From 866a71ffd576fd10c4e309195016d86f0c8ed635 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Mon, 3 Sep 2012 21:58:08 +0300 Subject: Add const to more classes. --- src/resources/spritedef.cpp | 86 ++++++++++++++++++++++++--------------------- src/resources/spritedef.h | 35 +++++++++--------- src/resources/subimage.cpp | 14 ++++---- src/resources/subimage.h | 9 ++--- src/resources/wallpaper.cpp | 12 +++---- src/resources/wallpaper.h | 2 +- src/rotationalparticle.cpp | 10 +++--- src/rotationalparticle.h | 4 +-- src/shopitem.cpp | 18 +++++----- src/shopitem.h | 11 +++--- src/simpleanimation.cpp | 26 +++++++------- src/simpleanimation.h | 12 ++++--- src/sound.cpp | 30 ++++++++-------- src/sound.h | 18 +++++----- src/spellmanager.cpp | 40 +++++++++++---------- src/spellmanager.h | 24 +++++++------ src/spellshortcut.h | 4 +-- src/statuseffect.cpp | 29 +++++++-------- src/statuseffect.h | 15 ++++---- 19 files changed, 214 insertions(+), 185 deletions(-) diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index fd5178ec6..b55253c05 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -38,7 +38,8 @@ SpriteReference *SpriteReference::Empty = nullptr; extern int serverVersion; -Action *SpriteDef::getAction(std::string action, unsigned num) const +Action *SpriteDef::getAction(const std::string &action, + const unsigned num) const { Actions::const_iterator i = mActions.find(num); if (i == mActions.end() && num != 100) @@ -47,7 +48,7 @@ Action *SpriteDef::getAction(std::string action, unsigned num) const if (i == mActions.end() || !(*i).second) return nullptr; - ActionMap::const_iterator it = ((*i).second)->find(action); + const ActionMap::const_iterator it = ((*i).second)->find(action); if (it == ((*i).second)->end()) { @@ -58,13 +59,13 @@ Action *SpriteDef::getAction(std::string action, unsigned num) const return (*it).second; } -unsigned SpriteDef::findNumber(unsigned num) const +unsigned SpriteDef::findNumber(const unsigned num) const { unsigned min = 101; for (Actions::const_iterator it = mActions.begin(), it_end = mActions.end(); it != it_end; ++ it) { - unsigned n = (*it).first; + const unsigned n = (*it).first; if (n >= num && n < min) min = n; } @@ -73,7 +74,7 @@ unsigned SpriteDef::findNumber(unsigned num) const return min; } -SpriteDef *SpriteDef::load(const std::string &animationFile, int variant) +SpriteDef *SpriteDef::load(const std::string &animationFile, const int variant) { size_t pos = animationFile.find('|'); std::string palettes; @@ -95,7 +96,7 @@ SpriteDef *SpriteDef::load(const std::string &animationFile, int variant) return nullptr; } - SpriteDef *def = new SpriteDef; + SpriteDef *const def = new SpriteDef; def->mProcessedFiles.insert(animationFile); def->loadSprite(rootNode, variant, palettes); def->substituteActions(); @@ -109,11 +110,11 @@ void SpriteDef::fixDeadAction() for (ActionsIter it = mActions.begin(), it_end = mActions.end(); it != it_end; ++ it) { - ActionMap *d = (*it).second; + ActionMap *const d = (*it).second; if (!d) continue; - ActionMap::iterator i = d->find(SpriteAction::DEAD); - ActionMap::iterator i2 = d->find(SpriteAction::STAND); + const ActionMap::iterator i = d->find(SpriteAction::DEAD); + const ActionMap::iterator i2 = d->find(SpriteAction::STAND); // search dead action and check what it not same with stand action if (i != d->end() && i->second && i->second != i2->second) (i->second)->setLastFrameDelay(0); @@ -125,12 +126,12 @@ void SpriteDef::substituteAction(std::string complete, std::string with) for (ActionsConstIter it = mActions.begin(), it_end = mActions.end(); it != it_end; ++ it) { - ActionMap *d = (*it).second; + ActionMap *const d = (*it).second; if (!d) continue; if (d->find(complete) == d->end()) { - ActionMap::iterator i = d->find(with); + const ActionMap::iterator i = d->find(with); if (i != d->end()) (*d)[complete] = i->second; } @@ -152,7 +153,7 @@ void SpriteDef::substituteActions() substituteAction(SpriteAction::SPAWN, SpriteAction::STAND); } -void SpriteDef::loadSprite(XmlNodePtr spriteNode, int variant, +void SpriteDef::loadSprite(const XmlNodePtr spriteNode, const int variant, const std::string &palettes) { // Get the variant @@ -176,7 +177,8 @@ void SpriteDef::loadSprite(XmlNodePtr spriteNode, int variant, } } -void SpriteDef::loadImageSet(XmlNodePtr node, const std::string &palettes) +void SpriteDef::loadImageSet(const XmlNodePtr node, + const std::string &palettes) { const std::string name = XML::getProperty(node, "name", ""); @@ -190,8 +192,8 @@ void SpriteDef::loadImageSet(XmlNodePtr node, const std::string &palettes) std::string imageSrc = XML::getProperty(node, "src", ""); Dye::instantiate(imageSrc, palettes); - ResourceManager *resman = ResourceManager::getInstance(); - ImageSet *imageSet = resman->getImageSet(imageSrc, width, height); + ResourceManager *const resman = ResourceManager::getInstance(); + ImageSet *const imageSet = resman->getImageSet(imageSrc, width, height); if (!imageSet) { @@ -204,20 +206,20 @@ void SpriteDef::loadImageSet(XmlNodePtr node, const std::string &palettes) mImageSets[name] = imageSet; } -void SpriteDef::loadAction(XmlNodePtr node, int variant_offset) +void SpriteDef::loadAction(const XmlNodePtr node, const int variant_offset) { const std::string actionName = XML::getProperty(node, "name", ""); const