From 21f6509d7648f96c348b77babdca164cec2f0c61 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 21 Aug 2014 17:57:26 +0300 Subject: Move actionmanager into actions directory and rename to actions. --- src/CMakeLists.txt | 4 +- src/Makefile.am | 4 +- src/actionmanager.cpp | 1190 -------------------------------------------- src/actionmanager.h | 132 ----- src/actions/actions.cpp | 1190 ++++++++++++++++++++++++++++++++++++++++++++ src/actions/actions.h | 132 +++++ src/input/inputactionmap.h | 3 +- 7 files changed, 1328 insertions(+), 1327 deletions(-) delete mode 100644 src/actionmanager.cpp delete mode 100644 src/actionmanager.h create mode 100644 src/actions/actions.cpp create mode 100644 src/actions/actions.h diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 9caf67129..1b529e6f6 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -713,8 +713,8 @@ SET(SRCS test/testlauncher.h test/testmain.cpp test/testmain.h - actionmanager.cpp - actionmanager.h + actions/actions.cpp + actions/actions.h being/actor.cpp being/actor.h being/actorsprite.cpp diff --git a/src/Makefile.am b/src/Makefile.am index b73da9369..2d0f249e4 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -831,8 +831,8 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \ test/testlauncher.h \ test/testmain.cpp \ test/testmain.h \ - actionmanager.cpp \ - actionmanager.h \ + actions/actions.cpp \ + actions/actions.h \ being/actor.cpp \ being/actor.h \ being/actorsprite.cpp \ diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp deleted file mode 100644 index 56447d206..000000000 --- a/src/actionmanager.cpp +++ /dev/null @@ -1,1190 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2012-2014 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#include "actionmanager.h" - -#include "actormanager.h" -#include "dropshortcut.h" -#include "emoteshortcut.h" -#include "game.h" -#include "gamemodifiers.h" -#include "itemshortcut.h" -#include "settings.h" -#include "soundmanager.h" - -#include "being/attributes.h" -#include "being/localplayer.h" -#include "being/playerinfo.h" -#include "being/playerrelations.h" - -#include "input/inputmanager.h" - -#include "gui/dialogsmanager.h" -#include "gui/gui.h" -#include "gui/popupmanager.h" -#include "gui/sdlinput.h" -#include "gui/viewport.h" - -#include "gui/popups/popupmenu.h" - -#include "gui/windows/skilldialog.h" -#include "gui/windows/socialwindow.h" -#include "gui/windows/statuswindow.h" -#include "gui/windows/tradewindow.h" -#include "gui/windows/questswindow.h" -#include "gui/windows/quitdialog.h" -#include "gui/windows/whoisonline.h" -#include "gui/windows/botcheckerwindow.h" -#include "gui/windows/buyselldialog.h" -#include "gui/windows/chatwindow.h" -#include "gui/windows/debugwindow.h" -#include "gui/windows/didyouknowwindow.h" -#include "gui/windows/equipmentwindow.h" -#include "gui/windows/helpwindow.h" -#include "gui/windows/inventorywindow.h" -#include "gui/windows/killstats.h" -#include "gui/windows/minimap.h" -#include "gui/windows/npcdialog.h" -#include "gui/windows/outfitwindow.h" -#include "gui/windows/setupwindow.h" -#include "gui/windows/shopwindow.h" -#include "gui/windows/shortcutwindow.h" -#include "gui/windows/updaterwindow.h" - -#include "gui/widgets/tabs/chattab.h" - -#include "render/graphics.h" - -#include "net/net.h" -#include "net/playerhandler.h" -#include "net/tradehandler.h" - -#include "listeners/updatestatuslistener.h" - -#include "resources/map/map.h" - -#include "utils/gettext.h" - -#ifdef ANDROID -#ifndef USE_SDL2 -#include -#endif -#endif - -#include "debug.h" - -#define impHandler(name) bool name(const InputEvent &event) -#define impHandler0(name) bool name(const InputEvent &event A_UNUSED) - -#define callYellowBar(name) \ - GameModifiers::name(!inputManager.isActionActive( \ - InputAction::STOP_ATTACK)); \ - return true; - -#define callYellowBarCond(name) \ - if (!settings.disableGameModifiers) \ - { \ - GameModifiers::name(!inputManager.isActionActive( \ - InputAction::STOP_ATTACK)); \ - return true; \ - } \ - return false; - -extern ShortcutWindow *spellShortcutWindow; -extern std::string tradePartnerName; -extern QuitDialog *quitDialog; - -namespace ActionManager -{ - -static bool closeMoveNpcDialog(bool focus) -{ - NpcDialog *const dialog = NpcDialog::getActive(); - if (dialog) - { - if (dialog->isCloseState()) - { - dialog->closeDialog(); - return true; - } - else if (focus) - { - dialog->refocus(); - } - } - return false; -} - -impHandler(moveUp) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directUp(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveDown) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directDown(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveLeft) -{ - if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) - { - outfitWindow->wearPreviousOutfit(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - if (inputManager.isActionActive(InputAction::EMOTE)) - return directLeft(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveRight) -{ - if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) - { - outfitWindow->wearNextOutfit(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - if (inputManager.isActionActive(InputAction::EMOTE)) - return directRight(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveForward) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directRight(event); - return closeMoveNpcDialog(false); -} - -impHandler(emote) -{ - const int emotion = 1 + event.action - InputAction::EMOTE_1; - if (emotion > 0) - { - if (emoteShortcut) - emoteShortcut->useEmote(emotion); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - - return false; -} - -impHandler(moveToPoint) -{ - const int num = event.action - InputAction::MOVE_TO_POINT_1; - if (socialWindow && num >= 0) - { - socialWindow->selectPortal(num); - return true; - } - - return false; -} - -impHandler(outfit) -{ - if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)) - { - const int num = event.action - InputAction::OUTFIT_1; - if (outfitWindow && num >= 