From 37c0c88a7b96919470a0abed8e17b3a0352ca49d Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 17 Jan 2013 03:31:56 +0300 Subject: Add some flags to OpenGL initialization. --- src/mobileopenglgraphics.cpp | 8 ++++++++ src/normalopenglgraphics.cpp | 9 +++++++++ src/safeopenglgraphics.cpp | 9 +++++++++ 3 files changed, 26 insertions(+) diff --git a/src/mobileopenglgraphics.cpp b/src/mobileopenglgraphics.cpp index f3c4d1326..b1eab09cd 100644 --- a/src/mobileopenglgraphics.cpp +++ b/src/mobileopenglgraphics.cpp @@ -852,6 +852,14 @@ void MobileOpenGLGraphics::_beginDraw() glEnable(GL_SCISSOR_TEST); glDisable(GL_DITHER); + glDisable(GL_LIGHTING); + glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); + glDisable(GL_COLOR_LOGIC_OP); + glDisable(GL_COLOR_MATERIAL); + glDisable(GL_STENCIL_TEST); + + glShadeModel(GL_FLAT); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp index 837bb27db..534e9bffe 100644 --- a/src/normalopenglgraphics.cpp +++ b/src/normalopenglgraphics.cpp @@ -1049,12 +1049,21 @@ void NormalOpenGLGraphics::_beginDraw() glEnable(GL_SCISSOR_TEST); glDisable(GL_DITHER); + glDisable(GL_LIGHTING); + glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); + glDisable(GL_COLOR_LOGIC_OP); + glDisable(GL_COLOR_MATERIAL); + glDisable(GL_STENCIL_TEST); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glShadeModel(GL_FLAT); + glDepthMask(GL_FALSE); + #ifndef ANDROID glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); diff --git a/src/safeopenglgraphics.cpp b/src/safeopenglgraphics.cpp index 5b4a0cc87..5802691ec 100644 --- a/src/safeopenglgraphics.cpp +++ b/src/safeopenglgraphics.cpp @@ -374,6 +374,15 @@ void SafeOpenGLGraphics::_beginDraw() glLoadIdentity(); glEnable(GL_SCISSOR_TEST); + glDisable(GL_DITHER); + glDisable(GL_LIGHTING); + glDisable(GL_DEPTH_TEST); + glDisable(GL_FOG); + glDisable(GL_COLOR_LOGIC_OP); + glDisable(GL_COLOR_MATERIAL); + glDisable(GL_STENCIL_TEST); + + glShadeModel(GL_FLAT); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); -- cgit v1.2.3-60-g2f50