std::string imageSetName = XML::getProperty(node, "imageset", ""); const unsigned hp = XML::getProperty(node, "hp", 100); - ImageSetIterator si = mImageSets.find(imageSetName); + const ImageSetIterator si = mImageSets.find(imageSetName); if (si == mImageSets.end()) { logger->log("Warning: imageset \"%s\" not defined in %s", imageSetName.c_str(), getIdPath().c_str()); return; } - ImageSet *imageSet = si->second; + ImageSet *const imageSet = si->second; if (actionName == SpriteAction::INVALID) { @@ -225,7 +227,7 @@ void SpriteDef::loadAction(XmlNodePtr node, int variant_offset) actionName.c_str(), getIdPath().c_str()); return; } - Action *action = new Action; + Action *const action = new Action; action->setNumber(hp); addAction(hp, actionName, action); @@ -234,7 +236,7 @@ void SpriteDef::loadAction(XmlNodePtr node, int variant_offset) addAction(hp, "attack", action); // When first action set it as default direction - Actions::const_iterator i = mActions.find(hp); + const Actions::const_iterator i = mActions.find(hp); if ((*i).second->size() == 1) addAction(hp, SpriteAction::DEFAULT, action); @@ -246,9 +248,9 @@ void SpriteDef::loadAction(XmlNodePtr node, int variant_offset) } } -void SpriteDef::loadAnimation(XmlNodePtr animationNode, - Action *action, ImageSet *imageSet, - int variant_offset) +void SpriteDef::loadAnimation(const XmlNodePtr animationNode, + Action *const action, ImageSet *const imageSet, + const int variant_offset) { if (!action || !imageSet) return; @@ -264,7 +266,7 @@ void SpriteDef::loadAnimation(XmlNodePtr animationNode, return; } - Animation *animation = new Animation; + Animation *const animation = new Animation; action->setAnimation(directionType, animation); // Get animation frames @@ -276,7 +278,7 @@ void SpriteDef::loadAnimation(XmlNodePtr animationNode, imageSet->getOffsetX(); int offsetY = XML::getProperty(frameNode, "offsetY", 0) + imageSet->getOffsetY(); - int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); + const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); offsetY -= imageSet->getHeight() - 32; offsetX -= imageSet->getWidth() / 2 - 16; @@ -291,7 +293,7 @@ void SpriteDef::loadAnimation(XmlNodePtr animationNode, continue; } - Image *img = imageSet->get(index + variant_offset); + Image *const img = imageSet->get(index + variant_offset); if (!img) { @@ -306,7 +308,8 @@ void SpriteDef::loadAnimation(XmlNodePtr animationNode, const int start = XML::getProperty(frameNode, "start", -1); const int end = XML::getProperty(frameNode, "end", -1); const std::string value = XML::getProperty(frameNode, "value", ""); - int repeat = XML::getIntProperty(frameNode, "repeat", 1, 0, 100); + const int repeat = XML::getIntProperty( + frameNode, "repeat", 1, 0, 100); if (repeat < 1) { @@ -338,14 +341,14 @@ void SpriteDef::loadAnimation(XmlNodePtr animationNode, } else if (idx != std::string::npos) { - int v1 = atoi(str.substr(0, idx).c_str()); - int v2 = atoi(str.substr(idx + 1).c_str()); + const int v1 = atoi(str.substr(0, idx).c_str()); + const int v2 = atoi(str.substr(idx + 1).c_str()); addSequence(v1, v2, delay, offsetX, offsetY, variant_offset, repeat, rand, imageSet, animation); } else { - Image *img = imageSet->get(atoi( + Image *const img = imageSet->get(atoi( str.c_str()) + variant_offset); if (img) { @@ -384,7 +387,7 @@ void SpriteDef::loadAnimation(XmlNodePtr animationNode, } // for frameNode } -void SpriteDef::includeSprite(XmlNodePtr includeNode) +void SpriteDef::includeSprite(const XmlNodePtr includeNode) { std::string filename = XML::getProperty(includeNode, "file", ""); @@ -401,7 +404,7 @@ void SpriteDef::includeSprite(XmlNodePtr includeNode) mProcessedFiles.insert(filename); XML::Document doc(filename); - XmlNodePtr rootNode = doc.rootNode(); + const XmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "sprite")) { @@ -470,19 +473,22 @@ SpriteDirection SpriteDef::makeSpriteDirection(const std::string &direction) return DIRECTION_INVALID; } -void SpriteDef::addAction(unsigned hp, std::string name, Action *action) +void SpriteDef::addAction(const unsigned hp, const std::string &name, + Action *const action) { - Actions::const_iterator i = mActions.find(hp); + const Actions::const_iterator i = mActions.find(hp); if (i == mActions.end()) mActions[hp] = new ActionMap(); (*mActions[hp])[name] = action; } -bool SpriteDef::addSequence(int start, int end, int delay, - int offsetX, int offsetY, int variant_offset, - int repeat, int rand, ImageSet *imageSet, - Animation *animation) +bool SpriteDef::addSequence(const int start, const int end, const int delay, + const int offsetX, const int offsetY, + const int variant_offset, + int repeat, const int rand, + ImageSet *const imageSet, + Animation *const animation) const { if (start < 0 || end < 0) { @@ -497,7 +503,7 @@ bool SpriteDef::addSequence(int start, int end, int delay, int pos = start; while (end >= pos) { - Image *img = imageSet->get(pos + variant_offset); + Image *const img = imageSet->get(pos + variant_offset); if (!img) { @@ -521,7 +527,7 @@ bool SpriteDef::addSequence(int start, int end, int delay, int pos = start; while (end <= pos) { - Image *img = imageSet->get(pos + variant_offset); + Image *const img = imageSet->get(pos + variant_offset); if (!img) { diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h