0) - { - outfitWindow->wearOutfit(num); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - } - else if (inputManager.isActionActive(InputAction::COPY_OUTFIT)) - { - const int num = event.action - InputAction::OUTFIT_1; - if (outfitWindow && num >= 0) - { - outfitWindow->copyOutfit(num); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - } - - return false; -} - -impHandler0(mouseClick) -{ - if (!guiInput || !gui) - return false; - - int mouseX, mouseY; - Gui::getMouseState(&mouseX, &mouseY); - guiInput->simulateMouseClick(mouseX, mouseY, MouseButton::RIGHT); - return true; -} - -impHandler0(ok) -{ - // Close the Browser if opened - if (helpWindow && helpWindow->isWindowVisible()) - { - helpWindow->setVisible(false); - return true; - } - // Close the config window, cancelling changes if opened - else if (setupWindow && setupWindow->isWindowVisible()) - { - setupWindow->action(ActionEvent(nullptr, "cancel")); - return true; - } - else if (NpcDialog *const dialog = NpcDialog::getActive()) - { - dialog->action(ActionEvent(nullptr, "ok")); - return true; - } - return false; -} - -impHandler(shortcut) -{ - if (itemShortcutWindow) - { - const int num = itemShortcutWindow->getTabIndex(); - if (num >= 0 && num < static_cast(SHORTCUT_TABS)) - { - if (itemShortcut[num]) - { - itemShortcut[num]->useItem(event.action - - InputAction::SHORTCUT_1); - } - } - return true; - } - return false; -} - -impHandler0(toggleChat) -{ - return chatWindow ? chatWindow->requestChatFocus() : false; -} - -impHandler0(prevChatTab) -{ - if (chatWindow) - { - chatWindow->prevTab(); - return true; - } - return false; -} - -impHandler0(nextChatTab) -{ - if (chatWindow) - { - chatWindow->nextTab(); - return true; - } - return false; -} - -impHandler0(closeChatTab) -{ - if (chatWindow) - { - chatWindow->closeTab(); - return true; - } - return false; -} - -impHandler0(prevSocialTab) -{ - if (socialWindow) - { - socialWindow->prevTab(); - return true; - } - return false; -} - -impHandler0(nextSocialTab) -{ - if (socialWindow) - { - socialWindow->nextTab(); - return true; - } - return false; -} - -impHandler0(scrollChatUp) -{ - if (chatWindow && chatWindow->isWindowVisible()) - { - chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); - return true; - } - return false; -} - -impHandler0(scrollChatDown) -{ - if (chatWindow && chatWindow->isWindowVisible()) - { - chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); - return true; - } - return false; -} - -impHandler0(quit) -{ - if (!Game::instance()) - return false; - if (popupManager && popupManager->isPopupMenuVisible()) - { - popupManager->closePopupMenu(); - return true; - } - else if (!quitDialog) - { - quitDialog = new QuitDialog(&quitDialog); - quitDialog->postInit(); - quitDialog->requestMoveToTop(); - return true; - } - return false; -} - -impHandler0(dropItem0) -{ - if (dropShortcut) - { - dropShortcut->dropFirst(); - return true; - } - return false; -} - -impHandler0(dropItem) -{ - if (dropShortcut) - { - dropShortcut->dropItems(); - return true; - } - return false; -} - -impHandler0(switchQuickDrop) -{ - callYellowBarCond(changeQuickDropCounter) -} - -impHandler0(heal) -{ - if (actorManager) - { - if (inputManager.isActionActive(InputAction::STOP_ATTACK)) - { - Being *target = localPlayer->getTarget(); - if (!target || target->getType() != ActorType::PLAYER) - { - target = actorManager->findNearestLivingBeing( - localPlayer, 10, ActorType::PLAYER, true); - if (target) - localPlayer->setTarget(target); - } - } - - actorManager->healTarget(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - return false; -} - -impHandler0(crazyMoves) -{ - if (localPlayer) - { - localPlayer->crazyMove(); - return true; - } - return false; -} - -impHandler0(itenplz) -{ - if (actorManager) - { - if (Net::getPlayerHandler() && Net::getPlayerHandler()->canUseMagic() - && PlayerInfo::getAttribute(Attributes::MP) >= 3) - { - actorManager->itenplz(); - } - return true; - } - return false; -} - -impHandler0(changeCrazyMove) -{ - callYellowBar(changeCrazyMoveType); -} - -impHandler0(changePickupType) -{ - callYellowBar(changePickUpType); -} - -impHandler0(moveToTarget) -{ - if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) - && !inputManager.isActionActive(InputAction::ATTACK)) - { - localPlayer->moveToTarget(); - return true; - } - return false; -} - -impHandler0(moveToHome) -{ - if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) - && !inputManager.isActionActive(InputAction::ATTACK)) - { - localPlayer->moveToHome(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - return false; -} - -impHandler0(setHome) -{ - if (localPlayer) - { - localPlayer->setHome(); - return true; - } - return false; -} - -impHandler0(changeMoveType) -{ - callYellowBar(changeMoveType); -} - -impHandler0(changeAttackWeaponType) -{ - callYellowBar(changeAttackWeaponType); -} - -impHandler0(changeAttackType) -{ - callYellowBar(changeAttackType); -} - -impHandler0(changeFollowMode) -{ - callYellowBar(changeFollowMode); -} - -impHandler0(changeImitationMode) -{ - callYellowBar(changeImitationMode); -} - -impHandler0(magicAttack) -{ - if (localPlayer) - { - localPlayer->magicAttack(); - return true; - } - return false; -} - -impHandler0(changeMagicAttackType) -{ - callYellowBar(changeMagicAttackType); -} - -impHandler0(changePvpMode) -{ - callYellowBar(changePvpAttackType); -} - -impHandler0(changeMoveToTarget) -{ - callYellowBar(changeMoveToTargetType); -} - -impHandler0(copyEquippedToOutfit) -{ - if (outfitWindow) - { - outfitWindow->copyFromEquiped(); - return true; - } - return false; -} - -impHandler0(changeGameModifier) -{ - if (localPlayer) - { - GameModifiers::changeGameModifiers(); - return true; - } - return false; -} - -impHandler0(changeAudio) -{ - soundManager.changeAudio(); - if (localPlayer) - localPlayer->updateMusic(); - return true; -} - -impHandler0(away) -{ - GameModifiers::changeAwayMode(); - if (localPlayer) - { - localPlayer->updateStatus(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - return false; -} - -impHandler0(camera) -{ - if (viewport) - { - viewport->toggleCameraMode(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - return false; -} - -impHandler0(setupWindowShow) -{ - if (setupWindow) - { - if (setupWindow->isWindowVisible()) - { - setupWindow->doCancel(); - } - else - { - setupWindow->setVisible(true); - setupWindow->requestMoveToTop(); - } - return true; - } - return false; -} - -impHandler0(pickup) -{ - if (localPlayer) - { - localPlayer->pickUpItems(); - return true; - } - return false; -} - -static void doSit() -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - localPlayer->updateSit(); - else - localPlayer->toggleSit(); -} - -impHandler0(sit) -{ - if (localPlayer) - { - doSit(); - return true; - } - return false; -} - -impHandler0(hideWindows) -{ - if (setupWindow) - setupWindow->hideWindows(); - return true; -} - -static bool showHelpPage(const std::string &page, const bool showHide) -{ - if (helpWindow) - { - if (showHide && helpWindow->isWindowVisible()) - { - helpWindow->setVisible(false); - } - else - { - helpWindow->loadHelp(page); - helpWindow->requestMoveToTop(); - } - return true; - } - return false; -} - -impHandler0(helpWindowShow) -{ - return showHelpPage("index", true); -} - -impHandler0(aboutWindowShow) -{ - return showHelpPage("about", false); -} - -static void showHideWindow(Window *const window) -{ - if (window) - { - window->setVisible(!window->isWindowVisible()); - if (window->isWindowVisible()) - window->requestMoveToTop(); - } -} - -impHandler0(statusWindowShow) -{ - showHideWindow(statusWindow); - return true; -} - -impHandler0(inventoryWindowShow) -{ - showHideWindow(inventoryWindow); - return true; -} - -impHandler0(equipmentWindowShow) -{ - showHideWindow(equipmentWindow); - return true; -} - -impHandler0(skillDialogShow) -{ - showHideWindow(skillDialog); - return true; -} - -impHandler0(minimapWindowShow) -{ - if (minimap) - { - minimap->toggle(); - return true; - } - return false; -} - -impHandler0(chatWindowShow) -{ - showHideWindow(chatWindow); - return true; -} - -impHandler0(shortcutWindowShow) -{ - showHideWindow(itemShortcutWindow); - return true; -} - -impHandler0(debugWindowShow) -{ - showHideWindow(debugWindow); - return true; -} - -impHandler0(socialWindowShow) -{ - showHideWindow(socialWindow); - return true; -} - -impHandler0(emoteShortcutWindowShow) -{ - showHideWindow(emoteShortcutWindow); - return true; -} - -impHandler0(outfitWindowShow) -{ - showHideWindow(outfitWindow); - return true; -} - -impHandler0(shopWindowShow) -{ - showHideWindow(shopWindow); - return true; -} - -impHandler0(dropShortcutWindowShow) -{ - showHideWindow(dropShortcutWindow); - return true; -} - -impHandler0(killStatsWindowShow) -{ - showHideWindow(killStats); - return true; -} - -impHandler0(spellShortcutWindowShow) -{ - showHideWindow(spellShortcutWindow); - return true; -} - -impHandler0(botcheckerWindowShow) -{ - showHideWindow(botCheckerWindow); - return true; -} - -impHandler0(whoIsOnlineWindowShow) -{ - showHideWindow(whoIsOnline); - return true; -} - -impHandler0(didYouKnowWindowShow) -{ - showHideWindow(didYouKnowWindow); - return true; -} - -impHandler0(questsWindowShow) -{ - showHideWindow(questsWindow); - return true; -} - -impHandler0(updaterWindowShow) -{ - if (updaterWindow) - updaterWindow->deleteSelf(); - else - DialogsManager::createUpdaterWindow(); - return true; -} - -impHandler0(changeMapMode) -{ - if (viewport) - viewport->toggleMapDrawType(); - UpdateStatusListener::distributeEvent(); - if (Game::instance()) - { - if (Map *const map = Game::instance()->getCurrentMap()) - map->redrawMap(); - } - return true; -} - -impHandler0(changeTrade) -{ - unsigned int deflt = player_relations.getDefault(); - if (deflt & PlayerRelation::TRADE) - { - if (localChatTab) - { - // TRANSLATORS: disable trades message - localChatTab->chatLog(_("Ignoring incoming trade requests"), - ChatMsgType::BY_SERVER); - } - deflt &= ~PlayerRelation::TRADE; - } - else - { - if (localChatTab) - { - // TRANSLATORS: enable trades message - localChatTab->chatLog(_("Accepting incoming trade requests"), - ChatMsgType::BY_SERVER); - } - deflt |= PlayerRelation::TRADE; - } - - player_relations.setDefault(deflt); - return true; -} - -impHandler0(screenshot) -{ - Game::createScreenshot(); - return true; -} - -impHandler0(ignoreInput) -{ - return true; -} - -impHandler0(directUp) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::UP) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::UP); - if (Net::getPlayerHandler()) - Net::getPlayerHandler()->setDirection(BeingDirection::UP); - } - } - return true; - } - return false; -} - -impHandler0(directDown) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::DOWN) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::DOWN); - if (Net::getPlayerHandler()) - { - Net::getPlayerHandler()->setDirection( - BeingDirection::DOWN); - } - } - } - return true; - } - return false; -} - -impHandler0(directLeft) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::LEFT) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::LEFT); - if (Net::getPlayerHandler()) - { - Net::getPlayerHandler()->setDirection( - BeingDirection::LEFT); - } - } - } - return true; - } - return false; -} - -impHandler0(directRight) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::RIGHT) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::RIGHT); - if (Net::getPlayerHandler()) - { - Net::getPlayerHandler()->setDirection( - BeingDirection::RIGHT); - } - } - } - return true; - } - return false; -} - -impHandler0(talk) -{ - if (localPlayer) - { - Being *target = localPlayer->getTarget(); - if (!target && actorManager) - { - target = actorManager->findNearestLivingBeing( - localPlayer, 1, ActorType::NPC, true); - // ignore closest target if distance in each direction more than 1 - if (target) - { - if (abs(target->getTileX() - localPlayer->getTileX()) > 1 - || abs(target->getTileY() - localPlayer->getTileY()) > 1) - { - return true; - } - } - } - if (target) - { - if (target->canTalk()) - target->talkTo(); - else if (target->getType() == ActorType::PLAYER) - new