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authorAndrei Karas <akaras@inbox.ru>2017-10-10 22:14:45 +0300
committerAndrei Karas <akaras@inbox.ru>2017-10-10 22:15:57 +0300
commitaa3f63fd497558a02feb3ddbc44f31eac091f39b (patch)
tree0e28b9b1f0501dd8be9e1a38db4ec1777fa3fbfa /src/net/eathena/charserverrecv.cpp
parent7c10a6b61e9d06a4ae9cc9f942dfacb6fcfd9d3d (diff)
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Remove most unused files.
Diffstat (limited to 'src/net/eathena/charserverrecv.cpp')
-rw-r--r--src/net/eathena/charserverrecv.cpp570
1 files changed, 0 insertions, 570 deletions
diff --git a/src/net/eathena/charserverrecv.cpp b/src/net/eathena/charserverrecv.cpp
deleted file mode 100644
index ec906f081..000000000
--- a/src/net/eathena/charserverrecv.cpp
+++ /dev/null
@@ -1,570 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2004-2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/eathena/charserverrecv.h"
-
-#include "client.h"
-#include "configuration.h"
-#include "settings.h"
-
-#include "gui/windows/charcreatedialog.h"
-#include "gui/windows/charselectdialog.h"
-#include "gui/windows/okdialog.h"
-
-#include "gui/widgets/createwidget.h"
-
-#include "net/character.h"
-#include "net/charserverhandler.h"
-#include "net/playerhandler.h"
-
-#include "net/ea/token.h"
-
-#include "net/eathena/gamehandler.h"
-#include "net/eathena/loginhandler.h"
-#include "net/eathena/messageout.h"
-#include "net/eathena/network.h"
-#include "net/eathena/protocolout.h"
-#include "net/eathena/sprite.h"
-
-#include "resources/iteminfo.h"
-
-#include "resources/db/itemdb.h"
-
-#include "utils/dtor.h"
-#include "utils/gettext.h"
-
-#include "debug.h"
-
-extern int packetVersion;
-
-namespace EAthena
-{
-
-extern ServerInfo charServer;
-extern ServerInfo mapServer;
-
-namespace CharServerRecv
-{
- std::string mNewName;
- uint32_t mPinSeed = 0;
- BeingId mPinAccountId = BeingId_zero;
- BeingId mRenameId = BeingId_zero;
- bool mNeedCreatePin = false;
-} // namespace CharServerRecv
-
-// callers must count each packet size by self
-void CharServerRecv::readPlayerData(Net::MessageIn &msg,
- Net::Character *const character)
-{
- if (character == nullptr)
- return;
-
- const Token &token =
- static_cast<LoginHandler*>(loginHandler)->getToken();
-
- LocalPlayer *const tempPlayer = new LocalPlayer(
- msg.readBeingId("player id"), BeingTypeId_zero);
- tempPlayer->setGender(token.sex);
-
- PlayerInfoBackend &data = character->data;
- if (packetVersion >= 20170830)
- data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt64("exp");
- else
- data.mAttributes[Attributes::PLAYER_EXP] = msg.readInt32("exp");
- data.mAttributes[Attributes::MONEY] = msg.readInt32("money");
- if (packetVersion >= 20170830)
- {
- data.mAttributes[Attributes::PLAYER_JOB_EXP] =
- msg.readInt64("job exp");
- }
- else
- {
- data.mAttributes[Attributes::PLAYER_JOB_EXP] =
- msg.readInt32("job exp");
- }
- data.mAttributes[Attributes::PLAYER_JOB_LEVEL] =
- msg.readInt32("job level");
-
- msg.readInt16("shoes?");
- const int gloves = msg.readInt16("gloves");
- const int cape = msg.readInt16("cape");
- const int misc1 = msg.readInt16("misc1");
-
- msg.readInt32("option");
- tempPlayer->setKarma(msg.readInt32("karma"));
- tempPlayer->setManner(msg.readInt32("manner"));
- msg.readInt16("left points");
-
- if (packetVersion >= 20081217)
- {
- data.mAttributes[Attributes::PLAYER_HP] = msg.readInt32("hp");
