * src/configuration.cpp: Fix compilation errors. - * src/graphics.cpp, src/openglgraphics.cpp, src/gui/button.cpp, - src/gui/checkbox.cpp, src/gui/equipmentwindow.cpp, - src/gui/itemcontainer.cpp, src/gui/minimap.cpp, - src/gui/passwordfield.cpp, src/gui/playerbox.cpp, - stc/gui/progressbar.cpp, src/gui/radiobutton.cpp, - src/gui/scrollarea.cpp, src/gui/slider.cpp, src/gui/textfield.cpp, - src/gui/window.cpp: Made our Graphics::drawImage() method respect the - clip area from the guichan part. Removed some obsolete code. - * src/gui/tabbedcontainer.h: Fix include path for guichanfwd.h. - * src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h: Added a new - container type, that allows switching between the contents through a - tab bar at the top of the container. - * ChangeLog: Fixed intendation and line length. - * docs/HACKING.txt: Added a notice about line length in ChangeLog and - an example for the ChangeLog format. - -2005-08-24 Ferreira Yohann - - * src/game.cpp: Simply don't show equipped items in sell dialog as it's - annoying. - * src/gui/login.h, src/gui/login.cpp: Code cleanups and improvements - to the login sequence. - -2005-08-23 Björn Steinbrink - - * src/gui/shop.h: Fixed using a forward declaration for std::string, - where it was a class member. - * src/game.cpp, src/gui/sell.cpp, src/gui/sell.h: Made the sell dialog - accepts Items instead of looking them up in the inventory. - * src/gui/sell.cpp: Some code cleanups, simplifications and removal of - duplicate code. - * src/gui/buy.cpp, src/gui/sell.cpp, src/gui/shop.h: Avoid possible - buffer overflows by using a std::string instead of char[30]. - * src/gui/buy.cpp: Some code cleanups, simplifications and removal of - duplicate code. - -2005-08-22 Ferreira Yohann - - * src/gui/buy.cpp, src/gui/sell.cpp, src/game.cpp: Removed asserts as - they were not suitable for a stable implementation of buy/sell dialogs - and made some improvements on them. Still has to clean up code. - * src/gui/login.h, src/login.cpp: Code cleanups, little improvements of - the login function. - -2005-08-22 Eugenio Favalli - - * src/gui/skill.cpp: Disabled use button in skill dialog since is still - not being used. - -2005-08-20 Björn Steinbrink - - * src/openglgraphics.cpp: Added some missing state changes and checks. - * src/gui/inventorywindow.cpp, src/gui/item_amount.cpp, - src/gui/item_amount.h, src/gui/popupmenu.cpp, src/gui/trade.cpp: Made - the item amount dialog work on a provided item, instead of having it - ask the inventory window itself. - -2005-08-19 Björn Steinbrink - - * src/engine.cpp, src/game.cpp: The engine isn't connected to all the - gui windows, so move creation from its constructor into the game.cpp - where most of them are actually used. - * src/log.cpp, src/log.h, src/main.cpp: Added support for parsing - command line options. Added option to skip the update process. Made - logger being created immediately after startup, because some - destructors use it. - -2005-08-18 Eugenio Favalli - - * The Mana World.dev, src/game.cpp, src/gui/skill.h, src/gui/skill.cpp: - Updated reference to latest libxml, fixed a bug in updating skills, - updated skill names database. - -2005-08-18 Björn Steinbrink - - * src/Makefile.am, src/graphics.cpp, src/graphics.h, src/main.cpp, - src/openglgraphics.cpp src/openglgraphics.h, src/gui/gui.cpp, - src/resources/image.h: Semi-separated OpenGL and SDL graphics classes, - improves OpenGL performance quite a bit, while rewriting a good bunch - of code provided by guichan (but maybe we'll diverge so much that we'd - need that anyways...) - -2005-08-17 Eugenio Favalli - - * src/configuration.cpp, src/resources/itemmanager.cpp, - src/resources/mapreader.cpp: Removed special #ifdefs for libxml2 - linking issues in Win32. - -2005-08-16 Ferreira Yohann - - * src/gui/window.h, src/gui/window.cpp: Bugfixing and simplifying - resize code. - * debian/*: Updates to the debian packaging files. (The actual update - was from a few days ago.) Now we have the tmw, tmw-data and tmw-music - packages. - * src/gui/setup.h, src/gui/setup.cpp: Now the setup (Config) windows - works as it should be. (The actual update was from a few days ago.) - -2005-08-16 Eugenio Favalli - - * The Mana World.dev, src/gui/status.cpp, src/gui/window.cpp, - src/gui/window.h, src/gui/windowcontainer.h, - data/graphics/gui/resize.png: Added a resize grip to resizable window, - fixed some compiling errors. - -2005-08-15 Björn Steinbrink - - * src/engine.cpp, src/gui/gui.cpp, src/gui/gui.h: Removed guiTop global - variable. - * src/graphics.cpp, src/graphics.h, src/main.cpp: Made the OpenGL - related code fully #ifdef'ed. - * src/main.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, - src/resources/image.cpp, src/resources/image.h: Fully faded out the - useOpenGL global. Image and Graphics keep track of the mode on their - own now (the latter will go away once we have separate classes...) - * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h, - src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/image.cpp: - Started to fade out the useOpenGL global variable. - * src/engine.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, - src/gui/chat.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/login.cpp, - src/gui/popupmenu.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp, - src/gui/window.cpp: Removed guiGraphics global pointer and removed - dependencies on gui.h in some places. - - -2005-08-14 Björn Steinbrink - - * src/graphics.cpp, src/graphics.h, src/resources/image.cpp, - src/resources/image.h: Moved the image drawing code into the graphics - class. - * src/being.cpp, src/engine.cpp, src/graphics.cpp, src/graphics.h: Made - the wrapper functions in the Graphics class conditional on whether we - compile with OpenGL support. - -2005-08-13 Björn Steinbrink - - * src/Makefile.am, src/being.cpp, src/being.h, src/configlistener.cpp, - src/configlistener.h, src/configuration.cpp, src/configuration.h, - src/engine.cpp, src/engine.h, src/equipment.cpp, src/equipment.h, - src/game.cpp, src/game.h, src/graphics.cpp, src/graphics.h, - src/guichanfwd.h, src/inventory.cpp, src/inventory.h, src/item.h, - src/log.cpp, src/log.h, src/main.cpp, src/main.h, src/map.cpp, - src/map.h, src/playerinfo.h, src/sound.cpp, src/sound.h, - src/graphic/imagerect.h, src/graphic/spriteset.cpp, - src/graphic/spriteset.h, src/gui/box.h, src/gui/browserbox.cpp, - src/gui/browserbox.h, src/gui/buddywindow.h, src/gui/button.cpp, - src/gui/button.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.h, - src/gui/char_select.cpp, src/gui/char_select.h, - src/gui/char_server.cpp, src/gui/char_server.h, - src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, - src/gui/chat.h, src/gui/chatinput.cpp, src/gui/checkbox.cpp, - src/gui/checkbox.h, src/gui/confirm_dialog.cpp, - src/gui/confirm_dialog.h, src/gui/equipmentwindow.cpp, - src/gui/equipmentwindow.h, src/gui/focushandler.h, src/gui/gui.cpp, - src/gui/gui.h, src/gui/help.cpp, src/gui/help.h, - src/gui/inttextbox.cpp, src/gui/inttextbox.h, - src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, - src/gui/item_amount.cpp, src/gui/item_amount.h, - src/gui/itemcontainer.cpp, src/gui/itemcontainer.h, - src/gui/listbox.cpp, src/gui/listbox.h, src/gui/login.cpp, - src/gui/login.h, src/gui/minimap.cpp, src/gui/minimap.h, - src/gui/newskill.cpp, src/gui/newskill.h, src/gui/npc.h, - src/gui/npc_text.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, - src/gui/passwordfield.h, src/gui/playerbox.cpp, src/gui/playerbox.h, - src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp, - src/gui/progressbar.h, src/gui/radiobutton.cpp, src/gui/radiobutton.h, - src/gui/requesttrade.cpp, src/gui/requesttrade.h, - src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp, - src/gui/sell.h, src/gui/setup.cpp, src/gui/setup.h, src/gui/skill.h, - src/gui/slider.cpp, src/gui/slider.h, src/gui/stats.cpp, - src/gui/stats.h, src/gui/status.cpp, src/gui/status.h, - src/gui/textbox.cpp, src/gui/textbox.h, src/gui/textfield.cpp, - src/gui/textfield.h, src/gui/trade.cpp, src/gui/trade.h, - src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/gui/window.cpp, - src/gui/window.h, src/gui/windowcontainer.h, src/net/protocol.cpp, - src/net/protocol.h, src/resources/buddylist.hm - src/resources/image.cpp, src/resources/image.h, - src/resources/itemmanager.cpp, src/resources/itemmanager.h, - src/resources/mapreader.cpp, src/resources/mapreader.h, - src/resources/music.h, src/resources/resource.cpp, - src/resources/resourcemanager.cpp, src/resources/resourcemanager.h, - src/resources/soundeffect.h: Huge header cleanup, removing nearly all - #include's from headers to reduce dependencies and compile time. - * src/engine.cpp, src/gui/char_select.cpp, src/gui/inventorywindow.cpp, - src/gui/skill.cpp, src/gui/skill.h, src/gui/stats.cpp, - src/gui/status.cpp: Another small header cleanup, should also solve - compilation problems on windows. - * src/gui/sell.cpp: Reset selection in the sell dialog if all items at - the selected slot are sold. - -2005-08-13 Eugenio Favalli - - * src/gui/status.h, src/gui/status.cpp: Reformatted status window - layout to avoid overlapping and lowered saturation of bars' colors. - * src/gui/status.cpp: Removed smooth color changing from xp bar which - was causing problems and doesn't act as the job xp bar. - * The Mana World.dev, src/game.cpp, src/playerinfo.h, - src/net/protocol.cpp, src/resources/itemmanager.cpp, - src/gui/inventorywindow.cpp: Updated dev-cpp project file, removed - unnecessary header, fixed some include paths. - -2005-08-12 Eugenio Favalli - - * src/buy.cpp, src/sell.cpp: Resetting quantity to 0 after selecting - other items in buy/sell dialogs. - -2005-08-11 Andrej Sinicyn - - * src/resources/image.cpp: Little cleanup and simplification. - -2005-08-10 Björn Steinbrink - - * src/engine.cpp, src/graphics.cpp, src/graphics.h, - src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/listbox.cpp, - src/gui/minimap.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp: - Moved knowledge about whether we use OpenGL into the Graphics class (as - much as possible) - * src/game.cpp: Added helper function for being creation to reduce code - duplication. Some code simplifications. - -2005-08-09 Björn Steinbrink - - * src/engine.cpp: Adjust drawing offset to have the player centered in - higher resolutions as well. - -2005-08-04 Björn Steinbrink - - * src/main.cpp: Use "true" instead of "1" as bool argument. - * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: - Added a method to determine the real path of a file in the PhysFS - search path. - * src/gui/browserbox.cpp: Make use of then new resource manager method - to determine the real path of a file. - * src/gui/gui.cpp: Dynamically determine the path to graphic files - instead of using the try-catch fallback method. - -2005-08-03 Andrej Sinicyn - - * src/game.cpp, src/game.h, src/gui/requesttrade.cpp, - src/gui/requesttrade.h: Moved my invented variable, since it makes more - sense. - * src/game.cpp, src/game.h, src/gui/requesttrade.cpp: Fix my previous - fix because it broke my own code. - -2005-08-03 Björn Steinbrink - - * src/main.cpp: Use PhysFS to determine user's home directory on unix - system. Removed an now unused header. - * src/game.cpp: Commented a switch case label that was left uncommented - though the rest was commented. - * src/resources/buddylist.cpp, src/main.h: Removed unneeded header from - main.h, added it to buddylist.cpp. - * src/engine.cpp: Converted two global variables to function-local - ones. - -2005-08-02 Andrej Sinicyn - - * src/game.cpp: Fixed "Trade canceled" happening often. - -2005-08-02 Björn Steinbrink - - * src/engine.cpp: Cleanups in the drawing code. - * src/engine.cpp, src/game.cpp: Made autoTarget checks being handled at - a single location. - * src/being.cpp, src/being.h, src/engine.h: Small header cleanups. - * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h, - src/gui/setup.cpp: Moved graphics setup code into the graphics class. - -2005-08-02 Marcel W. Wysocki - - * tmw/src/gui/status.cpp: making setup dialog quitting when clicking - on setup button while dialog is opened - -2005-08-01 Björn Steinbrink - - * src/inventory.cpp, src/inventory.h, src/gui/itemcontainer.cpp, - src/gui/itemcontainer.h: Added a logic function to dynamically adjust - the size of the itemcontainer. - * src/game.cpp: Fixed autoTarget not being set to NULL on map change. - -2005-07-31 Andrej Sinicyn - - * src/game.cpp, src/game.h, src/gui/popupmenu.cpp: Show the name of the - trade partner in the trade dialog. - -2005-07-31 Björn Steinbrink - - * src/gui/listbox.cpp: Small cleanup of the drawing code. - * src/engine.cpp: Added a check to stop scrolling when we hit the map - border. - -2005-07-31 Andrej Sinicyn - - * src/game.cpp: Don't allow more than one trade dialog or requesting it - at once; if a trade is canceled on the other side, close the trade - window. - -2005-07-30 Andrej Sinicyn - - * src/main.cpp: Removed unnecessary value assignment to a variable. - -2005-07-30 Björn Steinbrink - - * src/main.cpp, src/resources/resourcemanager.h, - src/resources/resourcemanager.cpp: Fixed buggy check for the existence - of the updates directory. Extended the resource manager with some - physfs functions and moved the actual setup process from the resource - manager constructor into the main initialization. - -2005-07-29 Björn Steinbrink - - * src/game.cpp: Fixed popup window not always being correctly hidden - when the player clicks somewhere else. - -2005-07-28 Björn Steinbrink - - * src/main.cpp, src/gui/update.cpp, src/resources/resourcemanager.cpp, - src/resources/resourcemanager.h: Added support for files downloaded - through the update manager to the resource manager. Changed directory - name for updates from "data" to "updates". - * src/game.cpp, src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, - src/gui/popupmenu.h: Cleaned up the showPopup() code, moved - "map"-related code into game.cpp, made the popup show up at mouse - coordinates instead of being aligned to tiles. - * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/game.h, - src/gui/gui.cpp, src/net/protocol.cpp: Added an action enumeration to - the Being class and removed the old #define's. - * src/resources/resourcemanager.cpp: Fixed a location where a wrong - dir-separator was used. - * src/main.cpp: Fixed updates directory not being created on non-unix - systems. Started using PhysFS write support. - -2005-07-27 Bjørn Lindeijer - - * src/engine.cpp, src/game.cpp, src/graphics.cpp, src/graphics.h, - src/main.cpp, src/gui/browserbox.cpp, src/gui/button.cpp, - src/gui/gui.cpp, src/gui/listbox.cpp, src/gui/minimap.cpp, - src/gui/playerbox.cpp, src/gui/progressbar.cpp, - src/gui/scrollarea.cpp, src/gui/textfield.cpp, src/gui/window.cpp, - src/resources/image.cpp, src/resources/image.h, - src/resources/mapreader.h: Merged OpenGL/SDL merge patch by Andrej - Sinicyn, and his followup patch for fixing SDL-only build. - -2005-07-27 Björn Steinbrink - - * src/gui/gui.cpp, src/gui/gui.h: Removed continous mouse movement, - that implementation wasn't suitable for a release. - -2005-07-26 Björn Steinbrink - - * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, - src/gui/minimap.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: - Introduced a Being::Type enumeration. Added type-aware findNode() - function. - * src/being.cpp: Set font back to gui font after drawing speech. - Draw auto-target marker in engine instead of being. - * src/gui/popupmenu.cpp: Fixed empty popup window being shown when user - right clicks on an empty tile while the popup is visible. - -2005-07-26 Eugenio Favalli - - * The Mana World.dev: Updated release infos. - * data/graphics/sprites/emotions.png: Added Modanung's smilies. - * src/being.cpp, src/engine.cpp: Fixed text and smilies position. - * src/game.cpp: Cleanups. - * src/gui/skill.cpp: Added new skill names. - * src/main.cpp: Moved sound playback to update screen and changed song. - -2005-07-24 Björn Steinbrink - - * src/game.cpp: Made the key-event handler use switches instead of - if-else. - * src/gui/gui.cpp, src/gui/gui.h: Allow continous movement when holding - down the left mouse button. - -2005-07-23 Björn Steinbrink - - * src/being.h, src/being.cpp: Added a member to keep the current map, - restored setDestination. - * src/game.cpp, src/gui/gui.cpp: Change calls to Being::setPath() to - Being::setDestination(). - * src/map.h: Add a forward declaration for struct PATH_NODE. - -2005-07-23 Bjørn Lindeijer - - * NEWS: Moved project news here. - * ChangeLog: Started standard ChangeLog file here. - * docs/HACKING.txt: Added info about member naming and ChangeLog - format. - * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member - names, set a 15 second timeout for connecting to update server and - restore some doxygen comments, improved size adaption and made the - window a shorter. - * data/graphics/images/login_wallpaper.png: New login wallpaper by - Momotaro. diff --git a/NEWS b/NEWS deleted file mode 100644 index d9e096568..000000000 --- a/NEWS +++ /dev/null @@ -1,552 +0,0 @@ -1.0.0 (...) -- The Mana World client is now called the Mana client -- Added support for branding the client differently via command line parameter -- Added support for ManaServ and eAthena (TMW version) from the same binary -- Added support for switching character or server without restart -- Added downloading of server list -- Added the ability to define multiple outfits to quickly switch between -- Added /ignore, /unignore and /createparty commands -- Added support for showing particle effects when monsters attack -- Added highlights on hovering over buttons, tabs, sliders and scrollbars -- Added --screenshot-dir command line parameter to set the screenshot directory -- Added handling of player revival after dying -- Added handling of damage dealt using skills -- Added support for showing map background images -- Added nick autocompletion in chat when pressing Tab -- Added ability to only change player direction by holding "emote" key -- Added option to show the amount of damage dealt to target monster -- Added automatic loading of minimap based on file name -- Added support for pasting text from the clipboard in text fields -- Added rudimentary support for GUI themes -- Added additional mouse cursors to indicate attack and talk actions -- Added option to show gender next to player names -- Added ability to unassign keyboard shortcuts -- Combined Party and Guild (ManaServ) support in one Social window -- Display the first key binding conflict in keyboard setup -- The login wallpaper is now scaled when it doesn't exactly fit the screen -- Ambient image layers can now be scaled to fit the screen -- Automatically show inventory window when starting a trade -- Display the party name of other players on mouseover -- The party tab will now only show when you're in a party -- Allow displaying warp portals using particle effects -- Hide color codes from speech text -- Improved keyboard control of the quit dialog -- Quickly move items into your store by "emote"-clicking them -- Allow redirects when downloading updates -- Fixed windows to stay on screen when resolution is lowered -- Fixed some slowness due to chat window -- Changed the default locations for configuration, updates and screenshots -- Many additional fixes and cleanups - -0.0.29.1 (9 June 2009) -- Added the ability to change your password after logging in -- The leader of a party is now displayed in bold -- Status window was reorganized to allow larger numbers to be displayed -- The client no longer quits when it can't find the current map -- Fixed position of floating text for damage, pickup and experience -- Fixed a possible crash on logging in to the map server -- Fixed the crash when shift-clicking an item in the inventory -- Fixed a crash related to item links in the chat window -- Fixed a crash on whispering somebody again after closing their tab -- Fixed lightspeed bug when stopping to attack -- Fixed the -S/--home-dir command line option -- Fixed Reset Windows to also reset the party window -- Fixed problems with the context menu in the Brazilian translation -- Fixed resetting the height of the chat on /clear -- Fixed playing of login song and the music after login -- Fixed a problem with the player skipping corners, desyncing from the server -- Small optimizations to OpenGL mode when drawing certain GUI widgets -- Updated Spanish, Polish, Portugese, Swedish, French and German translations - -0.0.29 (13 May 2009) -- Added support for dynamic emotes and a new way to select them -- Added speech balloons that wrap the text -- Added item popup for showing detailed information -- Added ability to refer to items in chat -- Added the ability to see your own name in game -- Added the option to hide player names -- Added support for dynamically defined weight unit and currency -- Added support for NPC item storage -- Added compile-time support for tmwserv, as an alternative to eAthena -- Added support for entering the port of the login server -- Added support for creating parties and inviting other players to them -- Added tabs to the chat window for party and private chats -- Added ability to set initial player attributes when creating a new character -- Added command line option to temporarily disable OpenGL (--no-opengl) -- Added support for showing arrows flying through the air -- Added option to show pickup as text particle instead of in the chat -- Added ability to change the font size -- Added support for the /me command to do actions -- Added a /present command to show players present in the area -- Added ability to record the chatlog to a file -- Made emote shortcuts customizable in more detail -- Made it possible to change resolution -- Made many colors used by the game configurable -- Made setup window available during login -- Dynamically generate the item effects description -- Minimap can now be told to stay on the screen -- Minimap now adapts to the scale and size of the minimap image -- Non-stackable items can now be sold more easily -- Login dialog now remembers the list of recently used servers -- Completely rewritten NPC interaction -- GUI opacity now effects the whole user interface -- Redesigned the trade window -- Redesigned equipment window and allow unequip from there -- Next level percentage is now displayed in hundredths -- The player will no longer walk away when clicking the map while sitting -- Keep the login screen from taking 100% CPU -- No longer prompt for character server when there is only one -- Fixed compilation with GCC 4.4 -- Fixed scroll wheel handling and dragging glitches in lists -- Many more bug fixes, small improvements and code cleanups -- Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish - translations - -0.0.28.1 (12 February 2009) -- Enabled translations on Windows -- Added command line option to set home directory path -- Tweaked green chat color to be a bit more readable -- Made font size configurable in the config file -- Fixed restoring of punching animation after weapon removal -- Fixed inability to chat while talking to NPCs -- Updated German, Spanish, Finnish, Swedish and Polish translations - -0.0.28 (25 January 2009) -- Added support for animated map tiles -- Added support for internationalization, plus many translations -- Added support for TrueType fonts -- Trade window is now resizable -- Obscure precise home directory name when making screenshots -- Fixed follow-parent of nested and being-following particle emitters - -0.0.27 (9 December 2008) -- Added support for showing map name above minimap -- Added showing how long the ban is when banned -- Added --data parameter for developers -- Added particle effect for critical hits -- Added support for dynamic skill names and hair colors -- Added support for status effects -- Added ability to add equipment to the shortcut bar -- Added ability to change configuration during login phase (from Aethyra) -- Mouse cursor will now hide when not used for some time -- Inventory window now displays amount of slots used -- Center minimap on player when it is larger than the minimap window -- Extended particle emitters with properties that can change over time -- Extended the GUI font to support more characters -- Only require a restart to switch to full screen with OpenGL on Windows -- Make sure news and update file list aren't cached (from Aethyra) -- Made NPC dialogs resizable (from Aethyra) -- Made window shortcuts configurable -- Fixed visibility of trade window on startup -- Fixed a client input freeze when closing NPC script from server -- Fixed dead players to lie on the ground instead of standing around -- Fixed shortcuts being activated when trade window was visible -- Fixed a crash when equipment window is open -- Fixed money value on failing to buy (from Aethyra) -- Fixed crash in right-click menu when used after a being disappeared - -0.0.26 (29 August 2008) -- Added support for a newer version of eAthena server -- Added support for showing custom being effects -- Added new features to the particle engine -- Position names and chat such that there is no overlap, when possible -- Fixed a crash when loading a corrupt map that has too much layer data - -0.0.25 (27 July 2008) -- Added support for whispering to other players -- Added ability to ignore other players -- Added command line argument for specifying the update host (-H) -- Added support for receiving the update host from the server -- Added support for displaying a shield sprite -- Added shortcut window, allowing you to quickly access inventory items -- Added message when gaining money from trade or quest -- Added support for an arbitrary number of map layers -- Added support for basing one sprite definition on another -- Added the possibility to assign particle effects to NPCs -- Added remembering whether windows are visible or not -- Updated to work with Guichan 0.8.x -- Improved accuracy of monster targeting with the mouse -- Page up and page down will now scroll the chat window -- Item icons are now loaded on demand and unloaded when no longer used -- Fixed display of critical hits -- Fixed multi-channel image dyeing -- Fixed updating of money display after buying - -0.0.24.1 (7 April 2008) -- Added /clear command to clear chat window -- Added ability to close quit dialog by pressing ESC -- Added key for targetting nearest player -- Added the possibility to assign particle effects to monsters -- Added possibility to pass through players with key controls -- Fixed crash on exit after connection to server was lost -- Fixed initialization of some variables -- Fixed an error with chat messages without a sender that include a colon -- Fixed minimap to not keep reappearing when hidden -- Fixed a GCC 4.3 compile error -- Fixed music loading from non-default location -- Fixed crash on trying to show out of range emoticon -- Updated Dev-C++ and Code::Blocks project files - -0.0.24 (24 December 2007) -- Added female specific hair styles -- Added user-definable key settings -- Added XP gaining notification -- Added close button to most windows -- Added support for dynamic sprite recoloring -- Added notification when the connection to the server is lost -- Updated to work with Guichan 0.7.x -- Mouse cursor now indicates when resize is possible -- Changed amount slider in buy and sell dialogs to start at 1 -- Made weapon sprites and sounds customizable -- Made buy and sell dialogs resizable -- Merged equipment database with items database -- Chat window log no longer goes back forever -- Chat messages are trimmed (spaces are removed on both sides) -- Fixed segmentation fault with some OpenGL drivers -- Fixed updating of defense when increasing vitality -- Fixed a bug that prevented being-controlled particles from being deleted -- Fixed a crash in the particle engine related to child emitters -- Fixed encoding issues with user home directory -- Fixed a crash in equipment window on failure to load an item icon -- Fixed a crash on filling up your inventory -- Fixed item list in shops not to scroll back when selling - -0.0.23 (3 June 2007) -- Added a particle engine along with some particle effects -- Added a cursor to indicate targeted enemy -- Added new program icon -- Added a man page for UNIX like systems -- Added the --version command line parameter -- Improved MacOS X release -- Screenshots are now saved in the .tmw directory on UNIX like systems -- Magic pink is no longer used for transparency (fixes issues with that on Mac) -- Fixed difficulties with resizing windows -- Fixed misleading error message when connecting fails -- Fixed wrong error message when account name already exists -- Fixed crash when deleting a character -- Fixed error message when creating a new character fails -- Fixed updating problem when using scrollwheel to change shop selection - -0.0.22.2 (17 February 2007) -- Updated to work with Guichan 0.6.1 -- Changed to new default server (server.themanaworld.org) -- Changed custom mouse cursor -- Fixed the issue where _M or _F is appended to the username -- Fixed problem with Cancel button in update dialog - -0.0.22.1 (15 January 2007) -- Updated to work with Guichan 0.6.0 (older versions no longer supported) -- Fixed mouse coordinates in debug window -- Fixed clicking on GUI to cause the player to start walking sometimes - -0.0.22 (24 December 2006) -- Added support for female-specific equipment graphics -- Added support for monster sounds -- Added item icons to buy/sell dialogs -- Enhanced character select dialog to show equipment -- Changed to new update host (http://updates.themanaworld.org) -- Worked around a Guichan exception thrown for mice with many buttons -- Changed mouse walk to keep following mouse while button is held down -- Extended font support for å and Å -- Disabled RLE compression on all surfaces in software mode -- Fixed joystick setting not to show disabled when it's actually enabled -- Fixed money field to no longer hide below the bottom of the window -- Fixed pathfinding to allow walking through beings when they block your path -- Fixed an issue with NPC dialogs staying open after player respawn - -0.0.21.1 (30 October 2006) -- Reload wallpaper after loading updates -- Added support for gzip compressed map layer data -- Added support for building with CMake -- Added slider to setup dialog for configuring overlay effect -- Fixed excessive unnecessary reloading of sprites -- Fixed problem with OpenGL related redefinition -- Fixed problems with hiding windows using h -- Fixed trade window positioning - -0.0.21 (17 September 2006) -- Added item pickup messages to the chat dialog -- Added XP bar to ministatus in the top left -- Added configurable smooth and lazy scrolling -- Added option to turn off the joystick -- Added --playername option for automatic character picking -- Added --configfile option for specifying which configuration file to use -- Added shortcut and middle mouse button for targetting nearest monster -- Added support for map effect overlays -- Fixed FPS limiter -- Fixed updating system on Windows -- Fixed player animations going out of sync on changing equipment or hairstyle -- Fixed SDL_image configure check on some systems by first checking for libpng -- Fixed big memory leak when using OpenGL -- Updated to work with Guichan 0.5.0 (older versions no longer supported) - -0.0.20 (24 July 2006) -- Added new hairstyle, and some fixes to the old ones -- Added slider to set FPS limit -- Added visible equipments -- Added new maps and monsters -- Added female characters -- Implemented a new animation system -- Updated the updating system -- Reduced size of textures to stay within the limits of some OpenGL drivers -- Fixed connection not being shut down completely in case of an error -- Fixed min size of a window when resizing -- Fixed some maps issues -- Some fixes to monsters and player graphics -- Minor bug fixes and lots of code cleanups - -0.0.19 (6 March 2006) -- Added new playerset -- Added --username, --password and --defaults command line options -- Made the player walk to items prior to picking them up -- Improved login sequence -- Improved setup window and added a joystick calibration tool -- Enabled 3 slots to create players -- Reorganized and improved network code -- Some maps fixes -- Fixed some bugs -- Lots of cleanups and code re-organization - -0.0.18.1 (30 December 2005) -- Fixed a drawing glitch with high tiles at the bottom of the screen -- Fixed glitches caused by fading out the damage display - -0.0.18 (20 December 2005) -- Added new items, npcs, tilesets, maps and monsters -- Non blocking connection at startup -- Enabled monster emotions -- Client version is now displayed during login -- Fixed setup window behaviour -- Fixed a Windows crash issue -- Fixed ScrollArea and BrowserBox behaviour -- Code cleanups - -0.0.17 (10 October 2005) -- Added remembering of window position and sizes -- Added taking screenshot with Alt+P -- Added notice about the player being overweight -- Added time to chat messages -- Added messagebox on error for MacOS X -- Added new network layer based on SDL_net -- Added proper error message for when the map server goes offline -- Added more international characters to fixed and rpg fonts -- Improved damage text font, shadow is now translucent -- Improved GUI layout, new profile window -- Improved support for building on FreeBSD and MacOS X -- Improved tile engine to fix graphics glitches and make mapping easier -- Rearanged keyboard shortcuts -- Fixed items on map to be removed on map switch -- Fixed OpenGL checkbox in the setup window to be usable -- Cleaned up a lot of code - -0.0.16 (04 September 2005) -- Added inn and casino -- Improved status window -- Improved OpenGL support -- Removed lot of bugs -- Code cleanups - -0.0.15 (31 July 2005) -- Added dynamic updating of client data -- Added much better font for chat and names -- Added option not to use the custom mouse cursor -- Added joystick support -- Improved mouse attack by not walking while pressing shift -- Now one executable that has both SDL and OpenGL support -- Fixed items being shown as equipped in inventory although they are not -- Fixed position of right click menu -- Fixed empty right click menu appearing sometimes - -0.0.14.1 (7 July 2005) -- Fixed two map files not included in the source release - -0.0.14 (3 July 2005) -- Added action menu (moved trading to action menu) -- Added support for map properties -- Added background image to minimap -- Added background music to maps -- Attempt to improve mouse control by left click auto-targetting -- Fixed window resizing and also made chat window resizable -- Fixed inventory item display not to be cut off -- Fixed ghosts bug -- Fixed fullscreen switch bug (OpenGL, win32) -- Fixed unequip of weapon -- Fixed equipping of picked up items -- Fixed players to be able to see eachother attacking -- Fixed maps to be loaded through resource manager - -0.0.13 (5 June 2005) -- Added ability to trade items and money -- Added server field to login dialog -- Added item descriptions to inventory and buy/sell dialogs -- Added confirmation dialog before quitting -- Added button to show/hide equipment window -- Added framerate limiter to config options -- Added ability to auto attack -- Added in-game help window -- Added new hair style (mohawk) -- Upgraded to Guichan 0.4.0 -- Dialogs are now modal when appropriate -- Maximum item icon size changed to 32x32 -- Fixed a crash in OpenGL mode -- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode -- Fixed 100% CPU usage when minimized -- Fixed players not always appearing to sit when they are in fact sitting - -0.0.12 (1 May 2005) -- Added new map (a cave), tiles, monsters and items -- Added volume sliders in setup window -- Added attack and level up samples -- Added icon to application window -- Added player names below players -- Added register button in login screen -- Added warning message to use at least 4 characters as user name -- Added scrollbar and command history to chat window -- Added proper support for installation of the game on *nix systems -- Improved skin on scrollbars, arrows and slider -- Improved sound engine and added fade in and out option for music -- Now you can use right mouse button to attack (enables also ranged attacks) -- Sound samples are now loaded through resource manager -- Item information is now stored in an XML file -- Monstersets are now loaded dynamically -- Fixed crash when map server is down -- Fixed NPC lists not to show garbage -- Fixed attack animation to be synced with attack speed -- Fixed speech and emoticons position -- Fixed speech, damage and emoticon display to be framerate independent -- Fixed rendering of certain monsters, items and NPCs in OpenGL mode -- Fixed skipping with mouse walk and made interruptable with keyboard -- Fixed mouse walk when dead or talking with NPC -- Fixed log files to be created in ~/.tmw on Linux systems - -0.0.11.2 (8 April 2005) -- Damage text now floats upwards -- Mouse walk now only works with left mouse button -- Fixed frequent crash on startup and exit that crept into 0.0.11.1 - -0.0.11.1 (7 April 2005) -- Buttons are now disabled when appropriate -- Fixed players standing on top of NPCs -- Fixed getting stuck when trying to sell with nothing to sell -- Fixed setup dialog windowed/fullscreen switching behaviour -- Fixed gui opacity slider (win32) -- Fixed building up false inventory when warping -- Fixed crash on startup with sound enabled (win32) - -0.0.11 (3 April 2005) -- Added new maps, tiles and monsters -- Added walking with mouse by clicking where you want to go -- Added diagonal walking with keyboard -- Added a choice dialog of how many items to drop -- Added handling of window close button -- Added config option for GUI opacity (guialpha) -- Added warp between two maps -- Changed chat entry behaviour to focus on enter and defocus on send message -- Upgraded to Guichan 0.3.0 -- Chat now appears in a window -- Beings now walk a lot smoother -- Completed support for new map format (collision, compression) -- Fixed problem where players would often turn up with black hair -- Fixed not showing other players dead when they die -- Fixed multiple crashes in being path handling -- Fixed initial starting position for new player characters - -0.0.10 (5 March 2005) -- Added using and dropping of items -- Added experimental support for OpenGL rendering -- Added support for new map format in client -- Added ability to load resources from zip files -- Added start of a minimap -- Added new GUI skin, wallpaper and mouse cursor -- Fixed and reintroduced cancel button for NPC choice dialog -- Fixed character creation and deletion error handling -- Fixed crash in fullscreen with hardware acceleration enabled (win32) -- Fixed talking to NPCs and walking while NPC window is still open -- Reimplemented A* pathfinding, more flexible and stable now -- Removed background music that wasn't ours - -0.0.9 (30 Jan 2005) -- Replaced Allegro library with SDL, SDL_image and SDL_mixer -- A huge amount of small GUI improvements -- Lots of internal changes including a resource manager - -0.0.8a (27 Dec 2004) -- Added controlling player with arrow keys -- Rewrote gui with Guichan -- Added scripts for easy autotools - -0.0.8 (30 Oct 2004) -- Added sound support for macosx -- Added primitive inventory -- Added action failed messages for all skills and known reasons (R 0x0110) -- Added sit capability with the right level -- Added "dead" message and restart packet -- Added skill dialog -- Added skill update (R 0x0141) -- Added colored text for damage -- Added monster death animation -- Added icon to win32 executable -- Added 'enter' key support in login screen -- Added RLE sprites for tiles -- Added collision detection with beings -- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on - screen) -- Partially added TMW GUI to inventory -- Added soundpool that can preload, play and remove items to/from ram -- Added tmw_bar_proc -- Added tmw_plus_proc && possibility to increase stats point, at each new level -- Added increase skill level dialog -- Added 2xSaI engine -- Added patch client v0.1 to Win32 version - -0.0.7e (31 Aug 2004) -- Tons of bugfixes & improvements (again) -- MacOS X support -- Confirmed