index 461e60230..565c3a95a 100644 --- a/src/resources/spritedef.h +++ b/src/resources/spritedef.h @@ -44,7 +44,7 @@ struct SpriteReference sprite(""), variant(0) {} - SpriteReference(std::string sprite0, int variant0) : + SpriteReference(const std::string &sprite0, const int variant0) : sprite(sprite0), variant(variant0) { } @@ -113,14 +113,14 @@ class SpriteDef : public Resource /** * Loads a sprite definition file. */ - static SpriteDef *load(const std::string &file, int variant); + static SpriteDef *load(const std::string &file, const int variant); /** * Returns the specified action. */ - Action *getAction(std::string action, unsigned num) const; + Action *getAction(const std::string &action, const unsigned num) const; - unsigned findNumber(unsigned num) const; + unsigned findNumber(const unsigned num) const; /** * Converts a string into a SpriteDirection enum. @@ -129,12 +129,15 @@ class SpriteDef : public Resource makeSpriteDirection(const std::string &direction); - void addAction(unsigned hp, std::string name, Action *action); + void addAction(const unsigned hp, const std::string &name, + Action *const action); - bool addSequence(int start, int end, int delay, - int offsetX, int offsetY, int variant_offset, - int repeat, int rand, ImageSet *imageSet, - Animation *animation); + bool addSequence(const int start, const int end, const int delay, + const int offsetX, const int offsetY, + const int variant_offset, + int repeat, const int rand, + ImageSet *const imageSet, + Animation *const animation) const; private: /** @@ -151,30 +154,30 @@ class SpriteDef : public Resource /** * Loads a sprite element. */ - void loadSprite(XmlNodePtr spriteNode, int variant, + void loadSprite(const XmlNodePtr spriteNode, const int variant, const std::string &palettes = ""); /** * Loads an imageset element. */ - void loadImageSet(XmlNodePtr node, const std::string &palettes); + void loadImageSet(const XmlNodePtr node, const std::string &palettes); /** * Loads an action element. */ - void loadAction(XmlNodePtr node, int variant_offset); + void loadAction(const XmlNodePtr node, const int variant_offset); /** * Loads an animation element. */ - void loadAnimation(XmlNodePtr animationNode, - Action *action, ImageSet *imageSet, - int variant_offset); + void loadAnimation(const XmlNodePtr animationNode, + Action *const action, ImageSet *const imageSet, + const int variant_offset); /** * Include another sprite into this one. */ - void includeSprite(XmlNodePtr includeNode); + void includeSprite(const XmlNodePtr includeNode); /** * Complete missing actions by copying existing ones. diff --git a/src/resources/subimage.cpp b/src/resources/subimage.cpp index 2dc7d4a7a..138805d24 100644 --- a/src/resources/subimage.cpp +++ b/src/resources/subimage.cpp @@ -31,8 +31,9 @@ #include "debug.h" -SubImage::SubImage(Image *parent, SDL_Surface *image, - int x, int y, int width, int height): +SubImage::SubImage(Image *const parent, SDL_Surface *const image, + const int x, const int y, + const int width, const int height) : Image(image), mParent(parent) { @@ -77,9 +78,9 @@ SubImage::SubImage(Image *parent, SDL_Surface *image, } #ifdef USE_OPENGL -SubImage::SubImage(Image *parent, GLuint image, - int x, int y, int width, int height, - int texWidth, int texHeight): +SubImage::SubImage(Image *const parent, const GLuint image, + const int x, const int y, const int width, const int height, + const int texWidth, const int texHeight): Image(image, width, height, texWidth, texHeight), mParent(parent) { @@ -128,7 +129,8 @@ SubImage::~SubImage() } } -Image *SubImage::getSubImage(int x, int y, int w, int h) +Image *SubImage::getSubImage(const int x, const int y, + const int w, const int h) { if (mParent) return mParent->getSubImage(mBounds.x + x, mBounds.y + y, w, h); diff --git a/src/resources/subimage.h b/src/resources/subimage.h index 1ff268288..4b5478b71 100644 --- a/src/resources/subimage.h +++ b/src/resources/subimage.h @@ -51,11 +51,12 @@ class SubImage : public Image /** * Constructor. */ - SubImage(Image *parent, SDL_Surface *image, - int x, int y, int width, int height); + SubImage(Image *const parent, SDL_Surface *const image, + const int x, const int y, const int width, const int height); #ifdef USE_OPENGL - SubImage(Image *parent, GLuint image, int x, int y, - int width, int height, int texWidth, int textHeight); + SubImage(Image *const parent, const GLuint image, + const int x, const int y, const int width, const int height, + const int texWidth, const int textHeight); #endif /** diff --git a/src/resources/wallpaper.cpp b/src/resources/wallpaper.cpp index 9ee87e33a..3a5cd05b7 100644 --- a/src/resources/wallpaper.cpp +++ b/src/resources/wallpaper.cpp @@ -44,7 +44,7 @@ struct WallpaperData int height; }; -static bool wallpaperCompare(WallpaperData a, WallpaperData b); +static bool wallpaperCompare(const WallpaperData &a, const WallpaperData &b); static std::vector wallpaperData; static bool haveBackup; // Is the backup (no size given) version available? @@ -55,7 +55,7 @@ static std::string wallpaperFile; // Search for the wallpaper path values sequentially.. static void initDefaultWallpaperPaths() { - ResourceManager *resman = ResourceManager::getInstance(); + ResourceManager *const resman = ResourceManager::getInstance(); // Init