BuySellDialog(target->getName()); - } - return true; - } - return false; -} - -impHandler0(stopAttack) -{ - if (localPlayer) - { - localPlayer->stopAttack(); - // not consume if target attack key pressed - if (inputManager.isActionActive(InputAction::TARGET_ATTACK)) - return false; - return true; - } - return false; -} - -impHandler0(untarget) -{ - if (localPlayer) - { - localPlayer->untarget(); - return true; - } - return false; -} - -impHandler0(attack) -{ - if (localPlayer) - { - Being *const target = localPlayer->getTarget(); - if (target) - localPlayer->attack(target, true); - return true; - } - return false; -} - -impHandler0(targetAttack) -{ - if (localPlayer && actorManager) - { - Being *target = nullptr; - - const bool newTarget = !inputManager.isActionActive( - InputAction::STOP_ATTACK); - // A set target has highest priority - if (!localPlayer->getTarget()) - { - // Only auto target Monsters - target = actorManager->findNearestLivingBeing( - localPlayer, 90, ActorType::MONSTER, true); - } - else - { - target = localPlayer->getTarget(); - } - - localPlayer->attack2(target, newTarget); - return true; - } - return false; -} - -static bool setTarget(const ActorType::Type type, const bool allowSort) -{ - if (actorManager && localPlayer) - { - Being *const target = actorManager->findNearestLivingBeing( - localPlayer, 20, type, allowSort); - - if (target && target != localPlayer->getTarget()) - localPlayer->setTarget(target); - - return true; - } - return false; -} - -impHandler0(targetPlayer) -{ - return setTarget(ActorType::PLAYER, true); -} - -impHandler0(targetMonster) -{ - return setTarget(ActorType::MONSTER, true); -} - -impHandler0(targetClosestMonster) -{ - return setTarget(ActorType::MONSTER, false); -} - -impHandler0(targetNPC) -{ - return setTarget(ActorType::NPC, true); -} - -impHandler0(safeVideoMode) -{ - if (mainGraphics) - mainGraphics->setFullscreen(false); - - return true; -} - -impHandler0(stopSit) -{ - if (localPlayer) - { - localPlayer->stopAttack(); - // not consume if target attack key pressed - if (inputManager.isActionActive(InputAction::TARGET_ATTACK)) - return false; - if (!localPlayer->getTarget()) - { - doSit(); - return true; - } - return true; - } - return false; -} - -impHandler0(showKeyboard) -{ -#ifdef ANDROID -#ifdef USE_SDL2 - if (SDL_IsTextInputActive()) - SDL_StopTextInput(); - else - SDL_StartTextInput(); -#else - SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr); -#endif - return true; -#else - return false; -#endif -} - -impHandler0(showWindows) -{ - if (popupMenu) - { - popupMenu->showWindowsPopup(viewport->mMouseX, - viewport->mMouseY); - return true; - } - return false; -} - -impHandler0(nextShortcutsTab) -{ - if (itemShortcutWindow) - { - itemShortcutWindow->nextTab(); - return true; - } - return false; -} - -impHandler0(prevShortcutsTab) -{ - if (itemShortcutWindow) - { - itemShortcutWindow->prevTab(); - return true; - } - return false; -} - -impHandler0(nextCommandsTab) -{ - if (spellShortcutWindow) - { - spellShortcutWindow->nextTab(); - return true; - } - return false; -} - -impHandler0(prevCommandsTab) -{ - if (spellShortcutWindow) - { - spellShortcutWindow->prevTab(); - return true; - } - return false; -} - -impHandler0(openTrade) -{ - const Being *const being = localPlayer->getTarget(); - if (being && being->getType() == ActorType::PLAYER) - { - Net::getTradeHandler()->request(being); - tradePartnerName = being->getName(); - if (tradeWindow) - tradeWindow->clear(); - return true; - } - return false; -} - -} // namespace ActionManager diff --git a/src/actionmanager.h b/src/actionmanager.h deleted file mode 100644 index e4ec0d3f0..000000000 --- a/src/actionmanager.h +++ /dev/null @@ -1,132 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2011-2014 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see . - */ - -#ifndef ACTIONMANAGER_H -#define ACTIONMANAGER_H - -#define decHandler(name) bool name(const InputEvent &event) - -struct InputEvent; - -namespace ActionManager -{ - decHandler(moveUp); - decHandler(moveDown); - decHandler(moveLeft); - decHandler(moveRight); - decHandler(moveForward); - decHandler(emote); - decHandler(outfit); - decHandler(moveToPoint); - decHandler(mouseClick); - decHandler(ok); - decHandler(shortcut); - decHandler(toggleChat); - decHandler(prevChatTab); - decHandler(nextChatTab); - decHandler(closeChatTab); - decHandler(prevSocialTab); - decHandler(nextSocialTab); - decHandler(scrollChatUp); - decHandler(scrollChatDown); - decHandler(quit); - decHandler(dropItem0); - decHandler(dropItem); - decHandler(switchQuickDrop); - decHandler(heal); - decHandler(crazyMoves); - decHandler(itenplz); - decHandler(changeCrazyMove); - decHandler(changePickupType); - decHandler(moveToTarget); - decHandler(moveToHome); - decHandler(setHome); - decHandler(changeMoveType); - decHandler(changeAttackWeaponType); - decHandler(changeAttackType); - decHandler(changeFollowMode); - decHandler(changeImitationMode); - decHandler(magicAttack); - decHandler(changeMagicAttackType); - decHandler(changePvpMode); - decHandler(changeMoveToTarget); - decHandler(copyEquippedToOutfit); - decHandler(changeGameModifier); - decHandler(changeAudio); - decHandler(away); - decHandler(camera); - decHandler(pickup); - decHandler(sit); - decHandler(changeMapMode); - decHandler(changeTrade); - decHandler(screenshot); - decHandler(ignoreInput); - decHandler(directUp); - decHandler(directDown); - decHandler(directLeft); - decHandler(directRight); - decHandler(talk); - decHandler(stopAttack); - decHandler(untarget); - decHandler(attack); - decHandler(targetAttack); - decHandler(targetPlayer); - decHandler(targetMonster); - decHandler(targetClosestMonster); - decHandler(targetNPC); - decHandler(safeVideoMode); - decHandler(stopSit); - decHandler(showKeyboard); - decHandler(showWindows); - decHandler(nextShortcutsTab); - decHandler(prevShortcutsTab); - decHandler(nextCommandsTab); - decHandler(prevCommandsTab); - decHandler(openTrade); - - decHandler(hideWindows); - decHandler(helpWindowShow); - decHandler(aboutWindowShow); - decHandler(setupWindowShow); - decHandler(statusWindowShow); - decHandler(inventoryWindowShow); - decHandler(equipmentWindowShow); - decHandler(skillDialogShow); - decHandler(minimapWindowShow); - decHandler(chatWindowShow); - decHandler(shortcutWindowShow); - decHandler(debugWindowShow); - decHandler(socialWindowShow); - decHandler(emoteShortcutWindowShow); - decHandler(outfitWindowShow); - decHandler(shopWindowShow); - decHandler(dropShortcutWindowShow); - decHandler(killStatsWindowShow); - decHandler(spellShortcutWindowShow); - decHandler(botcheckerWindowShow); - decHandler(whoIsOnlineWindowShow); - decHandler(didYouKnowWindowShow); - decHandler(questsWindowShow); - decHandler(updaterWindowShow); -} // namespace