support for GNU/Linux on ppc -- Added soundsystem (plays a MOD as BGM) -- Added a 2nd Map -- Added NPCs with simple dialogs -- Added warps -- Changed makefile for GCC to optimize more - -0.0.7d (18 Aug 2004) -- Tons of bugfixes -- Added a bit of prediction to player walking -- Added Ultramichy's server to client -- Added a walking monster -- Added a* system (still not applied to player, but only to monster walking) -- Started rewriting of chat system - -0.0.7c (22 Jul 2004) -- Started rewriting of graphic engine -- Fixed walking problems -- Server: features a custom map - -0.0.7b (10 Jul 2004) -- Completely rewrited network functions - - Removed listening thread - - Replaced blocking calls to socket - - Removed #pragma pack directives -- Replaced MASkinG with own made GUI system -- Finite state machine dialog system -- Greatly reduced memory usage -- Added a lot of comments to the code -- Decreased the number of files in source code -- The code is now a little more organized and easy to understand - -0.0.7a (30 Jun 2004) -- Win32 binaries come with an installer -- Renew login GUI: - - Change from dialogs to windows - - Add option to remember last login infos - - Add player creation dialog -- Add NPC GUI - -0.0.7 (26 Jun 2004) -- Some kind of multiplayer -- Cross-compiler source code -- Added setup utility -- Minor changes -- Bugfixes - -0.0.6a (13 Jun 2004) diff --git a/mana/ChangeLog b/mana/ChangeLog new file mode 100644 index 000000000..f3f8fb179 --- /dev/null +++ b/mana/ChangeLog @@ -0,0 +1,6267 @@ +=== ChangeLog discontinued === + + With the move to git, The Mana World has switched from a ChangeLog + file to relying on commit messages to provide change history. + +2008-10-30 Philipp Sehmisch + + * src/gui/skil.cpp: fixed two broken include paths. + +2008-11-08 Bjørn Lindeijer + + * src/utils/strprintf.cpp: Fixed compile error with GCC 4.4 reported + by Martin Michlmayr. + +2008-11-06 Dennis Friis + + * src/game.cpp: Do not activate shortcuts if tradewindow is visible. + * src/equipment.cpp: Remove an extra include and arrange headers like + the trunk client for easier merging. + * src/localplayer.cpp, src/gui/equipmentwindow.cpp, + src/gui/equipmentwindow.h, src/equipment.h, + src/net/equipmenthandler.cpp, src/equipment.cpp: Have equipment tied + into player inventory instead of keeping its own list of pointers to + items. This ensures the ressource is up-to-date and avoids crashes on + stale item pointers. + +2008-11-04 Bjørn Lindeijer + + * src/gui/gui.cpp, data/graphics/gui/sansserif8.png: Applied more + changes by vargavind, adding the complete ISO-8859-15 character set to + the sans-serif font. + +2008-11-01 Fate + + * src/gui/skill.cpp (class SkillGuiTableModel): Report unmapped + skill names as `Mystery Skill' (rather than random garbage) + + * src/being.cpp (initializeHair): Read hair colours from external + `hair.xml' file (clientdata) + (initializeHair): Auto-detect number of hair colours + + * src/gui/skill.cpp (SkillDialog): Display skills using a table + and using an external `skills.xml' file + (SkillDialog::update): No longer segfault when skills beyond 199 + are reported + + * src/gui/table_model.cpp: Several fixes to tables and table + models to better handle `NULL' widgets and `NULL' models during + initialisation. + + * src/main.cpp (charLogin): Send client protocol version to + character server (this is ignored in vanilla eAthena). + + * src/net/network.h (TMW_CLIENT_PROTOCOL_VERSION): Record client + protocol version + + * src/net/beinghandler.cpp (BeingHandler::handleMessage): Properly + decode whether character is dead + (BeingHandler::handleMessage): for SMSG_PLAYER_MOVE et al., ignore + shoe and glove updates-- they are incorrect and not needed (we get + them correctly when the PC is spawned for the client and they are + updated as needed by other packages.) + +2008-10-31 Bjørn Lindeijer + + * src/gui/gui.cpp: Applied patch by vargavind which adds more special + characters to the font. Somehow they were already part of the font + image, but not used. + +2008-10-30 Philipp Sehmisch + + * src/net/beinghandler.cpp: Added particle effect on critical hits. + +2008-10-30 Dennis Friis + + * src/net/beinghandler.cpp: Do not set shoe sprite on player move + packet unless supported by eAthena. + +2008-10-28 Dennis Friis + + * src/net/npchandler.cpp: Handle NPC script close. Fixes client input + freeze on no-dialog NPCs. + +2008-10-28 Bjørn Lindeijer + + * src/game.cpp: Fixed trade window being visible on client startup + when it was visible on shutdown. + +2008-10-26 Bjørn Lindeijer + + * src/net/beinghandler.cpp: Since we somehow did end up depending on a + hacked eAthena instead of supporting existing features decently, + assign the shoes and gloves IDs. + +2008-10-26 Philipp Sehmisch + + * src/particle.cpp, src/particleemitter.cpp, src/particleemitter.h, + src/particleemitterprop.h, src/utils/minmax.h: Implemented particle + emitters with properties which change over time according to wave + functions. + * src/Makefile.am, src/CMakeLists.txt, tmw.cbp: Updated project files. + +2008-10-23 Dennis Friis + + * src/net/tradehandler.cpp: Add support for new athena trade-add + failure condition; no free slot. + +2008-10-22 David Athay + + * src/gui/ok_dialog.cpp, src/net/loginhandler.cpp: Now shows ban time. + +2008-10-07 Bjørn Lindeijer + + * src/gui/updatewindow.cpp, src/particleemitter.cpp, + src/simpleanimation.cpp, src/resources/spritedef.cpp: Fixed some + compiler warnings. This probably also fixed the logging of several + error messages. + +2008-10-05 Bjørn Lindeijer + + * src/resources/mapreader.cpp: Added support for object groups that + have an offset. + +2008-10-02 Philipp Sehmisch + + * src/engine.cpp: The "name" property of the map is now used as caption + of minimap window when it exists. + +2008-09-11 Bjørn Lindeijer + + * src/gui/setup_video.cpp: Only require a restart to switch to full + screen with OpenGL on Windows, since it works fine in Linux without + having to reinitialize the OpenGL state. Adapted change by kraant from + Aethyra. + * src/net/network.cpp: Fixed the name of a variable (fix by Scraggy). + +2008-08-29 David Athay + + * src/monster.cpp, src/resources/monsterinfo.h, + src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp: Mantis #406 + by jaxad0127 to implement layered sprites. + +2008-08-28 Douglas Boffey + + * src/localplayer.cpp, src/text.h, src/gui/viewport.cpp, src/npc.cpp, + src/textmanager.h, src/player.cpp, src/monster.h, src/textmanager.cpp, + src/being.cpp, src/npc.h, src/monster.cpp, src/player.h, + src/localplayer.h, src/player_relations.cpp, src/text.cpp, + src/Makefile.am, src/being.h: Move any chat, character names, NPC + names or targetted mob names so that no text will obscure any other + text. If there is no decent place for the text, it will default to + overlapping. + +2008-08-28 Fate + + * src/engine.h, src/gui/ministatus.cpp, src/engine.cpp, + src/particle.h, src/being.cpp, src/player.h, src/net/beinghandler.cpp, + src/net/protocol.h, src/net/playerhandler.cpp, src/being.h: Added + support for being effects through the eAthena levelup message, and + check whether the being exists before referencing it. Re-enabled + proper MP bar display. Improved handling of a warp to the same map. + +2008-08-28 Bjørn Lindeijer + + * src/game.cpp, src/net/beinghandler.cpp, + src/net/charserverhandler.cpp, src/net/protocol.h, + src/net/beinghandler.h, src/net/playerhandler.cpp, src/being.h: + Applied patch put together by Jaxad0127 with changes from the Aethyra + project. Improves compatibility with the newer version of eAthena and + works around an initialization bug. + * data/help/index.txt, data/help/windows.txt: Included some + documentation for the shortcut window by Vq. + * src/resources/mapreader.cpp: Fixed crash when map layer has too many + tiles. + * AUTHORS, src/winver.h, README, configure.ac, data/help/changes.txt, + data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to + 0.0.26 and updated the AUTHORS file. If you have contributed and I + forgot you, please contact me as soon as possible! + +2008-08-28 Philipp Sehmisch + + * src/net/loginhandler.cpp: Removed the usually incorrect "for 5 + minutes" clause from the message displayed to banned users. + * src/particleemitter.cpp: Added output-pause to copy constructor. + +2008-08-27 Bjørn Lindeijer + + * src/particleemitter.h, src/particle.h, src/particleemitter.cpp, + src/particle.cpp: Renamed "randomnes" to "randomness", so that it + won't show up as part of Fate's patch. + +2008-08-24 Philipp Sehmisch + + * src/particleemitter.cpp, src/particleemitter.h: Added new particle + emitter property "output-pause" which allows to define a fixed (or + random) interval between two outputs. + +2008-08-06 Bjørn Lindeijer + + * src/gui/window.cpp: Make sure only to save the window state when a + window name is set, and fail when loadWindowState() is called without + setting a window name. + +2008-08-05 David Athay + + * src/gui/setup_video.cpp, src/net/charserverhandler.cpp: Fixed + alignment issue with fps limit field (patch by Scraggy #384. Also + fixed small spelling error. + +2008-08-04 Dennis Friis + + * src/main.cpp: Fix typo in updatehost reported by Jaxad. + +2008-07-27 Bjørn Lindeijer + + * src/game.cpp: Target the nearest monster on joystick button 3. + +2008-07-25 Bjørn Lindeijer + + * src/winver.h, README, configure.ac, data/help/changes.txt, + data/help/header.txt, NEWS, CMakeLists.txt: Updated the version to + 0.0.25, release planned this Sunday. + * README, data/help/commands.txt: Added documentation for F8 to toggle + shortcut window. + +2008-07-24 Eugenio Favalli + + * src/game.cpp: Fixed visibility of buy and sell dialogs. + * src/gui/buy.cpp: Properly update price after buying. + +2008-07-23 Eugenio Favalli + + * src/game.cpp, src/gui/buy.cpp, src/gui/itemshortcutwindow.cpp, + src/gui/sell.cpp, src/gui/window.cpp: Remember windows visibility. + +2008-07-22 David Athay + + * src/game.cpp: Revert the Alt-Gr fix as it did not work. + * src/game.cpp, src/keyboardconfig.cpp, src/keyboardconfig.h: User can + now configure which modifier key is used for smilies. + +2008-07-21 David Athay + + * src/game.cpp: Initial attempt at fixing Alt-Gr issue for Rotonen, + this commit is just for him! + +2008-07-18 Bjørn Lindeijer + + * src/main.cpp: Remove possible trailing slash at the end of the + update host, since otherwise there'll be two of them. + +2008-07-16 Lloyd Bryant + + * src/logindata.h, src/gui/char_server.cpp, src/gui/char_server.h, + src/serverinfo.h, src/main.cpp, src/net/loginhandler.cpp, + src/net/loginhandler.h, src/net/network.cpp: Added support for + handling the custom eAthena packet that sends the update host. + +2008-07-10 Eugenio Favalli + + * tmw.cbp: Restored executable icon. + +2008-07-08 David Athay + + * src/gui/chat.cpp, src/gui/chat.h: Mantis #359 patch by Scraggy. + +2008-06-30 Bjørn Lindeijer + + * src/CMakeLists.txt: Updated CMake file to fix compilation. Patch by + darkKnight. + +2008-06-24 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Added particle property "follow-parent" which + makes the particle move when its parent particle is moved. + +2008-06-23 Philipp Sehmisch + + * src/imageparticle.cpp, src/particle.cpp, src/particle.h, + src/particleemitter.cpp, src/particleemitter.h, src/textparticle.cpp: + Implemented "alpha" particle property. + +2008-06-22 Bjørn Lindeijer + + * src/player_relations.h: Fixed warning about missing virtual + destructor. + +2008-06-17 Fate + + * src/net/tradehandler.cpp: bug #333: Suppress `trade with X cancelled' + messages for ignored players. + +2008-06-16 Fate + + * player_relations.h: Allow whispers by default. + +2008-06-14 David Athay + + * src/gui/shop.cpp, src/gui/browserbox.cpp, src/net/tradehandler.cpp: + Fixed compilation errors. Fixed trade bug (although a little hacky + right now). + * src/net/tradehandler.cpp: Changed bug fix as requested by Bjørn. + +2008-06-08 Fate + + * src/gui/table.cpp: Invalidate mTopWidget whenever the model is + regenerated to reflect that we have no current valid selection. + * src/player_relations.cpp: Proper handling of case where player, to + apply ignore strategy to, is NULL. + +2008-06-05 Philipp Sehmisch + + * src/particle.cpp, src/gui/setup_video.cpp: Lowered default particle + detail level. + +2008-06-05 Bjørn Lindeijer + + * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp, + src/resources/buddylist.cpp, src/resources/spritedef.cpp, + src/resources/resourcemanager.cpp: Added command line argument to + specify the update host (-H). Also, to avoid problems when files with + the same name are served by different update hosts, the updates are + now stored in an update host specific directory. Based on a patch by + Sanga. + +2008-06-04 Lloyd Bryant + + * src/net/charserverhandler.cpp: Display shield sprite also in + character select window. + +2008-05-30 Lloyd Bryant + + * src/net/equipmenthandler.cpp, src/net/beinghandler.cpp, + src/net/protocol.h, src/being.h: Merged handling for eAthena packets + 0x00c3 and 0x01d7 and added support for displaying a shield sprite. + +2008-05-28 Philipp Sehmisch + + * src/particle.cpp: Changed the way particle emitter skip is handled + to make linear and circular emitters work with particleEmitterSkip + enabled. + * src/gui/setup.cpp, src/gui/setup_video.cpp, src/gui/setup_video.h: + Added slider for controlling particleEmitterSkip (overall quality of + particle effects) to video setup menu. + +2008-05-28 Dennis Friis + + * src/being.cpp: Change order of direction to up/down/right/left in + Being::getSpriteDirection to fix inconsistancy of facing direction + when walking diagonally. + +2008-05-27 David Athay + + * src/main.cpp, src/player_relations.cpp: Changed OSX tmw directory to + a more suitable location, and fixed compile error. + +2008-05-22 Bjørn Lindeijer + + * src/Makefile.am, src/CMakeLists.txt: Fixed linker error caused by + missing module. + +2008-05-19 Bjørn Lindeijer + + * src/gui/setup_players.cpp, src/gui/popup_box.h, src/gui/viewport.h, + src/gui/popup_box.cpp, src/gui/setup_players.h, src/Makefile.am: + Removed the PopupBox class and used gcn::DropDown instead. It has + clipping issues, but it would be better to fix those instead of using + this complicated workaround. + +2008-05-19 Philipp Sehmisch + + * src/net/beinghandler.cpp: Implemented interpretation of names for + NPCs and monsters. + * src/npc.cpp, src/resources/npcdb.cpp, src/resources/npcdb.hpp: Added + the possibility to add particle effects to NPCs in npcs.xml. + +2008-05-16 David Athay + + * src/gui/popupmenu.cpp: Applied QOAL's patch to fix popup bug. + +2008-05-14 Fate + + * src/configuration.cpp, src/game.cpp, src/player_relations.h, + src/beingmanager.h, src/gui/setup_players.cpp, src/gui/setup.cpp, + src/gui/table_model.h, src/gui/table_model.cpp, src/gui/popup_box.h, + src/gui/popup_box.cpp, src/gui/table.h, src/gui/setup.h, + src/gui/table.cpp, src/gui/setup_players.h, src/gui/popupmenu.cpp, + src/beingmanager.cpp, src/player.cpp, src/main.cpp, src/being.cpp, + src/player.h, src/net/tradehandler.h, src/net/beinghandler.cpp, + src/net/tradehandler.cpp, src/net/chathandler.cpp, + src/configuration.h, src/player_relations.cpp, src/Makefile.am, + src/being.h, data/graphics/gui/emotions.png, + data/graphics/gui/Makefile.am, data/help/commands.txt: Added ability + to define friends, players you want to ignore or disregard and + configure whether trading is allowed. Based on new popup code, + configuration improvements to store hierarchical data and a table + model. + +2008-05-08 Dennis Friis + + * src/game.cpp: Make F8 toggle shortcut window as suggested by And1 + and fate. + * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Allow page up and + page down to scroll the chat window, based on patch by fate. + +2008-05-06 Dennis Friis + + * src/gui/itemshortcutcontainer.cpp: Don't allow dragging of empty + placeholders. + +2008-04-29 Bjørn Lindeijer + + * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp: Fixed issue with + determining whether chat input is focused (method no longer virtual). + * src/gui/itemshortcutcontainer.cpp: Fixed sometimes rendering with + the wrong font. + * src/gui/window.h, src/gui/window.cpp: Fixed warnings about hiding + virtual method, Window now always deletes its children (the option not + to do so was never used anyway). + * src/gui/gccontainer.h, src/gui/gccontainer.cpp: Removed unused + option from GCContainer to not delete a child, fixing warnings about + hiding virtual method gcn::Container::add. + * src/log.h, src/resources/imageset.cpp: When compiling with GCC, use + the printf format attribute for the log method so that the compiler + checks the type of its parameters. + +2008-04-28 Bjørn Lindeijer + + * src/gui/inventorywindow.h, src/gui/itemcontainer.h, + src/gui/inventorywindow.cpp, src/gui/scrollarea.h, + src/gui/itemcontainer.cpp, src/gui/scrollarea.cpp: Properly fix + problems with ItemContainer in InventoryWindow not resizing properly + since upgrade to Guichan 0.8.0. + +2008-04-28 Dennis Friis + + * src/gui/scrollarea.h, src/gui/scrollarea.cpp: Add methods to get + width and height adjusted for any visible scrollbars. + * src/gui/itemcontainer.cpp: Fix buildup of whitespace by using + correct gridHeight and adding just 4px space to bottom. + * src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Switch to + use our extended ScrollArea and use adjusted width to proper calculate + the grid for itemcontainer. + * src/game.cpp: Tweak keyboard input handling a bit. This fixes using + emoticons triggering shortcut items to be used. + * src/game.cpp: Remove check for KMOD_NONE since this is not working + uniformly across systems. + +2008-04-27 Dennis Friis + + * src/gui/inventorywindow.cpp: Fix ItemContainer not being resized + properly when resizing inventory window. + +2008-04-26 Dennis Friis + + * src/inventory.cpp: Avoid stacking equipment other than arrows. Based + on similar fix in inventoryhandler. + * src/gui/trade.cpp: Text fix, z => GP. + * src/net/playerhandler.cpp: When picking up GP from trade or quest, + tell the user in the chat window like with items. + +2008-04-24 Dennis Friis + + * src/itemshortcut.h, src/gui/itemshortcutcontainer.cpp, + src/gui/itemcontainer.cpp, src/net/inventoryhandler.cpp, + src/itemshortcut.cpp: Make shortcut container ID based instead of slot + based. Fixes items shifting around often causing equipment to be lost. + * data/help/commands.txt: Document anti-trade function. + +2008-04-22 Bjørn Lindeijer + + * src/beingmanager.cpp: Fixed a bug, thanks GCC 4.3! + +2008-04-20 Bjørn Lindeijer + + * src/main.cpp: Added --data parameter to be used to specify where to + get the data from when using --skipupdate. + +2008-04-18 David Athay + + * src/game.cpp, src/openglgraphics.cpp: Mac now uses Apple key for + emoticons, so alt can be used for alternate characters. Disable vsync + on mac. + +2008-04-17 Dennis Friis + + * src/gui/sell.cpp: Fix shop list not to scroll to top when selling. + Redo of revision 3801 due to changes in guichan 0.8.0. + * src/gui/minimap.cpp: Draw NPCs in yellow on minimap and skip drawing + of warps. Based on idea by leeor_net. + +2008-04-16 Dennis Friis + + * src/gui/browserbox.cpp: Fix a basic_string::at sometimes being out + of range in BrowserBox::draw when checking for line separators and + color codes. + * src/localplayer.cpp: Cancel walking to a clicked monster if the + target is lost while getting to it (killed or otherwise removed). + +2008-04-16 Bjørn Lindeijer + + * src/gui/npc_text.h, src/gui/textbox.cpp, src/gui/npc_text.cpp, + src/gui/scrollarea.h, src/gui/textbox.h: Restored the text wrapping in + TextBox, since it was based on overriding a method that is no longer + virtual in Guichan 0.8.0. + * src/gui/viewport.cpp: Fixed compilation warning. + +2008-04-15 David Athay + + * src/gui/viewport.cpp, src/beingmanager.cpp, tmw.cbp: Fixed clicking + near player. + +2008-04-14 Dennis Friis + + * src/gui/chat.cpp: Tweaked /whisper command to allow quoting of nicks + with spaces in them. + +2008-04-14 Philipp Sehmisch + + * src/resources/dye.cpp: Fixed multi-channel dyeing (patch by fate) + * src/gui/chat.h: Changed prefix of received whisper messages from + "says:" to "whispers:" + +2008-04-12 Bjørn Lindeijer + + * src/gui/itemshortcutcontainer.h, src/gui/itemshortcutcontainer.cpp, + src/gui/itemshortcutwindow.cpp, src/gui/scrollarea.h, + src/gui/scrollarea.cpp, src/gui/itemshortcutwindow.h: Fixed display of + item shortcut container. gcn::Widget::setWidth is no longer virtual. + +2008-04-11 David Athay + + * src/localplayer.cpp, src/beingmanager.h, src/gui/viewport.cpp, + src/beingmanager.cpp, src/localplayer.h, tmw.cbp: Players now need to + click on the monster sprites rather than the tile. Players will now + move to the target before attacking it. + +2008-04-10 Dennis Friis + + * src/gui/chat.h, src/gui/chat.cpp, src/net/protocol.h, + src/net/chathandler.cpp: Implemented support for whispering to other + players. + +2008-04-10 Philipp Sehmisch + + * src/net/beinghandler.cpp: Critical hits are now displayed. + +2008-04-09 Bjørn Lindeijer + + * src/gui/shoplistbox.cpp, src/gui/shoplistbox.h: Fixed problem with + row height in shop list box. + * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp, + src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp, + src/Makefile.am: Re-enabled non-functional item shortcut window, + planned to be fixed for 0.0.25. + +2008-04-12 Bjørn Lindeijer + + * src/gui/widgets/layout.h, src/gui/skill.cpp, src/gui/trade.h, + src/log.h, src/resources/mapreader.cpp, src/resources/spritedef.cpp: + Fixed some compiler warnings and don't try to load particle effects + when no file is set. + +2008-04-08 Bjørn Lindeijer + + * src/map.cpp, src/gui/viewport.cpp, src/tileset.h, src/map.h, + src/resources/imageset.cpp, src/resources/mapreader.cpp, + src/resources/imageset.h, src/resources/mapreader.h, + data/maps/new_3-1.tmx, data/maps/new_1-1.tmx: Implemented support for + an arbitrary number of map layers. The only layer requirement for map + layers are now that the fringe layer is called "Fringe" and that the + collision layer is called "Collision". + +2008-04-07 Bjørn Lindeijer + + * src/particle.cpp, src/utils/xml.cpp, src/utils/xml.h, + src/resources/mapreader.cpp, src/resources/spritedef.cpp, + src/resources/npcdb.h, src/resources/monsterdb.cpp, + src/resources/itemdb.cpp, src/resources/npcdb.cpp, + src/resources/spritedef.h: Added XML::Document class which simplifies + parsing an XML document and automatically cleans it up again. + * src/resources/spritedef.cpp, src/resources/spritedef.h, + data/graphics/sprites/item008.xml: Added support for basing one sprite + definition on another by including it. + * src/being.cpp: Fixed crash on trying to show out of range emoticon. + * src/winver.h, README, configure.ac, data/help/changes.txt, + data/help/header.txt, NEWS, CMakeLists.txt: Updated version, release + date and changes. + +2008-04-03 David Athay + + * src/game.cpp: Tweaked disconnect dialog, hoping to fix a crash bug. + +2008-03-31 Philipp Sehmisch + + * src/main.cpp, src/npc.cpp, src/npc.h, src/resources/npcdb.h, + src/resources/npcdb.cpp, data/npcs.xml, src/Makefile.am, tmc.cbp: + Implemented NPC XML database which maps NPC IDs to one or more + animation files and thus enables animated NPCs. + +2008-03-30 Dennis Friis + + * configure.ac: Updated for tmwdata split. + +2008-03-27 Dennis Friis + + * src/gui/progressbar.cpp, src/gui/scrollarea.cpp: Revert progress bar + changes and initialize mWalkTime. + +2008-03-26 Dennis Friis + + * src/gui/progressbar.cpp, src/localplayer.cpp: Initialized some + uninitialized variables. + +2008-03-23 Bjørn Lindeijer + + * src/engine.h, src/gui/viewport.h, src/engine.cpp, + src/net/playerhandler.cpp: Removed unnecessary forwarding method. + +2008-03-16 Dennis Friis + + * The Mana World.dev: Updated Dev-C++ project file. + +2008-03-11 Bjørn Lindeijer + + * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: + Removed unused image here too. + +2008-03-11 Eugenio Favalli + + * data/graphics/gui/attack_target.png: Removed unused image. + +2008-03-09 Dennis Friis + + * src/game.cpp: Pressing escape in the quit dialog closes the dialog. + * src/gui/chat.cpp, src/gui/chat.h: Fixed a bug with chat messages + without a sender which include semicolons. + * src/chat.cpp: Added "/clear" command to clear chat window. + +2008-03-08 Philipp Sehmisch + + * tools/tmxcopy/main.cpp, tools/tmxcopy/main.map.cpp, + tools/tmxcopy/zlibutils.cpp: Fixed some width/height mixups in + TMXCopy. + +2008-03-07 Bjørn Lindeijer + + * data/*: Moved dynamically released data to its own module (tmwdata). + +2008-03-07 Eugenio Favalli + + * data/equipment.xml, data/graphics/items/armor-legs-chaps.png, + data/graphics/items/armour-head-cowboyblack.png, + data/graphics/items/armour-head-cowboywhite.png, + data/graphics/items/generic-snakeskin.png, + data/graphics/sprites/head-cowboyblack.png, + data/graphics/sprites/head-cowboyblack.xml, + data/graphics/sprites/head-cowboywhite.png, + data/graphics/sprites/head-cowboywhite.xml, + data/graphics/sprites/leg-chaps-female.png, + data/graphics/sprites/leg-chaps-female.xml, + data/graphics/sprites/leg-chaps-male.png, + data/graphics/sprites/leg-chaps-male.xml, + data/graphics/sprites/monster-snake.png, + data/graphics/sprites/monster-snake.xml, + data/graphics/sprites/npcs.png, data/items.xml, data/monsters.xml: + Added new items by Black Don, new xml definitions by Peavey. + +2008-03-02 Eugenio Favalli + + * tmw.cbp: Upgraded project file to latest C::B release. + +2008-03-02 Philipp Sehmisch + + * data/graphics/sprites/leg-jeans-female.png: fixed transparency issue. + +2008-02-26 Eugenio Favalli + + * src/gui/minimap.cpp: Keep minimap status. Based on a patch by Knivey. + * data/graphics/tiles/tulimshar1.png, data/maps/new_3-1.tmx: Added + Modanung's mud tileset and applyed to some houses in Tulimshar. + +2008-02-26 Philipp Sehmisch + + * data/graphics/maps/new_14-1.tmx: Fixed some monster traps on + southwest woodland. + +2008-02-23 Philipp Sehmisch + + * data/graphics/items/generic-ironore.png, data/items.xml: + Implemented iron ore item. + * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx, + data/maps/new_12-1.tmx, data/maps/new_21-1.tmx: Map fixes by + QOAL. + * data/graphics/sprites/head-mask.xml, + data/graphics/sprites/head-warlordhelm.xml: + Animaton fixes by QOAL. + +2008-02-19 Philipp Sehmisch + + * data/maps/new_22-1.tmx: Map fixes at snake dungeon by QOAL. + +2008-02-18 Eugenio Favalli + + * data/graphics/sprites/hairstyle7-female.xml, src/sound.cpp, + src/utils/strprintf.cpp, tmw.cbp: Fixed image name. + +2008-02-13 Philipp Sehmisch + + * data/equipment.xml, data/items.xml, + data/graphics/items/armor-head-crusaderhelm.png, + data/graphics/items/armor-head-infantryhelm.png, + data/graphics/items/armor-head-knighthelm.png, + data/graphics/items/armor-head-warlordhelm.png, + data/graphics/sprites/head-crusaderhelm.png, + data/graphics/sprites/head-infantryhelm.png, + data/graphics/sprites/head-knighthelm.png, + data/graphics/sprites/head-warlordhelm.png, + data/graphics/sprites/head-crusaderhelm.xml, + data/graphics/sprites/head-infantryhelm.xml, + data/graphics/sprites/head-knighthelm.xml, + data/graphics/sprites/head-warlordhelm.xml: Added new headgears by + Black Don (thanks to QOAL for testing and implementation) + +2008-02-12 Dennis Friis + + * src/localplayer.cpp, src/map.cpp, src/gui/viewport.cpp, src/being.cpp + src/map.h: Made pathfinding not halt on collision destination tile, + made moving around with mouse smoother. Added possibility to pass + through players with key controls. + +2008-02-11 Philipp Sehmisch + + * data/maps/new_22-1.tmx: Added music and overlay to snake dungeon. + +2008-02-10 Philipp Sehmisch + + * data/maps/new_23-1.tmx: Added Dimonds Cove outdoor map by MerlinX420. + +2008-02-08 Philipp Sehmisch + + * data/maps/new_14-1.tmx, data/maps/new_22-1.tmx: Added Dimonds Cove + outdoor map by MerlinX420. Fixed some map bugs in snake dungeon. + * data/items.xml: Added chicken leg meta information. + +2008-01-28 Bjørn Lindeijer + + * src/gui/sell.cpp, src/gui/window.cpp, src/gui/inventorywindow.h, + src/gui/buy.h, src/gui/itemshortcutwindow.cpp, + src/gui/inventorywindow.cpp, src/gui/buy.cpp, src/gui/sell.h, + src/gui/window.h, src/gui/windowlistener.h, + src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am: + Used the gcn::WidgetListener instead of our WindowListener. + +2008-01-26 Bjørn Lindeijer + + * src/gui/trade.h, src/game.h, src/being.h: Fixed a GCC 4.3 compile + error and constified the usage of auto_ptr, since that's the way in + which we are using them. + +2008-01-23 Bjørn Lindeijer + + * src/gui/char_server.cpp, src/gui/window.cpp, src/gui/checkbox.h, + src/gui/playerbox.h, src/gui/button.cpp, src/gui/chat.cpp, + src/gui/slider.cpp, src/gui/tabbedcontainer.cpp, src/gui/textfield.h, + src/gui/shoplistbox.cpp, src/gui/register.cpp, + src/gui/radiobutton.cpp, src/gui/textbox.cpp, src/gui/login.cpp, + src/gui/setup_audio.cpp, src/gui/setup_video.cpp, + src/gui/textfield.cpp, src/gui/playerbox.cpp, + src/gui/setup_joystick.cpp, src/gui/scrollarea.h, + src/gui/windowlistener.h, src/gui/checkbox.cpp, + src/gui/scrollarea.cpp: Compile against Guichan 0.8.0. Some issues + with ShopListBox left and not trying to use their new TabbedArea, + SelectionListener and WidgetListener yet. Also needs more testing. + * src/gui/trade.cpp, src/gui/sell.cpp, src/gui/inventorywindow.h, + src/gui/selectionlistener.h, src/gui/itemcontainer.h, + src/gui/shoplistbox.cpp, src/gui/shoplistbox.h, src/gui/listbox.h, + src/gui/buy.h, src/gui/inventorywindow.cpp, src/gui/buy.cpp, + src/gui/itemcontainer.cpp, src/gui/sell.h, src/gui/trade.h, + src/gui/listbox.cpp, src/CMakeLists.txt, src/Makefile.am: Used the + gcn::SelectionListener instead of our own. + +2008-01-19 Philipp Sehmisch + + * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Map fixes by 5t3v3 at + the new snow maps. Added hot spring particle effect to pond south of + snow village. + * data/graphics/particles/bubbles_32px, + data/graphics/particles/bubbles_12px, + data/graphics/particles/bubbles_8px, + data/graphics/particles/whirlpool.particle.xml: Added bubble particle + effect. + +2008-01-14 Philipp Sehmisch + + * data/maps/new_10-1.tmx, data/maps/new_11-1.tmx: Added new versions of + snow maps by 5t3v3. + * src/sound.cpp: Fixed an error in Davids last commit (couldn't compile + that way). + +2008-01-13 David Athay + + * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp, + src/main.cpp, src/sound.cpp, src/engine.cpp: Fixed music loading from + non-default location. + +2008-01-03 Philipp Sehmisch + + * data/maps/new_1-1.tmx, data/maps/new_3-1.tmx: Some map bugs reported + by Strump, fixed by Zipon. + +2007-12-30 Philipp Sehmisch + + * src/gui/viewport.cpp: Added config options to set the scroll center. + * src/engine.cpp, src/engine.h, src/gui/viewport.h, + src/net/playerhandler.cpp: Retained scroll offset during map change for + smoother map transitions. + +2007-12-30 Philipp Sehmisch + + * data/maps/new_22-1.tmx: Some mapping fixes at snake dungeon map. + * src/game.cpp, src/beingmanager.cpp, src/beingmanager.h, + src/keyboardconfig.cpp, src/keyboardconfig.h: Added a key for targeting + the nearest player character based on patches by Trinexx. + +2007-12-28 Philipp Sehmisch + + * data/maps/new_7-1.tmx, data/maps/new_22-1.tmx: Added new map by 5t3v3 + (east desert cave) and enhanced version of eastern desert by Len. + +2007-12-28 Philipp Sehmisch + + * data/maps/new_3-1.tmx: Some mapping errors fixed by Zipon. + * src/being.cpp, src/monster.cpp, src/resources/monsterinfo.cpp, + src/resources/monsterinfo.h: Added the possibility to assign particle + effects to monsters in the monster database. + * data/monsters.xml: Added flame particle effect to fire goblin as a + proof of concept. + +2007-12-26 Bjørn Lindeijer + + * README: Fixed year here too... + +2007-12-25 Bjørn Lindeijer + + * data/help/header.txt: Fixed year. :) + * debian/rules: Fixed missing backslash. + * src/CMakeLists.txt: Updated CMake file. + +2007-12-24 David Athay + + * src/game.cpp: Fixed dialog for disconnections, so it says Ok, not + yes/no. + * src/openglgraphics.cpp: Changed type so it would compile on Leopard. + +2007-12-24 Bjørn Lindeijer + + * README, data/help/changes.txt, data/help/header.txt, NEWS: Updated + release date. + * src/game.cpp, src/gui/menuwindow.cpp, src/gui/itemcontainer.cpp, + src/main.cpp, src/CMakeLists.txt, src/net/inventoryhandler.cpp, + src/Makefile.am: Disabled non-functional item shortcut window. + * src/particleemitter.cpp: Fix compile warning. + +2007-12-23 Philipp Sehmisch + + * src/particleemitter.cpp, src/particleemitter.h: Particle images + are now reference-counted properly. + * src/resources/spritedef.cpp: Error placeholder is now used when + attempting to load a sprite definition file that doesn't exist. + * src/monster.cpp, src/player.cpp: Avoided attempts to load + "data/graphics/" when a monster or equipment piece has no sprite. + * data/graphics/particles/cookingfire.particle.xml: Removed some + particle properties that did nothing because they were misspelled. + +2007-12-22 Bjørn Lindeijer + + * src/winver.h, README, configure.ac, INSTALL, data/help/header.txt, + NEWS, CMakeLists.txt: Updated version to 0.0.24. + * src/net/chathandler.cpp, NEWS: Make sure chat messages are also + trimmed for the local player. + +2007-12-21 David Athay + + * src/game.cpp, src/gui/updatewindow.cpp: Attempted to fix client + freeze when unable to connect to update host, and added exit dialog + when client loses connection. + +2007-12-21 Bjørn Lindeijer + + * src/gui/shoplistbox.cpp: Fixed shop list box not to scroll up when + the selection is removed. + * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp: + Added logging of error on PHYSFS_addToSearchPath. + * src/localplayer.cpp, src/inventory.h, src/gui/inventorywindow.cpp, + src/inventory.cpp, src/localplayer.h: Fixed inventory size not + matching the size assumed by eAthena, and related memory corruption. + * src/main.cpp: Increased default chat log length. + +2007-12-19 Philipp Sehmisch + + * data/maps/new_18-1.tmx: Fixed a map bug (monster trap) on + map 18 (woodland village surrounding) + +2007-12-19 Bjørn Lindeijer + + * tools/upalyzer/analyse.php: Fixed association of entries to update, + added no-cache headers, added a bit of error reporting in case of + invalid zip files, kept original ordering of the update list and + sorted the list of entries on their filename. + * tools/upalyzer/analyse.php: Added list of files in each update with + indication on whether they are still used. + +2007-12-18 Bjørn Lindeijer + + * src/main.cpp: Remember to delete the progressbar and label also when + the game was not started. + * tools/upalyzer/analyse.php: Added initial version of the update + analysis tool upalyzer. + * tools/upalyzer/analyse.php: Optimized with single loop approach and + nicer printing calls, inspired by doener's version. Also added list of + update entries and their respective update. + +2007-12-14 Philipp Sehmisch + + * data/graphics/sprites/head-mask.png, + data/graphics/sprites/head-mask.xml, + data/graphics/sprites/head-mushroom.xml, + data/graphics/sprites/head-shroom.xml, + data/items.xml, data/equipment.xml: + Fixed some problems with the new items. + +2007-12-12 Philipp Sehmisch + + * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png: + Fixed the blurred outlines of the new tiles. + +2007-12-12 Bjørn Lindeijer + + * data/graphics/tiles/cave.png, data/graphics/tiles/cave_x2.png, + data/maps/new_4-1.tmx: Added two new cave tiles by yosuhara. + +2007-12-12 Philipp Sehmisch + + * tools/tmxcopy/base64.cpp, + tools/tmxcopy/base64.h, tools/tmxcopy/main.cpp, + tools/tmxcopy/map.cpp, tools/tmxcopy/map.hpp, + tools/tmxcopy/readme.txt, tools/tmxcopy/tmxcopy.cbp, + tools/tmxcopy/tostring.h, tools/tmxcopy/xmlutils.cpp, + tools/tmxcopy/xmlutils.h, tools/tmxcopy/zlibutils.cpp, + tools/tmxcopy/zlibutils.h: Added my tmxcopy tool for copying + parts of maps to other maps. + +2007-12-10 Bjørn Lindeijer + + * src/being.cpp: Include cassert header. + +2007-12-10 Philipp Sehmisch + + * src/being.cpp, src/being.h, src/net/beinghandler.cpp, + src/net/charserverhandler.cpp, src/net/equipmenthandler.cpp, + src/player.cpp, src/player.h, data/items.xml: Simplified player + subsprite handling by treating equipment, hairstyle and base + sprites alike. This also enables gender-specific hairstyles. + * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/log.cpp, + src/log.h: Added an option to show log messages in the chat console. + * data/items.xml, + data/graphics/sprites/hairstyle1.png, + data/graphics/sprites/hairstyle1.xml, + data/graphics/sprites/hairstyle1-male.png, + data/graphics/sprites/hairstyle1-male.xml, + data/graphics/sprites/hairstyle1-female.png, + data/graphics/sprites/hairstyle1-female.xml, + data/graphics/sprites/hairstyle2.png, + data/graphics/sprites/hairstyle2.xml, + data/graphics/sprites/hairstyle2-male.png, + data/graphics/sprites/hairstyle2-male.xml, + data/graphics/sprites/hairstyle2-female.png, + data/graphics/sprites/hairstyle2-female.xml, + data/graphics/sprites/hairstyle3.png, + data/graphics/sprites/hairstyle3.xml, + data/graphics/sprites/hairstyle3-male.png, + data/graphics/sprites/hairstyle3-male.xml, + data/graphics/sprites/hairstyle3-female.png, + data/graphics/sprites/hairstyle3-female.xml, + data/graphics/sprites/hairstyle4.png, + data/graphics/sprites/hairstyle4.xml, + data/graphics/sprites/hairstyle4-male.png, + data/graphics/sprites/hairstyle4-male.xml, + data/graphics/sprites/hairstyle4-female.png, + data/graphics/sprites/hairstyle4-female.xml, + data/graphics/sprites/hairstyle5.png, + data/graphics/sprites/hairstyle5.xml, + data/graphics/sprites/hairstyle5-male.png, + data/graphics/sprites/hairstyle5-male.xml, + data/graphics/sprites/hairstyle5-female.png, + data/graphics/sprites/hairstyle5-female.xml, + data/graphics/sprites/hairstyle6.png, + data/graphics/sprites/hairstyle6.xml, + data/graphics/sprites/hairstyle6-male.png, + data/graphics/sprites/hairstyle6-male.xml, + data/graphics/sprites/hairstyle6-female.png, + data/graphics/sprites/hairstyle6-female.xml, + data/graphics/sprites/hairstyle7.png, + data/graphics/sprites/hairstyle7.xml, + data/graphics/sprites/hairstyle7-male.png, + data/graphics/sprites/hairstyle7-male.xml, + data/graphics/sprites/hairstyle7-female.png, + data/graphics/sprites/hairstyle7-female.xml: + Implemented female hairstyles. + +2007-12-09 Philipp Sehmisch + + * data/graphics/sprites/head-funkywinter.png, + data/graphics/sprites/head-funkywinter.xml, + data/graphics/sprites/head-xmaself.png, + data/graphics/sprites/head-xmaself.xml: New versions of funky hat + and elf hat by QOAL. + +2007-12-04 Philipp Sehmisch + + * data/graphics/items/generic-santacookie.png, + data/items.xml: Added a new drop item for the christmas event. + +2007-12-05 Bjørn Lindeijer + + * src/map.cpp, src/map.h: Fix drawing of very high fringe tiles by + keeping track of the maximum tile height. + * src/itemshortcut.h, src/gui/itemshortcutcontainer.h, + src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutwindow.cpp, + src/gui/itemshortcutwindow.h, src/itemshortcut.cpp: Random cleanups. + +2007-12-04 Philipp Sehmisch + + * data/graphics/sprites/head-funkywinter.png, + data/graphics/sprites/head-funkywinter.xml, + data/graphics/sprites/head-mask.png, + data/graphics/sprites/head-mask.xml, + data/graphics/sprites/head-mushroom.png, + data/graphics/sprites/head-mushroom.xml, + data/graphics/sprites/head-shroom.png, + data/graphics/sprites/head-shroom.xml, + data/graphics/sprites/head-tophat.png, + data/graphics/sprites/head-tophat.xml, + data/graphics/sprites/head-xmaself.png, + data/graphics/sprites/head-xmaself.xml, + data/graphics/items/armor-head-xmaself.png, + data/graphics/items/armor-head-mask.png, + data/items.xml: Added/renamed some headgears for the christmas event. + +2007-11-20 Philipp Sehmisch + + * data/graphics/maps/new_1-1.tmx, + data/graphics/maps/new_3-1.tmx, + data/graphics/maps/new_15-1.tmx: Updated desert maps with new + tiles by Len. + +2007-11-16 Bjørn Lindeijer + + * src/floor_item.cpp, src/localplayer.cpp, src/item.cpp, + src/inventory.h, src/gui/sell.cpp, src/gui/equipmentwindow.cpp, + src/gui/shop.cpp, src/gui/shoplistbox.cpp, src/gui/shop.h, + src/gui/itemshortcutcontainer.cpp, src/gui/buy.cpp, + src/gui/itemcontainer.cpp, src/inventory.cpp, src/item.h, + src/equipment.h, src/shopitem.cpp, src/CMakeLists.txt, + src/floor_item.h, src/net/inventoryhandler.cpp, src/equipment.cpp, + src/localplayer.h, src/Makefile.am, src/resources/iteminfo.h, + src/resources/itemdb.cpp, src/resources/iteminfo.cpp, src/shopitem.h: + Moved item icon from ItemInfo class to the Item class, so that it can + be loaded on demand. Results in faster startup time and reduced memory + usage. + +2007-11-16 Guillaume Melquiond + + * src/resources/resourcemanager.h, src/resources/resource.h, + src/resources/resourcemanager.cpp, src/resources/resource.cpp: Delayed + resource deletion by 30 seconds. + * src/resources/image.cpp: Sped up recoloring of transparent pixels. + +2007-11-16 Eugenio Favalli + + * src/log.cpp, src/utils/wingettimeofday.h: Removed useless win32 + implementation of gettimeofday. + * src/log.cpp, tmw.cbp: Fixed minor issues. + +2007-11-11 Bjørn Lindeijer + + * src/gui/item_amount.cpp, src/gui/item_amount.h, + src/gui/inventorywindow.cpp: Moved check on dropping 1 item to the + inventory dialog. + +2007-11-09 Philipp Sehmisch + + * data/graphics/sprites/chest-chainmail-male, + data/graphics/sprites/chest-chainmail-female, + data/graphics/sprites/chest-cotton-male, + data/graphics/sprites/chest-cotton-female, + data/graphics/sprites/chest-leather-male, + data/graphics/sprites/chest-leather-female, + data/graphics/sprites/chest-tnecksweater-male, + data/graphics/sprites/chest-tnecksweater-female, + data/graphics/sprites/chest-vnecksweater-male, + data/graphics/sprites/chest-vnecksweater-female: + Modifications at the back shading of shirt sprites by Pauan. + +2007-11-04 Guillaume Melquiond + + * src/resources/dye.cpp, src/resources/resourcemanager.cpp: Moved + palette qualifiers to the right as the code appends things on the left. + * src/resources/spritedef.cpp, src/resources/spritedef.h, + src/resources/resourcemanager.h: Added propagation of palettes through + sprite resource names. + * data/monsters.xml, data/graphics/sprites/monster-scorpion.xml: Used + palettes on sprite names. + * data/graphics/sprites/monster-scorpion-black.xml, + data/graphics/sprites/monster-scorpion-red.xml: Removed obsolete files. + * src/player.cpp: Added hair colors. + * data/graphics/sprites/hairstyle*.xml: Removed sprite variants. Set + replaceable color. + * data/graphics/sprites/hairstyle*.png: Reduced image sizes. + * data/monsters.xml, data/graphics/sprites/monster-slime.xml, + data/graphics/sprites/monster-slime.png: Added generic slime. + * data/graphics/sprites/monster-slime-{green,red,yellow}.png, + data/graphics/sprites/monster-slime-{green,red,yellow}.xml: Removed + obsolete files. + +2007-11-03 Guillaume Melquiond + + * src/player.cpp, src/player.h, src/gui/char_select.cpp: Factored code. + * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Fixed double + load of hair graphics. + * src/Makefile.am, src/resources/dye.cpp, src/resources/dye.h: Added + palette holder and linear interpolator of colors. + * src/resources/image.h, src/resources/image.cpp: Added palette-based + recoloring of images. + * src/resources/resourcemanager.h, src/resources/resourcemanager.cpp: + Added automatic recoloring of images depending on their names. + * data/graphics/sprites/monster-scorpion.png: Flattened colors. + * data/graphics/sprites/monster-scorpion-black.png, + data/graphics/sprites/monster-scorpion-red.png: Removed obsolete files. + * data/graphics/sprites/monster-scorpion.xml, + data/graphics/sprites/monster-scorpion-black.xml, + data/graphics/sprites/monster-scorpion-red.xml: Added automatic + recoloring of scorpions. + +2007-11-01 Philipp Sehmisch + + * data/graphics/particles/aniblaze.png, + data/graphics/particles/cookingfire.particle.xml, + data/graphics/particles/fireplace.particle.xml, + data/graphics/particles/flame.particle.xml: Improved fire particle + effects by using animated particles. + +2007-10-31 Philipp Sehmisch + + * data/items.xml, data/graphics/sprites/leg-skirt.png, + data/graphics/sprites/leg-skirt.xml, + data/graphics/items/armor-leg-skirt.png: Added skirt by Saphy. + ViewID is 26, item ID is 632, item properties are c&p from jeans + shorts. + +2007-10-27 Guillaume Melquiond + + * src/properties.h, src/game.cpp, src/channel.h, src/log.cpp, + src/gui/window.cpp, src/gui/setup.cpp, src/gui/button.cpp, + src/gui/chat.h, src/gui/widgets/dropdown.cpp, src/gui/chat.cpp, + src/gui/tabbedcontainer.cpp, src/gui/windowcontainer.cpp, + src/gui/skill.cpp, src/gui/serverdialog.cpp, src/gui/textfield.cpp, + src/gui/playerbox.cpp, src/gui/scrollarea.cpp, src/beingmanager.cpp, + src/flooritemmanager.cpp, src/channelmanager.cpp, src/main.cpp, + src/particle.cpp, src/net/messageout.cpp, src/channel.cpp, + src/localplayer.h, src/resources/imageset.cpp, + src/resources/buddylist.cpp, src/resources/monsterinfo.h, + src/resources/iteminfo.h, src/resources/monsterdb.cpp, + src/resources/monsterinfo.cpp, src/resources/itemdb.cpp: Fixed missing + dependencies, spurious const qualifiers, and weak brackets, so that it + compiles with GCC 4.3. + +2007-10-26 Philipp Sehmisch + + * src/gui/item_ammount.cpp: Item amount dialog is now skipped + when there is only one item on the stack. + * src/browserbox.cpp, src/browserbox.h, src/chat.h, src/main.cpp: + Added possibility of length limitation to browserbox and used it + for the chatlog (length set by the config option "ChatLogLength"). + * src/chat.cpp, src/chat.h: Removed some completely useless code + from the chat class. + * src/monster.cpp, src/monster.h, data/sfx/logmonster-hurt1.ogg, + data/sfx/logmonster-hurt2.ogg, data/sfx/logmonster-hurt3.ogg, + data/sfx/logmonster-hurt4.ogg, data/sfx/logmonster-hurt5.ogg: + Implemented monster hurt sounds and added new sound effects by + Cosmostrator. + +2007-10-24 Philipp Sehmisch + + * data/items.xml, data/graphics/items/generic-darkcrystal.png: + Added a new quest loot item for the halloween event. + +2007-10-22 Guillaume Melquiond + + * src/particle.cpp: Plugged memory leak. + * src/configuration.cpp, src/main.cpp: Plugged memory leak. Cleaned + code. + +2007-10-21 Guillaume Melquiond + + * src/gui/window.cpp, src/gui/window.h: Removed redundant resizable + flag. Factored moving/resizing code, so that events are fired only + once per size change. + * src/resources/spritedef.cpp: Plugged memory leak in sprites. + * src/resources/action.cpp: Fixed double-free of sprite actions. + * src/resources/iteminfo.cpp, src/resources/iteminfo.h: Plugged memory + leak in equipment sound. + * src/resources/monsterdb.cpp: Plugged memory leak in database reader. + * src/engine.cpp, src/engine.h, src/game.cpp: Fixed current map not + deleted on server change. + * src/gui/trade.cpp: Added persistent positioning. + * src/gui/menuwindow.cpp: Fixed missing pixels at bottom and right. + * src/gui/window.cpp, src/gui/window.h: Changed to use default values + when restoring missing settings. + * src/gui/shoplistbox.cpp, src/gui/listbox.cpp: Fixed invisible text. + +2007-10-20 Guillaume Melquiond + + * src/gui/playerbox.cpp: Centered sprite inside selection box. + +2007-10-19 Guillaume Melquiond + + * src/resources/resource.cpp, src/resources/resource.h, + src/resources/imageset.cpp, src/resources/imageset.h: Removed mandatory + identifier path. + * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: + Factored code between resource handlers. + * src/resources/soundeffect.h, src/resources/soundeffect.cpp, + src/resources/music.h, src/resources/music.cpp, src/resources/image.h, + src/resources/image.cpp: Reworked resource loaders. + * src/resources/spritedef.h, src/resources/spritedef.cpp: Implemented + a failure-friendly loader. + * src/gui/truetypefont.cpp, src/resources/imageloader.cpp, + src/tileset.h: Removed dummy parameter. + +2007-10-19 Philipp Sehmisch + + * data/graphics/images/ambient/fog.png: Added fog effect overlay + graphic. + +2007-10-18 Guillaume Melquiond + + * src/resources/iteminfo.h, src/resources/itemdb.cpp: Removed unused + slot field. + * src/localplayer.cpp, src/localplayer.h: Removed specific type. + * src/gui/viewport.cpp, src/gui/minimap.cpp: Changed identification of + local player to a check of player_node. + * src/animatedsprite.cpp, src/animatedsprite.h, src/npc.cpp, + src/player.cpp, src/monster.cpp, src/resources/resourcemanager.cpp: + Prevented client from exiting on missing sprites. + * src/resources/spritedef.cpp: Added filename to fatal error messages. + * src/resources/iteminfo.cpp, src/resources/iteminfo.h, + src/resources/itemdb.cpp, data/items.xml: Merged weapon_type and + attacktype field. + +2007-10-18 Philipp Sehmisch + + * data/graphics/sprites/hairstyle7-male.png, + data/graphics/sprites/hairstyle7-female.png: Readded hairstyle number + 7. + +2007-10-18 Bjørn Lindeijer + + * src/game.cpp, src/net/tradehandler.h, src/net/tradehandler.cpp: + Implemented automatic denying of trade requests based on a patch + submitted by Quiche_on_a_leash. + +2007-10-07 Philipp Sehmisch + + * data/graphics/maps/new_18-1.tmx: Fixed some collision layer problems. + +2007-10-01 Philipp Sehmisch + + * src/player.cpp, data/graphics/sprites/hairstyle*: + Added support for different hairstyles for male and female characters + (current female hairstyles are copies of the male ones until the + real female ones are finished) + +2007-09-30 Philipp Sehmisch + + * data/graphics/tiles/desert_x3.png: Removed the purple line from the + ruin tile. + +2007-09-27 Philipp Sehmisch + + * data/graphics/tiles/desert2.png, data/graphics/tiles/desert_x3.png, + data/graphics/tiles/desert_x5.png: Added new desert tiles by Len. + +2007-09-20 Eugenio Favalli + + * data/equipment.xml, data/graphics/items/armor-head-funkyhat.png, + data/graphics/items/armor-head-mushroomhat.png, + data/graphics/items/armor-head-shroomhat.png, + data/graphics/items/armor-head-tophat.png, + data/graphics/sprites/item019.png, data/graphics/sprites/item019.xml, + data/graphics/sprites/item020.png, data/graphics/sprites/item020.xml, + data/graphics/sprites/item021.png, data/graphics/sprites/item021.xml, + data/graphics/sprites/item022.png, data/graphics/sprites/item022.xml, + data/items.xml, data/maps/new_21-1.tmx: Added 4 new items and a new ice + cave map. + +2007-09-12 Bjørn Lindeijer + + * data/items.xml, data/equipment.xml: Added temporary weapon IDs below + 256 to use as view-ID in eAthena's item DB. + * src/gui/shoplistbox.cpp, src/gui/buy.h, src/gui/buy.cpp: Allowed + selection of items that cannot be afforded, so that their descriptions + are still accessible. Also made sure the player's money value of + ShopItemList gets updated. + +2007-09-11 Eugenio Favalli + + * src/gui/chat.cpp, tmw.cbp: Fixed admin commands. + +2007-09-08 Philipp Sehmisch + + * data/graphics/particles/aniblaze.png, + data/graphics/particles/cookingfire.particle.xml, + data/graphics/particles/fireplace.particle.xml, + data/graphics/particles/flame.particle.xml: Improved fire effects by + using animated particles. + +2007-09-06 Philipp Sehmisch + + * src/animationparticle.cpp, src/imageparticle.cpp: Fixed animated + particles. + +2007-09-01 Bjørn Lindeijer + + * src/Makefile.am: Fixed the entry for windowlistener.h. + +2007-08-30 Bjørn Lindeijer + + * src/localplayer.cpp, src/player.cpp, src/main.cpp, src/being.cpp, + src/CMakeLists.txt, src/Makefile.am, src/resources/iteminfo.h, + src/resources/equipmentdb.h, src/resources/equipmentinfo.h, + src/resources/itemdb.cpp, src/resources/iteminfo.cpp, + src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp, + src/resources/spritedef.h, src/being.h, data/items.xml, + data/equipment.xml: Merged equipment database with items database and + got rid of the unused item art attribute. + * src/net/beinghandler.cpp, src/net/charserverhandler.cpp: Removed the + now unnecessary multiplication of weapon IDs with 10000. + * src/resources/iteminfo.cpp, data/graphics/items/unknown.png: Added + fallback item icon and use it for unknown items or when item image + fails to load. + * NEWS: Updated with changes since last update. + * data/items.xml, data/equipment.xml: Reverted equipment database and + included original low-ID items in items.xml for compatibility with + eAthena, which doesn't support View ID to come above 255. + * src/resources/itemdb.cpp: Accept items without a name. + +2007-08-29 Bjørn Lindeijer + + * src/gui/sell.cpp, src/gui/inventorywindow.cpp, src/gui/sell.h: Made + sell dialog resizable and tweaked inventory resize code a bit. + * data/items.xml: Fixed typo in chainmail description. + +2007-08-28 Bjørn Lindeijer + + * src/gui/window.cpp, src/gui/inventorywindow.h, + src/gui/selectionlistener.h, src/gui/buy.h, + src/gui/itemshortcutwindow.cpp, src/gui/inventorywindow.cpp, + src/gui/buy.cpp, src/gui/window.h, src/gui/windowlistener.h, + src/gui/itemshortcutwindow.h, src/CMakeLists.txt, src/Makefile.am: + Made buy dialog resizable and added a WindowListener class for + listening for window resize and move events. + * src/textparticle.h, src/particle.h, src/CMakeLists.txt, + src/particle.cpp, src/imageparticle.cpp, src/vector.h, + src/textparticle.cpp, src/Makefile.am: Added Vector class and used it + in the particle engine. + +2007-08-27 Bjørn Lindeijer + + * src/engine.cpp, src/resources/mapreader.cpp: Made client search for + both compressed and non-compressed map files. + +2007-08-27 Eugenio Favalli + + * src/game.cpp: Assigned unused emotions to Alt +/-. (applied a patch + by Quiche_on_a_leash). + * data/maps/new_1-1.tmx, data/maps/new_1-1.tmx.gz, + data/maps/new_10-1.tmx, data/maps/new_10-1.tmx.gz, + data/maps/new_11-1.tmx, data/maps/new_11-1.tmx.gz, + data/maps/new_12-1.tmx, data/maps/new_12-1.tmx.gz, + data/maps/new_13-1.tmx, data/maps/new_13-1.tmx.gz, + data/maps/new_14-1.tmx, data/maps/new_14-1.tmx.gz, + data/maps/new_15-1.tmx, data/maps/new_15-1.tmx.gz, + data/maps/new_16-1.tmx, data/maps/new_16-1.tmx.gz, + data/maps/new_17-1.tmx, data/maps/new_17-1.tmx.gz, + data/maps/new_18-1.tmx, data/maps/new_18-1.tmx.gz, + data/maps/new_19-1.tmx, data/maps/new_19-1.tmx.gz, + data/maps/new_2-1.tmx, data/maps/new_2-1.tmx.gz, + data/maps/new_20-1.tmx, data/maps/new_20-1.tmx.gz, + data/maps/new_3-1.tmx, data/maps/new_3-1.tmx.gz, + data/maps/new_4-1.tmx, data/maps/new_4-1.tmx.gz, + data/maps/new_5-1.tmx, data/maps/new_5-1.tmx.gz, + data/maps/new_6-1.tmx, data/maps/new_6-1.tmx.gz, + data/maps/new_7-1.tmx, data/maps/new_7-1.tmx.gz, + data/maps/new_8-1.tmx, data/maps/new_8-1.tmx.gz, + data/maps/new_9-1.tmx, data/maps/new_9-1.tmx.gz: Replaced compressed + maps with layer compressed maps. + +2007-08-26 Eugenio Favalli + + * src/gui/updatewindow.cpp, src/main.cpp, tmw.cbp: Removed home dir + from config file to avoid encoding issues. + +2007-08-26 Guillaume Melquiond + + * src/gui/button.cpp: Fixed incorrect button dimensions, as they mess + OpenGL display with rectangle textures. + * src/graphics.cpp, src/openglgraphics.h, src/graphics.h, + src/openglgraphics.cpp: Fixed fonts not being recolored by adding an + explicit parameter to require it. + +2007-08-25 Guillaume Melquiond + + * configure.ac: Removed dependency on Guichan's OpenGL library. + * src/Makefile.am, src/resources/sdlimageloader.cpp, + src/resources/sdlimageloader.h, src/resources/openglsdlimageloader.h, + src/resources/openglsdlimageloader.cpp, src/resources/imageloader.cpp, + src/resources/imageloader.h, src/gui/gui.cpp, src/gui/gui.h: Replaced + Guichan's image loaders with our owns, so that we have control over all + the images used as textures. + * src/resources/image.cpp, src/openglgraphics.h, src/resources/image.h, + src/openglgraphics.cpp, src/graphics.cpp, src/graphics.h: Added support + for rectangle OpenGL textures when available, in order to reduce video + memory usage. + +2007-08-24 Bjørn Lindeijer + + * src/gui/gui.h, src/gui/gui.cpp: Removed useless logic method and + reverted mouse cursor to non-static since there can be only one Gui + instance so there is no point in supporting a shared resource. + * src/gui/window.cpp, src/gui/gui.h: Removed unnecessary + Gui::isCustomCursor method. + * src/gui/char_select.h, src/gui/char_select.cpp, src/utils/trim.h: + Added trimming of name for new character creation. + * src/net/chathandler.cpp: Added trimming of chat messages appearing + above players. + * src/gui/window.cpp, src/gui/window.h: Improved resize mouse cursor + indication, removing duplicated code and fixing indicator above resize + grip. + +2007-08-23 Bjørn Lindeijer + + * src/gui/viewport.h, src/gui/viewport.cpp: Removed two useless popup + related methods. + * src/gui/debugwindow.h, src/gui/debugwindow.cpp: Use generic close + button functionality. + * src/particle.h, src/particleemitter.cpp, src/particle.cpp: Renamed + Particle::mVector to Particle::mVelocity for clarity. + * src/localplayer.cpp, src/gui/ministatus.cpp, src/gui/status.cpp, + src/being.cpp, src/net/charserverhandler.cpp, + src/net/playerhandler.cpp, src/localplayer.h, src/being.h: Changed XP + gaining effect to appear on the player instead. + * data/graphics/gui/hits_yellow.png: Restored shadow of yellow font. + +2007-08-22 Bjørn Lindeijer + + * src/gui/itemshortcutcontainer.h: Fixed compiler warning. + * src/CMakeLists.txt, src/Makefile.am: Updated source lists. + * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: + Added close button and item shortcut backgrounds to files that will be + installed. + * src/gui/itemshortcutcontainer.cpp: Make sure mGridWidth and + mGridHeight are initialized properly (fixes arithmetic exception in + ItemShortcutContainer::draw). + * src/keyboardconfig.cpp: Changed default sitting key back to 's'. + * src/net/equipmenthandler.cpp: Removed a line that attempted to set + the player's weapon sprite with each kind of equipment. Seems to work + fine without as well. + * src/gui/chat.cpp, src/utils/trim.h, src/CMakeLists.txt, + src/Makefile.am: Added trimming of chat messages. + +2007-08-22 Philipp Sehmisch + + * data/graphics/sprites/chest-lightplatemail-male.png, + data/graphics/sprites/chest-lightplatemail-female.png, + data/graphics/items/armor-chest-lightplatemail.png, + data/graphics/tiles/woodland_indoor_x2.png: Another color correction + at the light platemail (looks more metalic now) + * data/maps/new_18-1.tmx.gz, data/maps/new_19-1.tmx.gz, + data/images/minimap_new_18-1.png, data/images/minimap_new_19-1.png: + Removed a tree that prevented people from sitting on one of the + benches properly. Added correct minimap to woodland village and + surrounding. + +2007-08-22 Joshua Langley + + * data/graphics/gui/item_shortcut_bgr.png, src/game.cpp, + src/gui/gui.cpp, src/gui/itemcontainer.cpp, + src/gui/itemshortcutcontainer.cpp, src/gui/itemshortcutcontainer.h, + src/gui/itemshortcutwindow.cpp, src/gui/itemshortcutwindow.h, + src/gui/menuwindow.cpp, src/gui/setup_keyboard.cpp, src/gui/window.h, + src/itemshortcut.cpp, src/itemshortcut.h, src/keyboardconfig.cpp, + src/keyboardconfig.h, src/localplayer.cpp, src/localplayer.h, + src/main.cpp, src/net/inventoryhandler.cpp, src/utils/tostring.h, + tmw.cbp: Added item shortcut bar. + +2007-08-20 Joshua Langley + + * data/graphics/gui/mouse.png, src/gui/equipmentwindow.cpp, + src/gui/gui.cpp, src/gui/gui.h, src/gui/inventorywindow.cpp, + src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h, + src/gui/status.cpp, src/gui/window.cpp, src/gui/window.h, + data/graphics/gui/close_button.png: Added close button functionality, + resize cursor cues. + * data/graphics/gui/hits_yellow.png, src/being.cpp, src/being.h, + src/gui/gui.cpp, src/localplayer.cpp, src/localplayer.h, + src/net/charserverhandler.cpp, src/net/playerhandler.cpp, + src/particle.cpp, src/particle.h: Added monster killed xp notification + effect. + +2007-08-19 Bjørn Lindeijer + + * data/equipment.xml: Fixed typo in female light plate mail. + * NEWS: Updated with changes since 0.0.23. + +2007-08-19 Joshua Langley + + * src/keyboardconfig.cpp, src/keyboardconfig.h: Minor cleanup. + * src/gui/buy.cpp, src/gui/sell.cpp: Buy/sell fixed minimum quantity. + * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Fixed bug - + reverts unassigned key. + +2007-08-17 Bjørn Lindeijer + + * tools/adler32.c: Added little program for calculating adler32 + checksums of files. + * src/gui/setup_keyboard.cpp: Fixed compile issue related to array + bound not being an integer constant. + +2007-08-15 Philipp Sehmisch + + * data/graphics/sprites/npcs.png, data/graphics/sprites/npc.xml: + Added farmer NPC for woodland village. + +2007-08-14 Eugenio Favalli + + * src/gui/popupmenu.cpp, src/gui/viewport.cpp, src/gui/viewport.h, + tmw.cbp: Fixed popup menu requiring one more click after being used. + +2007-08-09 Philipp Sehmisch + + * data/graphics/sprites/chest-lightplatemail-male.png, + data/graphics/sprites/chest-lightplatemail-female.png, + data/graphics/items/armor-chest-lightplatemail.png, + data/graphics/tiles/woodland_indoor_x2.png: Gave the platemail + armor a blue tint. Looks less boring and makes recoloring through + hue shifting possible. + +2007-08-08 Philipp Sehmisch + + * data/graphics/particles/cookingfire.particle.xml, + data/graphics/particles/fireplace.particle.xml, + data/maps/new_20-1.tmx.gz: Added particle effects and music to the + woodland village indoor map. + * data/maps/new_19-1.tmx.gz: Added overlay effect and music to + woodland village outdoor map. + * data/maps/new_18-1.tmx.gz: Fixed some collision map errors and added + music and overlay effect to the surrounding of the woodland village. + +2007-08-07 Philipp Sehmisch + + * data/graphics/sprites/npcs.png: Added two new NPCs and gave some + of the older NPCs a makeover to look more like the style of the new + playerset. + * data/maps/new_20-1.tmx.gz: Corrected a few mapping errors in the + new woodland village. + * data/items.xml: Tweaked description and values of the scythe. + +2007-08-06 Guillaume Melquiond + + * src/Makefile.am, src/utils/strprintf.h, src/utils/strprintf.cpp: + Added a helper function for printf-formatting a (gettext) C string + into a dynamically-sized C++ string. + +2007-08-05 Philipp Sehmisch + + * data/graphics/tiles/woodland_indoor.png, + data/graphics/tiles/woodland_indoor_x2.png, + data/graphics/tiles/woodland_indoor_x3.png: Added woodland + village indoor tilesets. + * data/maps/new_20-1.tmx.gz: Added woodland village indoor map. + +2007-07-29 Björn Steinbrink + + * CMake/Modules/FindLibXml2.cmake, CMake/Modules/FindLibcurl.cmake, + src/CMakeLists.txt: Switch to upstream CMake modules for libxml2 and + curl. + +2007-07-27 Guillaume Melquiond + + * src/resources/image.cpp: Added support for subimages of subimages. + * src/gui/equipmentwindow.cpp, src/gui/button.cpp, src/gui/slider.cpp, + src/gui/widgets/resizegrip.cpp, src/gui/widgets/dropdown.cpp, + src/gui/progressbar.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, + src/gui/radiobutton.cpp, src/gui/textfield.cpp, src/gui/playerbox.cpp, + src/gui/itemcontainer.cpp, src/gui/checkbox.cpp, src/gui/minimap.cpp, + src/gui/scrollarea.cpp, src/gui/popupmenu.cpp: Removed useless yet + costly dynamic casts. + +2007-07-25 Joshua Langley + + * src/gui/setup.cpp, src/gui/setup_keyboard.cpp, + src/gui/setup_keyboard.h, src/keyboardconfig.cpp, + src/keyboardconfig.h, src/main.cpp: Minor changes to keyboard config, + keyboard setup gui re-designed. + +2007-07-24 Bjørn Lindeijer + + * src/CMakeLists.txt, src/Makefile.am: Added setup_keyboard.* and + keyboardconfig.* to the list of source files. + * src/keyboardconfig.h: Fixed initialization order. + +2007-07-17 Joshua Langley + + * src/game.cpp: Only one key per function. + * src/main.cpp: Keyboard configuration included. + * src/gui/button.cpp, src/gui/button.h: Default constructor and + init function added. + * src/gui/setup.cpp: Keyboard setup tab added. + * src/gui/setup_keyboard.cpp, src/gui/setup_keyboard.h: Add to project + file, it is the keyboard setup tab. + * src/keyboardconfig.cpp, src/keyboardconfig.h: Add to project file, + the main keyboard config operations. + +2007-07-16 Eugenio Favalli + + * data/items.xml: Fixed description of silk headband. + +2007-07-11 Philipp Sehmisch + + * src/resources/monsterdb.cpp, src/resources/monsterinfo.cpp, + src/resources/monsterinfo.h, src/monster.cpp: Renamed SoundEvent + to MonsterSoundEvent. + * src/resources/equipmentdb.cpp, src/resources/equipmentinfo.cpp, + src/resources/equipmentinfo.h: EquipmentDB now holds the type of + attack animation and the sounds of weapons. + * src/being.cpp. src/being.h, src/localplayer.cpp, + src/net/beinghandler.cpp, src/net/charserverhandler.cpp, + src/net/equipmenthandler.cpp, src/player.cpp, src/player.h: The + type of weapon player characters are using is now set using + setVisibleEquipment() instead of setWeapon() or setWeaponById(). + * src/CMakeLists.txt, src/Makefile.AM, tmw.cbp, The Mana World.dev: + Updated project files and buildscripts. + * data/graphics/images/login-wallpaper.png: Replaced login wallpaper + with a new one by Irukard. + +2007-07-11 Bjørn Lindeijer + + * src/gui/window.cpp: Fixed resizing windows by their resize grip. + +2007-07-07 Bjørn Lindeijer + + * src/gui/gui.cpp, src/gui/chatinput.h, src/gui/chatinput.cpp, + INSTALL: Ported to Guichan 0.7.0. Unfortunately, since Guichan 0.6.x + didn't have a FocusListener, compatibility with older versions is + broken. + +2007-06-29 Philipp Sehmisch + + * src/particle.cpp, src/particleemitter.cpp: Corrected some perspective + issues of the particle engine and fixed a crash caused by particles + with child emitters that have an image than isn't used elsewhere. + * data/maps/new-3-1.tmx.gz: Added a particle effect at the spawn point + in Tulimshar. + +2007-06-21 Philipp Sehmisch + + * data/monsters.xml, data/graphics/sprites/monster-logmonster.png, + data/graphics/sprites/monster-logmonster.xml: Added logmonster by + Enigmatik (Monster ID is 23). + * data/items.xml, data/equipment.xml, + data/graphics/items/armor-chest-lightplatemail.png, + data/graphics/sprites/chest-lightplatemail-male.xml, + data/graphics/sprites/chest-lightplatemail-male.png, + data/graphics/sprites/chest-lightplatemail-female.png, + data/graphics/sprites/chest-lightplatemail-female.xml: + Added light platemail (see entry in items.xml for proposed specs). + +2007-06-16 Guillaume Melquiond + + * src/resources/image.cpp: Set GL texture index to zero when an image + uses the SDL backend. + +2007-06-13 Philipp Sehmisch + + * The Mana World.dev: Updated DevCpp project file. + +2007-06-13 Philipp Sehmisch + + * src/main.cpp: Added logging of version number. + +2007-06-12 David Athay + + * src/net/playerhandler.cpp: Fixed bug with DEF_BONUS not updating + Mantis id: 0000087 + * data/icons/The Mana World.icns: Added Mac OSX icon. + +2007-06-11 Philipp Sehmisch + + * src/particle.h, src/being.cpp: Fixed a bug that prevented + being-controlled particles from being deleted (thanks to tuchs for + reporting). + +2007-06-06 Bjørn Lindeijer + + * data/items.xml: Fixed defense of silk headband. + +2007-06-04 Philipp Sehmisch + + * data/graphics/maps/new_17-1.tmx.gz: Changed the minimap image of the + lamp snake cave to the correct one. + +2007-06-03 David Athay + + * src/main.cpp, src/game.cpp: Fixed screenshot taking on OSX. + +2007-06-03 Bjørn Lindeijer + + * src/CMakeLists.txt, src/Makefile.am, docs/Makefile.am: Added some + files to be included with the release. + * src/utils/fastsqrt.h: Fixed warning about strict-aliasing rules. + * src/Makefile.am: Don't die on warnings by default. + * src/resources/image.cpp: Fixed image loading in software mode to not + check for alpha layer when images aren't 32-bit. + * src/graphics.cpp, src/graphics.h, src/imageparticle.cpp: Removed + drawImageTransparent from Graphics class, should be set on image. + * src/imageparticle.h, src/particleemitter.h, src/particle.h, + src/particleemitter.cpp, src/particle.cpp, src/imageparticle.cpp: Have + ParticleEmitter load a possible particle image early on and don't + cause a crash when the image can't be found. + +2007-06-02 Bjørn Lindeijer + + * src/winver.h, README, NEWS, CMakeLists.txt, configure.ac, + data/help/changes.txt, data/help/header.txt: Updated version and + release date and summarized changes. + * src/gui/chat.h, src/gui/chat.cpp: Changed color of chat messages in + OpenGL mode from orange to black. + * src/gui/sell.cpp, src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h: + Some cleanup of buy/sell dialog code. + +2007-06-01 Bjørn Lindeijer + + * data/graphics/gui/CMakeLists.txt, data/graphics/gui/Makefile.am: + Added target cursors to installed files. + +2007-05-31 Philipp Sehmisch + + * data/maps/new_16-1.tmx.gz: Fixed an inconsistency with the neighbor + map (no new walkmap required). + +2007-05-23 Bjørn Lindeijer + + * src/gui/sell.cpp, src/gui/buy.cpp, src/being.cpp: A bunch of + lingering syntactical changes. + * src/gui/viewport.cpp: Added a missing include and fixed a bug with + cleaning up target cursor animations. + +2007-05-23 Philipp Sehmisch + + * src/gui/viewport.cpp, + data/graphics/gui/target-cursor-blue-s.png, + data/graphics/gui/target-cursor-blue-m.png, + data/graphics/gui/target-cursor-blue-l.png, + data/graphics/gui/target-cursor-red-s.png, + data/graphics/gui/target-cursor-red-m.png, + data/graphics/gui/target-cursor-red-l.png: Replaced target cursor + graphics with higher quality ones by Pauan. + * src/particle.cpp: Made bouncing particles immune against death by + ground contact and removed a nonsensical debugging log message. Made + text splash effects fade out. + * src/textparticle.cpp: Implemented fading in and out for text + particles. + * src/being.cpp, src/particle.cpp, src/particle.h, + src/textparticle.cpp, src/textparticle.h: The color values of text + particles are now stored in 3 integers instead of a Guichan color + structure. + +2007-05-20 Eugenio Favalli + + * tmw.cbp: Updated Code::Blocks project file. + +2007-05-20 Philipp Sehmisch + + * src/gui/buy.cpp, src/gui/sell.cpp: Unified some differences between + buy and sell dialog. Money label now shows money after transaction + instead of current money. + * src/gui/sell.cpp: Fixed the amount-not-reset-when-using-scrollwheel + bug. + * src/being.h, src/gui/viewport.cpp, src/gui/viewport.h: Added 3 + different target cursor sizes. + * src/monster.h, src/monster.cpp, src/resources/monsterdb.cpp, + scr/resources/monsterinfo.h, data/monsters.xml: Target cursor size for + monster is read from the monsters.xml. + * data/graphics/gui/target-cursor-blue-s.png, + data/graphics/gui/target-cursor-blue-m.png, + data/graphics/gui/target-cursor-blue-l.png, + data/graphics/gui/target-cursor-red-s.png, + data/graphics/gui/target-cursor-red-m.png, + data/graphics/gui/target-cursor-red-l.png: Added temporary + placeholders for small and large target cursors until better versions + based on the original SVG are available. + +2007-05-08 Philipp Sehmisch + + * data/graphics/sprites/monster-bat.png, + data/graphics/sprites/monster-bat.xml, + data/graphics/sprites/monster-flower.xml, + data/graphics/sprites/monster-fluffy.xml, + data/graphics/sprites/monster-fluffy.png, + data/graphics/sprites/monster-goblin-fire.xml, + data/graphics/sprites/monster-maggot-giant.xml, + data/graphics/sprites/monster-maggot.xml, + data/graphics/sprites/monster-mountsnake.xml, + data/graphics/sprites/monster-mushroom-red.xml, + data/graphics/sprites/monster-mushroom-spiky.xml, + data/graphics/sprites/monster-pinkie.xml, + data/graphics/sprites/monster-scorpion-black.xml, + data/graphics/sprites/monster-scorpion-red.png, + data/graphics/sprites/monster-scorpion-red.xml, + data/graphics/sprites/monster-skull-poison.xml, + data/graphics/sprites/monster-slime-green.xml, + data/graphics/sprites/monster-slime-red.xml, + data/graphics/sprites/monster-slime-rudolph.xml, + data/graphics/sprites/monster-slime-santa.png, + data/graphics/sprites/monster-slime-santa.xml, + data/graphics/sprites/monster-slime-yellow.xml, + data/graphics/sprites/monster-snake-cave.png, + data/graphics/sprites/monster-snake-cave.xml, + data/graphics/sprites/monster-snake.xml, + data/graphics/sprites/monster-spider.xml: + Adjusted offsets of monster sprites (thanks to Pauan for finding out + the correct offsets - I just subtracted 6 of all x offsets to take the + new position of the target circle in account) and committed some + modifications at some monster graphics by Pauan. + +2007-05-02 Philipp Sehmisch + + * src/sprite.h, src/being.cpp, src/being.h, src/animatedsprite.cpp, + src/animatedsprite.h: Added methods to get the width and height of the + graphical representation of a sprite. + * src/gui/viewport.cpp: Fixed positioning of monster names and target + circles. + +2007-05-02 Philipp Sehmisch + + * src/particle.cpp: Fixed a compiler warning. + +2007-05-02 Björn Steinbrink + + * src/Makefile.am: Add the new particle subclasses to the automake + configuration. + * src/imageparticle.h, src/textparticle.h, src/particle.h, + src/animationparticle.h, src/CMakeLists.txt, src/particleemitter.cpp, + src/animationparticle.cpp, src/particle.cpp, src/imageparticle.cpp, + src/textparticle.cpp, src/utils/xml.cpp, src/utils/xml.h: Split the + particle class into subclasses based on their appearance. + +2007-04-24 Philipp Sehmisch + + * src/particle.cpp, src/particle.h: Some minor code cleanups, speed + optimizations and a bit of documentation. + +2007-04-23 Philipp Sehmisch + + * data/graphics/particles/flame.particle.xml, + data/graphics/particles/blaze.png: Added two files I forgot with the + last commit. + * src/resources/mapreader.cpp, src/particle.cpp, + src/particleemitter.cpp: Using XML child node iteration macro. + +2007-04-22 Björn Steinbrink + + * src/configuration.cpp, src/utils/xml.h, src/resources/mapreader.cpp, + src/resources/spritedef.cpp, src/resources/monsterdb.cpp, + src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Added a macro + for XML child node iterations to make the code more terse and easier + to read. + * src/resources/itemdb.cpp: Made the parameter checks more terse and + manageable. + +2007-04-19 Philipp Sehmisch + + * src/resources/mapreader.cpp: Emitter positions are now read from map + files. + * src/engine.cpp: Removed the player follow effect used for testing. + * data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz: Added flame + effect to all lamps on the cave maps + * data/maps/new_9-1.tmx.gz: Added waterfall effect to the upper right + corner of NW woodland map. + +2007-04-15 Bjørn Lindeijer + + * src/openglgraphics.cpp: Rely on default 0 value for z axis. + * src/CMakeLists.txt, src/gui/window.cpp, src/gui/widgets, + src/gui/widgets/resizegrip.cpp, src/gui/widgets/resizegrip.h, + src/gui/inventorywindow.cpp, src/gui/window.h, src/Makefile.am: + Reimplemented window resizing. It is now once again possible to resize + windows using their borders (except for the top one, since that's the + title bar for Guichan) and the resize grip in the bottom right is much + easier to grab. + * src/gui/window.cpp: Increased minimum window height and fixed a + problem with setting window content size which was introduced with the + new resize grip. + +2007-04-13 Björn Steinbrink + + * data/graphics/gui/CMakeLists.txt: Added target cursor graphics to + the set of files to be installed. + +2007-03-25 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Improved programming style and documentation + and added some small tweaks. + * src/engine.cpp, src/map.cpp, src/map.h, src/resources/mapreader.cpp: + Prepared getting the emitter positions from the map file by storing + them in the Map class and setting them up from the MapReader. + +2007-03-22 Philipp Sehmisch + + * src/simpleanimation.cpp, src/simpleanimation.h: Added new + constructor for simple animation that allows to build the animation + based on an xmlNodePtr pointing to an node. + * src/particle.cpp, src/particle.h: Added support for and + childtags for effect root particles. + * data/graphics/particles/playerglow.particle.xml: New player follow + effect that demonstrates an animated root particle with an emitter. + +2007-04-05 Eugenio Favalli + + * src/main.cpp: Unified storage of configuration, updates and + screenshots in home directory. + +2007-04-03 Philipp Sehmisch + + * data/graphics/items/generic-easteregg-blue.png, + data/graphics/items/generic-easteregg-green.png, + data/graphics/items/generic-easteregg-pink.png, + data/graphics/items/generic-easteregg-red.png, + data/graphics/items/generic-easteregg-teal.png, + data/graphics/items/generic-easteregg-yellow.png, + data/items.xml: Added six different easter egg item graphics for the + easter event. Item IDs are 1208 - 1213. + * data/graphics/sprites/npcs.png: Added bunny girl npc for the easter + event. + +2007-04-01 Philipp Sehmisch + + * src/game.cpp: Screenshots are no longer saved directly in the users + home directory on UNIX systems but in the sub folder /.tmw/. A chatlog + message about the success of the screenshot saving does appear now. + Based on a patch by Patrick "the-me" Matthäi. + +2007-03-27 Bjørn Lindeijer + + * src/main.cpp: Icon loading doesn't necessarily succeed, so better + not crash when it doesn't. + +2007-03-24 Bjørn Lindeijer + + * src/main.cpp: Changed the order of network message handling and + logic, in order to prevent an incoming character delete message from + deleting the player character that was about to be drawn. + * src/gui/char_select.cpp: Removed useless lock/unlock calls. + * src/logindata.h, src/main.cpp, src/gui/login.cpp: Go back to login + or register state on error, depending on what the user was doing. + * src/gui/register.cpp: Actually use the server that is filled in. + * src/net/loginhandler.cpp: Fixed error message. + * src/net/charserverhandler.cpp: Fixed crash since now logic is called + after non-selected characters are deleted, by properly setting deleted + instances to 0 and going back to initial selection. + * src/main.cpp, src/net/network.h, src/net/network.cpp: Make sure that + when a network error occurs, the error message is available and shown + to the user. + * src/gui/register.h, src/gui/register.cpp: Only enable Register + button when all necessary fields are filled in. + +2007-03-23 Bjørn Lindeijer + + * src/gui/char_select.cpp, src/gui/char_select.h, + src/net/charserverhandler.h, src/net/charserverhandler.cpp: Clarified + the error message when character creation fails and made sure the + character creation dialog doesn't close when creation failed. + +2007-03-22 Bjørn Lindeijer + + * src/gui/login.cpp, src/gui/login.h, src/gui/register.h, + src/gui/register.cpp: Only enable login button when a username, + password and server are filled in. Pass username, password and server + on to the register dialog. Go back to login dialog when canceling + registration. Fixed a crash caused by deleting an OkDialog twice (it + also deletes itself). Made the register dialog a bit wider. Register + dialog no longer clears username field when it is invalid. + * src/main.cpp, data/icons/CMakeLists.txt, data/icons/Makefile.am, + data/icons/tmw-32x32.png: Use a 32x32 non-alpha layered window icon. + * tmw.cbp: Updated project file. + * data/icons/CMakeLists.txt, data/icons/Makefile.am, src/main.cpp, + data/icons/tmw-32x32.png: Removed 32x32 non-alpha layered window icon + again, and instead used the icon in the executable on Windows. + +2007-03-21 Bjørn Lindeijer + + * src/main.cpp, src/gui/viewport.cpp, src/resources/image.h, + src/resources/image.cpp: Reduced amount of useless logging, calculate + nearest power of two in a function and only do the alpha check in + software mode. + * src/gui/login.cpp: Fixed small issue where default server didn't fit + in the server entry field properly. + * src/main.cpp: Display a progress bar and connecting status for each + server and display the version using a gcn::Label. + * src/gui/viewport.cpp, src/monster.h: Avoiding magic numbers where + possible (1002) and also display the target when other players are + targeted. + * src/floor_item.cpp, src/being.cpp, src/main.cpp, src/CMakeLists.txt, + src/gui/equipmentwindow.cpp, src/gui/viewport.cpp, + src/gui/itemcontainer.cpp, src/gui/viewport.h, src/engine.cpp, + src/animatedsprite.cpp, src/tileset.h, src/npc.cpp, src/Makefile.am, + src/being.h, src/resources/imageset.cpp, src/resources/animation.h, + src/resources/spritedef.cpp, src/resources/resourcemanager.h, + src/resources/spriteset.h, src/resources/imageset.h, + src/resources/resourcemanager.cpp, src/resources/spriteset.cpp, + src/resources/spritedef.h: Renamed Spriteset to ImageSet. + +2007-03-20 Philipp Sehmisch + + * src/gui/updatewindow.cpp: Cancel button is now disabled after + downloading is finished. + +2007-03-20 David Athay + + * src/gui/viewport.cpp: Fixed target cursor animation, and changed + which layer it is drawn after. + * src/gui/viewport.cpp, src/gui/viewport.h: Split drawing the target + cursor and target name into functions. + +2007-03-20 Philipp Sehmisch + + * data/graphics/gui/mouse.png: Positioned the cursor image more + accurate. + +2007-03-19 David Athay + + * src/localplayer.cpp, src/gui/viewport.cpp, src/gui/viewport.h, + src/net/equipmenthandler.cpp, src/localplayer.h, + src/net/protocol.h: Added target cursor. + +2007-03-18 Bjørn Lindeijer + + * docs/Makefile.am, docs/tmw.6: Added man page by Patrick Matthäi. + * src/resources/image.cpp: Restored alpha layer check, since it should + be more efficient in software mode when SDL knows an image doesn't use + the alpha layer. + * data/graphics/gui/thickborder.png, + data/graphics/gui/vscroll_grey.png, data/graphics/gui/slider.png, + data/graphics/gui/vscroll_blue.png, data/graphics/gui/vscroll_red.png, + data/graphics/gui/deepbox.png, + data/graphics/sprites/monster-slime-red.png, + data/graphics/sprites/monster-scorpion-black.png, + data/graphics/sprites/monster-scorpion.png, + data/graphics/sprites/monster-slime-rudolph.png, + data/graphics/sprites/monster-snake.png, + data/graphics/sprites/monster-slime-santa.png, + data/graphics/sprites/monster-maggot.png, + data/graphics/sprites/monster-spider.png, + data/graphics/sprites/monster-scorpion-red.png, + data/graphics/sprites/monster-slime-yellow.png, + data/graphics/sprites/monster-slime-green.png, + data/graphics/sprites/monster-maggot-giant.png: Replaced pink pixels + with transparent ones. + +2007-03-18 Rogier Polak + + * src/main.cpp: Added (-v) version to the arguments. (Applied a patch + by Patrick Matthäi). + * src/resources/image.cpp: Deleted the "pink code", which added + transparancy with SDL_SetColorKey. + +2007-03-18 Bjørn Lindeijer + + * icons/tmw.ico, icons/tmw.png, icons/tmw.xpm: Replaced icons with the + green globe that is also used on the website. + +2007-03-14 Bjørn Lindeijer + + * src/main.cpp, src/tmw.rc, data/icons/tmw-icon.png, + data/icons/tmw-icon.xpm, data/icons/tmw.ico, data/icons/tmw-icon.ico, + data/icons/Makefile.am, data/icons/tmw.png, data/icons/tmw.xpm, + data/icons/CMakeLists.txt: Renamed icons to make things easier for + Debian packaging, and the "-icon" part was superfluous anyway. + +2007-03-12 Philipp Sehmisch + + * src/simpleanimation.cpp, src/simpleanimation.h, src/CmakeLists.txt, + src/Makefile.am: Added a simple animation class that hosts a looping + animation without the action and direction stuff from AnimatedSprite. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Used said + simple animation class for animated particles. + +2007-03-12 Bjørn Lindeijer + + * data/graphics/items/armor-head-rangerhat.png: New version of ranger + hat icon by Pauan. + +2007-03-11 Philipp Sehmisch + + * src/map.cpp, src/gui/viewport.cpp: Fixed a bug that made the engine + not draw the last row and column of the map. + +2007-03-09 Philipp Sehmisch + + * src/particle.cpp: Reimplemented physics mode that uses the default + square root function as fallback for systems where the fastInvSqrt + function doesn't work properly. + * src/particle.cpp, src/particle.h: Some performance optimizations + suggested by Rogier "Avaniel" Polak. + +2007-03-09 Bjørn Lindeijer + + * data/graphics/gui/target-cursor-blue.png, + data/graphics/gui/target-cursor-red.png: Added targeting cursors by + Pauan. + * data/graphics/sprites/chest-cotton-male.png, + data/graphics/sprites/chest-cotton-female.png: Replaced cotton shirt + with improved version by Pauan. + +2007-02-27 Philipp Sehmisch + + * gui/button.cpp, src/guibutton.h, + src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h:: Tabbed + containers now display the button of the active tab pressed all + the time. + +2007-02-26 Bjørn Lindeijer + + * configure.ac: Made OpenGL enabled by default. + +2007-02-26 Philipp Sehmisch + + * data/sfx/maggot-dying1.ogg, data/sfx/maggot-hit1.ogg, + data/sfx/maggot-hit2.ogg, data/sfx/maggot-miss1.ogg, + data/sfx/pinkie-hit1.ogg, data/sfx/pinkie-miss1.ogg, + data/monsters.xml: New sound effects by Cosmostrator. + +2007-02-25 Philipp Sehmisch + + * src/particle.h, src/particleemitter.h: Just some documentation work. + +2007-02-22 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Added new particle property "bounce" that makes + particles bounce off the ground and use it with the damage numbers. + + +2007-02-21 Philipp Sehmisch + + * src/gui/char-server.cpp, src/gui/updatewindow.cpp, src/gui/main.cpp, + src/gui/main.h: Added a new state "LOADDATA_STATE" that loads the XML + databases. + * src/resourcemanager.cpp, src/resourcemanager.h, src/main.cpp, + customdata/: Added a customdata dir that allows to add custom user + data easily. Just create a zip file with the same structure like the + update archives and drop it in the customdata folder and the files in + it override the default data and the updates. + +2007-02-15 Philipp Sehmisch + + * src/engine.cpp: The name conflict problem with Guichan seems to be + solved with version 0.6.1. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Added support for animated particles. + * data/graphics/particles/playerglow.particle.xml: Created a new + player follow particle that spawns a swarm of animated bats that + follow the player. + +2007-02-09 Philipp Sehmisch + + * src/particle.cpp: Fixed a misspelled include and another + optimisation at the vector calculation. + +2007-02-08 Philipp Sehmisch + + * src/particle.cpp, src/utils/fastsqrt.h: Added a faster function to + calculate square roots and using it for hypotenuse calculations. + Thanks to Rogier aka Avaniel for finding the function. + +2007-02-07 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp: Renamed + Particle::MAX_PARTICLES to Particle::maxCount and read the value from + config ("particleMaxCount") + * src/particle.cpp: Added fast physics mode that replaces the + trigonometric calculations made for calculating the acceleration by + much less cpu intense but also less accurate formulas. To enable it + set the config option "particleFastPhysics" to "1". + * src/particle.cpp: Added the config option "particleEmitterSkip" that + allows to reduces the output of the emitters by making them spawn + particles only every n-th game tick. + * src/graphics.cpp, src/graphics.h: Added a new method + "drawImageTransparent" to the graphic engine that blits an image with + an alpha factor. + * src/particle.cpp: Using new drawImageTransparent method. + +2007-02-01 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Implemented die-distance (particles are deleted + when they reached a certain proximity to their target) + * src/particle.cpp: Fixed a bug in the acceleration vector calculation. + * src/particle.cpp, src/particle.h: Fixed a problem with particles with + unlimited lifetime and fade-in. + * data/graphics/particles/playerglow.particle.xml: And again a new + player follow particle. This time it demonstrates die-distance and the + fixed acceleration vector calculation. + * src/engine.cpp, data/graphics/particles/snow.particle.xml, + data/graphics/particles/snowflake.png: I can't stand the begging + anymore. Now it snows in the snow area... and the forest... and the + desert... and under the earth... and indoors... Are you happy now, + Rotonen and Elven? ;-) + * src/particle.cpp: Removed some debug log messages. + * src/being.cpp: Avoided crash when attempting to control an invalid + particle. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Cleaned the includes up. + +2007-01-31 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Changed some variable names. + * data/graphics/particles/waterfall.particle.xml, + data/graphics/particles/waterfall-a.png: New waterfall with Modanungs + waterfall particle. + * src/particle.cpp: forgot to remove a svn conflict marker and changed + the order of initialisations to fix some compiler warnings. + +2007-01-30 Eugenio Favalli + + * tmw.cbp: Updated Code::blocks project file. + +2007-01-30 Philipp Sehmisch + + * src/net/beinghandler.cpp, + data/graphics/particles/skillup.particle.xml: Added different particle + effect for job levelup. + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Renamed "alphafade" to "fade-out", added new + property "fade-in". + * data/graphics/particles/playerglow.particle.xml: Added a new player + effect (a fire) demonstrating how to use fade-in and fade-out to fade + one color into another. + +2007-01-29 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Added a new particle property "alphafade" that + makes the particles fade into alpha before their lifetime ends. + * src/particle.cpp, src/particle.h: fixed an issue with particles that + have a lifetime of 0 and an issue with the momentum property. + * data/graphics/particles/waterfall.particle.xml, + data/graphics/particles/fog-medium-white-a.png, + data/graphics/particles/fog-medium-white-b.png, + data/graphics/particles/fog-medium-white-c.png: Added fog to the + waterfall effect demonstrating the new alphafade feature. + +2007-01-28 Philipp Sehmisch + + * src/utils/xml.cpp, src/utils/xml.h, src/particleemitter.cpp: Most + values are now read as floating point values from the emitter files. + * data/graphics/particles/fountain.particle.xml, + data/graphics/particles/hit.particle.xml, + data/graphics/particles/playerglow.particle.xml: Changed some values + as floating point values. Made the player follow effect magenta to + improve the visibility of the hit effects. + * src/engine.cpp, data/graphics/particles/waterfall.particle.xml: + Removed the fountain and added a waterfall instead. + * src/particle.h: Corrected the drawing order of the particles in + relation to the other sprites. + * src/gui/debugwindow.cpp, src/gui/debugwindow.h: Added particle count + to debug window. + * src/particle.cpp: Allowed momentum without acceleration and + implement the acceleration properly. + * src/utils/minmax.h, src/particleemitter.cpp, src/particleemitter.h: + Added a structure to hold a pair of numeric minimum and maximum values + and used it to store all numeric emitter properties. + * src/utils/randbetween.h: Removed (the functionality is now in struct + MinMax) + +2007-01-27 Bjørn Lindeijer + + * src/gui/shoplistbox.cpp: Fixed compilation against Guichan 0.6.1. + * src/utils/randbetween.h: Fixed integer overflow causing the + randBetween function not to work properly on Linux. + +2007-01-27 Philipp Sehmisch + + * src/net/beinghandler.cpp: Fixed a compiler issue. + +2007-01-27 Philipp Sehmisch + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h, src/engine.cpp: Emitter data is read from + external xml files. Reimplemented target-based particles with the + difference that they don't target beings or locations but other + particles (at the moment the host particle of the effect). + * src/being.cpp: Beings now move controlled particles to their center + instead of their upper left corner. + * data/graphics/particles/orb*: Added a bunch of new particles. + * data/graphics/particles/fountain.particle.xml: Reimplementation of + the fountain effect in XML. + * data/graphics/particles/playerglow.particle.xml: New effect that + spawns orbs that orbit around the origin. + * src/being.cpp, data/graphics/particles/hit.particle.xml: Added + particle effect on hit. + * src/net/beinghandler.cpp, + data/graphics/particles/levelup.particle.xml: Added particle effect on + levelup (own or other player). + +2007-01-24 Philipp Sehmisch + + * src/particle.cpp: Initialized all variables of the particles in the + constructor. + * src/particleemitter.cpp, src/particleemitter.h: minor cleanups. + +2007-01-22 Philipp Sehmisch + + * src/being.cpp, src/being.h, src/particle.cpp, src/particle.h + src/particleemitter.cpp, src/particleemitter.h, src/engine.cpp: + Particle effects are now created in child particles of the root + particle. Particle emitters have no longer a being they check every + frame. Instead beings have the ability to take control of particles. + +2007-01-19 Philipp Sehmisch + + * src/particle.cpp, src/particle.h, src/particleemitter.cpp, + src/particleemitter.h: Implemented emitters that follow a being. + * src/engine.cpp: Added an emitter that follows the local player. + * src/particle.cpp: Fixed the crash on exit (reason was that the + mSpriteIterator wasn't initialized in every case) + +2007-01-18 Bjørn Lindeijer + + * src/particle.h, src/particle.cpp, src/CMakeLists.txt, + src/Makefile.am: Fixed compilation issues on Linux. + +2007-01-15 Philipp Sehmisch + + * src/game.cpp, src/particle.cpp, src/particle.h, + src/particleemitter.h: Made the particle count global and more + performant. + +2007-01-14 Bjørn Lindeijer + + * src/game.cpp, src/main.cpp, src/gui/trade.cpp, src/gui/sell.cpp, + src/gui/connection.cpp, src/gui/buddywindow.cpp, src/gui/browserbox.h, + src/gui/char_server.cpp, src/gui/window.cpp, src/gui/login.cpp, + src/gui/inttextbox.h, src/gui/viewport.cpp, src/gui/button.h, + src/gui/shoplistbox.h, src/gui/skill.h, src/gui/item_amount.h, + src/gui/setup_audio.h, src/gui/newskill.cpp, src/gui/listbox.h, + src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h, + src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp, + src/gui/login.h, src/gui/setup_audio.cpp, src/gui/item_amount.cpp, + src/gui/setup_joystick.h, src/gui/chat.h, src/gui/npc_text.cpp, + src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, + src/gui/inventorywindow.h, src/gui/gccontainer.cpp, + src/gui/newskill.h, src/gui/buy.h, src/gui/setup.h, + src/gui/itemcontainer.h, src/gui/confirm_dialog.cpp, + src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/setup_joystick.cpp, + src/gui/updatewindow.h, src/gui/char_select.h, src/gui/buysell.h, + src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, + src/gui/help.cpp, src/gui/status.h, src/gui/npc_text.h, + src/gui/setup_video.h, src/gui/menuwindow.cpp, src/gui/browserbox.cpp, + src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/itemcontainer.cpp, + src/gui/gccontainer.h, src/gui/buddywindow.h, src/gui/sell.h, + src/gui/trade.h, src/gui/inttextbox.cpp, src/gui/char_server.h, + src/gui/window.h, src/gui/shoplistbox.cpp, src/gui/skill.cpp, + src/gui/buysell.cpp, src/gui/confirm_dialog.h, src/gui/debugwindow.h, + src/gui/status.cpp, src/gui/listbox.cpp, src/gui/register.cpp, + src/gui/viewport.h, src/gui/tabbedcontainer.h, + src/gui/npclistdialog.cpp, src/gui/help.h, src/gui/chatinput.h, + src/gui/chatinput.cpp, src/net/tradehandler.cpp, + src/net/playerhandler.cpp: Upgraded to Guichan 0.6.0 (merge from + guichan-0.6.0 branch). + * src/winver.h, configure.ac, data/help/header.txt, NEWS, README, + CMakeLists.txt: Updated version to 0.0.22.1. + +2007-01-14 Philipp Sehmisch + + * src/particle.cpp, src/particle.h; src/particleemitter.cpp, + src/particleemitter.h, src/utils/randbetween.h: + Implemented particle engine. + * src/engine.cpp, src/game.cpp: added calls to the particle engine + * data/graphics/particles/*: added a bunch of particle graphics for + testing purpose. + * particleengine-todo.txt: Added particle engine todo list (please + omit when merging) + +2007-01-13 Bjørn Lindeijer + + * data/graphics/sprites/Makefile.am, + data/graphics/sprites/CMakeLists.txt: Updated with regard to renaming + of cotton equipment. + +2006-01-13 Eugenio Favalli + + * src/gui/debugwindow.cpp, src/gui/viewport.h: Fixed mouse coordinates + display in debug window. + +2007-01-12 Bjørn Lindeijer + + * src/gui/viewport.cpp: Fixed initialization of mPlayerFollowMouse, + the lack of which sometimes caused the player to start walking when + clicking on the GUI. + +2007-01-09 Philipp Sehmisch + + * data/graphics/icecave.png: Added new tiles and fixes by Nickman and + made some other cosmetical corrections. + +2007-01-07 Bjørn Lindeijer + + * data/graphics/sprites/monster-mountsnake.xml, + data/graphics/sprites/monster-mountsnake.png, data/monsters.xml: Added + brown snake by Pauan. + +2007-01-07 Philipp Sehmisch + + * data/graphics/chest-cottonshirt-male.png, + data/graphics/chest-cottonshirt-male.xml, + data/graphics/chest-cottonshirt-female.png, + data/graphics/chest-cottonshirt-female.xml, + data/graphics/item001.png, data/equipment.xml: Added female + cottonshirt sprites. + * data/equipment.xml: Fixed some wrong armor values. + +2007-01-05 Björn Steinbrink + + * src/CMakeLists.txt, data/graphics/images/ambient/Makefile.am, + data/graphics/sprites/CMakeLists.txt: Synchronized build files. + +2006-12-12 Eugenio Favalli + + * tools/Purger.java: Removed purger tool. + +2006-12-25 Bjørn Lindeijer + + * data/graphics/tiles/christmastree.png, data/maps/new_11-1.tmx.gz: + Added Christmas tree by Pauan. + * data/graphics/sprites/head-christmastree.xml: Fixed name of image. + * src/resources/spriteset.cpp: Fixed index check to prevent crashing. + * data/graphics/sprites/head-christmastreehat.png, + data/graphics/sprites/head-rangerhat.png, + data/graphics/sprites/head-christmastree.xml, + data/graphics/sprites/head-antlerhat.xml, + data/graphics/sprites/head-santabeardhat.xml, + data/graphics/sprites/head-santabeardhat.png, + data/graphics/sprites/head-rangerhat.xml: Updates to Pauan's recent + sprites by Pauan. + * data/items.xml: Fixes to descriptions and weights by Pauan. + +2006-12-24 Bjørn Lindeijer + + * src/gui/shoplistbox.cpp: Don't try to draw an icon when it is not + defined or failed to load properly. + * src/resources/image.cpp: Major rendering performance increase in + software mode, by not using RLE compression on loaded images while + most of the time, we're only drawing a small subimage of them. + * README, data/help/header.txt, NEWS: Filled in release dates. + +2006-12-23 Bjørn Lindeijer + + * configure.ac, data/graphics/items/Makefile.am, + data/graphics/items/CMakeLists.txt, data/graphics/images/Makefile.am, + data/graphics/images/CMakeLists.txt, + data/graphics/sprites/Makefile.am, + data/graphics/sprites/CMakeLists.txt, data/graphics/Makefile.am, + data/graphics/CMakeLists.txt, data/maps/Makefile.am, + data/maps/CMakeLists.txt, data/sfx/Makefile.am, + data/sfx/CMakeLists.txt, data/Makefile.am, data/CMakeLists.txt: + Removed database files, minimaps, items, monster sprites, maps and + sounds from the release. They will be released dynamically only. + * data/graphics/tiles/snow_x3.png: Added bottom of Christmas tree by + pauan. + * src/main.cpp, src/resources/itemdb.h, src/resources/monsterdb.cpp, + src/resources/itemdb.cpp, src/resources/equipmentdb.cpp: Load the + databases at the start of the LOGIN state, after the updates are + loaded. + +2006-12-22 Bjørn Lindeijer + + * data/graphics/items/armor-head-rangerhat.png, + data/graphics/items/generic-redstocking.png, + data/graphics/items/armor-head-christmastree.png, + data/graphics/items/armor-head-antlerhat.png, + data/graphics/items/armor-head-santabeardhat.png, + data/graphics/sprites/head-christmastreehat.png, + data/graphics/sprites/head-rangerhat.png, + data/graphics/sprites/head-christmastree.xml, + data/graphics/sprites/head-antlerhat.xml, + data/graphics/sprites/head-santabeardhat.xml, + data/graphics/sprites/head-antlerhat.png, + data/graphics/sprites/head-santabeardhat.png, + data/graphics/sprites/head-rangerhat.xml, data/items.xml, + data/equipment.xml, data/monsters.xml: Added new Christmas themed + headwear by Pauan. + * data/graphics/items/Makefile.am, data/graphics/items/CMakeLists.txt, + data/graphics/sprites/Makefile.am, + data/graphics/sprites/CMakeLists.txt, data/Makefile.am, + data/CMakeLists.txt: Updated Makefiles. + +2006-12-21 Bjørn Lindeijer + + * configure.ac, CMakeLists.txt, README, data/help/header.txt: Updated + version to 0.0.22. + +2006-12-18 Philipp Sehmisch + + * data/graphics/items/armor-chest-vnecksweater.png: New version of + the inventory icon for the V-neck sweater by Saphy. + +2006-12-17 Bjørn Lindeijer + + * src/gui/sell.cpp, src/gui/shoplistbox.h, src/gui/listbox.h, + src/gui/shop.cpp, src/gui/buy.cpp, src/gui/shoplistbox.cpp, + src/gui/listbox.cpp: Subclassed ShopListBox from ListBox to get rid of + some duplicated code, and fixed a problem with scrolling to the + current selection. Also aligned the text a bit better and put the + price in parenthesis. + +2006-12-16 Bjørn Lindeijer + + * src/gui/connection.cpp, src/gui/chargedialog.cpp: Fixed dialog + visibility. + * src/localplayer.cpp, src/game.cpp, src/localplayer.h: Fixed issues + with walking one tile too many and changing direction towards an + obstacle. + +2006-12-15 Philipp Sehmisch + + * data/graphics/tiles/desert1.png: Removed some unused legacy tiles and + added variant tiles for the cliffs. + +2006-12-14 Bjørn Lindeijer + + * src/game.cpp, src/engine.h, src/engine.cpp: Removed the rather + useless remaining draw function from the engine class. + * src/being.cpp, src/being.h: Fixed an issue with fading out damage + texts (they were sometimes fully opaque at the end of fading out). + +2006-12-12 Eugenio Favalli + + * The Mana World.dev, tmw.cbp: Updated project files. + * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp: + Added Adler32 checksum for updates. + * src/net/playerhandler.cpp: Fixed crash when selecting an item after + death. + * data/items.xml: Fixed defense values for sweaters. + * src/net/playerhandler.cpp: Hide all NPC dialogs after death. + +2006-12-12 Bjørn Lindeijer + + * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, + src/resources/action.h, src/resources/animation.h, + src/resources/spritedef.cpp, src/resources/action.cpp, + src/resources/animation.cpp, src/resources/spritedef.h: Moved + Action, Animation and Frame (renamed from AnimationPhase) classes into + the resources directory, since they are part of the SpriteDef class. + * src/CMakeLists.txt, src/utils/base64.cpp, src/utils/base64.h, + src/Makefile.am, src/resources/mapreader.cpp: Moved base64 module into + utils directory. + * src/engine.cpp, src/npc.cpp: Cleaned up some unused stuff. + +2006-12-12 Philipp Sehmisch + + * data/sfx/bat-dying1.ogg, data/sfx/bat-hit1.ogg, + data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg + data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, + data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, + data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, + data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, + data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, + data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, + data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg + data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg + data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg + data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg + data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg + data/sfx/slime-hit1.ogg: + Normalized versions of sound effects by Cosmostrator. + +2006-12-11 Bjørn Lindeijer + + * src/gui/updatewindow.cpp: Fixed visibility of the update window. + +2006-12-11 Philipp Sehmisch + + * data/equipment.xml, data/items.xml, + data/graphics/sprites/chest-tnecksweater-male.png, + data/graphics/sprites/chest-tnecksweater-female.png, + data/graphics/sprites/chest-vnecksweater-male.png, + data/graphics/sprites/chest-vnecksweater-female.png, + data/graphics/sprites/chest-tnecksweater-male.xml, + data/graphics/sprites/chest-tnecksweater-female.xml, + data/graphics/sprites/chest-vnecksweater-male.xml, + data/graphics/sprites/chest-vnecksweater-female.xml, + data/graphics/sprites/Makefile.AM, + data/graphics/sprites/CMakeLists.txt, + data/graphics/items/armor-chest-vnecksweater.png, + data/graphics/items/armor-chest-tnecksweater.png, + data/graphics/items/armor-chest-woolsweater.png, + data/graphics/items/Makefile.AM, data/graphics/items/CMakeLists.txt: + Added new sweaters by Saphy. Info for server admins: Item IDs are 564 + for turtleneck (should already be in there) and 624 for v-neck. The + visible sprite IDs are 19 for turtleneck and 20 for v-neck. + +2006-12-11 Eugenio Favalli + + * src/main.h, src/tmw.rc, src/winver.h, The Mana World.dev, tmw.cbp: + Fixed windows binary version. + +2006-12-10 Eugenio Favalli + + * docs/INSTALL/win32.txt: Added more detailed instructions for Dev-C++ + users. + +2006-12-09 Eugenio Favalli + + * data/graphics/sprites/npcs.png: Added pirate NPC. + +2006-12-09 Bjørn Lindeijer + + * src/sprite.h, src/gui/playerbox.h, src/gui/char_select.cpp, + src/gui/playerbox.cpp, src/gui/passwordfield.h, src/gui/char_select.h, + src/main.cpp, src/being.cpp, src/player.h, src/floor_item.h, + src/being.h: Use new animation system in character selection/creation. + Shows equipment and allowed for some cleanup. Had a bit of help from + the patch by VictorSan. + +2006-12-08 Bjørn Lindeijer + + * src/base64.cpp, src/base64.h, src/resources/mapreader.cpp: + Downgraded to base64 codec from PHP 3 to resolve licensing issues. + +2006-12-06 Eugenio Favalli + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-12-06 Philipp Sehmisch + + * src/net/beinghandler.cpp: Fixed crashs when changing equipment. + * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png: + More tiling related fixes at the cliffs. + +2006-12-06 Bjørn Lindeijer + + * src/gui/item_amount.cpp: Fixed visibility of item amount window. + +2006-12-05 Philipp Sehmisch + + * data/graphics/tiles/desert1.png: Improved the tiling behavior + of the cliffs (still not gridless but at least the edges fit + together in the most common situations) + +2006-12-04 Bjørn Lindeijer + + * src/game.cpp, src/engine.h, src/gui/windowcontainer.h, + src/gui/viewport.cpp, src/gui/gui.cpp, src/gui/gui.h, + src/gui/debugwindow.cpp, src/gui/inventorywindow.cpp, + src/gui/viewport.h, src/engine.cpp, src/CMakeLists.txt, + src/Makefile.am: Introduced a new class Viewport which combines the + drawing code from Engine with the (rather misplaced) input handling + from the Gui class. Also, it's a Container itself which should allow + for extending it to show Guichan widgets on map coordinates. + +2006-12-03 Bjørn Lindeijer + + * src/sound.cpp, src/monster.cpp, src/sound.h, + src/resources/soundeffect.cpp, src/resources/resourcemanager.cpp: + Don't try to play empty strings as sounds, and don't return a + SoundEffect instance when Mix_Chunk loading failed. + * src/beingmanager.cpp, src/npc.cpp, src/npc.h: Show NPC names. + * src/game.cpp, src/gui/char_server.cpp, src/gui/window.cpp, + src/gui/login.cpp, src/gui/char_select.cpp, src/gui/ok_dialog.cpp, + src/gui/confirm_dialog.cpp, src/gui/ok_dialog.h, src/gui/window.h, + src/gui/confirm_dialog.h, src/gui/register.cpp: Windows now default + to invisible, since this seems the most common case. + +2006-12-02 Philipp Sehmisch + + * data/graphics/sprites/chest-leather-female.png: A little correction + at the female leather shirt by mangamaniac. + +2006-12-01 Philipp Sehmisch + + * src/net/beinghandler.cpp, src/being.h, src/being.cpp, src/monster.h, + src/gui/gui.cpp: Visible equipment slot numbers are now converted by + the beinghandler from eAthena to our system. No more distinction + between monster attacking and player attacking between beinghandler + and the being classes. + * src/being.cpp, src/monster.cpp, src/being.h, src/monster.h: Moved + the monster specific action handling into the monster class. + * monster.cpp, mosterinfo.cpp, monsterinfo.h: Monsters now make sounds + when they attack, gett hurt or die. + * src/being.cpp: Delayed the damage numbers a bit to synchronize them + better with the hurt sounds. + * data/monsters.xml, data/sfx//bat-dying1.ogg, data/sfx/bat-hit1.ogg, + data/sfx/bow_shoot_1.ogg, data/sfx/fire-goblin-hit1.ogg, + data/sfx/fire-goblin-hit2.ogg, data/sfx/fire-goblin-miss1.ogg, + data/sfx/fist-swish.ogg, data/sfx/flower-hit1.ogg, + data/sfx/flower-hit2.ogg, data/sfx/flower-miss1.ogg, + data/sfx/fluffy-hit1.ogg, data/sfx/fluffy-hit2.ogg, + data/sfx/fluffy-hit3.ogg, data/sfx/fluffy-hurt1.ogg, + data/sfx/fluffy-miss1.ogg, data/sfx/knife-hit1.ogg, + data/sfx/knife-miss1.ogg, data/sfx/levelup.ogg, + data/sfx/scorpion-hit1.ogg, data/sfx/scorpion-hit2.ogg, + data/sfx/scorpion-hit3.ogg, data/sfx/scorpion-hit4.ogg, + data/sfx/scorpion-miss1.ogg, data/sfx/short-sword-hit1.ogg, + data/sfx/short-sword-miss1.ogg, data/sfx/shroom-hit1.ogg, + data/sfx/slime-hit1.ogg, data/sfx/Makefile.AM, + data/sfx/CMakeLists.txt: Added a lot of sound effects by Cosmostrator. + +2006-11-30 Bjørn Lindeijer + + * data/maps/Makefile.am: Fixed small trailing slash issue. + * src/player.cpp: Optimized setSex and setWeapon by first loading the + new sprite and then deleting the old one (prevents potentially + unnecessary reload). + * src/net/beinghandler.cpp: Optimized handling of player walk + messages, by first setting the gender right and then setting the + equipment. Gets rid of reload of complete equipment in the case of + female. + +2006-11-30 Eugenio Favalli + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-11-29 Bjørn Lindeijer + + * src/monster.cpp: Small fix to resource path. + +2006-11-29 Philipp Sehmisch + + * src/resources/equipment.h: Made getSprite return a constant + reference. + * src/resources/monsterdb.cpp, src/resources/monsterdb.h, + src/resources/monsterinfo.cpp, src/resources/monsterinfo.h, + src/Makefile.AM, src/CMakeLists.txt, src/main.cpp: + Added the MonsterDB namespace that reads the monsters.xml + and maps monster IDs to names, sprite definitions and sound effects. + * src/monster.cpp: Get sprite definition filenames from MonsterDB. + * src/engine.cpp: Show monster name when targeting a monster. + * data/monsters.xml, data/graphics/sprites/Makefile.AM, + data/graphics/sprites/CMakeLists.txt, data/graphics/sprites/monster*: + Renamed all monster sprites to more associative names (whew, we got to + train some monkeys for tasks like that). + +2006-11-27 Bjørn Lindeijer + + * tmw.cbp: Updated Code::Blocks project file. + +2006-11-27 Philipp Sehmisch + + * src/log.cpp, src/util/wingettimeofday.h: Added implementation of + gettimeofday() for windows machines. + +2006-11-26 Bjørn Lindeijer + + * src/log.cpp: Higher precision log timestamps. + * src/graphics.cpp, src/gui/gui.cpp, src/openglgraphics.cpp, + src/main.cpp, src/resources/equipmentdb.cpp, + src/resources/resourcemanager.cpp: Added some additional log + statements. + * src/resources/itemdb.cpp: Removed usage of READ_PROP in favour of + XML::getProperty and updated log statements. + * src/resources/image.cpp: Added support for loading TGA images. + +2006-11-26 Björn Steinbrink + + * src/resources/resourcemanager.cpp: Remove unnecessary check for + file existance, loading will just fail with the correct error message. + +2006-11-26 Bjørn Lindeijer + + * src/game.cpp, src/being.cpp, src/net/beinghandler.cpp, src/being.h: + Made Being::mDirection protected, forcing the use of setDirection. + * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/monster.cpp, + src/resources/resourcemanager.h: Defaulted variant argument to 0 since + this is the most common situation. + * src/resources/spritedef.cpp, src/resources/spritedef.h: Some + refactoring, splitting up the loading into several methods, in + preparation of adding support for including other sprites. + * src/main.cpp: ItemDB needs to be unloaded before deleting the + resource manager instance, since ItemInfo refers to an Image. + +2006-11-26 Philipp Sehmisch + + * src/being.cpp, src/being.h, src/engine.cpp, src/main.cpp, + src/player.cpp, src/player.h, src/resources/equipmentdb.h, + src/resources/equipmentdb.cpp, src/resources/equipmentinfo.h, + src/resources/itemdb.cpp, src/resources/itemdb.h, + data/graphics/images/error.png, data/graphics/sprites/error.xml: + Added the EquipmentDB namespace that reads the equipment.xml, maps + equipment IDs to sprite definition files and thus allows gender + specific equipment sprites. + * data/graphics/sprites/chest-leather-female.png, + data/graphics/sprites/chest-leather-male.png, + data/graphics/sprites/chest-leather-female.xml, + data/graphics/sprites/chest-leather-male.xml, + data/equipment.xml: Added and defined male and female leather shirt as + proof of concept of the gender specific equipment. + * data/graphics/images/Makefile.am, data/graphics/sprites/Makefile.am, + data/Makefile.am, src/Makefile.am, + data/graphics/images/CMakeLists.txt, + data/graphics/sprites/CMakeLists.txt, data/CMakeLists.txt, + src/CMakeLists.txt: Updated Makefiles and CMake Lists. + +2006-11-24 Philipp Sehmisch + + * src/engine.cpp, src/floor_item.cpp, src/item.h, src/main.cpp, + src/gui/buy.cpp, src/gui/popupmenu.cpp, src/gui/sell.cpp, + src/gui/shop.cpp, src/net/inventoryhandler.cpp, + src/resources/itemdb.cpp, src/resources/itemdb.h, + src/resources/iteminfo.h, src/resources/itemmanager.cpp, + src/resources/itemmanager.h: Refactored the Itemmanager class to an + ItemDB namespace. + +2006-11-23 Eugenio Favalli + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-11-19 Bjørn Lindeijer + + * src/gui/setup_joystick.cpp: Fixed joystick option to show enabled + when the joystick is enabled. + * src/localplayer.cpp, src/game.cpp, src/action.h, src/action.cpp, + src/player.cpp, src/animatedsprite.h, src/being.cpp, src/animation.h, + src/monster.cpp, src/CMakeLists.txt, src/player.h, + src/animatedsprite.cpp, src/localplayer.h, src/animation.cpp, + src/Makefile.am, src/being.h, src/resources/resourcemanager.cpp, + src/resources/spritedef.cpp, src/resources/resourcemanager.h, + src/resources/spriteset.h, src/resources/spritedef.cpp: Separated + sprite definition from playback. + +2006-11-17 Björn Steinbrink + + * data/graphics/sprites/CMakeLists.txt: Fixed some filenames. + +2006-11-17 Wai Ling Tsang + + * src/gui/gui.cpp: Added mouse following ability/feature under + logic(). + * src/gui/gui.h: Added mouseMotion(), mouseRelease() and private + variables for mouse following. + +2006-11-15 Philipp Sehmisch + + * data/graphics/tiles/Woodland_village.png, + data/graphics/tiles/Woodland_village_x2.png, + data/graphics/tiles/Woodland_x2.png, + data/graphics/tiles/Makefile.AM, + data/graphics/tiles/CMakeList.txt, + data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, + data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, + data/maps/new_17-1.tmx.gz, data/maps/new_18-1.tmx.gz, + data/maps/new_19-1.tmx.gz, data/maps/CMakeList.txt, + data/maps/Makefile.AM: + Added woodland village outdoor tileset and maps. Modified gates on + the nearby maps. + +2006-11-15 Bjørn Lindeijer + + * src/animatedsprite.h, src/CMakeLists.txt, src/animatedsprite.cpp, + src/utils/xml.cpp, src/utils/xml.h, src/Makefile.am, + src/resources/mapreader.cpp: Separated getProperty method to an XML + utility namespace. + +2006-11-15 Eugenio Favalli + + * The Mana World.dev, tmw.cbp: Updated project files. + * The Mana World.dev, tmw.cbp: Fixed dynamic linking of libcurl. + +2006-11-14 Bjørn Lindeijer + + * src/action.h, src/action.cpp, src/animation.h, src/CMakeLists.txt, + src/animatedsprite.cpp, src/animation.cpp, src/Makefile.am: Separated + Action class to its own module. + * src/action.h, src/action.cpp, src/animatedsprite.h, src/animation.h, + src/animatedsprite.cpp, src/animation.cpp: Resolve Image* of animation + phase at load time instead of storing just the spriteset index and + looking it up later (checking validity should still be added). Also + calculate animation length during loading instead of summing it up + each time it is requested. + +2006-11-12 Bjørn Lindeijer + + * src/map.cpp, src/map.h: Made pathfinding algorithm cope better with + beings blocking the road. This is done by allowing walking over other + beings, but at an additional cost so that it is preferable to walk + around them. + * src/game.cpp: Worked around a Guichan exception thrown for mice with + many buttons (patch by Roel van Dijk). + +2006-11-09 Eugenio Favalli + + * src/main.cpp, src/net/network.cpp, src/net/network.h, + The Mana World.dev, tmw.cbp: Fixed a conflict with Windows headers and + updated project files. + +2006-11-05 Bjørn Lindeijer + + * src/gui/trade.cpp: Fixed money field to no longer hide below the + bottom of the window. + * src/CMakeLists.txt: Added shoplistbox.h/cpp files. + * src/gui/updatewindow.cpp: Fixed percentage indicator of update + window. + * src/main.cpp, src/net/beinghandler.cpp, src/net/skillhandler.cpp, + src/net/network.cpp: Changed some printf statements to log statements. + +2006-11-05 Bjørn Lindeijer + + * data/graphics/images/login_wallpaper.png: Reverted to standard + wallpaper. + * src/resources/resourcemanager.cpp: More useful logging about + resources that are being loaded (including source). + * src/graphics.cpp, src/gui/window.cpp, src/gui/button.cpp, + src/gui/widgets/dropdown.cpp, src/gui/textfield.cpp, + src/gui/playerbox.cpp, src/gui/progressbar.cpp, + src/gui/scrollarea.cpp, src/graphics.h, src/CMakeLists.txt, + src/Makefile.am, src/graphic, src/graphic/imagerect.h: Merged the + definition of ImageRect into graphics.h. + +2006-11-05 Yohann Ferreira + + * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/shop.h, + src/gui/shop.cpp, src/gui/sell.cpp, src/gui/shoplistbox.h, + src/gui/shoplistbox.cpp: Added pictures to items in buy dialogs. + Also too expensive items are highlighted in gray and can't be + selected. + * src/gui/shop.cpp, src/gui/shop.h, src/gui.sell.h, src/gui/sell.cpp, + src/net/buysellhandler.cpp, src/gui/shoplistbox.h, + src/gui/shoplistbox.cpp: Added item's pictures in sell dialogs, and + precisions about the total money in it. + * src/gui/shop.h, src/gui/shop.cpp, src/gui/sell.cpp: Fixes to Sell + dialog. + * src/gui/sell.cpp: Fixes the money value after selling something. + +2006-11-05 Björn Steinbrink + + * data/graphics/sprites/Makefile.am: Use tabs instead of spaces as + required by automake (AFAIK). + +2006-11-05 Philipp Sehmisch + + * data/graphics/sprites/weapon0.png, + data/graphics/sprites/weapon2.png, + data/graphics/sprites/weapon-bow.xml, + data/graphics/sprites/weapon-dagger.xml, + data/graphics/sprites/weapon-fist.xml, + data/graphics/sprites/weapon-scythe.xml, + data/graphics/items/weapon-polearm-scythe.png, src/player.cpp, + src/player.h, src/being.cpp, src/being.h, data/items.xml: Added scythe + as a permanent weapon (ID: 623) + +2006-11-04 Björn Steinbrink + + * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Removed useless + addRow method. + +2006-11-04 Bjørn Lindeijer + + * data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, + data/maps/new_11-1.tmx.gz, data/maps/new_14-1.tmx.gz, + data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, + data/maps/new_3-1.tmx.gz, data/maps/new_7-1.tmx.gz, + data/maps/new_9-1.tmx.gz: Reverted Halloween map versions, except for + map 10 and 11 which include the latest fixes by Crush but now have + their night layer removed. + +2006-11-04 Philipp Sehmisch + + * data/maps/new_17-1.tmx.gz, + data/graphics/images/minimap_new_17-1.png, + data/graphics/images/Makefile.am, + data/graphics/images/CMakeLists.txt: + Added music and minimap to woodland cave level 2. + * data/maps/new_10-1.tmx.gz, maps/new_11-1.tmx.gz: + Fixed some map bugs (please update server sided walkmap) + +2006-11-03 Bjørn Lindeijer + + * src/gui/updatewindow.cpp, src/main.cpp: Updated to the new default + updatehost. + +2006-11-01 Bjørn Lindeijer + + * src/gui/gui.cpp, src/gui/browserbox.cpp, + data/graphics/gui/rpgfont_wider.png, + data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png: + Added support for å and Å (with help of Håkan Rönn). + +2006-10-31 Philipp Sehmisch + + * data/graphics/tiles/desert1.png, data/graphics/tiles/desert_x2.png: + Adding a bunch of graphical improvements made by VxD. + +2006-10-31 Frode Lindeijer + + * data/graphics/sprites/item011.png, + data/graphics/sprites/item011.xml, data/graphics/sprites/item012.png, + data/graphics/sprites/item018.xml, + data/graphics/sprites/monster21.xml: Fixed some graphical issues, + mostly a cosmetic update. + +2006-10-30 Yohann Ferreira + + * debian/changelog: Updated