the path wallpaperPath = branding.getStringValue("wallpapersPath"); @@ -78,10 +78,10 @@ static void initDefaultWallpaperPaths() wallpaperFile = "login_wallpaper.png"; } -static bool wallpaperCompare(WallpaperData a, WallpaperData b) +static bool wallpaperCompare(const WallpaperData &a, const WallpaperData &b) { - int aa = a.width * a.height; - int ab = b.width * b.height; + const int aa = a.width * a.height; + const int ab = b.width * b.height; return (aa > ab || (aa == ab && a.width > b.width)); } @@ -135,7 +135,7 @@ void Wallpaper::loadWallpapers() std::sort(wallpaperData.begin(), wallpaperData.end(), wallpaperCompare); } -std::string Wallpaper::getWallpaper(int width, int height) +std::string Wallpaper::getWallpaper(const int width, const int height) { WallpaperData wp; diff --git a/src/resources/wallpaper.h b/src/resources/wallpaper.h index 7123cfd96..517ace011 100644 --- a/src/resources/wallpaper.h +++ b/src/resources/wallpaper.h @@ -45,7 +45,7 @@ class Wallpaper * @param height the desired height * @return the file to use, or empty if no wallpapers are useable */ - static std::string getWallpaper(int width, int height); + static std::string getWallpaper(const int width, const int height); }; #endif // WALLPAPER_H diff --git a/src/rotationalparticle.cpp b/src/rotationalparticle.cpp index 8c024c4fa..84fe07d62 100644 --- a/src/rotationalparticle.cpp +++ b/src/rotationalparticle.cpp @@ -29,13 +29,15 @@ static const double PI = 3.14159265; -RotationalParticle::RotationalParticle(Map *map, Animation *animation): +RotationalParticle::RotationalParticle(Map *const map, + Animation *const animation) : ImageParticle(map, nullptr), mAnimation(new SimpleAnimation(animation)) { } -RotationalParticle::RotationalParticle(Map *map, XmlNodePtr animationNode, +RotationalParticle::RotationalParticle(Map *const map, + const XmlNodePtr animationNode, const std::string& dyePalettes): ImageParticle(map, nullptr), mAnimation(new SimpleAnimation(animationNode, dyePalettes)) @@ -56,7 +58,7 @@ bool RotationalParticle::update() // TODO: cache velocities to avoid spamming atan2() - int size = mAnimation->getLength(); + const int size = mAnimation->getLength(); if (!size) return false; @@ -64,7 +66,7 @@ bool RotationalParticle::update() if (rad < 0) rad = static_cast(PI) + static_cast(PI) + rad; - float range = static_cast(PI / size); + const float range = static_cast(PI / size); // Determines which frame the particle should play if (rad < range || rad > ((static_cast(PI)*2) - range)) diff --git a/src/rotationalparticle.h b/src/rotationalparticle.h index 251e3769c..e951e4c77 100644 --- a/src/rotationalparticle.h +++ b/src/rotationalparticle.h @@ -34,9 +34,9 @@ class SimpleAnimation; class RotationalParticle : public ImageParticle { public: - RotationalParticle(Map *map, Animation *animation); + RotationalParticle(Map *const map, Animation *const animation); - RotationalParticle(Map *map, XmlNodePtr animationNode, + RotationalParticle(Map *const map, const XmlNodePtr animationNode, const std::string& dyePalettes = std::string()); ~RotationalParticle(); diff --git a/src/shopitem.cpp b/src/shopitem.cpp index a9068bacb..8d91c6ca0 100644 --- a/src/shopitem.cpp +++ b/src/shopitem.cpp @@ -29,8 +29,9 @@ #include "debug.h" -ShopItem::ShopItem(int inventoryIndex, int id, unsigned char color, - int quantity, int price) : +ShopItem::ShopItem(const int inventoryIndex, const int id, + const unsigned char color, + const int quantity, const int price) : Item(id, 0, 0, color), mPrice(price), mShowQuantity(true) @@ -52,7 +53,7 @@ ShopItem::ShopItem(int inventoryIndex, int id, unsigned char color, addDuplicate(inventoryIndex, quantity); } -ShopItem::ShopItem (int id, unsigned char color, int price) : +ShopItem::ShopItem (const int id, const unsigned char color, const int price) : Item (id, 0, 0, color), mPrice(price), mShowQuantity(false) @@ -100,9 +101,9 @@ void ShopItem::update() } } -void ShopItem::addDuplicate(int inventoryIndex, int quantity) +void ShopItem::addDuplicate(const int inventoryIndex, const int quantity) { - DuplicateItem* di = new DuplicateItem; + DuplicateItem *const di = new DuplicateItem; di->inventoryIndex = inventoryIndex; di->quantity = quantity; mDuplicates.push(di); @@ -111,19 +112,20 @@ void ShopItem::addDuplicate(int inventoryIndex, int quantity) void ShopItem::addDuplicate() { - DuplicateItem* di = new DuplicateItem; + DuplicateItem *const di = new DuplicateItem; di->inventoryIndex = -1; di->quantity = 0; mDuplicates.push(di); } -int ShopItem::sellCurrentDuplicate(int quantity) +int ShopItem::sellCurrentDuplicate(const int quantity) { DuplicateItem* dupl = mDuplicates.top(); if (!dupl) return 0; - int sellCount = quantity <= dupl->quantity ? quantity : dupl->quantity; + const int sellCount = quantity <= dupl->quantity + ? quantity : dupl->quantity; dupl->quantity -= sellCount; mQuantity -= sellCount; if (dupl->quantity == 0) diff --git a/src/shopitem.h b/src/shopitem.h index 61d23a4ab..0608d0c4a 100644 --- a/src/shopitem.h +++ b/src/shopitem.h @@ -42,8 +42,9 @@ class ShopItem : public Item * @param quantity number of available copies of the item * @param price price of the item */ - ShopItem(int inventoryIndex, int id, unsigned char color, - int quantity, int price); + ShopItem(const int