From 845a02e65d8077f4079724a106f75470984df8d2 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Wed, 8 Jun 2016 20:16:41 +0300 Subject: Simplify set weapon sprite. --- src/actormanager.cpp | 3 --- src/being/being.cpp | 19 ++----------------- src/being/being.h | 4 +--- src/gui/windows/charcreatedialog.cpp | 2 -- src/net/ea/beingrecv.cpp | 5 ++--- src/net/ea/beingrecv.h | 3 +-- src/net/eathena/beinghandler.cpp | 15 --------------- src/net/eathena/beingrecv.cpp | 26 +++----------------------- src/net/eathena/charserverrecv.cpp | 11 ----------- src/net/tmwa/beinghandler.cpp | 5 ----- src/net/tmwa/beingrecv.cpp | 28 +++++----------------------- src/net/tmwa/charserverrecv.cpp | 12 ------------ 12 files changed, 14 insertions(+), 119 deletions(-) diff --git a/src/actormanager.cpp b/src/actormanager.cpp index 2df8ef179..492922f85 100644 --- a/src/actormanager.cpp +++ b/src/actormanager.cpp @@ -2042,7 +2042,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, spriteId, std::string(), color, - IsWeapon_false, nullptr); } const int hairSlot = charServerHandler->hairSprite(); @@ -2054,7 +2053,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -2063,7 +2061,6 @@ Being *ActorManager::cloneBeing(const Being *const srcBeing, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } dstBeing->setHairColor(hairColor); diff --git a/src/being/being.cpp b/src/being/being.cpp index 7cd645b17..db8eec991 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -500,7 +500,6 @@ void Being::setSubtype(const BeingTypeId subtype, id, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } } @@ -514,7 +513,6 @@ void Being::setSubtype(const BeingTypeId subtype, id, info.getColor(fromInt(mLook, ItemColor)), ItemColor_one, - IsWeapon_false, nullptr); } } @@ -2479,8 +2477,7 @@ void Being::updateColors() void Being::updateSprite(const unsigned int slot, const int id, const std::string &restrict color, - const ItemColor colorId, - const IsWeapon isWeapon) restrict2 + const ItemColor colorId) restrict2 { if (!charServerHandler || slot >= charServerHandler->maxSprite()) return; @@ -2490,14 +2487,13 @@ void Being::updateSprite(const unsigned int slot, if (slot && mSpriteIDs[slot] == id) return; - setSprite(slot, id, color, colorId, isWeapon, nullptr); + setSprite(slot, id, color, colorId, nullptr); } void Being::setSprite(const unsigned int slot, const int id, std::string color, ItemColor colorId, - const IsWeapon isWeapon, const int *const cards) restrict2 { if (!charServerHandler || slot >= charServerHandler->maxSprite()) @@ -2525,8 +2521,6 @@ void Being::setSprite(const unsigned int slot, removeSprite(slot); mSpriteDraw[slot] = 0; - if (isWeapon == IsWeapon_true) - mEquippedWeapon = nullptr; const int id1 = mSpriteIDs[slot]; if (id1) { @@ -2582,9 +2576,6 @@ void Being::setSprite(const unsigned int slot, addItemParticles(id, info.getDisplay()); - if (isWeapon == IsWeapon_true) - mEquippedWeapon = &ItemDB::get(id); - setAction(mAction, 0); if (equipmentSprite) { @@ -2696,7 +2687,6 @@ void Being::setSpriteID(const unsigned int slot, id, mSpriteColors[slot], ItemColor_one, - IsWeapon_false, nullptr); } @@ -2707,7 +2697,6 @@ void Being::setSpriteColor(const unsigned int slot, mSpriteIDs[slot], color, ItemColor_one, - IsWeapon_false, nullptr); } @@ -2719,7 +2708,6 @@ void Being::setHairStyle(const unsigned int slot, id, ItemDB::get(id).getDyeColorsString(mHairColor), ItemColor_one, - IsWeapon_false, nullptr); // dumpSprites(); } @@ -2735,7 +2723,6 @@ void Being::setHairColor(const unsigned int slot, mSpriteIDs[slot], ItemDB::get(id).getDyeColorsString(color), ItemColor_one, - IsWeapon_false, nullptr); } } @@ -2925,7 +2912,6 @@ void Being::setGender(const GenderT gender) restrict2 mSpriteIDs[i], mSpriteColors[i], ItemColor_one, - IsWeapon_false, nullptr); } } @@ -3772,7 +3758,6 @@ void Being::undressItemById(const int id) restrict2 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); break; } diff --git a/src/being/being.h b/src/being/being.h index 7e3ec2b55..2fd5ed672 100644 --- a/src/being/being.h +++ b/src/being/being.h @@ -323,7 +323,6 @@ class Being notfinal : public ActorSprite, const int id, std::string color, ItemColor colorId, - const IsWeapon isWeapon, const int *const cards) restrict2; void setWeaponId(const int id) restrict2; @@ -336,8 +335,7 @@ class Being notfinal : public ActorSprite, void updateSprite(const unsigned int slot, const int id, const std::string &restrict color = "", - const ItemColor colorId = ItemColor_one, - const IsWeapon isWeapon = IsWeapon_false) + const ItemColor colorId = ItemColor_one) restrict2; void setSpriteID(const unsigned int slot, diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index 123c38c20..529d89ae5 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -160,7 +160,6 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, *it, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } @@ -774,7 +773,6 @@ void CharCreateDialog::updateHair() mHairStyle * -1, item.getDyeColorsString(fromInt(mHairColor, ItemColor)), ItemColor_one, - IsWeapon_false, nullptr); } diff --git a/src/net/ea/beingrecv.cpp b/src/net/ea/beingrecv.cpp index 06739043b..10694a8e9 100644 --- a/src/net/ea/beingrecv.cpp +++ b/src/net/ea/beingrecv.cpp @@ -546,12 +546,11 @@ void BeingRecv::setSprite(Being *const being, const unsigned int slot, const int id, const std::string &color, - const ItemColor colorId, - const IsWeapon isWeapon) + const ItemColor colorId) { if (!being) return; - being->updateSprite(slot, id, color, colorId, isWeapon); + being->updateSprite(slot, id, color, colorId); } } // namespace Ea diff --git a/src/net/ea/beingrecv.h b/src/net/ea/beingrecv.h index 0da890eb3..c167f174a 100644 --- a/src/net/ea/beingrecv.h +++ b/src/net/ea/beingrecv.h @@ -59,8 +59,7 @@ namespace Ea const unsigned int slot, const int id, const std::string &color = "", - const ItemColor colorId = ItemColor_one, - const IsWeapon isWeapon = IsWeapon_false); + const ItemColor colorId = ItemColor_one); } // namespace BeingRecv } // namespace Ea diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp index c4b8e85d5..f1f47ca61 100644 --- a/src/net/eathena/beinghandler.cpp +++ b/src/net/eathena/beinghandler.cpp @@ -54,91 +54,76 @@ void BeingHandler::undress(Being *const being) const 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_TOP, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_MID, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_SHIELD, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_FLOOR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_ROBE, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL2, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL3, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL4, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL5, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_EVOL6, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp index bcfaa06eb..83c6b9515 100644 --- a/src/net/eathena/beingrecv.cpp +++ b/src/net/eathena/beingrecv.cpp @@ -164,14 +164,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", itemColor, - IsWeapon_true, cards); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -181,7 +179,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); @@ -191,7 +188,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); @@ -202,7 +198,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); @@ -222,7 +217,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); @@ -232,7 +226,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); @@ -242,7 +235,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); @@ -252,7 +244,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); @@ -262,7 +253,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); @@ -272,7 +262,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); @@ -282,7 +271,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); @@ -292,7 +280,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); @@ -302,7 +289,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL3); @@ -312,7 +298,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL4); @@ -322,7 +307,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL5); @@ -332,7 +316,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, itemColor, - IsWeapon_false, cards); if (localPlayer) localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL6); @@ -489,8 +472,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -696,8 +678,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); } // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); @@ -901,8 +882,7 @@ void BeingRecv::processBeingSpawn(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); // Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp index 796be90ca..d3300f092 100644 --- a/src/net/eathena/charserverrecv.cpp +++ b/src/net/eathena/charserverrecv.cpp @@ -133,7 +133,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true, nullptr); tempPlayer->setWeaponId(weapon); @@ -153,7 +152,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -163,7 +161,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, ItemDB::get(-hairStyle).getDyeColorsString( color), ItemColor_one, - IsWeapon_false, nullptr); } @@ -197,49 +194,41 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); // tempPlayer->setSprite(SPRITE_HEAD_MID, misc2); } diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp index c479e4ced..8aa01bb9c 100644 --- a/src/net/tmwa/beinghandler.cpp +++ b/src/net/tmwa/beinghandler.cpp @@ -53,31 +53,26 @@ void BeingHandler::undress(Being *const being) const 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HEAD_BOTTOM, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_CLOTHES_COLOR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_HAIR, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); being->setSprite(SPRITE_SHOES, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp index a219203cc..73fa7b87c 100644 --- a/src/net/tmwa/beingrecv.cpp +++ b/src/net/tmwa/beingrecv.cpp @@ -147,14 +147,12 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, "", ItemColor_one, - IsWeapon_true, nullptr); dstBeing->setWeaponId(id); dstBeing->setSprite(SPRITE_FLOOR, id2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -163,7 +161,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON); break; @@ -172,7 +169,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR); break; @@ -181,7 +177,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM); break; @@ -197,7 +192,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR); break; @@ -206,7 +200,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR); break; @@ -215,7 +208,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES); break; @@ -224,7 +216,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD); break; @@ -233,7 +224,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP); break; @@ -242,7 +232,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID); break; @@ -251,7 +240,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE); break; @@ -260,7 +248,6 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg, id, color, ItemColor_one, - IsWeapon_false, nullptr); localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2); break; @@ -369,8 +356,7 @@ void BeingRecv::processPlayerUpdate1(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -516,8 +502,7 @@ void BeingRecv::processPlayerUpdate2(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -663,8 +648,7 @@ void BeingRecv::processPlayerMove(Net::MessageIn &msg) dstBeing->updateSprite(SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); dstBeing->updateSprite(SPRITE_FLOOR, shield); dstBeing->updateSprite(SPRITE_WEAPON, headBottom); @@ -918,8 +902,7 @@ void BeingRecv::processBeingVisible(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } @@ -1136,8 +1119,7 @@ void BeingRecv::processBeingMove(Net::MessageIn &msg) SPRITE_BODY, weapon, "", - ItemColor_one, - IsWeapon_true); + ItemColor_one); dstBeing->setWeaponId(weapon); Ea::BeingRecv::setSprite(dstBeing, SPRITE_FLOOR, shield); } diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index fdc24cf7a..7a5c6adae 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -108,7 +108,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, weapon, "", ItemColor_one, - IsWeapon_true, nullptr); tempPlayer->setWeaponId(weapon); @@ -130,7 +129,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, 0, std::string(), ItemColor_one, - IsWeapon_false, nullptr); } else @@ -139,7 +137,6 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, hairStyle * -1, ItemDB::get(-hairStyle).getDyeColorsString(hairColor), ItemColor_one, - IsWeapon_false, nullptr); } tempPlayer->setHairColor(hairColor); @@ -160,55 +157,46 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, shoes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHOES, gloves, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_SHIELD, cape, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_TOP, misc1, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_WEAPON, bottomClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_FLOOR, shield, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, hat, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, topClothes, std::string(), ItemColor_one, - IsWeapon_false, nullptr); tempPlayer->setSprite(SPRITE_HEAD_MID, misc2, std::string(), ItemColor_one, - IsWeapon_false, nullptr); character->slot = msg.readUInt8("slot"); -- cgit v1.2.3-60-g2f50