ActionManager - -#undef decHandler - -#endif // ACTIONMANAGER_H diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp new file mode 100644 index 000000000..bf5c03966 --- /dev/null +++ b/src/actions/actions.cpp @@ -0,0 +1,1190 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#include "actions/actions.h" + +#include "actormanager.h" +#include "dropshortcut.h" +#include "emoteshortcut.h" +#include "game.h" +#include "gamemodifiers.h" +#include "itemshortcut.h" +#include "settings.h" +#include "soundmanager.h" + +#include "being/attributes.h" +#include "being/localplayer.h" +#include "being/playerinfo.h" +#include "being/playerrelations.h" + +#include "input/inputmanager.h" + +#include "gui/dialogsmanager.h" +#include "gui/gui.h" +#include "gui/popupmanager.h" +#include "gui/sdlinput.h" +#include "gui/viewport.h" + +#include "gui/popups/popupmenu.h" + +#include "gui/windows/skilldialog.h" +#include "gui/windows/socialwindow.h" +#include "gui/windows/statuswindow.h" +#include "gui/windows/tradewindow.h" +#include "gui/windows/questswindow.h" +#include "gui/windows/quitdialog.h" +#include "gui/windows/whoisonline.h" +#include "gui/windows/botcheckerwindow.h" +#include "gui/windows/buyselldialog.h" +#include "gui/windows/chatwindow.h" +#include "gui/windows/debugwindow.h" +#include "gui/windows/didyouknowwindow.h" +#include "gui/windows/equipmentwindow.h" +#include "gui/windows/helpwindow.h" +#include "gui/windows/inventorywindow.h" +#include "gui/windows/killstats.h" +#include "gui/windows/minimap.h" +#include "gui/windows/npcdialog.h" +#include "gui/windows/outfitwindow.h" +#include "gui/windows/setupwindow.h" +#include "gui/windows/shopwindow.h" +#include "gui/windows/shortcutwindow.h" +#include "gui/windows/updaterwindow.h" + +#include "gui/widgets/tabs/chattab.h" + +#include "render/graphics.h" + +#include "net/net.h" +#include "net/playerhandler.h" +#include "net/tradehandler.h" + +#include "listeners/updatestatuslistener.h" + +#include "resources/map/map.h" + +#include "utils/gettext.h" + +#ifdef ANDROID +#ifndef USE_SDL2 +#include +#endif +#endif + +#include "debug.h" + +#define impHandler(name) bool name(const InputEvent &event) +#define impHandler0(name) bool name(const InputEvent &event A_UNUSED) + +#define callYellowBar(name) \ + GameModifiers::name(!inputManager.isActionActive( \ + InputAction::STOP_ATTACK)); \ + return true; + +#define callYellowBarCond(name) \ + if (!settings.disableGameModifiers) \ + { \ + GameModifiers::name(!inputManager.isActionActive( \ + InputAction::STOP_ATTACK)); \ + return true; \ + } \ + return false; + +extern ShortcutWindow *spellShortcutWindow; +extern std::string tradePartnerName; +extern QuitDialog *quitDialog; + +namespace ActionManager +{ + +static bool closeMoveNpcDialog(bool focus) +{ + NpcDialog *const dialog = NpcDialog::getActive(); + if (dialog) + { + if (dialog->isCloseState()) + { + dialog->closeDialog(); + return true; + } + else if (focus) + { + dialog->refocus(); + } + } + return false; +} + +impHandler(moveUp) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directUp(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveDown) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directDown(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveLeft) +{ + if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearPreviousOutfit(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directLeft(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveRight) +{ + if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearNextOutfit(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveForward) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(emote) +{ + const int emotion = 1 + event.action - InputAction::EMOTE_1; + if (emotion > 0) + { + if (emoteShortcut) + emoteShortcut->useEmote(emotion); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + + return false; +} + +impHandler(moveToPoint) +{ + const int num = event.action - InputAction::MOVE_TO_POINT_1; + if (socialWindow && num >= 0) + { + socialWindow->selectPortal(num); + return true; + } + + return false; +} + +impHandler(outfit) +{ + if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + const int num = event.action - InputAction::OUTFIT_1; + if (outfitWindow && num >= 0) + { + outfitWindow->wearOutfit(num); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + } + else if (inputManager.isActionActive(InputAction::COPY_OUTFIT)) + { + const int num = event.action - InputAction::OUTFIT_1; + if (outfitWindow && num >= 0) + { + outfitWindow->copyOutfit(num); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + } + + return false; +} + +impHandler0(mouseClick) +{ + if (!guiInput || !gui) + return false; + + int mouseX, mouseY; + Gui::getMouseState(&mouseX, &mouseY); + guiInput->simulateMouseClick(mouseX, mouseY, MouseButton::RIGHT); + return true; +} + +impHandler0(ok) +{ + // Close the Browser if opened + if (helpWindow && helpWindow->isWindowVisible()) + { + helpWindow->setVisible(false); + return true; + } + // Close the config window, cancelling changes if opened + else if (setupWindow && setupWindow->isWindowVisible()) + { + setupWindow->action(ActionEvent(nullptr, "cancel")); + return true; + } + else if (NpcDialog *const dialog = NpcDialog::getActive()) + { + dialog->action(ActionEvent(nullptr, "ok")); + return