inventoryIndex, const int id, + const unsigned char color, + const int quantity, const int price); /** * Constructor. Creates a new ShopItem. Inventory index will be set to @@ -52,7 +53,7 @@ class ShopItem : public Item * @param id the id of the item * @param price price of the item */ - ShopItem(int id, unsigned char color, int price); + ShopItem(const int id, const unsigned char color, const int price); /** * Destructor. @@ -65,7 +66,7 @@ class ShopItem : public Item * @param inventoryIndex the inventory index of the item * @param quantity number of available copies of the item */ - void addDuplicate(int inventoryIndex, int quantity); + void addDuplicate(const int inventoryIndex, const int quantity); /** * Add a duplicate. Id and price will be taken from this item. @@ -108,7 +109,7 @@ class ShopItem : public Item * * @return the amount, that actually was sold. */ - int sellCurrentDuplicate(int quantity); + int sellCurrentDuplicate(const int quantity); /** * Gets the price of the item. diff --git a/src/simpleanimation.cpp b/src/simpleanimation.cpp index 9ab011c92..595a7aaaf 100644 --- a/src/simpleanimation.cpp +++ b/src/simpleanimation.cpp @@ -35,7 +35,7 @@ #include "debug.h" -SimpleAnimation::SimpleAnimation(Animation *animation): +SimpleAnimation::SimpleAnimation(Animation *const animation) : mAnimation(animation), mAnimationTime(0), mAnimationPhase(0), @@ -44,7 +44,7 @@ SimpleAnimation::SimpleAnimation(Animation *animation): { } -SimpleAnimation::SimpleAnimation(XmlNodePtr animationNode, +SimpleAnimation::SimpleAnimation(const XmlNodePtr animationNode, const std::string& dyePalettes): mAnimation(new Animation), mAnimationTime(0), @@ -64,7 +64,8 @@ SimpleAnimation::~SimpleAnimation() mAnimation = nullptr; } -bool SimpleAnimation::draw(Graphics *graphics, int posX, int posY) const +bool SimpleAnimation::draw(Graphics *const graphics, + const int posX, const int posY) const { if (!mCurrentFrame || !mCurrentFrame->image) return false; @@ -93,7 +94,7 @@ void SimpleAnimation::setFrame(int frame) mCurrentFrame = &mAnimation->mFrames[mAnimationPhase]; } -bool SimpleAnimation::update(int timePassed) +bool SimpleAnimation::update(const int timePassed) { if (!mCurrentFrame || !mAnimation) return false; @@ -138,7 +139,7 @@ Image *SimpleAnimation::getCurrentImage() const return nullptr; } -void SimpleAnimation::initializeAnimation(XmlNodePtr animationNode, +void SimpleAnimation::initializeAnimation(const XmlNodePtr animationNode, const std::string& dyePalettes) { mInitialized = false; @@ -153,7 +154,7 @@ void SimpleAnimation::initializeAnimation(XmlNodePtr animationNode, if (!imagePath.empty() && !dyePalettes.empty()) Dye::instantiate(imagePath, dyePalettes); - ImageSet *imageset = ResourceManager::getInstance()->getImageSet( + ImageSet *const imageset = ResourceManager::getInstance()->getImageSet( XML::getProperty(animationNode, "imageset", ""), XML::getProperty(animationNode, "width", 0), XML::getProperty(animationNode, "height", 0) @@ -166,16 +167,17 @@ void SimpleAnimation::initializeAnimation(XmlNodePtr animationNode, for (XmlNodePtr frameNode = animationNode->xmlChildrenNode; frameNode; frameNode = frameNode->next) { - int delay = XML::getIntProperty(frameNode, "delay", 0, 0, 100000); + const int delay = XML::getIntProperty( + frameNode, "delay", 0, 0, 100000); int offsetX = XML::getProperty(frameNode, "offsetX", 0); int offsetY = XML::getProperty(frameNode, "offsetY", 0); - int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); + const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); offsetY -= imageset->getHeight() - 32; offsetX -= imageset->getWidth() / 2 - 16; if (xmlNameEqual(frameNode, "frame")) { - int index = XML::getProperty(frameNode, "index", -1); + const int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { @@ -183,7 +185,7 @@ void SimpleAnimation::initializeAnimation(XmlNodePtr animationNode, continue; } - Image *img = imageset->get(index); + Image *const img = imageset->get(index); if (!img) { @@ -197,7 +199,7 @@ void SimpleAnimation::initializeAnimation(XmlNodePtr animationNode, else if (xmlNameEqual(frameNode, "sequence")) { int start = XML::getProperty(frameNode, "start", -1); - int end = XML::getProperty(frameNode, "end", -1); + const int end = XML::getProperty(frameNode, "end", -1); if (start < 0 || end < 0) { @@ -207,7 +209,7 @@ void SimpleAnimation::initializeAnimation(XmlNodePtr animationNode, while (end >= start) { - Image *img = imageset->get(start); + Image *const img = imageset->get(start); if (!img) { diff --git a/src/simpleanimation.h b/src/simpleanimation.h index a7355a929..6e2f1405c 100644 --- a/src/simpleanimation.h +++ b/src/simpleanimation.h @@ -42,12 +42,12 @@ class SimpleAnimation * Creates a simple animation with an already created \a animation. * Takes ownership over the given animation. */ - SimpleAnimation(Animation *animation); + SimpleAnimation(Animation *const animation); /** * Creates a simple animation that creates its animation from XML Data. */ - SimpleAnimation(XmlNodePtr animationNode, + SimpleAnimation(const XmlNodePtr animationNode, const std::string& dyePalettes = std::string()); ~SimpleAnimation(); @@ -56,9 +56,10 @@ class SimpleAnimation int getLength() const; - bool update(int timePassed); + bool update(const int timePassed); - bool