the package's version. + +2006-10-30 Philipp Sehmisch + + * data/maps/new_9-1.tmx.gz: Removed the night effect that accidentally + sneaked in with the last map change. + +2006-10-30 Eugenio Favalli + + * src/tmw.rc: Updated Windows binary version. + * data/help/header.txt, NEWS, README: Fixed some release dates and + versions. + * data/graphics/items/armor-head-axehat.png, + data/graphics/items/armor-head-bandana.png, + data/graphics/items/armor-head-circlet.png, + data/graphics/items/armor-head-eyepatch.png, + data/graphics/items/armor-head-goggles.png, + data/graphics/items/armor-head-leathergoggles.png, + data/graphics/items/armor-head-piratehat.png, + data/graphics/items/armor-head-pumpkinhelmet.png, + data/graphics/items/Makefile.am, data/items.xml: Added new items. + * data/graphics/sprites/Makefile.am, + data/graphics/sprites/monster21.png, + data/graphics/sprites/monster21.xml, + data/graphics/sprites/monster22.png, + data/graphics/sprites/monster22.xml: Added new monsters. + * data/graphics/sprites/item011.png, data/graphics/sprites/item011.xml, + data/graphics/sprites/item012.png, data/graphics/sprites/item012.xml, + data/graphics/sprites/item013.png, data/graphics/sprites/item013.xml, + data/graphics/sprites/item014.png, data/graphics/sprites/item014.xml, + data/graphics/sprites/item015.png, data/graphics/sprites/item015.xml, + data/graphics/sprites/item016.png, data/graphics/sprites/item016.xml, + data/graphics/sprites/item017.png, data/graphics/sprites/item017.xml, + data/graphics/sprites/item018.png, data/graphics/sprites/item018.xml, + data/graphics/sprites/Makefile.am: Added new visible equipments. + * data/graphics/images/login_wallpaper.png, data/maps/new_1-1.tmx.gz, + data/maps/new_10-1.tmx.gz, data/maps/new_11-1.tmx.gz, + data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, + data/maps/new_16-1.tmx.gz, data/maps/new_3-1.tmx.gz, + data/maps/new_7-1.tmx.gz, data/maps/new_9-1.tmx.gz: Halloween related + contents. + * data/graphics/items/Makefile.am: Fixed wrong filename. + * data/graphics/sprites/Makefile.am: Fixed wrong filenames. + * data/graphics/sprites/weapon0.png: Replaced knife with scythe. + +2006-10-30 Björn Steinbrink + + * data/graphics/items/CMakeLists.txt: Synced with autotools config. + * data/graphics/items/CMakeLists.txt: Added new items to CMake config. + * src/being.cpp: Properly initialize sprite vector. + +2006-10-29 Bjørn Lindeijer + + * configure.ac, The Mana World.dev, CMakeLists.txt, + data/help/header.txt, NEWS: Set version to 0.0.21.1. + * src/player.cpp: Fixed excessive unnecessary reloading of sprites. + +2006-10-28 Björn Steinbrink + + * src/main.c: Reload wallpaper after updates are fetched. + * data/graphics/sprites/Makefile.am: Added monster20. + +2006-10-28 Philipp Sehmisch + + * data/graphics/sprites/monster20.png, + data/graphics/sprites/monster20.xml, + data/graphics/sprites/CMakeLists.txt: + Added pumpkin ghost monster for halloween event. + * data/maps/new_9-1.tmx.gz: Fixed a map discrepancy between + new_9-1 and new_14-1 (no new walkmap required). Thanks to QOAL + for reporting. + +2006-10-24 Philipp Sehmisch + + * data/graphics/images/ambient/night.png: added graphic for night + ambient effect. + +2006-10-23 Bjørn Lindeijer + + * configure.ac: Added zlib check before PhysFS check. The PhysFS check + was failing on MSYS because of a missing -lz. + +2006-10-22 Björn Steinbrink + + * CMakeLists.txt, src/CMakeLists.txt: Add PACKAGE_VERSION support. + * CMakeLists.txt, src/CMakeLists.txt: Setup the binary dir in the main + CMakeLists.txt file. + * src/main.h: Include config.h only when we have it. + * src/CMakeLists.txt: Properly set build flags for the tmw target. + +2006-10-18 Björn Steinbrink + + * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt, + data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt, + data/graphics/images/ambient/CMakeLists.txt, + data/graphics/images/CMakeLists.txt, + data/graphics/sprites/CMakeLists.txt, data/maps/CMakeLists.txt, + data/sfx/CMakeLists.txt, data/help/CMakeLists.txt, + data/icons/CMakeLists.txt, data/CMakeLists.txt, CMakeLists.txt: Add + TMW_DATADIR definition. + +2006-10-16 Eugenio Favalli + + * src/CMakeLists.txt: Adjusted path for Windows. + +2006-10-16 Björn Steinbrink + + * CMakeLists.txt: Enable OpenGL by default. + * CMake/Modules/FindLibcurl.cmake: Fix libcurl library not being + marked as advanced option. + * CMakeLists.txt, src/CMakeLists.txt: Add OpenGL option. + * data/CMakeLists.txt: Adjust data destination for Windows. + * src/CMakeLists.txt: Adjust binary destination for Windows. + * src/CMakeLists.txt, data/graphics/tiles/CMakeLists.txt, + data/graphics/items/CMakeLists.txt, data/graphics/gui/CMakeLists.txt, + data/graphics/images/ambient/CMakeLists.txt, + data/graphics/images/CMakeLists.txt, + data/graphics/sprites/CMakeLists.txt, data/graphics/CMakeLists.txt, + data/maps/CMakeLists.txt, data/sfx/CMakeLists.txt, + data/help/CMakeLists.txt, data/icons/CMakeLists.txt, + data/CMakeLists.txt, CMakeLists.txt: Add CMake install support. + * CMake/Modules/FindGuichan.cmake, CMake/Modules/FindLibXml2.cmake, + CMake/Modules/FindLibcurl.cmake, CMakeLists.txt, src/CMakeLists.txt: + Add basic CMake support for building tmw. + +2006-10-12 Yohann Ferreira + + * debian/rules, debian/tmw-data.install, debian/tmw-data.dirs, + debian/tmw-music.install, debian/changelog: Updating Debian files for + bug fixing. + +2006-10-12 Frode Lindeijer + + * /data/graphics/sprites/npcs.png: Updated the clothes salesman, + it was way out of date. + +2006-10-12 Cédric Borgese + + * data/graphics/tiles/Woodland_x3.png: Enlarge the trunk and the + base of the trees in the woodland tileset. + +2006-10-09 Yohann Ferreira + + * src/gui/buysell.cpp, src/gui/buy.cpp : A little tweak to the buy + dialogs. + +2006-10-07 Bjørn Lindeijer + + * src/resources/mapreader.cpp: Added support for gzip compressed map + layers. + * configure.ac, The Mana World.dev: Increased version to 0.0.22. + * src/map.cpp: Removed unused setSize method. Also introduced + initializeOverlays method and removed the confusing setOverlay (which + actually added one). + * src/properties.h: Added convenience method to read a property as a + float. + * src/map.cpp, src/resources/ambientoverlay.cpp, + src/resources/ambientoverlay.h: Resolved some weirdness involving + the terms scroll and speed. + +2006-10-07 Eugenio Favalli + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-10-03 Bjørn Lindeijer + + * data/graphics/sprites/item006.xml, + data/graphics/sprites/item007.xml, + data/graphics/sprites/item008.xml, + data/graphics/sprites/item009.xml, + data/graphics/sprites/item006.png, + data/graphics/sprites/item007.png, + data/graphics/sprites/item008.png, + data/graphics/sprites/item009.png, + data/graphics/sprites/item010.xml, + data/graphics/sprites/item010.png: Removed empty frames from + headgears. + +2006-10-03 Björn Steinbrink + + * src/map.cpp, src/map.h, src/Makefile.am, + src/resources/mapreader.cpp, src/resources/ambientoverlay.cpp, + src/resources/ambientoverlay.h: Turned AmbientOverlay into a class. + Cleaned up the associated code. + +2006-10-01 Eugenio Favalli + + * tools/Purger.java: Added a tool to purge old accounts from eAthena's + database files. + +2006-10-01 Bjørn Lindeijer + + * src/game.cpp, src/gui/trade.cpp, src/gui/inventorywindow.cpp: + Accepted patches by GDO and VictorSan that fix problems with hiding + windows using h and problems with trade window positioning. + +2006-09-28 Björn Steinbrink + + * src/map.cpp: Fix random crashes when map tiles are missing. + +2006-09-28 Bjørn Lindeijer + + * data/graphics/maps/new_2-1.tmx.gz: Matt Howe fixed up cave map. + +2006-09-26 Eugenio Favalli + + * data/graphics/maps/new_6-1.tmx.gz: Alderan fixed a map issue. + +2006-09-25 Bjørn Lindeijer + + * data/graphics/sprites/hairstyle*.png, + data/graphics/sprites/hairstyle*.xml, tools/Reorganize.java: Removed + unused frames from the hairsets. + * src/resources/image.h: Defined NO_SDL_GLEXT to prevent a + redefinition when gl.h also tries to define OpenGL extensions (patch + accepted from Rogier Polak). + +2006-09-23 Bjørn Lindeijer + + * data/maps/new_5-1.tmx.gz: Accepted new version by Matt Howe, fixing + several mapping issues. + +2006-09-21 Eugenio Favalli + + * data/graphics/tiles/Makefile.am: Added missing tileset. + * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Made canceling the + update process non-blocking (Patch by VictorSan). + +2006-09-21 Philipp Sehmisch + + * src/animation.cpp, src/animation.h, src/animatedsprite.cpp, + src/animatedsprite.h: Removed some obsolete code and implemented + the posibility to define an token in the s + that allows to define an animation that doesn't loop and returns + to the STAND animation when finished. + * data/graphics/sprites/hairstyle*.xml, + data/graphics/sprites/item0*.xml, + data/graphics/sprites/monster*.xml, + data/graphics/sprites/weapons.xml: Used the token for all + attack animations fixing the problem with looping monster attack + animations. + +2006-09-20 Philipp Sehmisch + + * data/graphics/items/generic-whitefur.png, + data/graphics/items/generic-cavesnakelamp.png, + data/graphics/items/generic-hardspike.png, + data/graphics/items/generic-pinkantennae.png, + data/graphics/items/Makefile.am, data/items.xml: Added drops for new + monsters. + * src/gui/setup.cpp, src/gui/setup_video.cpp, + src/gui/setup_video.h: Added a slider for controlling the overlay + detail to the video setup dialog based on a patch by VictorSan. + * data/maps/new_14-1.tmx.gz, data/maps/new_16-1.tmx.gz: Added cloud + effect and minimap. + * data/images/Makefile.am: Updated makefile. + +2006-09-19 Bjørn Lindeijer + + * data/graphics/sprites/Makefile.am: Added missing monster19 sprite. + +2006-09-17 Eugenio Favalli + + * data/maps/Makefile.am: Added missing maps. + * data/maps/new_10-1.tmx.gz: Disabled layer compression. + +2006-09-18 Philipp Sehmisch + + * data/maps/new_9-1.tmx.gz: Fixed some mapping bugs (new walkmap + required). + +2006-09-17 Eugenio Favalli + + * data/maps/new_10-1.tmx.gz: Fixed transparent snow issue (Fix by + Pajarico). + +2006-09-17 Björn Steinbrink + + * src/game.cpp: Stop using the sticky window attribute which is + unneeded for the current implementation, instead adjust the set of + affected windows by the 'hide' shortcut. + +2006-09-17 Philipp Sehmisch + + * data/maps/new_14-1.tmx.gz, data/maps/new_15-1.tmx.gz, + data/maps/new_16-1.tmx.gz: fixed some mapping errors. + +2006-09-16 Philipp Sehmisch + + * src/animatedsprite.cpp, src/animatedsprite.h: Fixed the crash when + attacking without a weapon, some additional stability improvements and + more descriptive variable names in the parsing algorithmn. + +2006-09-16 Eugenio Favalli + + * data/help/changes.txt, data/help/header.txt, NEWS, README, + src/tmw.rc: Updated release infos. + +2006-09-14 Philipp Sehmisch + + * src/animation.h, src/animatedsprite.h, + data/graphics/sprites/weapon.xml: Some modifications at the animation + system. No more "undefined action foo" warnings in the tmw.log. Not + visible actions must now be declared explicitly. + * data/graphics/images/ambient/sandstorm.png, + data/graphics/images/ambient/clouds.png: Improved quality of the overlay + graphics. + +2006-09-14 Björn Steinbrink + + * src/gui/char_select.cpp: Remove debug output. + * src/gui/char_select.cpp, src/main.cpp: Fix the character name + matching loop and add support for saving the last used character + (based on a patch by Andrew Harrison). + * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Clean + up the player selection stuff, it's a bit nicer now. + * src/main.cpp: Fix up the player selection command line option. + +2006-09-12 Bjørn Lindeijer + + * src/game.cpp, src/game.h: Simplified fps limiting a bit and added + some comments. Now based on ConfigListener so that the fpslimit option + doesn't need to be queried the whole time. + * NEWS: Updated with some items. + +2006-09-11 Eugenio Favalli + + * src/game.cpp: Fixed more fps issues. + +2006-09-09 Bjørn Lindeijer + + * src/gui/gui.cpp: Removed easy targeting functionality since it + interferes with walking around too much. Targeting can still be rather + conveniently done with 'a' or the middle mouse button. + +2006-09-07 Björn Steinbrink + + * src/resources/image.cpp: Fixed a typo. + * src/resources/image.cpp: Worked around a memory leak when using + OpenGL. + +2006-09-06 Philipp Sehmisch + + * data/graphics/sprites/item010.png, data/graphics/sprites/item010.xml, + data/graphics/sprites/Makefile.am: Added santa hat sprites and updated + makefile. + +2006-09-06 Eugenio Favalli + + * src/game.cpp, src/gui/setup_video.cpp, src/main.cpp: Fixed fps + limiter issues and increased default limit to 60. + * src/game.cpp: Fixed fps limiter when disabled. + +2006-09-05 Philipp Sehmisch + * data/graphics/tiles/Woodland_ground.png, + data/graphics/tiles/Woodland_x2.png, + data/graphics/tiles/Woodland_x3.png: Some minor improvements and + additions at my tilesets. + * data/graphics/sprites/monster0.xml, + data/graphics/sprites/monster1.xml, + data/graphics/sprites/monster2.xml, + data/graphics/sprites/monster3.xml, + data/graphics/sprites/monster4.xml, + data/graphics/sprites/monster5.xml, + data/graphics/sprites/monster6.xml, + data/graphics/sprites/monster8.xml, + data/graphics/sprites/monster9.xml, + data/graphics/sprites/monster11.xml, + data/graphics/sprites/monster13.xml, + data/graphics/sprites/monster0.xml: Adjusted the animation speed of + several monsters. + +2006-09-03 Bjørn Lindeijer + + * src/floor_item.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, + src/gui/trade.cpp, src/gui/inventorywindow.h, + src/gui/selectionlistener.h, src/gui/itemcontainer.h, + src/gui/inventorywindow.cpp, src/gui/buy.cpp, + src/gui/itemcontainer.cpp, src/gui/popupmenu.cpp, src/item.h, + src/net/inventoryhandler.cpp, src/Makefile.am, + src/resources/itemmanager.h, src/resources/iteminfo.cpp, + src/resources/iteminfo.h, src/resources/itemmanager.cpp: Introduced + SelectionListener to fix updating problem in inventory window (should + also be used to fix similar problem in trade, buy and sell dialogs). + Made the ItemInfo be passed around as a reference instead of a pointer, + since it is never NULL. + * src/gui/trade.cpp, src/gui/trade.h: Fixed updating of labels in + trade window. + * src/gui/sell.cpp, src/gui/listbox.h, src/gui/inventorywindow.h, + src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/listbox.cpp: + Fixed updating of labels in buy and sell dialogs. Also made our + listbox respond to mouse dragging to change the selection. + +2006-09-02 Bernard Lidicky + + * src/game.cpp, src/beingmanager.h, src/gui/gui.cpp, + src/beingmanager.cpp, src/localplayer.h, README, + data/help/commands.txt, NEWS: Added targeting nearest monster with + either keyboard or mouse. Also made clicking beings in general a bit + easier (patch applied by Bjørn Lindeijer). + +2006-09-01 Eugenio Favalli + + * data/graphics/sprites/monster19.png, + data/graphics/sprites/monster19.xml, data/graphics/tiles/arena.png, + data/graphics/tiles/cave.png, data/maps/new_17-1.tmx.gz, + data/maps/new_6-1.tmx.gz: Added new big cave map, lamp-snake monster, + improved arena map. + +2006-08-30 Philipp Sehmisch + + * data/graphics/sprites/item007.png, + data/graphics/sprites/item007.xml, data/graphics/sprites/item009.png, + data/graphics/sprites/item009.xml: + Added sprites for miners helm and standard headband. + +2006-08-29 Bjørn Lindeijer + + * src/map.cpp, src/beingmanager.h, src/gui/minimap.cpp, + src/engine.cpp, src/beingmanager.cpp: It's better to use a reference + when you don't need a pointer. + * NEWS: Updated with addition of config file option. + +2006-08-29 Andrew Harrison + + * src/main.cpp: Added command line option to specify which + configuration file to use (patch applied by Bjørn Lindeijer). + +2006-08-29 Matthias Hartmann + + * data/graphics/sprites/item006.png, + data/graphics/sprites/item006.xml, data/graphics/sprites/item008.xml: + Fixed fancy hat + silk headband positions. + +2006-08-29 Philipp Sehmisch + + * data/graphics/sprites/item008.png, + data/graphics/sprites/item008.xml, data/graphics/sprites/Makefile.am: + Added fancy hat sprite. + +2006-08-28 Philipp Sehmisch + + * src/gui/setup_video.cpp: Modified the ranges of the ScrollLaziness + and ScrollRadius sliders. + +2006-08-28 Eugenio Favalli + + * data/graphics/items/*: Changed svn properties. + * data/graphics/sprites/item001.xml, data/graphics/sprites/item002.xml, + data/graphics/sprites/item003.xml, data/graphics/sprites/item004.xml, + data/graphics/sprites/item005.xml, data/graphics/sprites/item006.png, + data/graphics/sprites/item006.xml, data/graphics/sprites/Makefile.am: + Added headband and fixed svn properties. + +2006-08-27 Bjørn Lindeijer + + * src/net/inventoryhandler.cpp: Applied patch by Andrew Harrison that + adds item pickup messages to the chat window. + * NEWS: Updated with some recently added and fixed issues. Doesn't + mention any of the recent content updates yet. + +2006-08-26 Pascal Ganaye + + * src/joystick.h, src/joystick.cpp, src/gui/setup.cpp, + src/gui/setup_joystick.h, src/gui/setup_video.cpp, + src/gui/setup_joystick.cpp, src/gui/setup_video.h: Added sliders to + the video section of the setup window to configure the laziness and + radius of the scrolling behaviour. Added a checkbox to the joystick + section to allow enabling/disabling the joystick (patch applied by + Bjørn Lindeijer). + +2006-08-26 Bjørn Lindeijer + + * src/gui/ministatus.cpp, src/gui/ministatus.h: Applied patch by mrha + (Herbi), adding experience bar to the ministatus in the top left. + * configure.ac, data/graphics/items/Makefile.am, + data/graphics/Makefile.am: Added Makefile.am to make sure the item + icons are installed. + * src/player.cpp, src/animation.h, src/player.h, + src/animatedsprite.cpp, src/animation.cpp: Applied patch by Bahamut81 + which implements resetting of Animation, Action and AnimatedSprite. + This fixes the animation synchronization issues. + +2006-08-25 Matthias Hartmann + + * src/gui/char_select.cpp, src/gui/char_select.h, src/main.cpp: Added + --playername command line option for selecting the character you want + to play with (patch applied by Bjørn Lindeijer). + +2006-08-25 Philipp Sehmisch + + * src/engine.cpp, src/map.h, src/map.cpp: Addded new config variable + "OverlayDetail" to control the number of drawn overlays. + 2 (or more) = all (default), 1 = only the first one, 0 = none. + +2006-08-24 Eugenio Favalli + + * data/help/commands.txt, README, src/game.cpp, src/gui/chat.cpp, + src/gui/window.cpp, src/gui/window.h: Added support for sticky windows + as discussed with doener. Patch by Andrew Harrison. + * data/items.xml: Added jeans shorts. + +2006-08-24 Philipp Sehmisch + + * src/engine.cpp: Scrolling speed no longer affected by framerate. + * src/map.cpp, scr/map.h: Overlay speed no longer affected by + framerate. + * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz, + data/graphics/images/ambient/sandstorm.png: Redone sandstorm effect + (larger and more transparent image, tripple layer parallax scrolling) + +2006-08-24 Frode Lindeijer + + * data/graphics/sprites/item004.png, + data/graphics/sprites/item005.png, data/graphics/sprites/Makefile.am, + data/graphics/items/armor-legs-cottonshorts, + data/graphics/items/armor-legs-jeanshorts: Added the equip graphics of + the short jeans and the cotton shorts and an inventory icon of the + cotton shorts. Also added all added files to the makefile. + +2006-08-23 Philipp Sehmisch + + * data/maps/new_7-1.tmx.gz: Fixed a minor mapping bug reported on the + forum (no new walkmap required). + * data/maps/new_9-1.tmx.gz: Fixed two minor mapping bugs (new walkmap + required). + +2006-08-22 Bjørn Lindeijer + + * configure.ac, data/graphics/images/ambient, + data/graphics/images/ambient/Makefile.am, + data/graphics/images/Makefile.am: Updated makefiles to account for new + ambient images and changed the version from 0.0.20.1 to 0.0.21. + +2006-08-21 Eugenio Favalli + + * The Mana World.dev, tmw.cbp: Updated project files. + +2006-08-21 Philipp Sehmisch + + * src/mapreader.cpp: Added logic for initialisation of the overlays. + * src/map.cpp, src/map.h: Code for updating and drawing the overlays. + * src/engine.cpp, src/engine.h: Added smooth scrolling and the call + to draw the overlays. + * data/maps/new_1-1.tmx.gz, data/graphics/new_7-1.tmx.gz, + data/graphics/images/ambient/sandstorm.png: Added sandstorm effect + to the desert maps outside of the city (feedback, please). + * data/maps/new_2-1.tmx.gz, data/maps/new_4-1.tmx.gz, + data/maps/new_5-1.tmx.gz, data/graphics/images/ambient/spotlight.png + Added spotlight effect to the cave maps (feedback, please) + * data/graphics/maps/new_9-1.tmx.gz, + data/graphics/images/ambient/clouds.png: + Added cloudshadow effect to the woodland map (feedback, please). + +2006-08-20 Bjørn Lindeijer + + * configure.ac: Moved libpng check before SDL_image check, since the + latter requires the former. + +2006-08-20 Yohann Ferreira + + * data/graphics/sprites/Makefile.am: Following the splitting from + Philipp, moved out the items.png file from the Makefile.am. + * debian/control, debian/tmw-data.install: Updated debian package + creation process. + * src/Makefile.am: Added iteminfo.cpp to avoid an undefined reference + with gcc 4.1.2. Happy to be back :) + +2006-08-17 Philipp Sehmisch + + * data/graphics/items/*: Splitted the items.png into separate images + with more distinctive names. (no, i won't list all 114) + * src/itemmanager.cpp, data/items.xml: Replaced indices on the item + spriteset with filenames. added names and descriptions for all missing + items. Changed names and descriptions of some items. + * src/engine.cpp: Removed global item spriteset. + * src/floor_item.cpp, src/floor_item.h, src/iteminfo.cpp, + src/iteminfo.h, src/equipmentwindow.cpp, src/equipmentwindow.h, + src/itemcontainer.cpp, src/itemcontainer.h: The iteminfo class now + provides a pointer to the item icon image instead of providing the + index on the item spriteset. + * data/graphics/tiles/trans_desert-woodland.png: Added transmission + tileset between desert and woodland. + +2006-08-13 Eugenio Favalli + + * data/graphics/sprites/Makefile.am, + data/graphics/sprites/monster18.png, + data/graphics/sprites/monster18.xml, + data/graphics/sprites/npcs.png: Added new monster and npcs. + * src/gui.cpp, tmw.cbp, The Mana World.dev: Fixed Guichan 0.5.0 + compilation issues. + +2006-08-13 Bjørn Lindeijer + + * src/openglgraphics.cpp, src/game.cpp, src/main.cpp, + src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp, + src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp, + src/gui/login.cpp, src/gui/skill.h, src/gui/gui.cpp, + src/gui/item_amount.h, src/gui/setup_audio.h, src/gui/newskill.cpp, + src/gui/register.h, src/gui/setup.cpp, src/gui/npclistdialog.h, + src/gui/updatewindow.cpp, src/gui/char_select.cpp, src/gui/login.h, + src/gui/item_amount.cpp, src/gui/setup_audio.cpp, + src/gui/npc_text.cpp, src/gui/chat.h, src/gui/setup_joystick.h, + src/gui/setup_video.cpp, src/gui/ok_dialog.cpp, src/gui/textfield.cpp, + src/gui/inventorywindow.h, src/gui/newskill.h, src/gui/box.h, + src/gui/ministatus.cpp, src/gui/buy.h, src/gui/setup.h, + src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, src/gui/vbox.cpp, + src/gui/chat.cpp, src/gui/setup_joystick.cpp, src/gui/updatewindow.h, + src/gui/char_select.h, src/gui/buysell.h, src/gui/tabbedcontainer.cpp, + src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h, + src/gui/npc_text.h, src/gui/setup_video.h, src/gui/menuwindow.cpp, + src/gui/ok_dialog.h, src/gui/buy.cpp, src/gui/buddywindow.h, + src/gui/sell.h, src/gui/trade.h, src/gui/char_server.h, + src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/confirm_dialog.h, + src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp, + src/gui/scrollarea.cpp, src/gui/tabbedcontainer.h, + src/gui/npclistdialog.cpp, src/gui/help.h, src/net/tradehandler.cpp, + src/net/playerhandler.cpp, src/Makefile.am, + src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h, + src/resources/openglsdlimageloader.cpp, + src/resources/resourcemanager.cpp, + src/resources/openglsdlimageloader.h, src/resources/resourcemanager.h: + Updated TMW to be compatible with Guichan 0.5.0 (merged from + guichan-0.5.0 branch). + * INSTALL, docs/INSTALL/win32.txt: Updated required Guichan to version + 0.5.0. + * configure.ac: Moved some basic checks above the checks on the + libraries we depend on, in order to get rid of the confusing + rpl_realloc error. + * src/resources/openglsdlimageloader.cpp, src/player.cpp: Fixed + several compiler warnings and a linker error when compiling without + OpenGL support. + +2006-08-12 Philipp Sehmisch + + * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, + data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: Fixed some + inaccessible areas. + +2006-08-07 Philipp Sehmisch + * data/maps/new_9-1.tmx.gz, data/maps/new_14-1.tmx.gz, + data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz, + data/graphics/images/minimap_new_9-1.png, + data/graphics/images/minimap_new_14-1.png, + data/graphics/images/minimap_new_15-1.png, + data/graphics/images/minimap_new_16-1.png: Added minimaps for woodland + maps. + +2006-08-07 Philipp Sehmisch + + * data/maps/new_1-1.tmx.gz, data/maps/new_14-1.tmx.gz, + data/maps/new_15-1.tmx.gz, data/maps/new_16-1.tmx.gz: + Added a new woodland map and a connection map between desert and + woodland. + * data/graphics/woodland_ground.png: Added some new rocks. + +2006-08-07 Björn Steinbrink + + * src/game.cpp, src/gui/chat.h, src/gui/chat.cpp, src/main.cpp: A + bunch of cleanups. + +2006-08-05 Björn Steinbrink + + * src/configuration.cpp, src/game.cpp, src/engine.cpp, src/player.cpp, + src/being.cpp, src/resources/mapreader.cpp, + src/resources/itemmanager.cpp: Some cleanups, mostly lowering + indentation. + * src/being.cpp: Small code cleanup. + +2006-08-04 Björn Steinbrink + + * src/animatedsprite.cpp: Fix enum being treated as string. + * src/animation.cpp: Small code cleanups. Removed unused headers. + * src/animatedsprite.cpp: Small code cleanup/lower indentation. + +2006-08-04 Bjørn Lindeijer + + * src/animatedsprite.cpp: Fixed presence of NULL actions. This is + doener's version of the fix, because it was more efficient in the more + common case. + +2006-08-04 Frode Lindeijer + + * data/graphics/tiles/desert_x3.png: Replaced the old cactus with + a nice new high-res one. + +2006-08-03 Bjørn Lindeijer + + * src/player.cpp, src/being.cpp, src/being.h: Removed three + setDirection(mDirection) calls by instead specifically setting the + current direction on the newly added animated sprite. The same might + be done for the action later. + * src/animatedsprite.h, src/animatedsprite.cpp: Since this class isn't + subclassed and has no virtual functions, make protected members + private. Also added a start of a reset function which could be a + solution to unsynchronized animated sprites. + * src/net/network.cpp: Fixed two delete/delete[] errors. + +2006-08-01 Philipp Sehmisch + + * src/animation.h, src/animation.cpp, src/animatedsprite.h, + src/animatedsprite.cpp, src/being.cpp: Animations and directions + are now passed and stored as enums and no longer as strings. + +2006-07-30 Björn Steinbrink + + * src/animatedsprite.h, src/animatedsprite.cpp: Unified the play + methods. + +2006-07-30 Philipp Sehmisch + + * data/maps/new_5-1.tmx.gz: Fixed two minor mapping errors (no new + walkmap required). + +2006-07-29 Björn Steinbrink + + * src/animatedsprite.h, src/animatedsprite.cpp, src/animation.cpp: A + bunch of cleanups. + * src/animation.h, src/animatedsprite.cpp: Moved included from header + to source file. + +2006-07-28 Björn Steinbrink + + * src/npc.cpp, src/player.cpp, src/animatedsprite.h, src/animation.h, + src/being.cpp, src/main.cpp, src/monster.cpp, src/animatedsprite.cpp, + src/animation.cpp, src/Makefile.am, src/being.h: Moved AnimatedSprite + into its own files, removed useless includes. + * src/engine.cpp: Removed an unused var. + +2006-07-26 Eugenio Favalli + + * data/graphics/sprites/Makefile.am, data/graphics/tiles/Makefile.am, + data/maps/Makefile.am, data/maps/new_13-1.tmx.gz: Added map with + inside of snow village buildings and fixed makefiles. + * src/being.cpp, src/being.h, src/player.cpp: Fixed direction and + action issues when changing appeareance, frames are still out of sync. + * data/maps/Makefile.am, data/maps/new_14-1.tmx.gz, + data/maps/new_9-1.tmx.gz: Added new woodland map by Crush and fixed + connection with the old one. + +2006-07-26 Bjørn Lindeijer + + * data/maps/new_4-1.tmx.gz: Fixes to the collision layer. + +2006-07-26 Frode Lindeijer + + * data/graphics/tiles/snowset.png, data/graphics/tiles/snow_x2.png, + data/graphics/tiles/snow_x3.png: Moved the lamppost, the rock and the + bench to seperate tall tilebitmaps. + * data/maps/new_11-1.tmx.gz: Improved the snow village map, main + changes are that the player can now walk better behind houses, + lampposts, rocks and benches. + * data/graphics/sprites/item003.png, data/graphics/sprites/item003.xml: + Added the leather shirt + +2006-07-25 Bjørn Lindeijer + + * src/log.cpp, src/log.h: Added support for writing log to standard + output. + * src/gui/updatewindow.cpp: Fixed updating on Windows. + +2006-07-24 Bjørn Lindeijer + + * src/main.cpp: Fixed the loading of updates and made skipping the + update process also skip the loading of updates. + +2006-07-24 Björn Steinbrink + + * src/localplayer.cpp, src/being.cpp: Fixed setDirection() semantics. + Removed a printf-leftover. + +2006-07-24 Frode Lindeijer + + * data/graphics/sprites/npcs.png: Added the organdealer to the NPCs. + * data/graphics/sprites/player_male_base.png, + data/graphics/sprites/player_female_base.png: Fixed some transparency + issues. + +2006-07-24 Eugenio Favalli + + * src/being.cpp, src/being.h, src/localplayer, The Mana World.dev, + tmw.cbp: Removed unused code, fixed "change direction when not + walking" bug, updated project files. + * data/graphics/sprites/monster1.xml: Slowed down scorpions. + * data/graphics/sprites/monster2.xml: Red scorpions have got the same + problem. + * data/graphics/sprites/player_female_base.xml: Fixed female playerset + animation definition. + * data/help/about.txt, data/help/changes.txt, data/help/commands.txt, + data/help/header.txt, data/help/index.txt, data/help/skills.txt, + data/help/support.txt, data/help/team.txt: Forced to use UNIX end of + line character. + * src/net/equipmenthandler.cpp: Equipments now use real slot + positions. + +2006-07-24 Bjørn Lindeijer + + * src/floor_item.cpp, src/animation.h, src/being.cpp, src/main.cpp, + src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp, + src/gui/itemcontainer.cpp, src/engine.cpp, src/tileset.h, + src/animation.cpp, src/Makefile.am, src/resources/mapreader.cpp, + src/resources/resourcemanager.cpp, src/resources/spriteset.cpp, + src/resources/resourcemanager.h, src/resources/spriteset.h, + src/being.h, src/graphic/spriteset.cpp, src/graphic/spriteset.h, + data/graphics/sprites/npc.xml, data/graphics/sprites/weapons.xml: + Implemented caching of spritesets, including a lot of cleanups to the + new animation system. Action now refers to the Spriteset directly and + AnimatedSprite refers to the current Action directly instead of using + the std::map with a std::string constantly. Some methods and + parameters are marked as const. The READ_PROP macro was replaced by + static methods. Warnings are logged when unnamed actions are defined + or when actions refer to undefined imagesets. Code is more tolerant + towards missing actions. + * NEWS: Rearranged some items. + +2006-07-21 Eugenio Favalli + + * src/animation.cpp, src/animation.h: Removed unused code, fixed a + numeric conversion, used a more meaningful speed. + +2006-07-20 Eugenio Favalli + + * data/help/header.txt, data/help/skills.txt, docs/FAQ.txt, README: + Updated some docs for the 0.0.20 release. + * NEWS: Added new features of 0.0.20. + * data/items.xml: Added shorts. + * src/tmw.rc, The Mana World.dev, tmw.cbp: Added a resource script to + let both Dev-Cpp and Code::Blocks share the same binary icon and + version infos. + * data/graphics/sprites/player_female_base.xml, + data/graphics/sprites/player_male_base.xml, src/animation.cpp, + src/animation.h, src/being.cpp: Fixed left bow attack animation, + made the attack animation stay in sync with attack speed. + +2006-07-19 Bjørn Lindeijer + + * src/gui/minimap.cpp: Fixed dot size of local player. + * src/engine.cpp: Fixed color of "[TARGET]". + * src/resources/mapreader.cpp, src/resources/mapreader.h, + data/maps/new_12-1.tmx.gz, data/maps/new_3-1.tmx.gz, + data/maps/new_4-1.tmx.gz, data/maps/new_5-1.tmx.gz, + data/maps/new_6-1.tmx.gz, data/maps/new_7-1.tmx.gz, + data/maps/new_8-1.tmx.gz, data/maps/new_9-1.tmx.gz, + data/maps/new_1-1.tmx.gz, data/maps/new_10-1.tmx.gz, + data/maps/new_11-1.tmx.gz, data/maps/new_2-1.tmx.gz: Implemented + loading for the way Tiled saves properties since version 0.6.0 and + updated all current maps. + +2006-07-19 Eugenio Favalli + + * data/graphics/sprites/item001.png, data/graphics/sprites/item001.xml, + data/graphics/sprites/item002.png, data/graphics/sprites/item002.xml, + data/graphics/sprites/item1202.png, data/graphics/sprites/Makefile.am, + docs/INSTALL/win32.txt, src/animation.cpp, src/being.cpp, src/being.h, + src/gui/equipmentwindow.cpp, src/gui/newskill.cpp, src/main.cpp, + src/net/beinghandler.cpp, src/net/charserverhandler.cpp, + src/player.cpp, src/player.h: Merged trunk changes r2381:2397 into + new_animation branch. + * tmw.cbp: Updated Code::Blocks project file. + * src/gui/char_select.cpp: Fixed next/previous buttons behaviour in + character selection dialog. + * data/graphics/sprites/Makefile.am: Alphabetically correct. + +2006-07-19 Bjørn Lindeijer + + * tmw.cbp: Added Code::Blocks project file. + +2006-07-18 Bjørn Lindeijer + + * src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/main.cpp, + src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: + Updated the updating system. It will now only load those updates + specified in the downloaded resources.txt file, and in the order + in which they are mentioned (the top one being the most + significant). + +2006-07-17 Frode Lindeijer + + * data/graphics/sprites/items.png: Added shorts' icon to items.png + +2006-07-12 Bjørn Lindeijer + + * src/gui/newskill.cpp: Fixed up a string comparison that caused a + warning with GCC 4.2. + +2006-07-12 Frode Lindeijer + + * data/graphics/sprites/item001.png: Completed the cotton shirt + equipment graphic. + +2006-07-06 Philipp Sehmisch + + * src/animation.cpp, src/animation.h, src/being.cpp, src/being.h, + src/monster.cpp, src/npc.cpp, src/player.cpp: + Fixed some minor bugs, cleaned up general code style and added more + comments. + +2006-07-05 Björn Steinbrink + + * src/monster.cpp, src/npc.cpp, src/player.cpp: Fixed broken paths. + * data/graphics/sprites/Makefile.am: Added new files. + * src/animation.cpp: Added missing return value... + * src/Makefile.am: Added new files. + +2006-07-05 Bjørn Lindeijer + + * data/graphics/sprites/monster0.xml: Fixed frame size of maggot. + * src/being.h: drawName should be virtual, lest we want names to be + drawn. + +2006-07-03 Philipp Sehmisch + + * src/spriteset.cpp, src/spriteset.h: Spriteset::get() doesn't crash + anymore when requesting a sprite outside of the spriteset. (it returns + NULL instead and logs a warning). + +2006-07-03 Philipp Sehmisch + + * src/being.cpp: Fixed a compiler issue reported by Pajarico. + +2006-07-03 Bjørn Lindeijer + + * tools/Reorganize.java: Added tool used for reorganizing and + auto-cropping the monster spritesets. + +2006-07-03 Philipp Sehmisch + + * src/main.cpp, src/engine.cpp: Removed some no longer required old + style spritesets. + * src/being.h, src/being.cpp: Removed some no longer needed member + variables. + * src/monster.cpp: Monsters are now drawed with the new animation + system. + * src/npc.cpp, data/graphics/sprites/npcs.xml: NPCs are now drawed + with the new animation system. + * src/being.h, src/being.cpp, src/npc.cpp, src/npc.h, src/monster.cpp, + src/monster.h: Moved all drawing code from the Being based classes + into Being. + * data/graphics/sprites/monster*.png: Resized and reorganized the + monster spritesets to fit the new animation system (thanks, Bjørn). + * data/graphics/sprites/monster*.xml: Added animation files for all + monsters. + * src/animation.cpp: The offset values of the Frames of animated + sprites are now modified so every frame is drawn centered. + * data/graphics/sprites/hairstyle*.xml: Retuned the offsets of the + hair sprites. + * src/animation.cpp: Small stability fix. + * src/being.cpp, src/being.h: weapon animation now uses the new + animation system. + * data/graphics/sprites/player_male_base.xml + data/graphics/sprites/player_female_base.xml + data/graphics/sprites/hairstyle*.xml: Tuned walk speed and added bow + animations. + +2006-07-03 Eugenio Favalli + + * src/being.cpp: Removed an unnecessary parameter. + +2006-07-03 Bjørn Lindeijer + + * data/graphics/sprites/Makefile.am: Updated to new xml files. + +2006-07-02 Philipp Sehmisch + + * src/localplayer.cpp: Fixed the "walking against walls" bug. + * src/animation.cpp src/animation.h: fixed the "sliding" bug and + removed some unused variables. + +2006-07-01 Philipp Sehmisch + + * src/being.cpp, src/being.h, src/player.cpp, src/player.h, + src/localplayer.cpp: Sprites are now stored in a vector instead of a + list, so they can be replaced a lot easier; added female playerset; + added hairstyles and colors. + * src/animation.cpp, src/animation.h: added support for variations, + variations are animations stored in the same spriteset with the same + layout and sequence but starting at another index. + * data/graphics/sprites/player_female_base.xml: Added xml file for + female characters. + * data/graphics/sprites/hairstyle0.xml, + data/graphics/sprites/hairstyle1.xml, + data/graphics/sprites/hairstyle2.xml, + data/graphics/sprites/hairstyle3.xml, + data/graphics/sprites/hairstyle4.xml, + data/graphics/sprites/hairstyle5.xml, + data/graphics/sprites/hairstyle6.xml, + data/graphics/sprites/hairstyle7.xml: Added xml files for all + hairstyles (these xml files are using the new variation feature). + * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: The + beings now haven't got one, but a list of animated sprites (named + mSprites). At the moment it contains the hair and the base sprite. + * src/animation.cpp, src/animation,h: Fixed a crash when substituting + an undefined direction; renamed completeDirections method to + substituteAction. + * data/graphics/sprites/hairstyle0.xml: Made a xml file for the hair + animation. + +2006-06-29 Eugenio Favalli + + * data/items.xml, src/being.cpp, src/being.h src/net/beinghandler.cpp, + src/player.cpp: Clients get notified of equipping visible items. + * src/net/beinghandler.cpp: GCC 4 fix. + +2006-06-28 Philipp Sehmisch + + * src/animation.cpp, src/animation.h: Parser now works like described + on the wiki; the single animation phases are now stored in structures; + drawing call for animatiedSprites moved into the animatiedSprite + class. + * src/being.cpp, src/being.h, src/localplayer.cpp, src/player.cpp: + Renamed mAnimatedSprite to mBaseSprite to distinct it from hair-equip + and other sprites that will also be part of the class. + * src/player.cpp: Drawing call for animatiedSprites moved into the + animatiedSprite class; time now correctly passed in ms to the + animatedSprite class. + * src/graphic/spriteset.cpp, src/graphic/spriteset.h: Width and height + of the subimages is now saved in the spritesheet class. + * src/graphics.cpp: Added an additional check to avoid crashes when + passing a NULL pointer as image argument. + * data/graphics/sprites/player_male_base.xml: Animation file now has + the syntax described on the wiki. + +2006-06-27 Eugenio Favalli + + * data/graphics/sprites/Makefile.am, + data/graphics/sprites/player_male_base.xml, src/being.cpp, + src/being.h, src/engine.cpp, src/localplayer.cpp, src/main.cpp, + src/net/beinghandler.cpp, src/net/playerhandler.cpp, + src/resources/itemmanager.cpp, The Mana World.dev: Added a beginning + of a new animation system to slow down player walking. + * src/animation.cpp, src/animation.h: Forgot 2 files. + * src/being.cpp, src/gui/equipmentwindow.cpp, src/player.cpp: + Equipment window now show all the slots, and adapted visible shirts to + head (middle) equipments. + +2006-06-27 Frode Lindeijer + + * /tmw/trunk/data/graphics/sprites/player_male_base.png: + Fixed transparency issue with the north punching frames + +2006-06-26 Bjørn Lindeijer + + * src/net/messagein.cpp: Fixed the readString method (synchronized + with the server version by Guillaume Melquiond). + +2006-06-21 Eugenio Favalli + + * data/graphics/sprites/Makefile.am, + data/graphics/sprites/monster11.png, + data/graphics/sprites/monster17.png: Fixed attack animation of monster + 11 and added a new monster. + * data/graphics/sprites/Makefile.am, + data/graphics/sprites/player_female_base.png, src/being.cpp, + src/being.h, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/playerbox.cpp, src/gui/playerbox.h, src/gui/register.cpp, + src/main.cpp, src/net/beinghandler.cpp, src/net/charserverhandler.cpp, + src/player.cpp: Added female players. + +2006-06-19 Philipp Sehmisch + + * data/graphics/sprites/monster16.png: added the little pink monster + +2006-05-22 Eugenio Favalli + + * data/graphics/tiles/icecave.png, data/graphics/tiles/Makefile.am, + data/maps/Makefile.am, data/maps/new_10-1.tmx.gz, + data/maps/new_11-1.tmx.gz, data/maps/new_4-1.tmx.gz, + data/maps/new_5-1.tmx.gz, src/resources/itemmanager.cpp: A bunch of + updates to the world and disabled art and type xml parser checks since + they're not used. + +2006-05-21 Eugenio Favalli + + * The Mana World.dev: Updated dev-cpp project file. + +2006-05-17 Eugenio Favalli + + * data/graphics/sprites/npcs.png, data/graphics/tiles/Makefile.am, + data/graphics/snow_building.png, data/graphics/tiles/snowset.png, + data/maps/Makefile.am, data/maps/new_11-1.tmx.gz: New NPCs, new snow + tiles and village. + +2006-05-15 Björn Steinbrink + + * src/gui/item_amount.cpp: Set slider range to the real values instead + of mapping the amount between [0,1] and [1,max] all the time. + +2006-05-13 Bjørn Lindeijer + + * src/openglgraphics.cpp: Set color back to current color instead of + setting it to white. Fixes white rectangles in equipment window. + * src/being.cpp, src/being.h, src/player.cpp: Specify the color in + which speech and names are supposed to be drawn. Removed unused + mSpeechColor member. + +2006-05-12 Björn Steinbrink + + * src/being.cpp: Fixed initialization order in Being ctor. + +2006-05-12 Eugenio Favalli + + * data/graphics/sprites/item1202.png, + data/graphics/sprites/Makefile.am, src/being.cpp, src/being.h, + src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/player.cpp, + The Mana World: You can now see the shirt when equipping a top + equipment. + +2006-05-05 Eugenio Favalli + + * src/gui/setup_video.cpp: Fixed some numeric conversions. + +2006-05-03 Eugenio Favalli + + * configure.ac, src/game.cpp, src/graphics.cpp, src/main.cpp, + src/openglgraphics.cpp, The Mana World: Increased fps limit + granularity and cleaned some code, fixed some xml library name in + Dev-C++ project file, switched version to 0.0.20. + * src/game.cpp, src/gui/setup.cpp, src/gui/setup_video.cpp, + src/gui/setup_video.h, src/main.cpp: FPS limit can now be set in setup + dialog. Default value for FPS is 50. (Code based on peoro's patch). + +2006-05-02 Eugenio Favalli + + * src/localplayer.cpp: Fixed the delay last move bug. + +2006-04-29 Eugenio Favalli + + * data/graphics/tiles/cave.png: Added tiles by yosuhara. + +2006-04-28 Philipp Sehmisch + + * data/graphics/tiles/Woodland_ground.png: Graphical update of the + woodland tileset. Paths improved, and tiles that were redunant + replaced by new dirt tiles. + * data/maps/new_9.1.tmx.gz: Modified because of changes in the tileset + layout (no new server sided walkmap required). + * data/graphics/sprites/monster11.png: Improved the shading of the + mushroom monster. + * data/graphics/sprites/monster15.png: Added dropshadow to the bat + monster (note that the version 0.0.19 live update overrides the + changed file). + +2006-04-04 Bjørn Lindeijer + + * ChangeLog: Converted to UTF-8. + * NEWS: Spelling correction. + * docs/INSTALL/debian.txt, docs/INSTALL/win32.txt: Updated with + respect to the move from CVS to Subversion. + +2006-03-25 Eugenio Favalli + + * src/gui/window.cpp: Added window resize patch by peoro. + +2006-03-21 Eugenio Favalli + + * The Mana World.dev: Updated project. + +2006-03-20 Björn Steinbrink + + * src/engine.cpp: Fixed a crash on map change. + +2006-03-20 Eugenio Favalli + + * src/gui/char_select.cpp: Fixed an include. + +2006-03-19 Björn Steinbrink + + * src/gui/register.h, src/gui/register.cpp: Fixed a memory leak and + removed some whitespace noise. + * src/lockedarray.h, src/game.cpp, src/gui/gui.cpp, + src/gui/browserbox.cpp, src/gui/register.cpp, + src/resources/resourcemanager.cpp: Removed some useless null pointer + checks. + * src/gui/login.cpp, src/gui/setup_audio.h, src/gui/setup.cpp, + src/gui/setup_audio.cpp, src/gui/setup_video.cpp, + src/gui/setup_video.h: Removed some duplicated initializations. + * src/gui/setup_audio.h, src/gui/setup.cpp, src/gui/setup_audio.cpp, + src/gui/setup_joystick.h, src/gui/setup_video.cpp, src/gui/setuptab.h, + src/gui/setup.h, src/gui/setup_joystick.cpp, src/gui/setup_video.h, + src/Makefile.am: Splitted setup window into manageable pieces + according to their tabs in the window. Fixed some memory leaks along + the way. Also fixed two settings not being stored on "apply". + +2006-03-18 Björn Steinbrink + + * src/gui/chat.cpp, src/gui/menuwindow.cpp, src/gui/skill.cpp, + src/gui/status.cpp: Use the window container instead of the graphics + class to calculate window positions. + * src/utils/dtor.h: Fixed indentation. + * src/configuration.cpp, src/log.cpp, src/main.cpp, src/being.cpp, + src/monster.