- data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt32("max hp");
- }
- else
- {
- data.mAttributes[Attributes::PLAYER_HP] = msg.readInt16("hp");
- data.mAttributes[Attributes::PLAYER_MAX_HP] = msg.readInt16("max hp");
- }
- data.mAttributes[Attributes::PLAYER_MP] = msg.readInt16("mp/sp");
- data.mAttributes[Attributes::PLAYER_MAX_MP] = msg.readInt16("max mp/sp");
-
- msg.readInt16("speed");
- const uint16_t race = msg.readInt16("class");
-// tempPlayer->setSubtype(race, 0);
- const int hairStyle = msg.readInt16("hair style");
- if (packetVersion >= 20141022)
- msg.readInt16("body");
- const int option A_UNUSED = (msg.readInt16("weapon") | 1) ^ 1;
- const int weapon = 0;
-
- tempPlayer->setSpriteId(SPRITE_BODY,
- weapon);
- tempPlayer->setWeaponId(weapon);
-
- data.mAttributes[Attributes::PLAYER_BASE_LEVEL] = msg.readInt16("level");
-
- msg.readInt16("skill points");
- const int bottomClothes = msg.readInt16("head bottom");
- const int shield = msg.readInt16("shild");
- const int hat = msg.readInt16("head top");
- const int topClothes = msg.readInt16("head mid");
-
- const ItemColor color = fromInt(msg.readInt16("hair color"), ItemColor);
- tempPlayer->setHairColor(color);
- if (hairStyle == 0)
- {
- tempPlayer->unSetSprite(SPRITE_HAIR_COLOR);
- }
- else
- {
- tempPlayer->setSpriteColor(SPRITE_HAIR_COLOR,
- hairStyle * -1,
- ItemDB::get(-hairStyle).getDyeColorsString(
- color));
- }
-
- const uint16_t look = msg.readInt16("clothes color");
- tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
- tempPlayer->setName(msg.readString(24, "name"));
-
- character->dummy = tempPlayer;
-
- character->data.mStats[Attributes::PLAYER_STR].base = msg.readUInt8("str");
- character->data.mStats[Attributes::PLAYER_AGI].base = msg.readUInt8("agi");
- character->data.mStats[Attributes::PLAYER_VIT].base = msg.readUInt8("vit");
- character->data.mStats[Attributes::PLAYER_INT].base = msg.readUInt8("int");
- character->data.mStats[Attributes::PLAYER_DEX].base = msg.readUInt8("dex");
- character->data.mStats[Attributes::PLAYER_LUK].base = msg.readUInt8("luk");
-
- character->slot = msg.readInt16("character slot id");
- if (packetVersion >= 20061023)
- msg.readInt16("rename");
- if (packetVersion >= 20100803)
- {
- msg.readString(16, "map name");
- msg.readInt32("delete date");
- }
- int shoes = 0;
- if (packetVersion >= 20110111)
- shoes = msg.readInt32("robe");
- if (serverVersion == 0)
- {
- tempPlayer->setSpriteId(SPRITE_HAIR,
- shoes);
- tempPlayer->setSpriteId(SPRITE_SHOES,
- gloves);
- tempPlayer->setSpriteId(SPRITE_SHIELD,
- cape);
- tempPlayer->setSpriteId(SPRITE_HEAD_TOP,
- misc1);
- tempPlayer->setSpriteId(SPRITE_WEAPON,
- bottomClothes);
- tempPlayer->setSpriteId(SPRITE_FLOOR,
- shield);
- tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR,
- hat);
- tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM,
- topClothes);
-// tempPlayer->setSprite(SPRITE_HEAD_MID, misc2);
- }
- if (packetVersion >= 20110928)
- msg.readInt32("slot change");
- if (packetVersion >= 20111025)
- tempPlayer->setRename(msg.readInt32("rename (inverse)") != 0);
- uint8_t gender = 99U;
- if (packetVersion >= 20141016)
- gender = CAST_U8(msg.readUInt8("gender"));
- if (gender != 99)
- tempPlayer->setGender(Being::intToGender(gender));
-}
-
-void CharServerRecv::processCharLogin(Net::MessageIn &msg)
-{
- msg.skip(2, "packet len");