draw(Graphics *graphics, int posX, int posY) const; + bool draw(Graphics *const graphics, + const int posX, const int posY) const; /** * Resets the animation. @@ -68,7 +69,8 @@ class SimpleAnimation Image *getCurrentImage() const; private: - void initializeAnimation(XmlNodePtr animationNode, const std::string& + void initializeAnimation(const XmlNodePtr animationNode, + const std::string& dyePalettes = std::string()); /** The hosted animation. */ diff --git a/src/sound.cpp b/src/sound.cpp index 7869d3108..cb4b11770 100644 --- a/src/sound.cpp +++ b/src/sound.cpp @@ -147,7 +147,7 @@ void Sound::init() playMusic(mCurrentMusicFile); } -void Sound::info() +void Sound::info() const { SDL_version compiledVersion; const SDL_version *linkedVersion; @@ -195,7 +195,7 @@ void Sound::info() logger->log("Sound::info() Channels: %i", channels); } -void Sound::setMusicVolume(int volume) +void Sound::setMusicVolume(const int volume) { mMusicVolume = volume; @@ -203,7 +203,7 @@ void Sound::setMusicVolume(int volume) Mix_VolumeMusic(mMusicVolume); } -void Sound::setSfxVolume(int volume) +void Sound::setSfxVolume(const int volume) { mSfxVolume = volume; @@ -213,7 +213,7 @@ void Sound::setSfxVolume(int volume) static Music *loadMusic(const std::string &fileName) { - ResourceManager *resman = ResourceManager::getInstance(); + ResourceManager *const resman = ResourceManager::getInstance(); return resman->getMusic(paths.getStringValue("music") + fileName); } @@ -239,7 +239,7 @@ void Sound::stopMusic() haltMusic(); } -void Sound::fadeInMusic(const std::string &fileName, int ms) +void Sound::fadeInMusic(const std::string &fileName, const int ms) { mCurrentMusicFile = fileName; @@ -256,7 +256,7 @@ void Sound::fadeInMusic(const std::string &fileName, int ms) } } -void Sound::fadeOutMusic(int ms) +void Sound::fadeOutMusic(const int ms) { mCurrentMusicFile.clear(); @@ -277,7 +277,7 @@ void Sound::fadeOutMusic(int ms) } } -void Sound::fadeOutAndPlayMusic(const std::string &fileName, int ms) +void Sound::fadeOutAndPlayMusic(const std::string &fileName, const int ms) { mNextMusicFile = fileName; fadeOutMusic(ms); @@ -302,7 +302,7 @@ void Sound::logic() } } -void Sound::playSfx(const std::string &path, int x, int y) +void Sound::playSfx(const std::string &path, const int x, const int y) const { if (!mInstalled || path.empty() || !mPlayBattle) return; @@ -312,8 +312,8 @@ void Sound::playSfx(const std::string &path, int x, int y) tmpPath = path; else tmpPath = paths.getValue("sfx", "sfx/") + path; - ResourceManager *resman = ResourceManager::getInstance(); - SoundEffect *sample = resman->getSoundEffect(tmpPath); + ResourceManager *const resman = ResourceManager::getInstance(); + SoundEffect *const sample = resman->getSoundEffect(tmpPath); if (sample) { logger->log("Sound::playSfx() Playing: %s", path.c_str()); @@ -326,7 +326,7 @@ void Sound::playSfx(const std::string &path, int x, int y) dx = -dx; if (dy < 0) dy = -dy; - int dist = dx > dy ? dx : dy; + const int dist = dx > dy ? dx : dy; if (dist * 8 > vol) return; @@ -352,12 +352,12 @@ void Sound::playGuiSfx(const std::string &path) tmpPath = path; else tmpPath = paths.getValue("sfx", "sfx/") + path; - ResourceManager *resman = ResourceManager::getInstance(); - SoundEffect *sample = resman->getSoundEffect(tmpPath); + ResourceManager *const resman = ResourceManager::getInstance(); + SoundEffect *const sample = resman->getSoundEffect(tmpPath); if (sample) { logger->log("Sound::playGuiSfx() Playing: %s", path.c_str()); - int ret = sample->play(0, 120, mGuiChannel); + const int ret = sample->play(0, 120, mGuiChannel); if (ret != -1) mGuiChannel = ret; } @@ -396,7 +396,7 @@ void Sound::changeAudio() init(); } -void Sound::volumeOff() +void Sound::volumeOff() const { if (mInstalled) { diff --git a/src/sound.h b/src/sound.h index bf9226c18..7db9ecfea 100644 --- a/src/sound.h +++ b/src/sound.h @@ -80,14 +80,14 @@ class Sound : public ConfigListener * @param fileName The name of the music file. * @param ms Duration of fade-in effect (ms) */ - void fadeInMusic(const std::string &fileName, int ms = 1000); + void fadeInMusic(const std::string &fileName, const int ms = 1000); /** * Fades out currently running background music track. * * @param ms Duration of fade-out effect (ms) */ - void fadeOutMusic(int ms = 1000); + void fadeOutMusic(const int ms = 1000); /** * Fades out a background music and play a new one. @@ -95,21 +95,23 @@ class Sound : public ConfigListener * @param fileName The name of the music file. * @param ms Duration of fade-out effect (ms) */ - void fadeOutAndPlayMusic(const std::string &fileName, int ms = 1000); + void fadeOutAndPlayMusic(const std::string &fileName, + const int ms = 1000); int getMaxVolume() const { return MIX_MAX_VOLUME; } - void setMusicVolume(int volume); + void setMusicVolume(const int volume); - void setSfxVolume(int volume); + void setSfxVolume(const int volume); /** * Plays an item. * * @param path The resource path to the sound file. */ - void playSfx(const std::string &path, int x = 0, int y = 0); + void playSfx(const std::string &path, const int x = 0, + const int y = 0) const; /** * Plays an item for gui. @@ -122,7 +124,7 @@ class Sound : public ConfigListener void changeAudio(); - void volumeOff(); + void volumeOff() const; void volumeRestore(); @@ -138,7 +140,7 @@ class Sound : public ConfigListener private: /** Logs various info about sound device. */ - void info(); + void info() const; /** Halts and frees currently playing music. */ void haltMusic(); diff --git a/src/spellmanager.cpp b/src/spellmanager.cpp index fa567d256..4832a780a 100644 --- a/src/spellmanager.cpp +++ b/src/spellmanager.cpp @@ -47,7 +47,7 @@ SpellManager::~SpellManager() mSpellsVector.clear(); } -TextCommand* SpellManager::getSpell(int spellId) +TextCommand* SpellManager::getSpell(const int spellId) { if (spellId < 0 || static_cast(spellId) >= mSpells.size()) return nullptr; @@ -55,7 +55,7 @@ TextCommand* SpellManager::getSpell(int spellId) return mSpells[spellId]; } -TextCommand* SpellManager::getSpellByItem(int itemId) +TextCommand* SpellManager::getSpellByItem(const int itemId) { return getSpell(itemId - SPELL_MIN_ID); } @@ -94,12 +94,12 @@ void SpellManager::fillSpells() addSpell(new TextCommand(f)); } -bool SpellManager::addSpell(TextCommand *spell) +bool SpellManager::addSpell(TextCommand *const spell) { if (!spell) return false; - std::map::const_iterator + const std::map::const_iterator i = mSpells.find(spell->getId()); if (i == mSpells.end()) { @@ -110,23 +110,23 @@ bool SpellManager::addSpell(TextCommand *spell) return false; } -std::vector SpellManager::getAll() +std::vector SpellManager::getAll() const { //logger->log(("mSpellsVector = " + toString(mSpellsVector.size())).c_str()); return mSpellsVector; } -void SpellManager::useItem(int itemId) +void SpellManager::useItem(const int itemId) { invoke(itemId - SPELL_MIN_ID); } -void SpellManager::invoke(int spellId) +void SpellManager::invoke(const int spellId) { if (!player_node) return; - TextCommand* spell = getSpell(spellId); + const TextCommand *const spell = getSpell(spellId); if (!spell) return; @@ -142,7 +142,7 @@ void SpellManager::invoke(int spellId) >= static_cast(spell->getSchoolLvl()) && PlayerInfo::getAttribute(PlayerInfo::MP) >= spell->getMana())) { - Being* target = player_node->getTarget(); + Being *const target = player_node->getTarget(); if (spell->getTargetType() == NOTARGET) { invokeSpell(spell); @@ -161,14 +161,15 @@ void SpellManager::invoke(int spellId) } } -void SpellManager::invokeSpell(TextCommand* spell) const +void SpellManager::invokeSpell(const TextCommand *const spell) const { if (!chatWindow || !spell) return; chatWindow->localChatInput(parseCommand(spell->getCommand(), nullptr)); } -void SpellManager::invokeSpell(TextCommand* spell, Being* target) const +void SpellManager::invokeSpell(const TextCommand *const spell, + Being *const target) const { if (!chatWindow || !spell || !target) return; @@ -176,7 +177,7 @@ void SpellManager::invokeSpell(TextCommand* spell, Being* target) const } std::string SpellManager::parseCommand(std::string command, - Being *target) const + const Being *const target) const { if (!player_node) return command; @@ -223,14 +224,14 @@ std::string SpellManager::parseCommand(std::string command, return command; } -TextCommand *SpellManager::createNewSpell() +TextCommand *SpellManager::createNewSpell() const { return new TextCommand(static_cast(mSpellsVector.size())); } -void SpellManager::load(bool oldConfig) +void SpellManager::load(const bool oldConfig) { - Configuration *cfg; + const Configuration *cfg; if (oldConfig) cfg = &config; else @@ -293,7 +294,7 @@ void SpellManager::save() { for (unsigned i = 0; i < SPELL_SHORTCUT_ITEMS * SPELL_SHORTCUT_TABS; i++) { - TextCommand *spell = mSpellsVector[i]; + const TextCommand *const spell = mSpellsVector[i]; if (spell) { if (spell->getCommand() != "") @@ -353,13 +354,14 @@ void SpellManager::save() std::string SpellManager::autoComplete(std::string partName) { std::vector::const_iterator i = mSpellsVector.begin(); - std::vector::const_iterator i_end = mSpellsVector.end(); + const std::vector::const_iterator + i_end = mSpellsVector.end(); std::string newName = ""; - TextCommand *newCommand = nullptr; + const TextCommand *newCommand = nullptr; while (i != i_end) { - TextCommand *cmd = *i; + TextCommand *const cmd = *i; std::string line = cmd->getCommand(); if (line != "") diff --git a/src/spellmanager.h b/src/spellmanager.h index c3abd829a..ebda6ec40 100644 --- a/src/spellmanager.h +++ b/src/spellmanager.h @@ -40,21 +40,21 @@ class SpellManager ~SpellManager(); - TextCommand *getSpell(int spellId); + TextCommand *getSpell(const int spellId); - TextCommand* getSpellByItem(int itemId); + TextCommand* getSpellByItem(const int itemId); - bool addSpell(TextCommand *spell); + bool addSpell(TextCommand *const spell); - TextCommand *createNewSpell(); + TextCommand *createNewSpell() const; - std::vector getAll(); + std::vector getAll() const; - void useItem(int itemId); + void useItem(const int itemId); - void invoke(int spellId); + void invoke(const int spellId); - void load(bool oldConfig = false); + void load(const bool oldConfig = false); void save(); @@ -63,11 +63,13 @@ class SpellManager private: void fillSpells(); - void invokeSpell(TextCommand* spell, Being* target) const; + void invokeSpell(const TextCommand *const spell, + Being *const target) const; - void invokeSpell(TextCommand* spell) const; + void invokeSpell(const TextCommand *const spell) const; - std::string parseCommand(std::string