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, + src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/setup.cpp, + src/gui/updatewindow.cpp, src/gui/char_select.cpp, + src/gui/ministatus.cpp, src/gui/debugwindow.cpp, + src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, + src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/inttextbox.cpp, + src/gui/debugwindow.h, src/gui/status.cpp, src/gui/register.cpp, + src/net/chathandler.cpp, src/engine.cpp, src/utils/tostring.h, + src/Makefile.am: Added a toString conversion function. + +2006-03-15 Björn Steinbrink + + * src/engine.h, src/main.cpp, src/gui/equipmentwindow.cpp, + src/gui/window.cpp, src/gui/login.cpp, src/gui/listbox.h, + src/gui/chat.h, src/gui/ministatus.cpp, src/gui/chat.cpp, + src/gui/help.cpp, src/gui/itemcontainer.cpp, src/gui/listbox.cpp, + src/gui/checkbox.cpp, src/engine.cpp, src/resources/image.cpp: A bunch + of cosmetic changes. + * src/net/network.cpp: Fixed connection not being shut down completely + in case of an error. + +2006-03-13 Eugenio Favalli + + * src/main.cpp: Fixed skip update option. + +2006-03-13 Philipp Sehmisch + + * data/maps/new_7.1.tmx.gz: Fixed some map bugs (update of server + sided walkmap required!) + +2006-03-11 Eugenio Favalli + + * data/graphics/sprites/hairstyle1.png, + data/graphics/sprites/hairstyle2.png, + data/graphics/sprites/hairstyle3.png, + data/graphics/sprites/hairstyle4.png, + data/graphics/sprites/hairstyle6.png, + data/graphics/sprites/hairstyle7.png, + data/graphics/sprites/Makefile.am: Fixed some hair positions, added a + new style, updated makefile. + +2006-03-09 Björn Steinbrink + + * src/utils/dtor.h: Added guards. + * src/game.cpp, src/main.cpp, src/gui/connection.cpp, + src/gui/menuwindow.cpp, src/net/tradehandler.cpp, + src/net/playerhandler.cpp: Made all local action listeners structs and + moved them into anonymous namespaces. + * src/gui/connection.cpp, src/gui/newskill.cpp, + src/gui/chargedialog.cpp, src/gui/updatewindow.cpp, + src/gui/progressbar.h, src/gui/ministatus.cpp, + src/gui/progressbar.cpp, src/gui/status.cpp: Removed coordinate + arguments from ProgressBar ctor. + * src/openglgraphics.cpp, src/localplayer.cpp, src/game.cpp, + src/map.cpp, src/log.cpp, src/being.cpp, src/monster.cpp, src/sound.h, + src/graphics.cpp, src/gui/equipmentwindow.cpp, src/gui/sell.cpp, + src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/window.cpp, + src/gui/login.cpp, src/gui/inttextbox.h, src/gui/chargedialog.h, + src/gui/focushandler.h, src/gui/skill.h, src/gui/gui.cpp, + src/gui/newskill.cpp, src/gui/register.h, src/gui/popupmenu.h, + src/gui/setup.cpp, src/gui/npclistdialog.h, src/gui/chargedialog.cpp, + src/gui/playerbox.h, src/gui/char_select.cpp, src/gui/login.h, + src/gui/focushandler.cpp, src/gui/chat.h, src/gui/inventorywindow.h, + src/gui/newskill.h, src/gui/ministatus.cpp, src/gui/buy.h, + src/gui/playerbox.cpp, src/gui/setup.h, src/gui/itemcontainer.h, + src/gui/debugwindow.cpp, src/gui/chat.cpp, src/gui/char_select.h, + src/gui/inventorywindow.cpp, src/gui/help.cpp, src/gui/status.h, + src/gui/buy.cpp, src/gui/itemcontainer.cpp, src/gui/equipmentwindow.h, + src/gui/sell.h, src/gui/trade.h, src/gui/ministatus.h, + src/gui/inttextbox.cpp, src/gui/char_server.h, src/gui/window.h, + src/gui/skill.cpp, src/gui/debugwindow.h, src/gui/status.cpp, + src/gui/register.cpp, src/gui/popupmenu.cpp, src/gui/minimap.cpp, + src/gui/npclistdialog.cpp, src/gui/help.h, src/net/buysellhandler.cpp, + src/net/beinghandler.cpp, src/net/charserverhandler.cpp, + src/net/maploginhandler.cpp, src/net/playerhandler.cpp, + src/engine.cpp, src/localplayer.h, src/beingmanager.cpp, src/map.h, + src/log.h, src/sound.cpp, src/resources/itemmanager.h, + src/resources/buddylist.cpp, src/resources/buddylist.h, + src/resources/image.cpp, src/resources/image.h, + src/resources/itemmanager.cpp, src/being.h, src/player.cpp: Made all + class members named like mClassMember. + * src/floor_item.cpp, src/map.cpp, src/being.cpp, + src/gui/equipmentwindow.cpp, src/gui/playerbox.cpp, + src/gui/itemcontainer.cpp, src/graphic/spriteset.cpp, + src/graphic/spriteset.h, src/player.cpp: Added Spriteset::get() and + Spriteset::size() to hide the member vector and remove the weird + mySpriteset->spriteset stuff. + * src/gui/buddywindow.cpp, src/gui/connection.cpp, src/gui/sell.cpp, + src/gui/trade.cpp, src/gui/char_server.cpp, src/gui/login.cpp, + src/gui/button.h, src/gui/newskill.cpp, src/gui/setup.cpp, + src/gui/updatewindow.cpp, src/gui/button.cpp, src/gui/char_select.cpp + ,src/gui/item_amount.cpp, src/gui/npc_text.cpp, src/gui/ok_dialog.cpp, + src/gui/confirm_dialog.cpp, src/gui/debugwindow.cpp, + src/gui/tabbedcontainer.cpp, src/gui/inventorywindow.cpp, + src/gui/help.cpp, src/gui/menuwindow.cpp, src/gui/buy.cpp, + src/gui/skill.cpp, src/gui/buysell.cpp, src/gui/status.cpp, + src/gui/register.cpp, src/gui/npclistdialog.cpp: Made the Button ctor + accept eventId and action listener. + * src/localplayer.cpp, src/game.cpp, src/gui/trade.cpp, + src/gui/inventorywindow.cpp, src/gui/trade.h, src/localplayer.h, + src/game.h: Use std::auto_ptr in some places. + * src/lockedarray.h: Use fill_n instead of for-loop. + * src/gui/browserbox.cpp: Make the MouseOverLink functor dynamic and + use a STL algorithm in one more place. + +2006-03-08 Bjørn Lindeijer + + * src/gui/browserbox.h, src/gui/menuwindow.cpp, src/gui/buysell.cpp: + Some fixes for compiling with pedantic compiler settings and const + char* checks. + * data/graphics/sprites/player_male_base.png: Use two rows for each + direction in order to make the texture less wide so that it stays + within the 1024 texture limit for OpenGL mode. + +2006-03-08 Björn Steinbrink + + * src/map.cpp, src/main.cpp, src/gui/button.cpp, + src/gui/textfield.cpp, src/gui/playerbox.cpp, + src/gui/windowcontainer.cpp, src/gui/skill.cpp, + src/gui/scrollarea.cpp, src/engine.cpp, src/beingmanager.cpp, + src/utils, src/utils/dtor.h, src/Makefile.am, + src/flooritemmanager.cpp, src/graphic/spriteset.cpp: Added a 'dtor' + helper functor to delete objects in arrays and containers using STL + algorithms. + * src/resources/image.cpp: Removed some conditional code. + * src/localplayer.cpp, src/gui/gui.cpp: Reverted changes from r2225, + it broke walking code as I missed the differences between tile and + being collisions. + * src/gui/itemcontainer.cpp, src/inventory.cpp: Made Inventory use STL + algorithms and fixed getLastUsedSlot semantics. + * src/engine.cpp, src/engine.h: Moved a variable definition into the + right place and made getCurrentMap inline. + * src/equipment.cpp, src/equipment.h: Use STL algorithms and make + destructor inline. + * src/localplayer.cpp, src/gui/gui.cpp: Let the LocalPlayer decide + whether it can walk to a destination. + +2006-03-07 Yohann Ferreira + + * debian/rules, debian/changelog, ChangeLog: Updating Debian files for + 0.0.19 release. + +2006-03-07 Eugenio Favalli + + * data/graphics/tiles/Makefile.am, data/graphics/tiles/Woodland.png: + Removed unused tileset. + +2006-03-06 Björn Steinbrink + + * configure.ac: Version changed to 0.0.19. + +2006-03-06 Philipp Sehmisch + + * data/maps/new_9.1.tmx.gz: Fixed some mapping bugs. + +2006-03-06 Eugenio Favalli + + * AUTHORS, NEWS, README, data/help/changes.txt, data/help/header.txt, + data/help/team.txt: A bunch of updates to docs, ready for 0.0.19. + * data/help/changes.txt, src/main.cpp: Small fixes before releasing. + +2006-03-05 Björn Steinbrink + + * data/graphics/sprites/Makefile.am: Remove trailing whitespace. + * src/engine.cpp: Re-add main.h header, Windows build needs it. + +2006-03-05 Eugenio Favalli + + * data/graphics/sprites/player_male_base.png: Added pants. + +2006-03-02 Eugenio Favalli + + * data/graphics/sprites/weapon1.png: Added missing frames. + * src/player.cpp: Fixed north shooting hair position. + * data/graphics/sprites/Makefile.am: Added new graphics. + * data/graphics/sprites/monster15.png: Added bat monster. + +2006-03-01 Eugenio Favalli + + * The Mana World.dev: Enabled -Wall switch. + * data/graphics/sprites/monster9.png: Fixed fire goblin north walking + animation. + * data/graphics/sprites/hairstyle1.png, + data/graphics/sprites/hairstyle2.png, + data/graphics/sprites/hairstyle3.png, + data/graphics/sprites/hairstyle4.png, + data/graphics/sprites/hairstyle5.png, + data/graphics/sprites/hairstyle6.png, + data/graphics/sprites/player_male_base.png, + data/graphics/sprites/weapon0.png, + data/graphics/sprites/weapon1.png: New graphics for hair styles, + player and weapons. + * src/being.cpp, src/being.h, src/engine.cpp, src/gui/playerbox.cpp, + src/localplayer.cpp, src/main.cpp, beinghandler.cpp, player.cpp, + src/resources/image.cpp: Hacked code to support the new playerset. + +2006-02-25 Björn Steinbrink + + * src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, + src/main.h, src/sound.h: Added a logic method to the being manager. + +2006-02-24 Björn Steinbrink + + * src/being.cpp, src/being.h, src/configuration.cpp, + src/configuration.h, src/engine.cpp, src/map.cpp, src/map.h, + src/properties.h, src/gui/browserbox.cpp, src/gui/browserbox.h, + src/gui/chat.cpp, src/gui/chat.h, src/gui/gccontainer.cpp, + src/gui/gccontainer.h, src/gui/minimap.cpp, + src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h, + src/net/network.cpp, src/net/network.h, src/resources/itemmanager.cpp, + src/resources/itemmanager.h: Another bunch of cosmetic cleanups, i.e. + mostly typedefs... + +2006-02-23 Björn Steinbrink + + * src/being.cpp, src/being.h, src/beingmanager.cpp, + src/beingmanager.h, src/engine.cpp, src/inventory.cpp, + src/inventory.h, src/logindata.h, src/main.cpp, src/main.h, + src/openglgraphics.cpp, src/gui/equipmentwindow.h, + src/gui/minimap.cpp, src/gui/minimap.h, src/gui/windowcontainer.cpp, + src/gui/windowcontainer.h, src/net/loginhandler.cpp: A bunch of mostly + cosmetic cleanups. + +2006-02-23 Philipp Sehmisch + + * data/maps/new_4.1.tmx.gz: I remapped the hermits cave. It looks much + more natural now. A new server sided walkmap is required. + +2006-02-22 Philipp Sehmisch + + * data/graphics/tiles/cave.png: fixed two almost invisible pixel + errors + +2006-02-21 Philipp Sehmisch + + * data/maps/new_9.1.tmx.gz: fixed another map bug. + +2006-02-05 Yohann Ferreira + + * src/resources/itemmanager.cpp: Added warnings when parameters are + missing in the items xml file. + +2006-02-16 Björn Steinbrink + + * src/gui/browserbox.cpp, src/gui/browserbox.h, src/gui/gui.cpp: Use + Widget::mFont instead of browerFont for drawing, fixes the "gui + needs to be valid real early" issue. + +2006-02-07 Björn Steinbrink + + * src/being.cpp, src/being.h, src/game.cpp, src/localplayer.cpp, + src/localplayer.h, src/monster.cpp, src/player.cpp, + src/net/messagein.cpp, src/net/protocol.cpp: Made the being directions + being stored in a bitfield. + +2006-02-06 Philipp Sehmisch + + * data/graphics/tiles/Woodland_ground.png, + data/graphics/tiles/Woodland_x2.png, data/maps/new_9.1.tmx.gz: added + dynamic grass that covers the lower area of sprites (doesn't work for + flower beds yet). + +2006-02-06 Eugenio Favalli + + * The Mana World.dev, src/net/tradehandler.cpp: Updated Dev-Cpp project + file, fixed a gcc 3.4 issue. + * src/net/tradehandler.cpp: Undone last changes because Bertram + already fixed the compiler issue. + +2006-02-06 Björn Steinbrink + + * src/Makefile.am, src/game.cpp, src/joystick.cpp, src/joystick.h, + src/gui/setup.cpp, src/gui/setup.h: Added a Joystick class. + * src/being.cpp, src/being.h, src/monster.cpp, src/npc.cpp: Unify some + of the drawing code for beings. + * src/being.cpp, src/being.h, src/localplayer.h, src/player.cpp, + src/player.h: Use virtual methods instead of getType() checks. + * data/graphics/gui/browserfont.png, + data/graphics/gui/fixedfont.png, data/graphics/gui/rpgfont_wider.png, + data/graphics/gui/sansserif8.png, src/Makefile.am, src/engine.cpp, + src/floor_item.cpp, src/floor_item.h, src/flooritemmanager.cpp, + src/flooritemmanager.h, src/game.cpp, src/gui/gui.cpp, + src/net/itemhandler.cpp: Introduced a FloorItemManager class. + +2006-02-05 Yohann Ferreira + + * data/graphics/gui/rpgfont_wider.png, + data/graphics/gui/fixedfont.png,data/graphics/gui/browserfont.png, + data/graphics/gui/sansserif8.png: Adding è accents mostly to the font + images. + * src/engine.cpp, src/being.h, src/being.cpp, src/player.cpp, + src/gui/char_select.h, src/gui/char_select.cpp: Made the nickname and + emotions displayed above every layers. Made the delete and ok buttons + be disabled once the character is selected at login. + * src/net/tradehandler.cpp, src/resources/itemmanager.cpp: Fixed a gcc + 4.0 issue in the tradehandler. Strengthen the xml parser in the + itemmanager so tmw doesn't crash anymore if an item lacks some + parameters. + +2006-02-05 Bjørn Lindeijer + + * INSTALL: Updated dependencies in response to patch by Hanno Braun. + +2006-02-05 Björn Steinbrink + + * data/graphics/tiles/Makefile.am: Added the new tilesets. + * src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp: Made the + player walk to items prior to picking them up. + +2006-02-04 Philipp Sehmisch + + * data/graphics/tiles/Woodland.png: new path design + * data/graphics/tiles/Woodland_ground.png, + data/graphics/tiles/Woodland_x2.png, + data/graphics/tiles/Woodland_x3.png: splitted the tileset into three + tilesets with different tile sizes + (i kept the original tileset for backward compatiblity) + * data/maps/new_9.1.tmx.gz: remapped with the oversized tile + technology. made the forests less regular. made the unwalkable map + borders more visual appealing + +2006-02-04 Björn Steinbrink + + * src/localplayer.h, src/logindata.h, src/main.cpp, src/main.h, + src/gui/char_select.cpp, src/gui/char_server.cpp, + src/gui/char_server.h, src/net/charserverhandler.cpp, + src/net/charserverhandler.h, src/net/loginhandler.cpp, + src/net/loginhandler.h, src/net/network.cpp, src/net/network.h: Unify + the gui code for the various logins to use LoginData. + +2006-02-03 Björn Steinbrink + + * src/logindata.h, src/main.cpp, src/gui/login.cpp, src/gui/login.h: + Made the login dialog work on LoginData only, without playing with the + config, it's not its job to do so. + * src/net/protocol.cpp, src/net/protocol.h: Removed some unused code. + +2006-02-02 Philipp Sehmisch + + * data/graphics/tiles/desert1.png, data/graphics/tiles/desert2.png, + data/graphics/tiles/desert_x2.png, data/graphics/tiles/desert_x3.png: + Replaced the old sand tile with Irucards new one. Added new crates. + Made some minor corrections. + +2006-02-01 Björn Steinbrink + + * src/game.cpp, src/game.h, src/main.cpp: Created a Game class. + * src/gui/passwordfield.cpp: Removed duplicated code. + * src/Makefile.am, src/main.cpp, src/gui/error.cpp, src/gui/error.h: + Replaced ErrorDialog by OkDialog + listener. + * src/Makefile.am, src/game.cpp, src/gui/buysell.cpp, + src/gui/char_select.cpp, src/gui/confirm_dialog.cpp, + src/gui/confirm_dialog.h, src/gui/login.cpp, src/gui/login.h, + src/gui/menuwindow.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, + src/gui/register.cpp, src/gui/requesttrade.cpp, + src/gui/requesttrade.h, src/gui/setup.cpp, src/net/playerhandler.cpp, + src/net/tradehandler.cpp: Made the OkDialog and ConfirmDialog classes + proxies for their buttons' events. Removed the RequestTradeWindow + class, replaced with a plain ConfirmDialog. Fixed a memory leak along + the way. + + * src/gui/buysell.cpp, src/gui/menuwindow.cpp: Simplified button + creation code. + * src/gui/npc_text.cpp: Fixed a bug where the game crashes if there's a + message dialog from a npc that no longer exists. + * src/properties.h: Reverted properties to private. + +2006-01-31 Björn Steinbrink + + * src/gui/setup.cpp: Cleanup. + * src/gui/requesttrade.cpp, src/gui/requesttrade.h: Made + RequestTradeDialog inherit from ConfirmDialog. + * src/Makefile.am, src/gui/buy.cpp, src/gui/buy.h, src/gui/sell.cpp, + src/gui/sell.h, src/gui/shop.cpp, src/gui/shop.h: Created a ListModel + for ShopItems. + * src/floor_item.cpp, src/graphics.h, src/map.cpp, src/map.h, + src/properties.h, src/sprite.h, src/gui/login.cpp, + src/gui/scrollarea.cpp, src/gui/windowcontainer.cpp, + src/resources/sdlimageloader.cpp: Various small cleanups. + * src/resources/resource.cpp, src/resources/resourcemanager.cpp, + src/resources/resource.h, src/resources/resourcemanager.h: Made + ResourceManager a friend of Resource to avoid looping over decRef, + which returns void now. + +2006-01-30 Björn Steinbrink + + * src/gui/char_select.cpp, src/gui/confirm_dialog.cpp, + src/gui/confirm_dialog.h, src/gui/error.cpp, src/gui/error.h, + src/gui/ministatus.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, + src/gui/setup.cpp, src/net/charserverhandler.cpp: A few cleanups and + simplifications. + +2006-01-26 Björn Steinbrink + + * src/game.cpp, src/game.h, src/main.cpp: Moved some setup code out of + the game loop into the setup functions. Setup functions are now called + from the outside. + +2006-01-22 Eugenio Favalli + + * The Mana World.dev, src/main.cpp: Updated Dev-Cpp project file, fixed + a GDI issue. + +2006-01-22 Björn Steinbrink + + * src/game.cpp, src/net/network.cpp: Make dispatchMessages actually + handle more than one message per call. + * src/main.cpp: Remove obsoleted action listeners. + * src/main.cpp: Use generic error method for sound failure. + * src/main.cpp, src/net/charserverhandler.cpp, + src/net/loginhandler.cpp, src/net/maploginhandler.cpp, + src/net/network.cpp: Unify some network stuff in the main loop and fix + a bug in the network class that triggers when a handlers survives the + network object. + +2006-01-21 Bjørn Lindeijer + + * src/gui/browserbox.cpp: Applied a patch by Ar2ro that works around + the problems with line wrapping in the chatbox. Note though that this + while code should be properly rewritten later. + +2006-01-20 Eugenio Favalli + + * The Mana World.dev: Updated Dev-Cpp project file. + +2006-01-20 Björn Steinbrink + + * src/equipment.h, src/game.cpp, src/game.h, src/main.h, + src/gui/buddywindow.cpp, src/gui/buddywindow.h, + src/gui/chargedialog.h, src/gui/connection.cpp, src/gui/connection.h, + src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, + src/gui/linkhandler.h, src/gui/ministatus.h, src/gui/register.h, + src/net/protocol.h, src/resources/mapreader.h: Header, class + declaration and include cleanup. + * src/localplayer.cpp, src/localplayer.h, src/gui/requesttrade.cpp, + src/net/tradehandler.cpp: Made the local player object care about its + trading state, later this could be used for different stuff, like the + player setting itself to auto-decline trade offers without messing up + the code in the tradehandler. Removed message sending code from the + trade handler. + * src/npc.cpp, src/npc.h: Added the files for real this time. + * src/npc.cpp, src/npc.h, src/Makefile.am, src/being.cpp, + src/beingmanager.cpp, src/beingmanager.h, src/engine.cpp, + src/engine.h, src/game.cpp, src/game.h, src/localplayer.cpp, + src/localplayer.h, src/map.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, + src/gui/buysell.h, src/gui/gui.cpp, src/gui/minimap.cpp, + src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, + src/gui/npc_text.h, src/gui/npclistdialog.cpp, + src/gui/npclistdialog.h, src/gui/popupmenu.cpp, + src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, + src/gui/setup.cpp, src/gui/skill.cpp, src/gui/skill.h, + src/gui/status.cpp, src/gui/status.h, src/net/buysellhandler.cpp, + src/net/charserverhandler.cpp, src/net/chathandler.cpp, + src/net/equipmenthandler.cpp, src/net/npchandler.cpp, + src/net/playerhandler.cpp, src/net/protocol.cpp, + src/net/tradehandler.cpp: Added a class for NPCs. Removed network + stuff from a bunch of gui dialog classes. Cleaned up some gui class + declarations and checked a bunch of includes for being useless. + +2006-01-19 Eugenio Favalli + + * INSTALL, README, The Mana World.dev, data/help/support.txt, + docs/INSTALL/debian.txt, docs/INSTALL/win32.txt, docs/progression.txt: + Updated infos on new irc channel. + +2006-01-14 Björn Steinbrink + + * src/main.cpp, src/main.h, src/gui/char_server.cpp, + src/gui/char_server.h: Moved network code out of the + ServerSelectDialog. + * src/gui/char_select.cpp, src/gui/char_select.h: Change setPlayerInfo + to updatePlayerInfo, as there's now a convenient wrapper around the + plain data. + * src/Makefile.am, src/lockedarray.cpp, src/lockedarray.h, + src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/net/charserverhandler.cpp, + src/net/charserverhandler.h, src/net/network.cpp, src/net/network.h: + Created a single CharServerHandler. Created a LockedArray class to + "synchronize" access to arrays. Moved a bunch of networking out of the + char server related gui classes. + * src/Makefile.am, src/logindata.h, src/main.cpp, src/main.h, + src/gui/login.cpp, src/gui/login.h, src/gui/register.cpp, + src/gui/register.h: Removed network code from login and register + dialogs. + * src/gui/login.cpp, src/gui/login.h: Removed unused var. + * src/main.cpp, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/char_server.h, + src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp, + src/gui/error.h, src/gui/login.cpp, src/gui/login.h, + src/gui/register.cpp, src/gui/register.h, src/gui/updatewindow.cpp, + src/gui/updatewindow.h: Removed the pre-game input handlers and + unified them in main.cpp. Some header and class cleanups. + * src/net/maploginhandler.cpp, src/net/maploginhandler.h, + src/Makefile.am, src/engine.cpp, src/engine.h, src/game.cpp, + src/main.cpp, src/gui/connection.cpp, src/gui/connection.h, + src/net/playerhandler.cpp: Made changeMap() care about sending the + map-loaded message. Removed network stuff from connection dialog. + +2006-01-13 Björn Steinbrink + + * src/Makefile.am, src/gui/login.cpp, src/gui/login.h, + src/gui/register.cpp, src/net/loginhandler.cpp, + src/net/loginhandler.h: Remove duplicated code by unifying the message + handlers for login and register. + * src/gui/char_server.cpp, src/gui/char_server.h: Removed the polling + loop. + * src/gui/char_select.cpp, src/gui/char_select.h: Remove destructor + again, no idea why the compiler complained earlier. + * src/gui/char_select.cpp, src/gui/char_select.h: Created a message + handler for character creation and cleaned up the header file. + * src/gui/register.cpp, src/gui/register.h: Added a message handler + and removed the polling loop. + * src/net/network.cpp: Add recognition of disconnects. + * src/gui/connection.cpp, src/gui/connection.h, + src/net/playerhandler.cpp: Removed the polling loop and the duplicate + login message handler. + * src/gui/login.cpp, src/gui/login.h: Remove polling loop, the new + network code takes care of all that. + * src/net/network.cpp: Make sure that we don't send anything when not + connected. + * src/gui/login.cpp: Added a handler for network messages. + * src/game.cpp, src/net/beinghandler.cpp, src/net/beinghandler.h, + src/net/buysellhandler.cpp, src/net/buysellhandler.h, + src/net/chathandler.cpp, src/net/chathandler.h, + src/net/equipmenthandler.cpp, src/net/equipmenthandler.h, + src/net/inventoryhandler.cpp, src/net/inventoryhandler.h, + src/net/itemhandler.cpp, src/net/itemhandler.h, + src/net/messagehandler.cpp, src/net/messagehandler.h, + src/net/npchandler.cpp, src/net/npchandler.h, + src/net/playerhandler.cpp, src/net/playerhandler.h, + src/net/skillhandler.cpp, src/net/skillhandler.h, + src/net/tradehandler.cpp, src/net/tradehandler.h: Reverted the patch + to make the handlers register themselves, this just cannot work. + * src/game.cpp: Small cleanup. + * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Made emote() a + method of the LocalPlayer class. + +2006-01-12 Björn Steinbrink + + * src/game.cpp, src/main.cpp, src/net/beinghandler.cpp, + src/net/beinghandler.h, src/net/buysellhandler.cpp, + src/net/buysellhandler.h, src/net/chathandler.cpp, + src/net/chathandler.h, src/net/equipmenthandler.cpp, + src/net/equipmenthandler.h, src/net/inventoryhandler.cpp, + src/net/inventoryhandler.h, src/net/itemhandler.cpp, + src/net/itemhandler.h, src/net/messagehandler.cpp, + src/net/messagehandler.h, src/net/npchandler.cpp, + src/net/npchandler.h, src/net/playerhandler.cpp, + src/net/playerhandler.h, src/net/skillhandler.cpp, + src/net/skillhandler.h, src/net/tradehandler.cpp, + src/net/tradehandler.h: Added a constructor parameter to the + MessageHandler class to support it self-registering to a network. + * src/game.cpp, src/net/beinghandler.cpp, src/net/network.cpp, + src/net/network.h, src/net/playerhandler.cpp: Moved the last few + messages out of the game loop into handlers. Added logging of + unhandled messages to the network class. + * src/Makefile.am, src/game.cpp, src/net/skillhandler.cpp, + src/net/skillhandler.h: Added a dedicated handler for skill messages. + * src/game.cpp, src/net/beinghandler.cpp: Moved some messages into the + being message handler. + * src/net/playerhandler.cpp: Fixed death listener. + * src/Makefile.am, src/game.cpp, src/net/playerhandler.cpp, + src/net/playerhandler.h: Added a dedicated handler for player + messages. + * src/game.cpp, src/net/chathandler.cpp: Moved WHO answer and some MVP + thing into the chat handler. + * src/Makefile.am, src/game.cpp, src/net/npchandler.cpp, + src/net/npchandler.h: Added a dedicated handler for npc messages. + * src/Makefile.am, src/game.cpp, src/net/itemhandler.cpp, + src/net/itemhandler.h: Added a dedicated handler for item messages. + * src/net/messagehandler.cpp, src/Makefile.am, src/game.cpp, + src/gui/char_select.cpp, src/gui/char_server.cpp, + src/gui/connection.cpp, src/net/messagehandler.h, src/net/network.cpp, + src/net/tradehandler.cpp, src/net/tradehandler.h: Made the + MessageHandler class aware of the network it is listening to and + unregistering itself. + * src/Makefile.am, src/beingmanager.cpp, src/beingmanager.h, + src/engine.cpp, src/game.cpp, src/net/beinghandler.cpp, + src/net/beinghandler.h: Added a dedicated handler for being messages. + Made the beingManager care about map changes. + * src/net/network.cpp: Removed some debug output. + * src/Makefile.am, src/game.cpp, src/net/inventoryhandler.cpp, + src/net/inventoryhandler.h: Added a dedicated handler for inventory + messages. + * src/game.cpp, src/inventory.cpp, src/inventory.h, + src/localplayer.cpp, src/localplayer.h, src/gui/trade.cpp, + src/net/buysellhandler.cpp, src/net/equipmenthandler.cpp, + src/net/tradehandler.cpp: Added delegation methods for inventory stuff + to the LocalPlayer class. Removed some unneeded includes. + * src/Makefile.am, src/game.cpp, src/net/equipmenthandler.cpp, + src/net/equipmenthandler.h: Added a dedicated handler for equipment + messages. + * src/game.cpp, src/localplayer.h: Removed unions, array are indexed + by the existing enums now. + * src/Makefile.am, src/game.cpp, src/net/buysellhandler.cpp, + src/net/buysellhandler.h: Added a dedicated handler for buy and sell + messages. + * src/Makefile.am, src/game.cpp, src/net/chathandler.cpp, + src/net/chathandler.h, src/net/tradehandler.cpp: Added a dedicated + handler for chat messages. + +2006-01-11 Björn Steinbrink + + * src/Makefile.am, src/game.cpp, src/game.h, src/gui/popupmenu.cpp, + src/gui/requesttrade.h, src/net/messagehandler.h, src/net/network.cpp, + src/net/network.h, src/net/tradehandler.cpp, src/net/tradehandler.h: + Added a dedicated handler for trade messages. + * gui/char_select.cpp, gui/char_server.cpp, gui/connection.cpp, + net/messagehandler.h, net/network.cpp: Fixed a memory leak. + * src/Makefile.am, src/game.cpp, src/localplayer.cpp, src/main.cpp, + src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/char_server.h, + src/gui/connection.cpp, src/gui/connection.h, src/gui/gui.cpp, + src/gui/popupmenu.cpp, src/net/messagehandler.h, src/net/network.cpp, + src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: Fixed + networking thread. Made skip calls queuable. Added MessageHandler base + class and added derived message handlers for some stuff. + * src/being.h, src/beingmanager.cpp, src/beingmanager.h, + src/game.cpp, src/game.h, src/localplayer.cpp, src/localplayer.h, + src/main.cpp, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp, + src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/char_server.h, src/gui/chat.cpp, + src/gui/chat.h, src/gui/connection.cpp, src/gui/connection.h, + src/gui/gui.cpp, src/gui/login.cpp, src/gui/login.h, src/gui/npc.cpp, + src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, + src/gui/popupmenu.cpp, src/gui/register.cpp, src/gui/register.h, + src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, + src/gui/sell.h, src/gui/skill.cpp, src/gui/skill.h, + src/gui/status.cpp, src/gui/status.h, src/gui/trade.cpp, + src/gui/trade.h, src/net/messageout.cpp, src/net/messageout.h, + src/net/network.cpp, src/net/network.h, src/net/protocol.cpp, + src/net/protocol.h: Created a network class. + +2006-01-10 Philipp Sehmisch + + * data/graphics/tiles/Woodland.png: color modifications + * data/maps/new_9-1.tmx.gz: some more errors fixed + +2006-01-09 Eugenio Favalli + + * src/game.cpp: Fixed canceled/cancelled inconsistency. + +2006-01-08 Björn Steinbrink + + * src/floor_item.cpp, src/floor_item.h, src/game.cpp, + src/localplayer.cpp, src/localplayer.h, src/gui/gui.cpp, + src/gui/popupmenu.cpp, src/net/protocol.cpp, src/net/protocol.h: Made + find_floor_item_by_cor return the item instead of its id. Made pickUp + a method of the LocalPlayer class. + * equipment.cpp, equipment.h, game.cpp, inventory.cpp, inventory.h, + localplayer.cpp, localplayer.h, gui/equipmentwindow.cpp, + gui/inventorywindow.cpp, gui/item_amount.cpp, gui/popupmenu.cpp: Made + inventory and equipment properties of the LocalPlayer class. + * src/game.cpp, src/game.h, src/gui/connection.cpp: Removed some + globals. + +2006-01-07 Björn Steinbrink + + * src/game.cpp, src/localplayer.cpp, src/localplayer.h: Created a walk + method for LocalPlayer. + +2006-01-07 Eugenio Favalli + + * data/maps/new_9-1.tmx.gz: Crush fixed the issues reported on wiki. + * The Mana World.dev, src/game.cpp, src/gui/setup.cpp, src/gui/setup.h, + src/main.cpp: Removed --skipupdate option from Dev.Cpp project file, + splitted the setup window into 3 tabs and added a joystick calibration + tool. + +2006-01-06 Björn Steinbrink + + * src/game.cpp, src/localplayer.cpp: Changed semantics for auto + target. The player now keeps attacking the select target till he + selects an other one, and not just by running into another one. + * src/being.cpp, src/beingmanager.cpp, src/beingmanager.h, + src/game.cpp, src/localplayer.h, src/gui/char_select.cpp, + src/gui/char_server.cpp: Fix local player id being wrongly assigned + causing various issues. + * src/gui/status.cpp: Fix attributes not being shown. + * src/Makefile.am, src/being.cpp, src/being.h, src/beingmanager.cpp, + src/beingmanager.h, src/engine.cpp, src/game.cpp, src/game.h, + src/localplayer.cpp, src/localplayer.h, src/main.cpp, src/map.cpp, + src/monster.cpp, src/monster.h, src/player.cpp, src/player.h, + src/playerinfo.h, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp, + src/gui/gui.cpp, src/gui/inventorywindow.cpp, src/gui/minimap.cpp, + src/gui/ministatus.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp, + src/gui/status.cpp, src/gui/status.h, src/net/protocol.cpp, + src/net/protocol.h: Created subclasses of the Being class to move + specific code there. Added a BeingManager to remove use of globals. + Moved PLAYERINFO stuff into the new LocalPlayer class. + +2006-01-05 Björn Steinbrink + + * engine.cpp, engine.h, game.cpp, game.h, gui/buysell.h, + gui/chargedialog.h, gui/debugwindow.cpp, gui/debugwindow.h, gui/gui.h, + gui/ministatus.h, gui/npc_text.h, gui/sell.h, gui/setup.h: Remove some + useless code. + +2006-01-04 Eugenio Favalli + + * src/Makefile.am, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/confirm_dialog.cpp, + src/gui/confirm_dialog.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, + src/gui/trade.cpp, src/playerinfo.h: Reverted r0nny changes, enabled 3 + slots to create players, smoothed player deletion. + +2006-01-04 Icy + + * src/game.cpp, src/main.cpp, src/main.h: FreeBSD fixes to The Mana + World. + +2006-01-03 Eugenio Favalli + + * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/gui/login.cpp, + src/gui/trade.cpp: Really disabled /commands and added proper message + when logging in and banned. + * src/game.cpp, src/gui/chat.cpp, src/gui/chat.h, src/net/protocol.h: + Enabled some /commands. + * src/main.cpp: Fixed a compile warning with GCC 4.1. + +2006-01-02 Eugenio Favalli + + * src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/login.cpp, src/gui/register.cpp: + Smoothed also character creation, buttons are now disabled during + connection/data phase. + +2006-01-01 Björn Steinbrink + + * src/gui/login.cpp, src/gui/login.h: Remove tracking of OkDialog, the + garbage collection stuff takes care of deletion and breaks manual + tracking. + +2006-01-01 Bjørn Lindeijer + + * src/main.cpp: Applied patch by pclouds that allows for a faster + login sequence by providing the username and password from the command + line, and allowing the client to choose the default server and + character. + +2005-12-30 Bjørn Lindeijer + + * src/gui/chat.cpp, src/gui/chat.h: Applied patch by pclouds to have + the chat window temporarily become visible when chatting while it is + hidden. + +2005-12-30 Eugenio Favalli + + * The Mana World.dev, data/graphics/sprites/items.png, + data/items.xml, src/Makefile.am, src/gui/char_select.cpp, + src/gui/char_server.cpp, src/gui/login.cpp, src/gui/login.h, + src/main.cpp, src/main.h, src/net/network.cpp, src/net/network.h, + src/gui/register.cpp, src/gui/register.h: Added a new item, improved + smooth login sequence, added a registration window (a lot of + duplicated code to be removed). + +2005-12-29 Eugenio Favalli + + * The Mana World.dev, data/maps/new_10-1.tmx.gz, + src/gui/char_select.cpp, src/gui/char_select.h, src/gui/char_server.cpp, + src/gui/char_server.h, src/gui/connection.cpp, src/gui/connection.h, + src/gui/login.cpp, src/gui/login.h, src/net/network.h: Restored Dev-Cpp + default execution options, updated walkmap in snow map, smoothed login + sequence. + +2005-12-29 Jan-Fabian Humann + + * src/gui/gui.cpp: Added rather ugly workaround to prevent a on-start + crash by Doener. Fixed GCC 3.3.6 and 4.x paranthesis problem, patch + by r0nny. Fixed popupMenu not showing on items. + +2005-12-29 Björn Steinbrink + + * src/game.