true; + } + return false; +} + +impHandler(shortcut) +{ + if (itemShortcutWindow) + { + const int num = itemShortcutWindow->getTabIndex(); + if (num >= 0 && num < static_cast(SHORTCUT_TABS)) + { + if (itemShortcut[num]) + { + itemShortcut[num]->useItem(event.action + - InputAction::SHORTCUT_1); + } + } + return true; + } + return false; +} + +impHandler0(toggleChat) +{ + return chatWindow ? chatWindow->requestChatFocus() : false; +} + +impHandler0(prevChatTab) +{ + if (chatWindow) + { + chatWindow->prevTab(); + return true; + } + return false; +} + +impHandler0(nextChatTab) +{ + if (chatWindow) + { + chatWindow->nextTab(); + return true; + } + return false; +} + +impHandler0(closeChatTab) +{ + if (chatWindow) + { + chatWindow->closeTab(); + return true; + } + return false; +} + +impHandler0(prevSocialTab) +{ + if (socialWindow) + { + socialWindow->prevTab(); + return true; + } + return false; +} + +impHandler0(nextSocialTab) +{ + if (socialWindow) + { + socialWindow->nextTab(); + return true; + } + return false; +} + +impHandler0(scrollChatUp) +{ + if (chatWindow && chatWindow->isWindowVisible()) + { + chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); + return true; + } + return false; +} + +impHandler0(scrollChatDown) +{ + if (chatWindow && chatWindow->isWindowVisible()) + { + chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); + return true; + } + return false; +} + +impHandler0(quit) +{ + if (!Game::instance()) + return false; + if (popupManager && popupManager->isPopupMenuVisible()) + { + popupManager->closePopupMenu(); + return true; + } + else if (!quitDialog) + { + quitDialog = new QuitDialog(&quitDialog); + quitDialog->postInit(); + quitDialog->requestMoveToTop(); + return true; + } + return false; +} + +impHandler0(dropItem0) +{ + if (dropShortcut) + { + dropShortcut->dropFirst(); + return true; + } + return false; +} + +impHandler0(dropItem) +{ + if (dropShortcut) + { + dropShortcut->dropItems(); + return true; + } + return false; +} + +impHandler0(switchQuickDrop) +{ + callYellowBarCond(changeQuickDropCounter) +} + +impHandler0(heal) +{ + if (actorManager) + { + if (inputManager.isActionActive(InputAction::STOP_ATTACK)) + { + Being *target = localPlayer->getTarget(); + if (!target || target->getType() != ActorType::PLAYER) + { + target = actorManager->findNearestLivingBeing( + localPlayer, 10, ActorType::PLAYER, true); + if (target) + localPlayer->setTarget(target); + } + } + + actorManager->healTarget(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + return false; +} + +impHandler0(crazyMoves) +{ + if (localPlayer) + { + localPlayer->crazyMove(); + return true; + } + return false; +} + +impHandler0(itenplz) +{ + if (actorManager) + { + if (Net::getPlayerHandler() && Net::getPlayerHandler()->canUseMagic() + && PlayerInfo::getAttribute(Attributes::MP) >= 3) + { + actorManager->itenplz(); + } + return true; + } + return false; +} + +impHandler0(changeCrazyMove) +{ + callYellowBar(changeCrazyMoveType); +} + +impHandler0(changePickupType) +{ + callYellowBar(changePickUpType); +} + +impHandler0(moveToTarget) +{ + if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) + && !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToTarget(); + return true; + } + return false; +} + +impHandler0(moveToHome) +{ + if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) + && !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToHome(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + return false; +} + +impHandler0(setHome) +{ + if (localPlayer) + { + localPlayer->setHome(); + return true; + } + return false; +} + +impHandler0(changeMoveType) +{ + callYellowBar(changeMoveType); +} + +impHandler0(changeAttackWeaponType) +{ + callYellowBar(changeAttackWeaponType); +} + +impHandler0(changeAttackType) +{ + callYellowBar(changeAttackType); +} + +impHandler0(changeFollowMode) +{ + callYellowBar(changeFollowMode); +} + +impHandler0(changeImitationMode) +{ + callYellowBar(changeImitationMode); +} + +impHandler0(magicAttack) +{ + if (localPlayer) + { + localPlayer->magicAttack(); + return true; + } + return false; +} + +impHandler0(changeMagicAttackType) +{ + callYellowBar(changeMagicAttackType); +} + +impHandler0(changePvpMode) +{ + callYellowBar(changePvpAttackType); +} + +impHandler0(changeMoveToTarget) +{ + callYellowBar(changeMoveToTargetType); +} + +impHandler0(copyEquippedToOutfit) +{ + if (outfitWindow) + { + outfitWindow->copyFromEquiped(); + return true; + } + return false; +} + +impHandler0(changeGameModifier) +{ + if (localPlayer) + { + GameModifiers::changeGameModifiers(); + return true; + } + return false; +} + +impHandler0(changeAudio) +{ + soundManager.changeAudio(); + if (localPlayer) + localPlayer->updateMusic(); + return true; +} + +impHandler0(away) +{ + GameModifiers::changeAwayMode(); + if (localPlayer) + { + localPlayer->updateStatus(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + return false; +} + +impHandler0(camera) +{ + if (viewport) + { + viewport->toggleCameraMode(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + return false; +} + +impHandler0(setupWindowShow) +{ + if (setupWindow) + { + if (setupWindow->isWindowVisible()) + { + setupWindow->doCancel(); + } + else + { + setupWindow->setVisible(true); + setupWindow->requestMoveToTop(); + } + return true; + } + return false; +} + +impHandler0(pickup) +{ + if (localPlayer) + { + localPlayer->pickUpItems(); + return true; + } + return false; +} + +static void doSit() +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + localPlayer->updateSit(); + else + localPlayer->toggleSit(); +} + +impHandler0(sit) +{ + if (localPlayer) + { + doSit(); + return true; + } + return false; +} + +impHandler0(hideWindows) +{ + if (setupWindow) + setupWindow->hideWindows(); + return true; +} + +static bool showHelpPage(const std::string &page, const bool showHide) +{ + if (helpWindow) + { + if (showHide && helpWindow->isWindowVisible()) + { + helpWindow->setVisible(false); + } + else + { + helpWindow->loadHelp(page); + helpWindow->requestMoveToTop(); + } + return