command, Being* target) const; + std::string parseCommand(std::string command, + const Being *const target) const; std::map mSpells; std::vector mSpellsVector; diff --git a/src/spellshortcut.h b/src/spellshortcut.h index 7e17c9f57..b26211fc4 100644 --- a/src/spellshortcut.h +++ b/src/spellshortcut.h @@ -55,7 +55,7 @@ class SpellShortcut * * @param itemId The ID of the item that is to be assigned. */ - void setItemSelected(int itemId) + void setItemSelected(const int itemId) { mItemSelected = itemId; } /** @@ -75,7 +75,7 @@ class SpellShortcut * * @param index Index of the shortcut item. */ - int getItem(int index) const + int getItem(const int index) const { return mItems[index]; } private: diff --git a/src/statuseffect.cpp b/src/statuseffect.cpp index 0855d2c9b..4b86de2fc 100644 --- a/src/statuseffect.cpp +++ b/src/statuseffect.cpp @@ -48,19 +48,19 @@ StatusEffect::~StatusEffect() { } -void StatusEffect::playSFX() +void StatusEffect::playSFX() const { if (!mSFXEffect.empty()) sound.playSfx(mSFXEffect); } -void StatusEffect::deliverMessage() +void StatusEffect::deliverMessage() const { if (!mMessage.empty() && localChatTab) localChatTab->chatLog(mMessage, BY_SERVER); } -Particle *StatusEffect::getParticle() +Particle *StatusEffect::getParticle() const { if (!particleEngine || mParticleEffect.empty()) return nullptr; @@ -68,7 +68,7 @@ Particle *StatusEffect::getParticle() return particleEngine->addEffect(mParticleEffect, 0, 0); } -AnimatedSprite *StatusEffect::getIcon() +AnimatedSprite *StatusEffect::getIcon() const { if (mIcon.empty()) { @@ -76,7 +76,7 @@ AnimatedSprite *StatusEffect::getIcon() } else { - AnimatedSprite *sprite = AnimatedSprite::load( + AnimatedSprite *const sprite = AnimatedSprite::load( paths.getStringValue("sprites") + mIcon); if (false && sprite) { @@ -87,7 +87,7 @@ AnimatedSprite *StatusEffect::getIcon() } } -std::string StatusEffect::getAction() +std::string StatusEffect::getAction() const { if (mAction.empty()) return SpriteAction::INVALID; @@ -105,19 +105,20 @@ static status_effect_map statusEffects; static status_effect_map stunEffects; static std::map blockEffectIndexMap; -int StatusEffect::blockEffectIndexToEffectIndex(int blockIndex) +int StatusEffect::blockEffectIndexToEffectIndex(const int blockIndex) { if (blockEffectIndexMap.find(blockIndex) == blockEffectIndexMap.end()) return -1; return blockEffectIndexMap[blockIndex]; } -StatusEffect *StatusEffect::getStatusEffect(int index, bool enabling) +StatusEffect *StatusEffect::getStatusEffect(const int index, + const bool enabling) { return statusEffects[enabling][index]; } -StatusEffect *StatusEffect::getStunEffect(int index, bool enabling) +StatusEffect *StatusEffect::getStunEffect(const int index, const bool enabling) { return stunEffects[enabling][index]; } @@ -128,7 +129,7 @@ void StatusEffect::load() unload(); XML::Document doc(STATUS_EFFECTS_FILE); - XmlNodePtr rootNode = doc.rootNode(); + const XmlNodePtr rootNode = doc.rootNode(); if (!rootNode || !xmlNameEqual(rootNode, "status-effects")) { @@ -140,12 +141,12 @@ void StatusEffect::load() { status_effect_map *the_map = nullptr; - int index = atoi(XML::getProperty(node, "id", "-1").c_str()); + const int index = atoi(XML::getProperty(node, "id", "-1").c_str()); if (xmlNameEqual(node, "status-effect")) { the_map = &statusEffects; - int block_index = atoi(XML::getProperty( + const int block_index = atoi(XML::getProperty( node, "block-id", "-1").c_str()); if (index >= 0 && block_index >= 0) @@ -159,8 +160,8 @@ void StatusEffect::load() if (the_map) { - StatusEffect *startEffect = new StatusEffect; - StatusEffect *endEffect = new StatusEffect; + StatusEffect *const startEffect = new StatusEffect; + StatusEffect *const endEffect = new StatusEffect; startEffect->mMessage = XML::getProperty( node, "start-message", ""); diff --git a/src/statuseffect.h b/src/statuseffect.h index 326a0d3c1..b5df3a45f 100644 --- a/src/statuseffect.h +++ b/src/statuseffect.h @@ -32,34 +32,35 @@ class StatusEffect { public: StatusEffect(); + ~StatusEffect(); /** * Plays the sound effect associated with this status effect, if possible. */ - void playSFX(); + void playSFX() const; /** * Delivers the chat message associated with this status effect, if * possible. */ - void deliverMessage(); + void deliverMessage() const; /** * Creates the particle effect associated with this status effect, if * possible. */ - Particle *getParticle(); + Particle *getParticle() const; /** * Retrieves the status icon for this effect, if applicable */ - AnimatedSprite *getIcon(); + AnimatedSprite *getIcon() const; /** * Retrieves an action to perform, or SpriteAction::INVALID */ - std::string getAction(); + std::string getAction() const; /** * Determines whether the particle effect should be restarted when the @@ -76,7 +77,7 @@ public: * \param enabling Whether to retrieve the activating effect (true) or * the deactivating effect (false). */ - static StatusEffect *getStatusEffect(int index, bool enabling); + static StatusEffect *getStatusEffect(const int index, const bool enabling); /** * Retrieves a stun effect. @@ -94,7 +95,7 @@ public: * * Returns -1 on failure. */ - static int blockEffectIndexToEffectIndex(int blocKIndex); + static int blockEffectIndexToEffectIndex(const int blocKIndex); static void load(); -- cgit v1.2.3-60-g2f50