- int slots = 9;
- int offset = 0;
- if (packetVersion >= 20100413)
- {
- slots = msg.readInt8("MAX_CHARS");
- msg.readInt8("sd->char_slots");
- msg.readInt8("MAX_CHARS");
- offset = 3;
- }
- loginData.characterSlots = CAST_U16(slots);
-
- msg.skip(20, "unused 0");
-
- delete_all(Net::CharServerHandler::mCharacters);
- Net::CharServerHandler::mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 24 - offset)
- / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- Net::CharServerHandler::mCharacters.push_back(character);
- if (character->dummy != nullptr)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(State::CHAR_SELECT);
-}
-
-void CharServerRecv::processCharLogin2(Net::MessageIn &msg)
-{
- // ignored
- msg.readInt16("len");
- msg.readUInt8("char slots");
- msg.readUInt8("left slots");
- msg.readUInt8("left slots");
- msg.readUInt8("char slots");
- msg.readUInt8("char slots");
- msg.skip(20, "unused");
-}
-
-void CharServerRecv::processCharMapInfo(Net::MessageIn &restrict msg)
-{
- Network *const network = Network::mInstance;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerRecv::processCharMapInfo")
- PlayerInfo::setCharId(msg.readInt32("char id"));
- GameHandler::setMap(msg.readString(16, "map name"));
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("map ip address");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("map ip address"));
- }
- server.port = msg.readInt16("map ip port");
- if (msg.getVersion() >= 20170329)
- {
- for (int f = 0; f < 32; f ++)
- msg.readInt32("unused");
- }
-
- // Prevent the selected local player from being deleted
- localPlayer = Net::CharServerHandler::mSelectedCharacter->dummy;
- PlayerInfo::setBackend(Net::CharServerHandler::mSelectedCharacter->data);
- PlayerInfo::setStatBase(Attributes::PLAYER_WALK_SPEED,
- playerHandler->getDefaultWalkSpeed());
-
- Net::CharServerHandler::mSelectedCharacter->dummy = nullptr;
-
- charServerHandler->clear();
- Net::CharServerHandler::updateCharSelectDialog();
-
- if (network != nullptr)
- network->disconnect();
- client->setState(State::CONNECT_GAME);
- BLOCK_END("CharServerRecv::processCharMapInfo")
-}
-
-void CharServerRecv::processChangeMapServer(Net::MessageIn &msg)
-{
- Network *const network = Network::mInstance;
- ServerInfo &server = mapServer;
- BLOCK_START("CharServerRecv::processChangeMapServer")
- if (network == nullptr)
- {
- BLOCK_END("CharServerRecv::processChangeMapServer")
- return;
- }
- GameHandler::setMap(msg.readString(16, "map name"));
- const int x = msg.readInt16("x");
- const int y = msg.readInt16("y");
- if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
- {
- msg.readInt32("host");
- server.hostname = settings.serverName;
- }
- else
- {
- server.hostname = ipToString(msg.readInt32("host"));
- }
- server.port = msg.readInt16("port");
-
- network->disconnect();
- client->setState(State::CHANGE_MAP);
- if (localPlayer != nullptr)
- {
- localPlayer->setTileCoords(x, y);
- localPlayer->setMap(nullptr);
- }
- BLOCK_END("CharServerRecv::processChangeMapServer")
-}
-
-void CharServerRecv::processPincodeStatus(Net::MessageIn &msg)
-{
- mPinSeed = msg.readInt32("pincode seed");
- mPinAccountId = msg.readBeingId("account id");
- const uint16_t state = CAST_U16(msg.readInt16("state"));
- switch (state)
- {
- case 0: // pin ok
- break;
- case 1: // ask for pin
- break;
- case 2: // create new pin
- case 4: // create new pin?