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: Remove + duplicated code for picking up items as patched by pclouds. + * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h, + src/gui/inventorywindow.cpp, src/gui/popupmenu.h: Added popup support + to the Gui and moved the according code there to get rid of some nasty + hack that made them disappear. + * src/game.cpp, src/gui/gui.cpp, src/gui/gui.h, + src/gui/inventorywindow.cpp, src/gui/popupmenu.h, + src/net/protocol.cpp, src/net/protocol.h: Moved all mouse input code + into the Gui class. + +2005-12-26 Duane Bailey + + * src/main.h: Fixed define problems with The_Mana_World_private.h. + +2005-12-25 Bjørn Lindeijer + + * src/being.cpp: Small fix to prevent other stuff than the damage + numbers from fading out. + +2005-12-24 Bjørn Lindeijer + + * src/map.cpp: Worked around fringe layer drawing bug at the bottom. + * src/main.cpp: When compiling with OpenGL support, it'll default to + using OpenGL on only Windows and Mac. These systems are known to have + stable acceleration most of the time. + * NEWS, configure.ac, The Mana World.dev: Updated in preparation of + release 0.0.18.1. + +2005-12-20 Bjørn Lindeijer + + * configure.ac: Changed version to 0.0.18. + +2005-12-18 Eugenio Favalli + + * data/maps/new_10-1.tmx.gz, src/main.cpp: Removed unused code and + added changes to snowy map by Bertram. + +2005-12-15 Eugenio Favalli + + * src/game.cpp: Fixed setup window behaviour. + +2005-12-13 Eugenio Favalli + + * data/items.xml: Changed item properties according to eAthena scripting + capabilities. + * src/being.cpp: Enabled monster emotions. + +2005-12-12 Eugenio Favalli + + * The Mana World.dev, data/graphics/tiles/Makefile.am, data/items.xml, + data/maps/Makefile.am, data/graphics/tiles/Woodland.png, + data/graphics/tiles/snowset.png, data/maps/new_9-1.tmx.gz, + data/maps/new_10-1.tmx.gz: Cleaned Dev-Cpp project file, added new + items definitions and new maps and tilesets. + +2005-12-08 Eugenio Favalli + + * data/graphics/sprites/monster11.png, + data/graphics/sprites/monster12.png, data/graphics/sprites/monster13.png, + data/graphics/sprites/monster14.png, data/graphics/sprites/Makefile.am, + data/graphics/sprites/items.png, data/graphics/sprites/npcs.png,: Added + new monsters, items and npcs. + +2005-12-05 Bjørn Lindeijer + * src/gui/char_server.cpp: Avoid crashing on trying to log the name + of a non-existing character. + * src/main.h, src/main.cpp: Display TMW version on Windows too. + +2005-11-13 Eugenio Favalli + + * The Mana World.dev: Updated Dev-Cpp project file. + +2005-11-13 Bjørn Lindeijer + + * data/maps/new_1-1.tmx.gz, data/maps/new_3-1.tmx.gz, + data/maps/new_7-1.tmx.gz: Made the three desert maps use the fringe + layer for objects. Reveals bug with objects disappearing at the bottom + and still some draw order problems. + +2005-10-24 Ferreira Yohann + + * src/main.cpp: Add version displaying at startup. + * docs/INSTALL/debian.txt: Updated Debian Install Doc. + +2005-10-20 Björn Steinbrink + + * src/gui/item_amount.cpp: Fix scrollbar not being updated when the + amount is changed using the buttons. + * src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buy.cpp, + src/gui/buy.h, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/chat.cpp, src/gui/help.cpp, + src/gui/help.h, src/gui/inventorywindow.cpp, + src/gui/inventorywindow.h, src/gui/item_amount.cpp, src/gui/npc.cpp, + src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, + src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp, + src/gui/sell.h, src/gui/setup.cpp ,src/gui/skill.cpp, + src/gui/trade.cpp, src/gui/updatewindow.cpp: Add garbage collection to + the ScrollArea class. + * src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, + src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp, + src/gui/debugwindow.h, src/gui/item_amount.cpp, src/gui/item_amount.h, + src/gui/menuwindow.cpp, src/gui/menuwindow.h, src/gui/ok_dialog.cpp, + src/gui/ok_dialog.h: Various cleanups and refactorisations. + * data/help/index.txt: Fix typo, remove spaces on empty lines. + +2005-10-19 Duane Bailey + + * data/help/index.txt: Added SDL_net reference. + +2005-10-19 Yohann Ferreira + + * debian/rules, debian/tmw.install, debian/copyright, debian/compat, + debian/changelog, debian/control, debian/docs, debian/tmw.menu: + Updated Debian files to get tmw ready for official ITP. + +2005-10-19 Björn Steinbrink + + * src/resources/resourcemanager.cpp: Fix empty lines not being read + from text files. + * src/gui/browserbox.cpp, src/gui/browserbox.h: Code cleanup. + * src/gui/gccontainer.cpp: Remove debug output. + +2005-10-18 Björn Steinbrink + + * src/Makefile.am, src/gui/buddywindow.cpp, src/gui/buddywindow.h, + src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.cpp, + src/gui/buysell.h, src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/char_server.h, + src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, + src/gui/confirm_dialog.cpp, src/gui/confirm_dialog.h, + src/gui/connection.cpp, src/gui/connection.h, src/gui/debugwindow.cpp, + src/gui/debugwindow.h, src/gui/error.h, src/gui/hbox.cpp, + src/gui/hbox.h, src/gui/help.cpp, src/gui/inttextbox.cpp, + src/gui/inttextbox.h, src/gui/inventorywindow.cpp, + src/gui/item_amount.cpp, src/gui/item_amount.h, src/gui/login.cpp, + src/gui/login.h, src/gui/menuwindow.cpp, src/gui/menuwindow.h, + src/gui/ministatus.cpp, src/gui/ministatus.h, src/gui/newskill.cpp, + src/gui/newskill.h, src/gui/npc.cpp, src/gui/npc_text.cpp, + src/gui/ok_dialog.cpp, src/gui/popupmenu.cpp, src/gui/popupmenu.h, + src/gui/requesttrade.cpp, src/gui/requesttrade.h, src/gui/sell.cpp, + src/gui/setup.cpp, src/gui/skill.cpp, src/gui/status.cpp, + src/gui/status.h, src/gui/tabbedcontainer.cpp, src/gui/trade.cpp, + src/gui/updatewindow.cpp, src/gui/vbox.cpp, src/gui/vbox.h, + src/gui/window.cpp, src/gui/window.h, src/gui/windowcontainer.cpp: + Added automatic widget cleanup to the window class. + * src/gui/connection.cpp, src/gui/connection.h, src/gui/error.cpp, + src/gui/status.cpp, src/gui/window.h: Header, whitespace and + indentation cleanups. + +2005-10-16 Duane Bailey + + * src/main.cpp: OpenGL is now default for mac, win, and those who + define USE_OPENGL + * src/gui/setup.cpp: made it so those who use and go to fullscreen + requires a restart (texture/context baddies) + +2005-10-16 Björn Steinbrink + + * src/being.cpp, src/game.cpp, src/inventory.cpp, src/gui/buy.cpp, + src/gui/buysell.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, + src/gui/chat.cpp, src/gui/connection.cpp, src/gui/login.cpp, + src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp, + src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp, + src/gui/status.cpp, src/gui/trade.cpp, src/net/messagein.cpp, + src/net/messagein.h, src/net/messageout.cpp, src/net/messageout.h, + src/net/protocol.cpp: Rename {read,write}{Byte,Short,Long} to + {read,write}Int{8,16,32}. + * src/being.cpp, src/engine.cpp, src/engine.h, src/game.cpp, + src/main.cpp, src/gui/equipmentwindow.cpp, src/gui/itemcontainer.cpp, + src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: + Use the ResourceManager to get spritesets. + * src/being.cpp: Reduce code duplication in the findNode functions and + use a functor to do the search. + * src/map.cpp: Some code improvements. + * src/Makefile.am: Added two missing files. + +2005-10-16 Eugenio Favalli + + * The Mana World.dev, src/game.cpp, src/gui/char_select.cpp, + src/gui/char_server.cpp, src/gui/char_server.h, src/gui/connection.cpp, + src/gui/connection.h, src/gui/login.cpp, src/gui/login.h, src/main.cpp, + src/main.h, src/net/network.cpp, src/net/network.h, + src/net/protocol.cpp, src/net/protocol.h: The connection should be + non-blocking now and fixed the problem with sound not being played at + startup. + +2005-10-15 Björn Steinbrink + + * src/engine.cpp: Moved some variables into the conditional block + where they are used. + * src/being.cpp: A few changes that make the code look nicer. + * src/openglgraphics.cpp, src/resources/image.cpp, + src/resources/image.h: Some small cleanups. + * src/engine.cpp: Removed some legacy debug code. + +2005-10-13 Bjørn Lindeijer + + * src/game.cpp: Prevent Alt+p/s/f from appearing in chatbox. + * src/Makefile.am: Some updates for added/removed headers. + * src/being.cpp: Changed char to signed char for GNU/Linux PPC. + +2005-10-13 Björn Steinbrink + + * src/engine.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, + src/gui/gui.h: Use gcn::Font instead of gcn::ImageFont where the + former is sufficient. + +2005-10-10 Bjørn Lindeijer + + * src/being.cpp, src/being.h, src/game.cpp: Always compile with debug + window and hide it on startup. Also added fading out effect on damage + font (only works in OpenGL). + * src/Makefile.am: Don't include debugwindow.h/cpp twice. + * data/graphics/gui/browserfont.png, data/graphics/gui/fixedfont.png, + data/graphics/gui/rpgfont_wider.png, src/gui/browserbox.cpp, + src/gui/gui.cpp: Pajarico added more international characters to the + fixed font and rpg font. + * src/game.cpp, README, data/helps/commands.txt: Introduced new window + shortcuts. + * src/gui/status.cpp: Corrected position of job XP bar. + * src/data/graphics/tiles/Makefile.am: Forgot to add new tilesets + here. + * src/map.cpp: Another small fix to sprite rendering. + +2005-10-09 Yohann Ferreira + + * src/gui/browserbox.cpp, src/gui/ministatus.cpp, + src/gui/debugwindow.h, src/gui/debugwindow.cpp, src/game.cpp, + src/engine.cpp, src/Makefile.am: Corrected the white browser font + bug and the black hp/mp bug which were linked. Added a debug window + +2005-10-09 Bjørn Lindeijer + + * src/being.cpp, src/being.h, src/engine.cpp, src/engine.h, + src/floor_item.cpp, src/floor_item.h, src/map.cpp, src/map.h, + src/sprite.h: Made Sprite into an interface implemented by both + FloorItem and Being, which hook themselves into the map on + construction. The improved fringe layer is working as expected now. + * src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h, + src/graphics.cpp, src/guichanfwd.h, src/inventory.h, + src/openglgraphics.cpp, src/sound.cpp, src/gui/chargedialog.cpp, + src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h, + src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, + src/gui/gui.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp, + src/gui/item_amount.cpp, src/gui/itemcontainer.cpp, + src/gui/itemcontainer.h, src/gui/linkhandler.h, src/gui/login.cpp, + src/gui/menuwindow.cpp, src/gui/newskill.cpp, src/gui/npc_text.cpp, + src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp, + src/gui/progressbar.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h, + src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.h, + src/gui/window.cpp, src/gui/window.h, src/net/messagein.cpp, + src/net/packet.cpp, src/net/packet.h, src/resources/image.cpp, + src/resources/image.h, src/resources/iteminfo.cpp, + src/resources/iteminfo.h, src/resources/music.cpp, + src/resources/music.h, src/resources/soundeffect.cpp, + src/resources/soundeffect.h: Made sure TMW compiles without warnings + even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings + -ansi -pedantic", lots of cleanups. + * src/data/maps/new_3-1.tmx.gz, src/graphics/tiles/desert_x2.png, + src/graphics/tiled/desert_x3.png: Added two new small tilesets that + contain the desert tiles that are twice and three times the height of + a normal tile. One well in new_3-1 has been converted to use the new + double tiles for testing purposes. + * src/being.cpp, src/game.cpp, src/engine.cpp: Fixed map switch + crashing the client, display of [TARGET], Alt keys for toggling + windows and names to overlap other players. + +2005-10-06 Bjørn Lindeijer + + * src/being.cpp: Modified finding NPC as by timonator's suggestion in + order to allow NPCs to be clicked on their heads too. + * src/engine.cpp, src/engine.h, src/floor_item.cpp, src/floor_item.h, + src/game.cpp, src/map.cpp, src/sprite.h: Added a Sprite class that + represents something on the map. The map will make sure to draw the + sprites top to bottom, at the same time as the fringe layer tiles. + This is currently still only used by the floor items. + * src/item.cpp, src/item.h: Changed formatting and added + documentation. + * src/properies.h: Separated properties class from Map class, in order + to simplify Map class and to allow properties to be used by other + classes. + +2005-10-06 Björn Steinbrink + + * src/being.cpp, src/being.h, src/game.cpp: Use integer types from SDL + and along the way fixed some long vs. int issues. + * src/inventory.cpp: Return NULL when no valid item index is given to + getItem() to bail out early. + +2005-10-05 Bjørn Lindeijer + + * src/engine.cpp, src/main.cpp, src/gui/char_select.cpp, + src/gui/skill.cpp, src/net/messagein.cpp: Fixed some resource cleanup + and memory leaks. + * src/resources/resource.h, src/resources/resourcemanager.cpp: + Changed the way dangling references to resources are reported to be + more informative. + +2005-10-04 Yohann Ferreira + + * src/game.cpp, src/gui/menuwindow.cpp, src/gui/inventorywindow.cpp, + src/gui/equipmentwindow.cpp: Move to top the requested window with + shortcuts or with menu button, also corrected the default position + of equipment and inventory windows. + * src/gui/chat.cpp: Fixed the Chat Window scrolling bug. + * src/gui/status.cpp, src/gui/ministatus.cpp: Changed the font used + in mini-status. Dynamised previously statically placed widgets in + status win to avoid some label over-drawings. + * src/gui/setup.cpp: Enable the OpenGL Checkbox only if tmw has been + compiled with its support. + +2005-10-02 Bjørn Lindeijer + + * configure.ac, src/Makefile.am: Added check for pthread library and + removed manual -lpthread and -lguichan linker flags. + * src/map.cpp: A small start on supporting other tile height than the + default (map) tile height. + * src/gui/window.cpp, src/gui/window.h, src/resources/buddylist.cpp, + src/resources/buddylist.h: Some cleanups (void argument list was + something you had to do in C times, not necessary in C++). + +2005-09-30 Yohann Ferreira + + * src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, + src/gui/window.h src/gui/window.cpp src/gui/setup.cpp: Made the + inventory Win behave normally when resized by default size functions. + +2005-09-29 Yohann Ferreira + + * src/game.cpp, src/gui/window.h, src/gui/window.cpp, src/gui/setup.h, + src/gui/setup.cpp, src/gui/chat.cpp, src/gui/inventorywindow.h, + src/gui/inventorywindow.cpp, src/gui/skill.cpp, + src/gui/equipmentwindow.cpp, src/gui/menuwindow.cpp, + src/gui/ministatus.cpp, src/gui/minimap.cpp, src/gui/status.cpp: + Improved a lot windows reset to default size and pos. Also corrected + a few the default win position. And moved the setposition from game to + each win, to clarify the code. + +2005-09-29 Bjørn Lindeijer + + * src/map.cpp, src/map.h, src/tileset.h, src/resources/mapreader.cpp, + src/resources/mapreader.h: Moved tileset management into the map class + and made sure the tilesets are cleaned up properly on switching maps. + +2005-09-28 Yohann Ferreira + + * src/gui/updaterwindow.cpp: Fixed the scroll bug in the update window. + * src/gui/ministatus.h, src/gui/ministatus.cpp: Added HP, MP Display + in mini-status window. + * src/gui/window.h, src/gui/window.cpp, src/gui/skill.cpp, + src/gui/status.cpp, src/gui/equipmentwindow.cpp, src/gui/help.cpp, + src/gui/inventorywindow.cpp, src/gui/minimap.cpp, src/gui/chat.cpp: + Added window internal name to later get X, Y, height and width be + saved. + * src/gui/window.h, src/gui/window.cpp, src/game.cpp: Load and save X, + Y, Width and Height of windows when useful. + * src/gui/setup.cpp, src/gui/setup.h; src/gui/minimap.h: Added a 'Reset + Windows to Default' Button in the Setup Window. + +2005-09-28 Björn Steinbrink + + * src/gui/browserbox.cpp: Fix deletion of the gui font because of a + missing check. + * src/Makefile.am: Added -Werror to the CXXFLAGS to catch warnings + easier. + * src/gui/error.h: Removed unnecessary ambigous inheritance. + +2005-09-26 Yohann Ferreira + + * src/gui/char_select.cpp, debian/control, debian/rules, + debian/tmw.install, debian/changelog: Updated Debian files and fixed a + typo let by Elven. + +2005-09-26 Eugenio Favalli + + * The Mana World.dev, src/Makefile.am, src/game.cpp, + src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/error.cpp, + src/gui/error.h, src/gui/gui.cpp, src/gui/login.cpp, + src/gui/updatewindow.cpp, src/main.cpp, src/main.h, + src/net/network.cpp: Added a nicer handling of when you get + disconnected from the server. + * src/gui/char_select.cpp, src/gui/skill.cpp, src/main.cpp, src/main.h, + src/net/network.cpp: Now error message is displayed properly when the + map server is offline. + +2005-09-25 Bjørn Lindeijer + + * src/openglgraphics.cpp: Fixed taking OpenGL screenshots and in + addition made it flip the image using just a line buffer instead of a + buffer for the complete image. Still needs testing on MacOS X. + +2005-09-24 Bjørn Lindeijer + + * src/being.cpp, src/engine.cpp, src/game.cpp, src/main.cpp, + src/map.cpp, src/sound.cpp, src/gui/char_select.cpp, + src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, + src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, + src/gui/equipmentwindow.cpp, src/gui/login.h, src/gui/setup.cpp, + src/gui/setup.h, src/gui/status.cpp, src/gui/updatewindow.cpp, + src/gui/updatewindow.h, src/resources/iteminfo.cpp, + src/resources/iteminfo.h, src/resources/itemmanager.cpp, + src/resources/itemmanager.h: Merged most of the changes in + biggeruniverse's second memory cleanup patch. + +2005-09-23 Duane Bailey + + * src/openglgraphics.cpp: Totally redid the OpenGL screenshot method. + Needs to be tested on lil endian systems. Also made it smoother on + OpenGL MacOSX. + +2005-09-23 Eugenio Favalli + + * src/resources/imagewriter.cpp: Reverted the last change that broke + the screenshots facility. + +2005-19-22 Duane Bailey + + * src/net/win2mac.h, src/net/win2mac.cpp: Removed + * src/net/network.h, src/net/messagein.h, src/net/messageout.h: + Removed references to win2mac.h + * src/net/messagein.cpp, src/net/messageout.cpp, src/net/network.cpp: + Changed byte swapping support to SDL_endian + +2005-09-21 Andrej Sinicyn + + * src/gui/chat.cpp: Show time of the messages in the chat window. + * The Mana World.dev: Removed reference to src/gui/stats.* since they + are in the attic now. + +2005-09-20 Bjørn Lindeijer + + * src/game.cpp, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, + src/gui/window.cpp: Enter is used to dismiss dialogs currently, + removed the hacks for use in combination with non-modal dialogs that + made the game crash. + * src/openglgraphics.cpp: Changed glColor4f to glColor4ub. + +2005-09-19 Bjørn Lindeijer + + * configure.ac: Replaced custom function FIND_PATH with AC_PATH_PROG, + used for finding sdl-config. + * src/Makefile.am: Removed -lphysfs which should be added + automatically already. + * src/engine.cpp, src/game.h, src/game.cpp, src/openglgraphics.h, + src/gui/popupmenu.cpp, src/net/messagein.cpp, src/net/messageout.cpp, + src/net/win2mac.h, src/net/win2mac.cpp: Some cleanups. + * src/game.cpp: Actually show the overweight message, and only show it + once for each time weight goes above half the max weight (apparently + this code wasn't even tested once). + * src/graphics.cpp: Surfaces passed to SDL_BlitSurface shouldn't be + locked according to the manual. + * src/main.cpp: Minimal fps limit is now 10 fps. + * src/gui/updatewindow.cpp: Reverted change by Bertram that hardcoded + the updatehost value. + +2005-09-19 Eugenio Favalli + + * src/game.cpp, src/gui/trade.cpp, src/gui/updatewindow.cpp, + src/inventory.cpp: Removed useless flush() calls. + * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, + src/gui/char_select.cpp, src/gui/char_server.cpp, src/gui/chat.cpp, + src/gui/login.cpp, src/gui/npc.cpp, src/gui, npc_text.cpp, + src/gui/popipmenu.cpp, src/gui/requesttrade.cpp, src/gui/sell.cpp, + src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.cpp, + src/inventory.cpp, src/net/messageout.cpp, src/net/network.cpp, + src/net/network.h, src/net/protocol.cpp: Got rid of writeSet() calls. + * data/graphics/sprites/monster2.png: Fixed some non very bright pixels. + +2005-09-18 Eugenio Favalli + + * The Mana World.dev, src/gui/npc.cpp: Updated dev-cpp project file to + last changes, and fixed the bug with npc lists I introduced earlier. + * data/items.xml: Updated the defense value of fancy hat as pointed out + by xand. + * src/game.cpp, src/gui/gui.cpp, src/gui/updatewindow.cpp, + src/main.cpp, src/resources/mapreader.cpp: Applied biggeruniverse's + patch to fix memory leaks. + * src/game.cpp, src/main.cpp: Increased joypad tolerance which is safer + and simplifyed joypad state reset code. + +2005-09-18 Duane Bailey + + * game.cpp: Added weight notice; now notifies person when they + are carrying more then half their weight + +2005-09-18 Yohann Ferreira + + * src/game.cpp, src/graphics.cpp, src/graphics.h, + src/resources/imagewriter.cpp, src/resources/imagewriter.h: + Made the saveScreenShot makes its screenshots under user home dir in + *nices, made it more C++ way to avoid a leak, and made it check + for existence of a file with same name before writing; In that + case the screenshot's number is incremented until it finds + an adequate name. + * src/gui/updatewindow.cpp: Corrected a bug in the determination + of the update host I had. + * src/gui/updatewindow.cpp, src/playerinfo.h, debian/control, + debian/changelog: Corrected a range value bug for derived stats. + Fixed the percentage of the update win, updated debian information. + * src/gui/status.cpp: As m[a]tt noticed, made the status win a + little more wide, and resizable. + +2005-09-18 Björn Steinbrink + + * src/game.cpp, src/graphics.cpp, src/graphics.h: Move the writing + logic out of the Graphics class once again... Some cleanups in the + screenshot filename selection code. + * src/resources/imagewriter.cpp: Small cleanups. + * src/Makefile.am, src/game.cpp, src/graphics.cpp, src/graphics.h, + src/openglgraphics.cpp, src/openglgraphics.h: Changed saveScreenshot + function in Graphics to getScreenshot. We now use the ImageWriter to + save that screenshot. + * src/resources/imagewriter.cpp, src/resources/imagewriter.h: Added + ImageWriter class that provides a function to save a SDL surface as + png. + +2005-09-17 Duane Bailey + + * src/net/messagin.cpp, src/net/messageout.cpp, src/net/network.cpp: + removed replaced MACOSX defines with big endian defines + * src/graphics.cpp, src/graphics.h: added screenshot method + * src/game.cpp: added code, so that when one presses 'alt-p' (for + picture), it takes a screenshot and saves it to a png + * src/Makefile.am, config.ac: added png library stuff + +2005-09-17 Matthias Hartmann + + * src/engine.cpp: [TARGET] text over player + * src/game.cpp, src/game.h: PVP + * src/gui/popupmenu.cpp: Added "attack" option to the popupmenu + * src/net/protocol.cpp: findPlayer + +2005-09-17 Bjørn Lindeijer + + * src/engine.cpp, src/game.cpp: Indent properly. + +2005-09-17 Björn Steinbrink + + * configure.ac: Fix typo. + * src/Makefile.am: Remove useless (duplicate) -lpng. + * src/graphics.cpp: Add missing cstdarg header. + * src/net/messagein.cpp: Fix some funny looking preprocessor + statement. + * src/net/messageout.cpp: Readd SDLnet header, for changed + preprocessor stuff. + * src/game.h: Remove inclusion of being.h, there was a forward + declaration of class Being anyways... + * src/openglgraphics.cpp: Use gl{Push,Pop}Matrix instead of + calculating offsets, cause the values are stored as float and aren't + accurate enough. + +2005-09-17 Eugenio Favalli + + * The Mana World.dev, src/gui/skill.cpp: Updated to last changes, and + wrong names fixes. + * src/being.cpp, src/game.cpp, src/gui/buy.cpp, src/gui/buysell.cpp, + src/gui/char_select.cpp, src/gui/char_server, src/gui/chat.cpp, + src/gui/npc.cpp, src/gui/npc_text.cpp, src/gui/popupmenu.cpp, + src/gui/requesttrade.cpp, src/gui/sell.cpp, src/gui/skill.cpp, + src/gui/status.cpp, src/gui/trade.cpp, src/inventory.cpp, + src/net/messageout.cpp, src/net/network.cpp, src/net/network.h, + src/net/protocol.cpp, src/net/protocol.h: Completed transition to use + MessageOut. + +2005-09-17 Yohann Ferreira + + * src/game.cpp, src/gui/ministatus.cpp, src/gui/ministatus.h, + src/gui/menuwindow.h, src/gui/menuwindow.cpp, src/gui/status.cpp, + src/gui/status.h: Improving General Layout. + * src/games.cpp, src/playerinfo.h, src/gui/char_server.cpp, + src/gui/char_select.cpp, src/gui/ministatus.cpp, src/gui/skill.cpp, + src/gui/status.cpp, src/gui/status.h: Now the derived stats values + are got from the server, and then, are correct ones. + * src/gui/minimap.cpp: Only shows the Minimap Window if there's + actually a minimap to the current map. + * src/gui/status.cpp, src/game.cpp: The derived stats are now updated + correctly upon equipping/unequipping. + +2005-09-16 Bjørn Lindeijer + + * src/resources/image.cpp: Report which error occured when loading of + an image fails. + +2005-09-14 Björn Steinbrink + + * src/game.cpp: Fix missing parentheses in a negated check. + * src/engine.cpp, src/engine.h, src/game.cpp: Moved Map management + code completely into engine.cpp. + * src/net/messagein.cpp, src/net/messagein.h, src/net/messageout.cpp, + src/net/messageout.h: Added stream operators for char, short and long + reading and writing. + * src/game.cpp, src/log.cpp, src/main.cpp, src/gui/char_select.cpp, + src/gui/char_server.cpp, src/gui/login.cpp, src/net/messageout.cpp, + src/net/messageout.h, src/net/network.cpp, src/net/network.h, + src/net/packet.cpp, src/net/protocol.cpp: Header cleanups. + * src/gui/popupmenu.cpp, src/gui/sell.cpp: Use cassert instead of + assert.h. + * src/net/network.cpp: Add missing cassert header, remove some unused + headers. + * src/net/messagein.cpp: Add missing cassert header. + * src/being.cpp, src/being.h, src/game.cpp: Made Being::setDamage + accept a short instead of a string. + * src/game.cpp, src/game.h, src/gui/char_select.cpp: Converted + map_path from char array to std::string. + +2005-09-13 Eugenio Favalli + + * The Mana World.dev: Updated to last changes. + * The Mana World.dev: Added latest changes to the proper branch. + * src/gui/login.cpp, src/net/messageout.cpp, src/net/messageout.h, + src/net/network.cpp, src/net/network.h: Started to use MessageOut to + send login data. + +2005-09-13 Björn Steinbrink + + * ChangeLog, The Mana World.dev, configure.ac, src/Makefile.am, + src/being.cpp, src/being.h, src/engine.cpp, src/floor_item.cpp, + src/floor_item.h, src/game.cpp, src/game.h, src/inventory.cpp, + src/log.h, src/main.cpp, src/playerinfo.h, src/serverinfo.h, + src/gui/buy.cpp, src/gui/buysell.cpp, src/gui/char_select.cpp, + src/gui/char_server.cpp, src/gui/chargedialog.cpp, src/gui/chat.cpp, + src/gui/inventorywindow.cpp, src/gui/login.cpp, src/gui/npc.cpp, + src/gui/npc.h, src/gui/npc_text.cpp, src/gui/npc_text.h, + src/gui/popupmenu.cpp, src/gui/requesttrade.cpp, + src/gui/requesttrade.h, src/gui/sell.cpp, src/gui/skill.cpp, + src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h, + src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h, + src/net/messageout.cpp, src/net/messageout.h, src/net/network.cpp, + src/net/network.h, src/net/packet.cpp, src/net/packet.h, + src/net/protocol.cpp, src/net/protocol.h, src/net/win2linux.h, + src/net/win2mac.cpp, src/net/win2mac.h: Merged with SDL_NET_TEST + branch. + * src/being.cpp, src/being.h, src/game.cpp: Simplify remove_node. + * src/being.cpp, src/being.h, src/game.cpp: Merged createBeing and + add_node into createBeing. + * src/main.cpp, src/main.h, src/gui/char_select.cpp, + src/gui/login.cpp: Removed some globals. + * src/main.cpp, src/main.h, src/gui/char_select.cpp, + src/gui/char_select.h, src/gui/char_server.cpp, src/gui/char_server.h, + src/gui/login.cpp, src/gui/login.h, src/gui/updatewindow.cpp, + src/gui/updatewindow.h: Unified the loops for the various dialogs that + are shown before the actual game starts. + * src/gui/login.cpp: Removed a close_session call i missed. + * src/gui/login.cpp: Close the session only when it was opened. + +2005-09-13 Bjørn Lindeijer + + * src/floor_item.cpp, src/floor_item.h, src/engine.cpp, + popupmenu.cpp: Made members private and provided more convenient + constructor. + * src/net/messageout.cpp: Fixed bug in destructor. + * src/net/network.cpp: Initialize buffers and enforce only a single + session at a time. + * src/game.cpp, src/net/protocol.h: Converted all incoming messages + handled in game.cpp to use the MessageIn class. This is a huge change + so please test if everything is still working correctly. + * src/gui/npc.cpp, src/gui/npc.h, src/gui/npc_text.cpp, + src/gui/npc_text.h: Changed argument from char* to std::string for + convenience. + * src/gui/setup.cpp, src/gui/setup.h: Enabled OpenGL checkbox and + added messagebox informing the user that apply this change requires + restarting the client. + * src/gui/updatewindow.cpp: Start displaying file progress at 0% and + some small fixes. + +2005-09-12 Björn Steinbrink + + * src/Makefile.am, src/gui/browserbox.cpp, src/gui/gui.cpp, + src/resources/resourcemanager.cpp, src/resources/resourcemanager.h, + src/resources/sdlimageloader.cpp, src/resources/sdlimageloader.h: + Added SDLImageLoader to make guichan support physfs. Removed + ResourceManager::getRealPath() because it's no longer needed. + +2005-09-12 Bjørn Lindeijer + + * data/graphics/gui/hits_blue.png, data/graphics/gui/hits_red.png, + data/graphics/gui/hits_yellow.png: Made shadow translucent. + * data/graphics/images/minimap_new_7-1.png: Added this minimap. + * data/help/changes.txt, data/help/commands.txt: Added 0.0.16 changes. + * data/maps/new_7-1.tmx.gz: Fixed well being in the wrong layer. + +2005-09-11 Bjørn Lindeijer + + * src/net/network.cpp: Improved error reporting a bit and got rid of + loop for sending data, which shouldn't be necessary according to + SDL_net documentation. + * src/Makefile.am, src/being.cpp, src/being.h, src/engine.cpp, + src/game.cpp, src/main.cpp, src/playerinfo.h, src/gui/char_server.cpp, + src/gui/chargedialog.cpp, src/gui/chat.cpp, + src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, src/gui/skill.cpp, + src/gui/stats.cpp, src/gui/status.cpp, src/gui/status.h, + src/net/protocol.cpp: Changed char_info into the array it's used as + for character selection and introduced player_info as the pointer to + the player information. Should help towards support for multiple + characters on the same account. Also changed PLAYER_INFO name field to + a std::string. + * src/net/win2mac.cpp, src/net/win2mac.h: A bit of clean up. + * src/net/packet.h, src/net/packet.cpp, src/net/messagein.h, + src/net/messagein.cpp, src/net/messageout.h, src/net/messageout.cpp: + Added these packet reading/writing helpers, taken from the new server + in development. + * src/gui/char_select.cpp: Made new character message be parsed + using MessageIn. Many other incoming messages should be ready to be + ported similarly, simplifying the parsing of packets because of + automatic incrementation of the read position. + * src/game.cpp, src/game.h, src/gui/popupmenu.cpp, + src/gui/requesttrade.cpp, src/gui/requesttrade.h: Changed + tradePartnerName to std::string. + * src/net/win2linux.h: Removed because it became redundant with + the use of SDL_net. + * src/game.cpp, src/game.h, src/gui/char_select.cpp, + src/net/messagein.cpp, src/net/messagein.h, src/net/network.cpp, + src/net/network.h: Got rid of usage of Packet by MessageIn, + simplifying both its usage and implementation. Now also handling + response to character selection through MessageIn. + * src/main.cpp, src/serverinfo.h, src/gui/char_select.cpp, + src/gui/char_server.cpp, src/gui/login.cpp, src/net/network.cpp, + src/net/network.h, src/net/protocol.cpp, src/net/protocol.h: + Introduced get_next_message function to reduce duplication of that + process. Also now MessageIn is used for all incoming messages handled + during the login sequence. + * src/being.cpp, src/being.h, src/game.cpp, src/game.h, + src/inventory.cpp, src/serverinfo.h, src/gui/login.cpp, + src/gui/trade.cpp, src/net/messagein.cpp, src/net/messagein.h, + src/net/network.cpp, src/net/protocol.cpp, src/net/protocol.h: Added + readCoordinates and readCoordinatePair to MessageIn for reading the + specific ways eAthena sends sends those, and converted part of + game.cpp to use the MessageIn class. Also simplified cases where + flush() was still called in a loop for sending and added asserts to + MessageIn methods. + +2005-09-10 Bjørn Lindeijer + + * src/log.cpp: Committed patch by Nayr for displaying a messagebox + when an error occurs on MacOS. + +2005-09-10 Björn Steinbrink + + * configure.ac: Add check for SDL_net. + +2005-09-09 Eugenio Favalli + + * src/game.cpp: Fixes to dropped items network code + +2005-09-09 Bjørn Lindeijer + + * src/net/win2linux.h: Removed inclusion of malloc.h header as it + doens't seem necessary and was problematic on FreeBSD. + +2005-09-08 Björn Steinbrink + + * src/game.cpp: Clean the floor items when the map changes. + +2005-08-30 Eugenio Favalli + + * README, The Mana World.dev, data/graphics/sprites/items.png, + data/graphics/sprites/npcs.png, data/help/header.txt, + data/help/skills.txt, data/items.xml, data/maps/new_8-1.tmx.gz: + Updated docs for release, fixed Dev-Cpp project file, added more items + and npcs, fixed the new map and added it to the makefile. + +2005-08-31 Björn Steinbrink + + * src/openglgraphics.cpp: Fix push/pop of clip area, we need to + translate using the x/y offset, not the x/y coordinates of the clip + area. This fixes the broken scrollareas. + +2005-08-30 Eugenio Favalli + + * The Mana World.dev: Updated project file. + * data/graphics/sprites/npcs.png, src/gui/sell.cpp: Added empty sprite + and reorganized spriteset, fixed a typo. + +2005-08-29 Björn Steinbrink + + * src/Makefile.am, src/configlistener.cpp, src/configlistener.h: Made + the destructor inline, as it is an interface, we don't need a .cpp + file, thus it was removed. + * src/resources/image.cpp, src/resources/image.h, + src/resources/music.cpp, src/resources/music.h, + src/resources/resource.cpp, src/resources/resource.h, + src/resources/resourcemanager.cpp, src/resources/soundeffect.cpp, + src/resources/soundeffect.h: Removed the setIdPath() method from the + Resource class and added the idPath as a Constructor parameter, as + that value is not meant to be changed. + +2005-08-29 Eugenio Favalli + + * data/maps/new_8-1.tmx.gz: Some layer and walkability fixes. + +2005-08-28 Björn Steinbrink + + * src/openglgraphics.cpp, src/gui/browserbox.cpp, + src/gui/buddywindow.cpp, src/gui/buddywindow.h, src/gui/buysell.h, + src/gui/char_server.h, src/gui/chargedialog.h, src/gui/chat.cpp, + src/gui/chat.h, src/gui/confirm_dialog.h, src/gui/equipmentwindow.h, + src/gui/focushandler.h, src/gui/gui.cpp, src/gui/gui.h, + src/gui/help.h, src/gui/inttextbox.cpp, src/gui/inventorywindow.cpp, + src/gui/inventorywindow.h, src/gui/item_amount.h, + src/gui/itemcontainer.cpp, src/gui/listbox.cpp, src/gui/newskill.h, + src/gui/npc_text.h, src/gui/ok_dialog.h, src/gui/passwordfield.cpp, + src/gui/requesttrade.h, src/gui/setup.h, src/gui/stats.h, + src/gui/status.h, src/gui/textbox.cpp, src/gui/textfield.cpp, + src/gui/trade.h, src/gui/updatewindow.h: Add #include's that just + weren't necessary because the guichan folks don't provide clean + headers. This is preparatory for the case that they ever do. ;) + * src/gui/gui.cpp, src/gui/gui.h: Create a GuiConfigListener class. + * src/gui/window.h: Small cleanup. + * src/gui/window.cpp, src/gui/window.h: Create a static ConfigListener + for the Window class. (Fixes each Window listening to config changes, + although they only affect a static class member.) + +2005-08-27 Björn Steinbrink + + * src/gui/npc.cpp: Fix a memory leak. + * src/game.cpp, src/gui/npc.cpp, src/gui/npc.h: Fix the bug when + sometimes the last entry in npc list windows is missing. The network + buffer isn't reset to all zeros, thus we can't rely on the received + string to be nul-terminated, instead we have to use the length + parameter we receive from eAthena (and this way we're also safe + against buffer overflows, because we can use strncpy()). + * src/gui/window.cpp: Bail out early if there's no window container. + * src/engine.cpp, src/game.cpp, src/gui/stats.cpp, src/gui/stats.h, + src/gui/status.cpp, src/gui/status.h: Update the stats and status + window contents only at a single location and let them do it + automagically. + * src/gui/updatewindow.cpp, src/gui/updatewindow.h: Small cleanups. + +2005-08-25 Ferreira Yohann + + * src/gui/buy.h, src/gui/buy.cpp, src/gui/sell.h, src/gui/sell.cpp, + src/gui/inventorywindow.h, src/gui/inventorywindow.cpp: Added effect + description to those each windows, and also made some improvements and + bugfixes as I was on it. + * data/maps/new_7-1.tmx.gz: Added eyecandy to the map 7-1. + +2005-08-26 Björn Steinbrink + + * ChangeLog: Fix indentation and line length. + * docs/HACKING.txt: Fix the example (OOPS!). + * src/configuration.cpp: Remove dependency on math.h. + * src/openglgraphics.cpp: Remove useless code. + * src/openglgraphics.cpp: Use glTranslatef instead of glTranslated. + Remove some useless code. + +2005-08-25 Ferreira Yohann + + * src/main.h, src/main.cpp, src/gui/login.cpp, + src/resources/buddylist.cpp, gui/char_select.cpp: Adding min and max + length check for password, more code cleanups in login and removing + possible buffer overflows by replacing some global char[] by + std::strings. + * src/items.h, src/items.cpp, src/resources/itemmanager.h, + src/resources/itemmanager.cpp, src/resources/iteminfo.h, + src/resources/iteminfo.cpp, data/items.xml, data/items.xsd: Added + Effects description to items. + +2005-08-25 Bjørn Lindeijer + + * ChangeLog: Fixed line length using tab size of 8. + * src/configuration.h, src/configuration.cpp: Removed some debug code + and updated documentation a bit. + * src/resources/resourcemanager.cpp: Removed unused (I think) headers + for Windows. + +2005-08-25 Björn Steinbrink + + * src/openglgraphics.cpp: Use the translation capabilities of OpenGL + instead of doing it ourselves all the time. + * src/graphics.cpp: Simplify the image rect drawing code a bit and + remove an obsolete included header. + * src/openglgraphics.cpp, src/openglgraphics.h: Reduce the code + duplication even further. + * src/engine.cpp, src/floor_item.cpp, src/floor_item.h: Move the + extern declaration for the floor item list into engine.cpp as it's + only used there. + * src/log.cpp: Lower indentation level. + * src/openglgraphics.cpp, src/openglgraphics.h: Reduce code + duplication. + * src/configuration.cpp: Fix compilation errors. + * src/graphics.cpp, src/openglgraphics.cpp, src/gui/button.cpp, + src/gui/checkbox.cpp, src/gui/equipmentwindow.cpp, + src/gui/itemcontainer.cpp, src/gui/minimap.cpp, + src/gui/passwordfield.cpp, src/gui/playerbox.cpp, + stc/gui/progressbar.cpp, src/gui/radiobutton.cpp, + src/gui/scrollarea.cpp, src/gui/slider.cpp, src/gui/textfield.cpp, + src/gui/window.cpp: Made our Graphics::drawImage() method respect the + clip area from the guichan part. Removed some obsolete code. + * src/gui/tabbedcontainer.h: Fix include path for guichanfwd.h. + * src/gui/tabbedcontainer.cpp, src/gui/tabbedcontainer.h: Added a new + container type, that allows switching between the contents through a + tab bar at the top of the container. + * ChangeLog: Fixed intendation and line length. + * docs/HACKING.txt: Added a notice about line length in ChangeLog and + an example for the ChangeLog format. + +2005-08-24 Ferreira Yohann + + * src/game.cpp: Simply don't show equipped items in sell dialog as it's + annoying. + * src/gui/login.h, src/gui/login.cpp: Code cleanups and improvements + to the login sequence. + +2005-08-23 Björn Steinbrink + + * src/gui/shop.h: Fixed using a forward declaration for std::string, + where it was a class member. + * src/game.cpp, src/gui/sell.cpp, src/gui/sell.h: Made the sell dialog + accepts Items instead of looking them up in the inventory. + * src/gui/sell.cpp: Some code