true; + } + return false; +} + +impHandler0(helpWindowShow) +{ + return showHelpPage("index", true); +} + +impHandler0(aboutWindowShow) +{ + return showHelpPage("about", false); +} + +static void showHideWindow(Window *const window) +{ + if (window) + { + window->setVisible(!window->isWindowVisible()); + if (window->isWindowVisible()) + window->requestMoveToTop(); + } +} + +impHandler0(statusWindowShow) +{ + showHideWindow(statusWindow); + return true; +} + +impHandler0(inventoryWindowShow) +{ + showHideWindow(inventoryWindow); + return true; +} + +impHandler0(equipmentWindowShow) +{ + showHideWindow(equipmentWindow); + return true; +} + +impHandler0(skillDialogShow) +{ + showHideWindow(skillDialog); + return true; +} + +impHandler0(minimapWindowShow) +{ + if (minimap) + { + minimap->toggle(); + return true; + } + return false; +} + +impHandler0(chatWindowShow) +{ + showHideWindow(chatWindow); + return true; +} + +impHandler0(shortcutWindowShow) +{ + showHideWindow(itemShortcutWindow); + return true; +} + +impHandler0(debugWindowShow) +{ + showHideWindow(debugWindow); + return true; +} + +impHandler0(socialWindowShow) +{ + showHideWindow(socialWindow); + return true; +} + +impHandler0(emoteShortcutWindowShow) +{ + showHideWindow(emoteShortcutWindow); + return true; +} + +impHandler0(outfitWindowShow) +{ + showHideWindow(outfitWindow); + return true; +} + +impHandler0(shopWindowShow) +{ + showHideWindow(shopWindow); + return true; +} + +impHandler0(dropShortcutWindowShow) +{ + showHideWindow(dropShortcutWindow); + return true; +} + +impHandler0(killStatsWindowShow) +{ + showHideWindow(killStats); + return true; +} + +impHandler0(spellShortcutWindowShow) +{ + showHideWindow(spellShortcutWindow); + return true; +} + +impHandler0(botcheckerWindowShow) +{ + showHideWindow(botCheckerWindow); + return true; +} + +impHandler0(whoIsOnlineWindowShow) +{ + showHideWindow(whoIsOnline); + return true; +} + +impHandler0(didYouKnowWindowShow) +{ + showHideWindow(didYouKnowWindow); + return true; +} + +impHandler0(questsWindowShow) +{ + showHideWindow(questsWindow); + return true; +} + +impHandler0(updaterWindowShow) +{ + if (updaterWindow) + updaterWindow->deleteSelf(); + else + DialogsManager::createUpdaterWindow(); + return true; +} + +impHandler0(changeMapMode) +{ + if (viewport) + viewport->toggleMapDrawType(); + UpdateStatusListener::distributeEvent(); + if (Game::instance()) + { + if (Map *const map = Game::instance()->getCurrentMap()) + map->redrawMap(); + } + return true; +} + +impHandler0(changeTrade) +{ + unsigned int deflt = player_relations.getDefault(); + if (deflt & PlayerRelation::TRADE) + { + if (localChatTab) + { + // TRANSLATORS: disable trades message + localChatTab->chatLog(_("Ignoring incoming trade requests"), + ChatMsgType::BY_SERVER); + } + deflt &= ~PlayerRelation::TRADE; + } + else + { + if (localChatTab) + { + // TRANSLATORS: enable trades message + localChatTab->chatLog(_("Accepting incoming trade requests"), + ChatMsgType::BY_SERVER); + } + deflt |= PlayerRelation::TRADE; + } + + player_relations.setDefault(deflt); + return true; +} + +impHandler0(screenshot) +{ + Game::createScreenshot(); + return true; +} + +impHandler0(ignoreInput) +{ + return true; +} + +impHandler0(directUp) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::UP) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::UP); + if (Net::getPlayerHandler()) + Net::getPlayerHandler()->setDirection(BeingDirection::UP); + } + } + return true; + } + return false; +} + +impHandler0(directDown) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::DOWN) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::DOWN); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::DOWN); + } + } + } + return true; + } + return false; +} + +impHandler0(directLeft) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::LEFT) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::LEFT); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::LEFT); + } + } + } + return true; + } + return false; +} + +impHandler0(directRight) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::RIGHT) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::RIGHT); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::RIGHT); + } + } + } + return true; + } + return false; +} + +impHandler0(talk) +{ + if (localPlayer) + { + Being *target = localPlayer->getTarget(); + if (!target && actorManager) + { + target = actorManager->findNearestLivingBeing( + localPlayer, 1, ActorType::NPC, true); + // ignore closest target if distance in each direction more than 1 + if (target) + { + if (abs(target->getTileX() - localPlayer->getTileX()) > 1 + || abs(target->getTileY() - localPlayer->getTileY()) > 1) + { + return true; + } + } + } + if (target) + { + if (target->canTalk()) + target->talkTo(); + else if (target->getType() == ActorType::PLAYER) + new BuySellDialog(target->getName()); + } + return true; + } + return false; +} + +impHandler0(stopAttack) +{ + if (localPlayer) + { + localPlayer->stopAttack(); + // not consume if target attack key pressed + if (inputManager.isActionActive(InputAction::TARGET_ATTACK)) + return false; + return true; + } + return false; +} + +impHandler0(untarget) +{ + if (localPlayer) + { + localPlayer->untarget(); + return true; + } + return false; +} + +impHandler0(attack) +{ + if (localPlayer) + { + Being *const target = localPlayer->getTarget(); + if (target) + localPlayer->attack(target, true); + return true; + } + return false; +} + +impHandler0(targetAttack) +{ + if (localPlayer && actorManager) + { + Being *target = nullptr; + + const bool newTarget = !inputManager.isActionActive( + InputAction::STOP_ATTACK); + // A set target has highest priority + if (!localPlayer->getTarget()) + { + // Only auto target Monsters + target = actorManager->findNearestLivingBeing( + localPlayer, 90, ActorType::MONSTER, true); + } + else + { + target = localPlayer->getTarget(); + } + + localPlayer->attack2(target, newTarget); + return true; + } + return false; +} + +static bool setTarget(const ActorType::Type