From 0a28edcfc315f4e907fa8f37efe3300efe88c8b8 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Thu, 12 Jun 2014 12:48:22 +0300 Subject: In modernopengl add rescaleddraw. Also fix drawpattern. --- src/render/modernopenglgraphics.cpp | 75 +++++++++++++++++++++++++++++++++++-- src/test/testlauncher.cpp | 5 ++- 2 files changed, 76 insertions(+), 4 deletions(-) diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 91b393ed9..3d4cf68a1 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -442,12 +442,12 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image, texX1, texY1, texX2, texY2, dstX, dstY, width, height); + vp += 24; if (vp >= vLimit) { drawTriangleArray(vp); vp = 0; } - vp += 24; } } if (vp > 0) @@ -460,6 +460,74 @@ void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image, const int scaledWidth, const int scaledHeight) { + if (!image) + return; + + if (scaledWidth == 0 || scaledHeight == 0) + return; + + const SDL_Rect &imageRect = image->mBounds; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const int iw = imageRect.w; + const int ih = imageRect.h; + if (iw == 0 || ih == 0) + return; + +#ifdef DEBUG_BIND_TEXTURE + debugBindTexture(image); +#endif + bindTexture(OpenGLImageHelper::mTextureType, image->mGLImage); + + setTexturingAndBlending(true); + setColorAlpha(image->mAlpha); + + unsigned int vp = 0; + const unsigned int vLimit = mMaxVertices * 4; + + const float tw = static_cast(image->mTexWidth); + const float th = static_cast(image->mTexHeight); + const ClipRect &clipArea = mClipStack.top(); + const int x2 = x + clipArea.xOffset; + const int y2 = y + clipArea.yOffset; + + const float texX1 = static_cast(srcX) / tw; + const float texY1 = static_cast(srcY) / th; + + const float tFractionW = iw / tw; + const float tFractionH = ih / th; + + for (int py = 0; py < h; py += scaledHeight) + { + const int height = (py + scaledHeight >= h) + ? h - py : scaledHeight; + const int dstY = y2 + py; + const float visibleFractionH = static_cast(height) + / scaledHeight; + const float texY2 = texY1 + tFractionH * visibleFractionH; + for (int px = 0; px < w; px += scaledWidth) + { + const int width = (px + scaledWidth >= w) + ? w - px : scaledWidth; + const int dstX = x2 + px; + const float visibleFractionW = static_cast(width) + / scaledWidth; + const float texX2 = texX1 + tFractionW * visibleFractionW; + + vertFill2D(mFloatArray, + texX1, texY1, texX2, texY2, + dstX, dstY, width, height); + + vp += 24; + if (vp >= vLimit) + { + drawTriangleArray(vp); + vp = 0; + } + } + } + if (vp > 0) + drawTriangleArray(vp); } inline void ModernOpenGLGraphics::drawVertexes(const @@ -888,11 +956,12 @@ void ModernOpenGLGraphics::clearScreen() const void ModernOpenGLGraphics::drawTriangleArray(const int size) { - mglBufferData(GL_ARRAY_BUFFER, size, mFloatArray, GL_DYNAMIC_DRAW); + mglBufferData(GL_ARRAY_BUFFER, size * sizeof(GLfloat), + mFloatArray, GL_DYNAMIC_DRAW); #ifdef DEBUG_DRAW_CALLS mDrawCalls ++; #endif - glDrawArrays(GL_TRIANGLES, 0, size / 2);; + glDrawArrays(GL_TRIANGLES, 0, size / 4); } #ifdef DEBUG_BIND_TEXTURE diff --git a/src/test/testlauncher.cpp b/src/test/testlauncher.cpp index d5aaa4c0e..25cb639a4 100644 --- a/src/test/testlauncher.cpp +++ b/src/test/testlauncher.cpp @@ -393,7 +393,7 @@ int TestLauncher::testDraw() boldFont->drawString(mainGraphics, "test test test test test test test test ", 300, 100); - mainGraphics->drawPattern(img[0], 10, 400, 100, 200); + mainGraphics->drawPattern(img[0], 10, 400, 300, 180); mainGraphics->calcPattern(col, img[1], 500, 400, 150, 100); mainGraphics->drawTileCollection(col); @@ -403,6 +403,9 @@ int TestLauncher::testDraw() mainGraphics->setColor(Color(0x00U, 0xFFU, 0x00U, 0x90U)); mainGraphics->drawNet(450, 10, 600, 300, 32, 20); + img[0]->setAlpha(0.3f); + mainGraphics->drawRescaledPattern(img[0], 250, 150, 250, 300, 30, 100); + for (int f = 0; f < 255; f ++) { mainGraphics->setColor(Color(0x20U, 0x60U, f, 0x90U)); -- cgit v1.2.3-60-g2f50