cleanups, simplifications and removal of + duplicate code. + * src/gui/buy.cpp, src/gui/sell.cpp, src/gui/shop.h: Avoid possible + buffer overflows by using a std::string instead of char[30]. + * src/gui/buy.cpp: Some code cleanups, simplifications and removal of + duplicate code. + +2005-08-22 Ferreira Yohann + + * src/gui/buy.cpp, src/gui/sell.cpp, src/game.cpp: Removed asserts as + they were not suitable for a stable implementation of buy/sell dialogs + and made some improvements on them. Still has to clean up code. + * src/gui/login.h, src/login.cpp: Code cleanups, little improvements of + the login function. + +2005-08-22 Eugenio Favalli + + * src/gui/skill.cpp: Disabled use button in skill dialog since is still + not being used. + +2005-08-20 Björn Steinbrink + + * src/openglgraphics.cpp: Added some missing state changes and checks. + * src/gui/inventorywindow.cpp, src/gui/item_amount.cpp, + src/gui/item_amount.h, src/gui/popupmenu.cpp, src/gui/trade.cpp: Made + the item amount dialog work on a provided item, instead of having it + ask the inventory window itself. + +2005-08-19 Björn Steinbrink + + * src/engine.cpp, src/game.cpp: The engine isn't connected to all the + gui windows, so move creation from its constructor into the game.cpp + where most of them are actually used. + * src/log.cpp, src/log.h, src/main.cpp: Added support for parsing + command line options. Added option to skip the update process. Made + logger being created immediately after startup, because some + destructors use it. + +2005-08-18 Eugenio Favalli + + * The Mana World.dev, src/game.cpp, src/gui/skill.h, src/gui/skill.cpp: + Updated reference to latest libxml, fixed a bug in updating skills, + updated skill names database. + +2005-08-18 Björn Steinbrink + + * src/Makefile.am, src/graphics.cpp, src/graphics.h, src/main.cpp, + src/openglgraphics.cpp src/openglgraphics.h, src/gui/gui.cpp, + src/resources/image.h: Semi-separated OpenGL and SDL graphics classes, + improves OpenGL performance quite a bit, while rewriting a good bunch + of code provided by guichan (but maybe we'll diverge so much that we'd + need that anyways...) + +2005-08-17 Eugenio Favalli + + * src/configuration.cpp, src/resources/itemmanager.cpp, + src/resources/mapreader.cpp: Removed special #ifdefs for libxml2 + linking issues in Win32. + +2005-08-16 Ferreira Yohann + + * src/gui/window.h, src/gui/window.cpp: Bugfixing and simplifying + resize code. + * debian/*: Updates to the debian packaging files. (The actual update + was from a few days ago.) Now we have the tmw, tmw-data and tmw-music + packages. + * src/gui/setup.h, src/gui/setup.cpp: Now the setup (Config) windows + works as it should be. (The actual update was from a few days ago.) + +2005-08-16 Eugenio Favalli + + * The Mana World.dev, src/gui/status.cpp, src/gui/window.cpp, + src/gui/window.h, src/gui/windowcontainer.h, + data/graphics/gui/resize.png: Added a resize grip to resizable window, + fixed some compiling errors. + +2005-08-15 Björn Steinbrink + + * src/engine.cpp, src/gui/gui.cpp, src/gui/gui.h: Removed guiTop global + variable. + * src/graphics.cpp, src/graphics.h, src/main.cpp: Made the OpenGL + related code fully #ifdef'ed. + * src/main.cpp, src/gui/browserbox.cpp, src/gui/gui.cpp, + src/resources/image.cpp, src/resources/image.h: Fully faded out the + useOpenGL global. Image and Graphics keep track of the mode on their + own now (the latter will go away once we have separate classes...) + * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h, + src/gui/browserbox.cpp, src/gui/gui.cpp, src/resources/image.cpp: + Started to fade out the useOpenGL global variable. + * src/engine.cpp, src/gui/char_select.cpp, src/gui/char_server.cpp, + src/gui/chat.cpp, src/gui/gui.cpp, src/gui/gui.h, src/gui/login.cpp, + src/gui/popupmenu.cpp, src/gui/setup.cpp, src/gui/updatewindow.cpp, + src/gui/window.cpp: Removed guiGraphics global pointer and removed + dependencies on gui.h in some places. + + +2005-08-14 Björn Steinbrink + + * src/graphics.cpp, src/graphics.h, src/resources/image.cpp, + src/resources/image.h: Moved the image drawing code into the graphics + class. + * src/being.cpp, src/engine.cpp, src/graphics.cpp, src/graphics.h: Made + the wrapper functions in the Graphics class conditional on whether we + compile with OpenGL support. + +2005-08-13 Björn Steinbrink + + * src/Makefile.am, src/being.cpp, src/being.h, src/configlistener.cpp, + src/configlistener.h, src/configuration.cpp, src/configuration.h, + src/engine.cpp, src/engine.h, src/equipment.cpp, src/equipment.h, + src/game.cpp, src/game.h, src/graphics.cpp, src/graphics.h, + src/guichanfwd.h, src/inventory.cpp, src/inventory.h, src/item.h, + src/log.cpp, src/log.h, src/main.cpp, src/main.h, src/map.cpp, + src/map.h, src/playerinfo.h, src/sound.cpp, src/sound.h, + src/graphic/imagerect.h, src/graphic/spriteset.cpp, + src/graphic/spriteset.h, src/gui/box.h, src/gui/browserbox.cpp, + src/gui/browserbox.h, src/gui/buddywindow.h, src/gui/button.cpp, + src/gui/button.h, src/gui/buy.cpp, src/gui/buy.h, src/gui/buysell.h, + src/gui/char_select.cpp, src/gui/char_select.h, + src/gui/char_server.cpp, src/gui/char_server.h, + src/gui/chargedialog.cpp, src/gui/chargedialog.h, src/gui/chat.cpp, + src/gui/chat.h, src/gui/chatinput.cpp, src/gui/checkbox.cpp, + src/gui/checkbox.h, src/gui/confirm_dialog.cpp, + src/gui/confirm_dialog.h, src/gui/equipmentwindow.cpp, + src/gui/equipmentwindow.h, src/gui/focushandler.h, src/gui/gui.cpp, + src/gui/gui.h, src/gui/help.cpp, src/gui/help.h, + src/gui/inttextbox.cpp, src/gui/inttextbox.h, + src/gui/inventorywindow.cpp, src/gui/inventorywindow.h, + src/gui/item_amount.cpp, src/gui/item_amount.h, + src/gui/itemcontainer.cpp, src/gui/itemcontainer.h, + src/gui/listbox.cpp, src/gui/listbox.h, src/gui/login.cpp, + src/gui/login.h, src/gui/minimap.cpp, src/gui/minimap.h, + src/gui/newskill.cpp, src/gui/newskill.h, src/gui/npc.h, + src/gui/npc_text.h, src/gui/ok_dialog.cpp, src/gui/ok_dialog.h, + src/gui/passwordfield.h, src/gui/playerbox.cpp, src/gui/playerbox.h, + src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp, + src/gui/progressbar.h, src/gui/radiobutton.cpp, src/gui/radiobutton.h, + src/gui/requesttrade.cpp, src/gui/requesttrade.h, + src/gui/scrollarea.cpp, src/gui/scrollarea.h, src/gui/sell.cpp, + src/gui/sell.h, src/gui/setup.cpp, src/gui/setup.h, src/gui/skill.h, + src/gui/slider.cpp, src/gui/slider.h, src/gui/stats.cpp, + src/gui/stats.h, src/gui/status.cpp, src/gui/status.h, + src/gui/textbox.cpp, src/gui/textbox.h, src/gui/textfield.cpp, + src/gui/textfield.h, src/gui/trade.cpp, src/gui/trade.h, + src/gui/updatewindow.cpp, src/gui/updatewindow.h, src/gui/window.cpp, + src/gui/window.h, src/gui/windowcontainer.h, src/net/protocol.cpp, + src/net/protocol.h, src/resources/buddylist.hm + src/resources/image.cpp, src/resources/image.h, + src/resources/itemmanager.cpp, src/resources/itemmanager.h, + src/resources/mapreader.cpp, src/resources/mapreader.h, + src/resources/music.h, src/resources/resource.cpp, + src/resources/resourcemanager.cpp, src/resources/resourcemanager.h, + src/resources/soundeffect.h: Huge header cleanup, removing nearly all + #include's from headers to reduce dependencies and compile time. + * src/engine.cpp, src/gui/char_select.cpp, src/gui/inventorywindow.cpp, + src/gui/skill.cpp, src/gui/skill.h, src/gui/stats.cpp, + src/gui/status.cpp: Another small header cleanup, should also solve + compilation problems on windows. + * src/gui/sell.cpp: Reset selection in the sell dialog if all items at + the selected slot are sold. + +2005-08-13 Eugenio Favalli + + * src/gui/status.h, src/gui/status.cpp: Reformatted status window + layout to avoid overlapping and lowered saturation of bars' colors. + * src/gui/status.cpp: Removed smooth color changing from xp bar which + was causing problems and doesn't act as the job xp bar. + * The Mana World.dev, src/game.cpp, src/playerinfo.h, + src/net/protocol.cpp, src/resources/itemmanager.cpp, + src/gui/inventorywindow.cpp: Updated dev-cpp project file, removed + unnecessary header, fixed some include paths. + +2005-08-12 Eugenio Favalli + + * src/buy.cpp, src/sell.cpp: Resetting quantity to 0 after selecting + other items in buy/sell dialogs. + +2005-08-11 Andrej Sinicyn + + * src/resources/image.cpp: Little cleanup and simplification. + +2005-08-10 Björn Steinbrink + + * src/engine.cpp, src/graphics.cpp, src/graphics.h, + src/gui/browserbox.cpp, src/gui/gui.cpp, src/gui/listbox.cpp, + src/gui/minimap.cpp, src/gui/progressbar.cpp, src/gui/scrollarea.cpp: + Moved knowledge about whether we use OpenGL into the Graphics class (as + much as possible) + * src/game.cpp: Added helper function for being creation to reduce code + duplication. Some code simplifications. + +2005-08-09 Björn Steinbrink + + * src/engine.cpp: Adjust drawing offset to have the player centered in + higher resolutions as well. + +2005-08-04 Björn Steinbrink + + * src/main.cpp: Use "true" instead of "1" as bool argument. + * src/resources/resourcemanager.cpp, src/resources/resourcemanager.h: + Added a method to determine the real path of a file in the PhysFS + search path. + * src/gui/browserbox.cpp: Make use of then new resource manager method + to determine the real path of a file. + * src/gui/gui.cpp: Dynamically determine the path to graphic files + instead of using the try-catch fallback method. + +2005-08-03 Andrej Sinicyn + + * src/game.cpp, src/game.h, src/gui/requesttrade.cpp, + src/gui/requesttrade.h: Moved my invented variable, since it makes more + sense. + * src/game.cpp, src/game.h, src/gui/requesttrade.cpp: Fix my previous + fix because it broke my own code. + +2005-08-03 Björn Steinbrink + + * src/main.cpp: Use PhysFS to determine user's home directory on unix + system. Removed an now unused header. + * src/game.cpp: Commented a switch case label that was left uncommented + though the rest was commented. + * src/resources/buddylist.cpp, src/main.h: Removed unneeded header from + main.h, added it to buddylist.cpp. + * src/engine.cpp: Converted two global variables to function-local + ones. + +2005-08-02 Andrej Sinicyn + + * src/game.cpp: Fixed "Trade canceled" happening often. + +2005-08-02 Björn Steinbrink + + * src/engine.cpp: Cleanups in the drawing code. + * src/engine.cpp, src/game.cpp: Made autoTarget checks being handled at + a single location. + * src/being.cpp, src/being.h, src/engine.h: Small header cleanups. + * src/graphics.cpp, src/graphics.h, src/main.cpp, src/main.h, + src/gui/setup.cpp: Moved graphics setup code into the graphics class. + +2005-08-02 Marcel W. Wysocki + + * tmw/src/gui/status.cpp: making setup dialog quitting when clicking + on setup button while dialog is opened + +2005-08-01 Björn Steinbrink + + * src/inventory.cpp, src/inventory.h, src/gui/itemcontainer.cpp, + src/gui/itemcontainer.h: Added a logic function to dynamically adjust + the size of the itemcontainer. + * src/game.cpp: Fixed autoTarget not being set to NULL on map change. + +2005-07-31 Andrej Sinicyn + + * src/game.cpp, src/game.h, src/gui/popupmenu.cpp: Show the name of the + trade partner in the trade dialog. + +2005-07-31 Björn Steinbrink + + * src/gui/listbox.cpp: Small cleanup of the drawing code. + * src/engine.cpp: Added a check to stop scrolling when we hit the map + border. + +2005-07-31 Andrej Sinicyn + + * src/game.cpp: Don't allow more than one trade dialog or requesting it + at once; if a trade is canceled on the other side, close the trade + window. + +2005-07-30 Andrej Sinicyn + + * src/main.cpp: Removed unnecessary value assignment to a variable. + +2005-07-30 Björn Steinbrink + + * src/main.cpp, src/resources/resourcemanager.h, + src/resources/resourcemanager.cpp: Fixed buggy check for the existence + of the updates directory. Extended the resource manager with some + physfs functions and moved the actual setup process from the resource + manager constructor into the main initialization. + +2005-07-29 Björn Steinbrink + + * src/game.cpp: Fixed popup window not always being correctly hidden + when the player clicks somewhere else. + +2005-07-28 Björn Steinbrink + + * src/main.cpp, src/gui/update.cpp, src/resources/resourcemanager.cpp, + src/resources/resourcemanager.h: Added support for files downloaded + through the update manager to the resource manager. Changed directory + name for updates from "data" to "updates". + * src/game.cpp, src/gui/inventorywindow.cpp, src/gui/popupmenu.cpp, + src/gui/popupmenu.h: Cleaned up the showPopup() code, moved + "map"-related code into game.cpp, made the popup show up at mouse + coordinates instead of being aligned to tiles. + * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, src/game.h, + src/gui/gui.cpp, src/net/protocol.cpp: Added an action enumeration to + the Being class and removed the old #define's. + * src/resources/resourcemanager.cpp: Fixed a location where a wrong + dir-separator was used. + * src/main.cpp: Fixed updates directory not being created on non-unix + systems. Started using PhysFS write support. + +2005-07-27 Bjørn Lindeijer + + * src/engine.cpp, src/game.cpp, src/graphics.cpp, src/graphics.h, + src/main.cpp, src/gui/browserbox.cpp, src/gui/button.cpp, + src/gui/gui.cpp, src/gui/listbox.cpp, src/gui/minimap.cpp, + src/gui/playerbox.cpp, src/gui/progressbar.cpp, + src/gui/scrollarea.cpp, src/gui/textfield.cpp, src/gui/window.cpp, + src/resources/image.cpp, src/resources/image.h, + src/resources/mapreader.h: Merged OpenGL/SDL merge patch by Andrej + Sinicyn, and his followup patch for fixing SDL-only build. + +2005-07-27 Björn Steinbrink + + * src/gui/gui.cpp, src/gui/gui.h: Removed continous mouse movement, + that implementation wasn't suitable for a release. + +2005-07-26 Björn Steinbrink + + * src/being.cpp, src/being.h, src/engine.cpp, src/game.cpp, + src/gui/minimap.cpp, src/gui/popupmenu.cpp, src/net/protocol.cpp: + Introduced a Being::Type enumeration. Added type-aware findNode() + function. + * src/being.cpp: Set font back to gui font after drawing speech. + Draw auto-target marker in engine instead of being. + * src/gui/popupmenu.cpp: Fixed empty popup window being shown when user + right clicks on an empty tile while the popup is visible. + +2005-07-26 Eugenio Favalli + + * The Mana World.dev: Updated release infos. + * data/graphics/sprites/emotions.png: Added Modanung's smilies. + * src/being.cpp, src/engine.cpp: Fixed text and smilies position. + * src/game.cpp: Cleanups. + * src/gui/skill.cpp: Added new skill names. + * src/main.cpp: Moved sound playback to update screen and changed song. + +2005-07-24 Björn Steinbrink + + * src/game.cpp: Made the key-event handler use switches instead of + if-else. + * src/gui/gui.cpp, src/gui/gui.h: Allow continous movement when holding + down the left mouse button. + +2005-07-23 Björn Steinbrink + + * src/being.h, src/being.cpp: Added a member to keep the current map, + restored setDestination. + * src/game.cpp, src/gui/gui.cpp: Change calls to Being::setPath() to + Being::setDestination(). + * src/map.h: Add a forward declaration for struct PATH_NODE. + +2005-07-23 Bjørn Lindeijer + + * NEWS: Moved project news here. + * ChangeLog: Started standard ChangeLog file here. + * docs/HACKING.txt: Added info about member naming and ChangeLog + format. + * src/gui/updatewindow.h, src/gui/updatewindow.cpp: Changed member + names, set a 15 second timeout for connecting to update server and + restore some doxygen comments, improved size adaption and made the + window a shorter. + * data/graphics/images/login_wallpaper.png: New login wallpaper by + Momotaro. diff --git a/mana/NEWS b/mana/NEWS new file mode 100644 index 000000000..d9e096568 --- /dev/null +++ b/mana/NEWS @@ -0,0 +1,552 @@ +1.0.0 (...) +- The Mana World client is now called the Mana client +- Added support for branding the client differently via command line parameter +- Added support for ManaServ and eAthena (TMW version) from the same binary +- Added support for switching character or server without restart +- Added downloading of server list +- Added the ability to define multiple outfits to quickly switch between +- Added /ignore, /unignore and /createparty commands +- Added support for showing particle effects when monsters attack +- Added highlights on hovering over buttons, tabs, sliders and scrollbars +- Added --screenshot-dir command line parameter to set the screenshot directory +- Added handling of player revival after dying +- Added handling of damage dealt using skills +- Added support for showing map background images +- Added nick autocompletion in chat when pressing Tab +- Added ability to only change player direction by holding "emote" key +- Added option to show the amount of damage dealt to target monster +- Added automatic loading of minimap based on file name +- Added support for pasting text from the clipboard in text fields +- Added rudimentary support for GUI themes +- Added additional mouse cursors to indicate attack and talk actions +- Added option to show gender next to player names +- Added ability to unassign keyboard shortcuts +- Combined Party and Guild (ManaServ) support in one Social window +- Display the first key binding conflict in keyboard setup +- The login wallpaper is now scaled when it doesn't exactly fit the screen +- Ambient image layers can now be scaled to fit the screen +- Automatically show inventory window when starting a trade +- Display the party name of other players on mouseover +- The party tab will now only show when you're in a party +- Allow displaying warp portals using particle effects +- Hide color codes from speech text +- Improved keyboard control of the quit dialog +- Quickly move items into your store by "emote"-clicking them +- Allow redirects when downloading updates +- Fixed windows to stay on screen when resolution is lowered +- Fixed some slowness due to chat window +- Changed the default locations for configuration, updates and screenshots +- Many additional fixes and cleanups + +0.0.29.1 (9 June 2009) +- Added the ability to change your password after logging in +- The leader of a party is now displayed in bold +- Status window was reorganized to allow larger numbers to be displayed +- The client no longer quits when it can't find the current map +- Fixed position of floating text for damage, pickup and experience +- Fixed a possible crash on logging in to the map server +- Fixed the crash when shift-clicking an item in the inventory +- Fixed a crash related to item links in the chat window +- Fixed a crash on whispering somebody again after closing their tab +- Fixed lightspeed bug when stopping to attack +- Fixed the -S/--home-dir command line option +- Fixed Reset Windows to also reset the party window +- Fixed problems with the context menu in the Brazilian translation +- Fixed resetting the height of the chat on /clear +- Fixed playing of login song and the music after login +- Fixed a problem with the player skipping corners, desyncing from the server +- Small optimizations to OpenGL mode when drawing certain GUI widgets +- Updated Spanish, Polish, Portugese, Swedish, French and German translations + +0.0.29 (13 May 2009) +- Added support for dynamic emotes and a new way to select them +- Added speech balloons that wrap the text +- Added item popup for showing detailed information +- Added ability to refer to items in chat +- Added the ability to see your own name in game +- Added the option to hide player names +- Added support for dynamically defined weight unit and currency +- Added support for NPC item storage +- Added compile-time support for tmwserv, as an alternative to eAthena +- Added support for entering the port of the login server +- Added support for creating parties and inviting other players to them +- Added tabs to the chat window for party and private chats +- Added ability to set initial player attributes when creating a new character +- Added command line option to temporarily disable OpenGL (--no-opengl) +- Added support for showing arrows flying through the air +- Added option to show pickup as text particle instead of in the chat +- Added ability to change the font size +- Added support for the /me command to do actions +- Added a /present command to show players present in the area +- Added ability to record the chatlog to a file +- Made emote shortcuts customizable in more detail +- Made it possible to change resolution +- Made many colors used by the game configurable +- Made setup window available during login +- Dynamically generate the item effects description +- Minimap can now be told to stay on the screen +- Minimap now adapts to the scale and size of the minimap image +- Non-stackable items can now be sold more easily +- Login dialog now remembers the list of recently used servers +- Completely rewritten NPC interaction +- GUI opacity now effects the whole user interface +- Redesigned the trade window +- Redesigned equipment window and allow unequip from there +- Next level percentage is now displayed in hundredths +- The player will no longer walk away when clicking the map while sitting +- Keep the login screen from taking 100% CPU +- No longer prompt for character server when there is only one +- Fixed compilation with GCC 4.4 +- Fixed scroll wheel handling and dragging glitches in lists +- Many more bug fixes, small improvements and code cleanups +- Updated German, Finnish, Croatian, French, Spanish, Swedish and Polish + translations + +0.0.28.1 (12 February 2009) +- Enabled translations on Windows +- Added command line option to set home directory path +- Tweaked green chat color to be a bit more readable +- Made font size configurable in the config file +- Fixed restoring of punching animation after weapon removal +- Fixed inability to chat while talking to NPCs +- Updated German, Spanish, Finnish, Swedish and Polish translations + +0.0.28 (25 January 2009) +- Added support for animated map tiles +- Added support for internationalization, plus many translations +- Added support for TrueType fonts +- Trade window is now resizable +- Obscure precise home directory name when making screenshots +- Fixed follow-parent of nested and being-following particle emitters + +0.0.27 (9 December 2008) +- Added support for showing map name above minimap +- Added showing how long the ban is when banned +- Added --data parameter for developers +- Added particle effect for critical hits +- Added support for dynamic skill names and hair colors +- Added support for status effects +- Added ability to add equipment to the shortcut bar +- Added ability to change configuration during login phase (from Aethyra) +- Mouse cursor will now hide when not used for some time +- Inventory window now displays amount of slots used +- Center minimap on player when it is larger than the minimap window +- Extended particle emitters with properties that can change over time +- Extended the GUI font to support more characters +- Only require a restart to switch to full screen with OpenGL on Windows +- Make sure news and update file list aren't cached (from Aethyra) +- Made NPC dialogs resizable (from Aethyra) +- Made window shortcuts configurable +- Fixed visibility of trade window on startup +- Fixed a client input freeze when closing NPC script from server +- Fixed dead players to lie on the ground instead of standing around +- Fixed shortcuts being activated when trade window was visible +- Fixed a crash when equipment window is open +- Fixed money value on failing to buy (from Aethyra) +- Fixed crash in right-click menu when used after a being disappeared + +0.0.26 (29 August 2008) +- Added support for a newer version of eAthena server +- Added support for showing custom being effects +- Added new features to the particle engine +- Position names and chat such that there is no overlap, when possible +- Fixed a crash when loading a corrupt map that has too much layer data + +0.0.25 (27 July 2008) +- Added support for whispering to other players +- Added ability to ignore other players +- Added command line argument for specifying the update host (-H) +- Added support for receiving the update host from the server +- Added support for displaying a shield sprite +- Added shortcut window, allowing you to quickly access inventory items +- Added message when gaining money from trade or quest +- Added support for an arbitrary number of map layers +- Added support for basing one sprite definition on another +- Added the possibility to assign particle effects to NPCs +- Added remembering whether windows are visible or not +- Updated to work with Guichan 0.8.x +- Improved accuracy of monster targeting with the mouse +- Page up and page down will now scroll the chat window +- Item icons are now loaded on demand and unloaded when no longer used +- Fixed display of critical hits +- Fixed multi-channel image dyeing +- Fixed updating of money display after buying + +0.0.24.1 (7 April 2008) +- Added /clear command to clear chat window +- Added ability to close quit dialog by pressing ESC +- Added key for targetting nearest player +- Added the possibility to assign particle effects to monsters +- Added possibility to pass through players with key controls +- Fixed crash on exit after connection to server was lost +- Fixed initialization of some variables +- Fixed an error with chat messages without a sender that include a colon +- Fixed minimap to not keep reappearing when hidden +- Fixed a GCC 4.3 compile error +- Fixed music loading from non-default location +- Fixed crash on trying to show out of range emoticon +- Updated Dev-C++ and Code::Blocks project files + +0.0.24 (24 December 2007) +- Added female specific hair styles +- Added user-definable key settings +- Added XP gaining notification +- Added close button to most windows +- Added support for dynamic sprite recoloring +- Added notification when the connection to the server is lost +- Updated to work with Guichan 0.7.x +- Mouse cursor now indicates when resize is possible +- Changed amount slider in buy and sell dialogs to start at 1 +- Made weapon sprites and sounds customizable +- Made buy and sell dialogs resizable +- Merged equipment database with items database +- Chat window log no longer goes back forever +- Chat messages are trimmed (spaces are removed on both sides) +- Fixed segmentation fault with some OpenGL drivers +- Fixed updating of defense when increasing vitality +- Fixed a bug that prevented being-controlled particles from being deleted +- Fixed a crash in the particle engine related to child emitters +- Fixed encoding issues with user home directory +- Fixed a crash in equipment window on failure to load an item icon +- Fixed a crash on filling up your inventory +- Fixed item list in shops not to scroll back when selling + +0.0.23 (3 June 2007) +- Added a particle engine along with some particle effects +- Added a cursor to indicate targeted enemy +- Added new program icon +- Added a man page for UNIX like systems +- Added the --version command line parameter +- Improved MacOS X release +- Screenshots are now saved in the .tmw directory on UNIX like systems +- Magic pink is no longer used for transparency (fixes issues with that on Mac) +- Fixed difficulties with resizing windows +- Fixed misleading error message when connecting fails +- Fixed wrong error message when account name already exists +- Fixed crash when deleting a character +- Fixed error message when creating a new character fails +- Fixed updating problem when using scrollwheel to change shop selection + +0.0.22.2 (17 February 2007) +- Updated to work with Guichan 0.6.1 +- Changed to new default server (server.themanaworld.org) +- Changed custom mouse cursor +- Fixed the issue where _M or _F is appended to the username +- Fixed problem with Cancel button in update dialog + +0.0.22.1 (15 January 2007) +- Updated to work with Guichan 0.6.0 (older versions no longer supported) +- Fixed mouse coordinates in debug window +- Fixed clicking on GUI to cause the player to start walking sometimes + +0.0.22 (24 December 2006) +- Added support for female-specific equipment graphics +- Added support for monster sounds +- Added item icons to buy/sell dialogs +- Enhanced character select dialog to show equipment +- Changed to new update host (http://updates.themanaworld.org) +- Worked around a Guichan exception thrown for mice with many buttons +- Changed mouse walk to keep following mouse while button is held down +- Extended font support for å and Å +- Disabled RLE compression on all surfaces in software mode +- Fixed joystick setting not to show disabled when it's actually enabled +- Fixed money field to no longer hide below the bottom of the window +- Fixed pathfinding to allow walking through beings when they block your path +- Fixed an issue with NPC dialogs staying open after player respawn + +0.0.21.1 (30 October 2006) +- Reload wallpaper after loading updates +- Added support for gzip compressed map layer data +- Added support for building with CMake +- Added slider to setup dialog for configuring overlay effect +- Fixed excessive unnecessary reloading of sprites +- Fixed problem with OpenGL related redefinition +- Fixed problems with hiding windows using h +- Fixed trade window positioning + +0.0.21 (17 September 2006) +- Added item pickup messages to the chat dialog +- Added XP bar to ministatus in the top left +- Added configurable smooth and lazy scrolling +- Added option to turn off the joystick +- Added --playername option for automatic character picking +- Added --configfile option for specifying which configuration file to use +- Added shortcut and middle mouse button for targetting nearest monster +- Added support for map effect overlays +- Fixed FPS limiter +- Fixed updating system on Windows +- Fixed player animations going out of sync on changing equipment or hairstyle +- Fixed SDL_image configure check on some systems by first checking for libpng +- Fixed big memory leak when using OpenGL +- Updated to work with Guichan 0.5.0 (older versions no longer supported) + +0.0.20 (24 July 2006) +- Added new hairstyle, and some fixes to the old ones +- Added slider to set FPS limit +- Added visible equipments +- Added new maps and monsters +- Added female characters +- Implemented a new animation system +- Updated the updating system +- Reduced size of textures to stay within the limits of some OpenGL drivers +- Fixed connection not being shut down completely in case of an error +- Fixed min size of a window when resizing +- Fixed some maps issues +- Some fixes to monsters and player graphics +- Minor bug fixes and lots of code cleanups + +0.0.19 (6 March 2006) +- Added new playerset +- Added --username, --password and --defaults command line options +- Made the player walk to items prior to picking them up +- Improved login sequence +- Improved setup window and added a joystick calibration tool +- Enabled 3 slots to create players +- Reorganized and improved network code +- Some maps fixes +- Fixed some bugs +- Lots of cleanups and code re-organization + +0.0.18.1 (30 December 2005) +- Fixed a drawing glitch with high tiles at the bottom of the screen +- Fixed glitches caused by fading out the damage display + +0.0.18 (20 December 2005) +- Added new items, npcs, tilesets, maps and monsters +- Non blocking connection at startup +- Enabled monster emotions +- Client version is now displayed during login +- Fixed setup window behaviour +- Fixed a Windows crash issue +- Fixed ScrollArea and BrowserBox behaviour +- Code cleanups + +0.0.17 (10 October 2005) +- Added remembering of window position and sizes +- Added taking screenshot with Alt+P +- Added notice about the player being overweight +- Added time to chat messages +- Added messagebox on error for MacOS X +- Added new network layer based on SDL_net +- Added proper error message for when the map server goes offline +- Added more international characters to fixed and rpg fonts +- Improved damage text font, shadow is now translucent +- Improved GUI layout, new profile window +- Improved support for building on FreeBSD and MacOS X +- Improved tile engine to fix graphics glitches and make mapping easier +- Rearanged keyboard shortcuts +- Fixed items on map to be removed on map switch +- Fixed OpenGL checkbox in the setup window to be usable +- Cleaned up a lot of code + +0.0.16 (04 September 2005) +- Added inn and casino +- Improved status window +- Improved OpenGL support +- Removed lot of bugs +- Code cleanups + +0.0.15 (31 July 2005) +- Added dynamic updating of client data +- Added much better font for chat and names +- Added option not to use the custom mouse cursor +- Added joystick support +- Improved mouse attack by not walking while pressing shift +- Now one executable that has both SDL and OpenGL support +- Fixed items being shown as equipped in inventory although they are not +- Fixed position of right click menu +- Fixed empty right click menu appearing sometimes + +0.0.14.1 (7 July 2005) +- Fixed two map files not included in the source release + +0.0.14 (3 July 2005) +- Added action menu (moved trading to action menu) +- Added support for map properties +- Added background image to minimap +- Added background music to maps +- Attempt to improve mouse control by left click auto-targetting +- Fixed window resizing and also made chat window resizable +- Fixed inventory item display not to be cut off +- Fixed ghosts bug +- Fixed fullscreen switch bug (OpenGL, win32) +- Fixed unequip of weapon +- Fixed equipping of picked up items +- Fixed players to be able to see eachother attacking +- Fixed maps to be loaded through resource manager + +0.0.13 (5 June 2005) +- Added ability to trade items and money +- Added server field to login dialog +- Added item descriptions to inventory and buy/sell dialogs +- Added confirmation dialog before quitting +- Added button to show/hide equipment window +- Added framerate limiter to config options +- Added ability to auto attack +- Added in-game help window +- Added new hair style (mohawk) +- Upgraded to Guichan 0.4.0 +- Dialogs are now modal when appropriate +- Maximum item icon size changed to 32x32 +- Fixed a crash in OpenGL mode +- Fixed rendering of minimap, progress bars and player sprite in OpenGL mode +- Fixed 100% CPU usage when minimized +- Fixed players not always appearing to sit when they are in fact sitting + +0.0.12 (1 May 2005) +- Added new map (a cave), tiles, monsters and items +- Added volume sliders in setup window +- Added attack and level up samples +- Added icon to application window +- Added player names below players +- Added register button in login screen +- Added warning message to use at least 4 characters as user name +- Added scrollbar and command history to chat window +- Added proper support for installation of the game on *nix systems +- Improved skin on scrollbars, arrows and slider +- Improved sound engine and added fade in and out option for music +- Now you can use right mouse button to attack (enables also ranged attacks) +- Sound samples are now loaded through resource manager +- Item information is now stored in an XML file +- Monstersets are now loaded dynamically +- Fixed crash when map server is down +- Fixed NPC lists not to show garbage +- Fixed attack animation to be synced with attack speed +- Fixed speech and emoticons position +- Fixed speech, damage and emoticon display to be framerate independent +- Fixed rendering of certain monsters, items and NPCs in OpenGL mode +- Fixed skipping with mouse walk and made interruptable with keyboard +- Fixed mouse walk when dead or talking with NPC +- Fixed log files to be created in ~/.tmw on Linux systems + +0.0.11.2 (8 April 2005) +- Damage text now floats upwards +- Mouse walk now only works with left mouse button +- Fixed frequent crash on startup and exit that crept into 0.0.11.1 + +0.0.11.1 (7 April 2005) +- Buttons are now disabled when appropriate +- Fixed players standing on top of NPCs +- Fixed getting stuck when trying to sell with nothing to sell +- Fixed setup dialog windowed/fullscreen switching behaviour +- Fixed gui opacity slider (win32) +- Fixed building up false inventory when warping +- Fixed crash on startup with sound enabled (win32) + +0.0.11 (3 April 2005) +- Added new maps, tiles and monsters +- Added walking with mouse by clicking where you want to go +- Added diagonal walking with keyboard +- Added a choice dialog of how many items to drop +- Added handling of window close button +- Added config option for GUI opacity (guialpha) +- Added warp between two maps +- Changed chat entry behaviour to focus on enter and defocus on send message +- Upgraded to Guichan 0.3.0 +- Chat now appears in a window +- Beings now walk a lot smoother +- Completed support for new map format (collision, compression) +- Fixed problem where players would often turn up with black hair +- Fixed not showing other players dead when they die +- Fixed multiple crashes in being path handling +- Fixed initial starting position for new player characters + +0.0.10 (5 March 2005) +- Added using and dropping of items +- Added experimental support for OpenGL rendering +- Added support for new map format in client +- Added ability to load resources from zip files +- Added start of a minimap +- Added new GUI skin, wallpaper and mouse cursor +- Fixed and reintroduced cancel button for NPC choice dialog +- Fixed character creation and deletion error handling +- Fixed crash in fullscreen with hardware acceleration enabled (win32) +- Fixed talking to NPCs and walking while NPC window is still open +- Reimplemented A* pathfinding, more flexible and stable now +- Removed background music that wasn't ours + +0.0.9 (30 Jan 2005) +- Replaced Allegro library with SDL, SDL_image and SDL_mixer +- A huge amount of small GUI improvements +- Lots of internal changes including a resource manager + +0.0.8a (27 Dec 2004) +- Added controlling player with arrow keys +- Rewrote gui with Guichan +- Added scripts for easy autotools + +0.0.8 (30 Oct 2004) +- Added sound support for macosx +- Added primitive inventory +- Added action failed messages for all skills and known reasons (R 0x0110) +- Added sit capability with the right level +- Added "dead" message and restart packet +- Added skill dialog +- Added skill update (R 0x0141) +- Added colored text for damage +- Added monster death animation +- Added icon to win32 executable +- Added 'enter' key support in login screen +- Added RLE sprites for tiles +- Added collision detection with beings +- Fix for mapserver segfault-bug in chatsystem (broken pipe for all users on + screen) +- Partially added TMW GUI to inventory +- Added soundpool that can preload, play and remove items to/from ram +- Added tmw_bar_proc +- Added tmw_plus_proc && possibility to increase stats point, at each new level +- Added increase skill level dialog +- Added 2xSaI engine +- Added patch client v0.1 to Win32 version + +0.0.7e (31 Aug 2004) +- Tons of bugfixes & improvements (again) +- MacOS X support +- Confirmed support for GNU/Linux on ppc +- Added soundsystem (plays a MOD as BGM) +- Added a 2nd Map +- Added NPCs with simple dialogs +- Added warps +- Changed makefile for GCC to optimize more + +0.0.7d (18 Aug 2004) +- Tons of bugfixes +- Added a bit of prediction to player walking +- Added Ultramichy's server to client +- Added a walking monster +- Added a* system (still not applied to player, but only to monster walking) +- Started rewriting of chat system + +0.0.7c (22 Jul 2004) +- Started rewriting of graphic engine +- Fixed walking problems +- Server: features a custom map + +0.0.7b (10 Jul 2004) +- Completely rewrited network functions + - Removed listening thread + - Replaced blocking calls to socket + - Removed #pragma pack directives +- Replaced MASkinG with own made GUI system +- Finite state machine dialog system +- Greatly reduced memory usage +- Added a lot of comments to the code +- Decreased the number of files in source code +- The code is now a little more organized and easy to understand + +0.0.7a (30 Jun 2004) +- Win32 binaries come with an installer +- Renew login GUI: + - Change from dialogs to windows + - Add option to remember last login infos + - Add player creation dialog +- Add NPC GUI + +0.0.7 (26 Jun 2004) +- Some kind of multiplayer +- Cross-compiler source code +- Added setup utility +- Minor changes +- Bugfixes + +0.0.6a (13 Jun 2004) -- cgit v1.2.3-60-g2f50