type, const bool allowSort) +{ + if (actorManager && localPlayer) + { + Being *const target = actorManager->findNearestLivingBeing( + localPlayer, 20, type, allowSort); + + if (target && target != localPlayer->getTarget()) + localPlayer->setTarget(target); + + return true; + } + return false; +} + +impHandler0(targetPlayer) +{ + return setTarget(ActorType::PLAYER, true); +} + +impHandler0(targetMonster) +{ + return setTarget(ActorType::MONSTER, true); +} + +impHandler0(targetClosestMonster) +{ + return setTarget(ActorType::MONSTER, false); +} + +impHandler0(targetNPC) +{ + return setTarget(ActorType::NPC, true); +} + +impHandler0(safeVideoMode) +{ + if (mainGraphics) + mainGraphics->setFullscreen(false); + + return true; +} + +impHandler0(stopSit) +{ + if (localPlayer) + { + localPlayer->stopAttack(); + // not consume if target attack key pressed + if (inputManager.isActionActive(InputAction::TARGET_ATTACK)) + return false; + if (!localPlayer->getTarget()) + { + doSit(); + return true; + } + return true; + } + return false; +} + +impHandler0(showKeyboard) +{ +#ifdef ANDROID +#ifdef USE_SDL2 + if (SDL_IsTextInputActive()) + SDL_StopTextInput(); + else + SDL_StartTextInput(); +#else + SDL_ANDROID_ToggleScreenKeyboardTextInput(nullptr); +#endif + return true; +#else + return false; +#endif +} + +impHandler0(showWindows) +{ + if (popupMenu) + { + popupMenu->showWindowsPopup(viewport->mMouseX, + viewport->mMouseY); + return true; + } + return false; +} + +impHandler0(nextShortcutsTab) +{ + if (itemShortcutWindow) + { + itemShortcutWindow->nextTab(); + return true; + } + return false; +} + +impHandler0(prevShortcutsTab) +{ + if (itemShortcutWindow) + { + itemShortcutWindow->prevTab(); + return true; + } + return false; +} + +impHandler0(nextCommandsTab) +{ + if (spellShortcutWindow) + { + spellShortcutWindow->nextTab(); + return true; + } + return false; +} + +impHandler0(prevCommandsTab) +{ + if (spellShortcutWindow) + { + spellShortcutWindow->prevTab(); + return true; + } + return false; +} + +impHandler0(openTrade) +{ + const Being *const being = localPlayer->getTarget(); + if (being && being->getType() == ActorType::PLAYER) + { + Net::getTradeHandler()->request(being); + tradePartnerName = being->getName(); + if (tradeWindow) + tradeWindow->clear(); + return true; + } + return false; +} + +} // namespace ActionManager diff --git a/src/actions/actions.h b/src/actions/actions.h new file mode 100644 index 000000000..a1b7f3287 --- /dev/null +++ b/src/actions/actions.h @@ -0,0 +1,132 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . + */ + +#ifndef ACTIONS_ACTIONS_H +#define ACTIONS_ACTIONS_H + +#define decHandler(name) bool name(const InputEvent &event) + +struct InputEvent; + +namespace ActionManager +{ + decHandler(moveUp); + decHandler(moveDown); + decHandler(moveLeft); + decHandler(moveRight); + decHandler(moveForward); + decHandler(emote); + decHandler(outfit); + decHandler(moveToPoint); + decHandler(mouseClick); + decHandler(ok); + decHandler(shortcut); + decHandler(toggleChat); + decHandler(prevChatTab); + decHandler(nextChatTab); + decHandler(closeChatTab); + decHandler(prevSocialTab); + decHandler(nextSocialTab); + decHandler(scrollChatUp); + decHandler(scrollChatDown); + decHandler(quit); + decHandler(dropItem0); + decHandler(dropItem); + decHandler(switchQuickDrop); + decHandler(heal); + decHandler(crazyMoves); + decHandler(itenplz); + decHandler(changeCrazyMove); + decHandler(changePickupType); + decHandler(moveToTarget); + decHandler(moveToHome); + decHandler(setHome); + decHandler(changeMoveType); + decHandler(changeAttackWeaponType); + decHandler(changeAttackType); + decHandler(changeFollowMode); + decHandler(changeImitationMode); + decHandler(magicAttack); + decHandler(changeMagicAttackType); + decHandler(changePvpMode); + decHandler(changeMoveToTarget); + decHandler(copyEquippedToOutfit); + decHandler(changeGameModifier); + decHandler(changeAudio); + decHandler(away); + decHandler(camera); + decHandler(pickup); + decHandler(sit); + decHandler(changeMapMode); + decHandler(changeTrade); + decHandler(screenshot); + decHandler(ignoreInput); + decHandler(directUp); + decHandler(directDown); + decHandler(directLeft); + decHandler(directRight); + decHandler(talk); + decHandler(stopAttack); + decHandler(untarget); + decHandler(attack); + decHandler(targetAttack); + decHandler(targetPlayer); + decHandler(targetMonster); + decHandler(targetClosestMonster); + decHandler(targetNPC); + decHandler(safeVideoMode); + decHandler(stopSit); + decHandler(showKeyboard); + decHandler(showWindows); + decHandler(nextShortcutsTab); + decHandler(prevShortcutsTab); + decHandler(nextCommandsTab); + decHandler(prevCommandsTab); + decHandler(openTrade); + + decHandler(hideWindows); + decHandler(helpWindowShow); + decHandler(aboutWindowShow); + decHandler(setupWindowShow); + decHandler(statusWindowShow); + decHandler(inventoryWindowShow); + decHandler(equipmentWindowShow); + decHandler(skillDialogShow); + decHandler(minimapWindowShow); + decHandler(chatWindowShow); + decHandler(shortcutWindowShow); + decHandler(debugWindowShow); + decHandler(socialWindowShow); + decHandler(emoteShortcutWindowShow); + decHandler(outfitWindowShow); + decHandler(shopWindowShow); + decHandler(dropShortcutWindowShow); + decHandler(killStatsWindowShow); + decHandler(spellShortcutWindowShow); + decHandler(botcheckerWindowShow); + decHandler(whoIsOnlineWindowShow); + decHandler(didYouKnowWindowShow); + decHandler(questsWindowShow); + decHandler(updaterWindowShow); +} // namespace ActionManager + +#undef decHandler + +#endif // ACTIONS_ACTIONS_H diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h index 94bfb070a..b2a03e0a8 100644 --- a/src/input/inputactionmap.h +++ b/src/input/inputactionmap.h @@ -23,9 +23,10 @@ #ifndef INPUT_INPUTACTIONMAP_H #define INPUT_INPUTACTIONMAP_H -#include "actionmanager.h" #include "sdlshared.h" +#include "actions/actions.h" + #include "input/inputaction.h" #include "input/inputactiondata.h" #include "input/inputcondition.h" -- cgit v1.2.3-60-g2f50