- {
- mNeedCreatePin = true;
- break;
- }
- case 3: // pin must be changed
- break;
- case 5: // client show error?
- break;
- case 6: // Unable to use your KSSN number
- break;
- case 7: // char select window shows a button
- break;
- case 8: // pincode was incorrect
- break;
- default:
- UNIMPLEMENTEDPACKET;
- break;
- }
-}
-
-void CharServerRecv::processCharCreate(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerRecv::processCharCreate")
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- Net::CharServerHandler::mCharacters.push_back(character);
-
- Net::CharServerHandler::updateCharSelectDialog();
-
- // Close the character create dialog
- Net::CharServerHandler::mCharCreateDialog->scheduleDelete();
- Net::CharServerHandler::mCharCreateDialog = nullptr;
- BLOCK_END("CharServerRecv::processCharCreate")
-}
-
-void CharServerRecv::processCharCheckRename(Net::MessageIn &msg)
-{
- if (msg.readInt16("flag") != 0)
- {
- createOutPacket(CMSG_CHAR_RENAME);
- outMsg.writeBeingId(mRenameId, "char id");
- }
- else
- {
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Character rename error."),
- // TRANSLATORS: ok dialog button
- _("Error"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
-}
-
-void CharServerRecv::processCharRename(Net::MessageIn &msg)
-{
- const int flag = msg.readInt16("flag");
- if (flag == 0)
- {
- Net::CharServerHandler::mCharSelectDialog->setName(
- mRenameId,
- mNewName);
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: info header
- _("Info"),
- // TRANSLATORS: info message
- _("Character renamed."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
- else
- {
- std::string message;
- switch (flag)
- {
- case 1:
- // TRANSLATORS: char rename error
- message = _("Rename not allowed.");
- break;
- case 2:
- // TRANSLATORS: char rename error
- message = _("New name is not set.");
- break;
- case 3:
- default:
- // TRANSLATORS: char rename error
- message = _("Character rename error.");
- break;
- case 4:
- // TRANSLATORS: char rename error
- message = _("Character not found.");
- break;
- }
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: info message
- _("Info"),
- message,
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::OK,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- }
-}
-
-void CharServerRecv::processCharChangeSlot(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
- msg.readInt16("len");
- msg.readInt16("flag"); // 0 - ok, 1 - error
- msg.readInt16("unused");
-}
-
-void CharServerRecv::processCharDeleteFailed(Net::MessageIn &msg)
-{
- BLOCK_START("CharServerRecv::processCharDeleteFailed")
- Net::CharServerHandler::unlockCharSelectDialog();
- msg.readUInt8("error");
- CREATEWIDGET(OkDialog,
- // TRANSLATORS: error header
- _("Error"),
- // TRANSLATORS: error message
- _("Failed to delete character."),
- // TRANSLATORS: ok dialog button
- _("OK"),
- DialogType::ERROR,
- Modal_true,
- ShowCenter_true,
- nullptr,
- 260);
- BLOCK_END("CharServerRecv::processCharDeleteFailed")
-}
-
-void CharServerRecv::processCharCaptchaNotSupported(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
- msg.readInt16("5");
- msg.readUInt8("1");
-}
-
-void CharServerRecv::processCharDelete2Ack(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
- // for packets before 20130000, this is raw time
- // in other case raw time - time(NULL)
- msg.readInt32("time");
-}
-
-void CharServerRecv::processCharDelete2AcceptActual(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
-}
-
-void CharServerRecv::processCharDelete2CancelAck(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
- msg.readInt32("char id");
- msg.readInt32("result");
-}
-
-void CharServerRecv::processCharCharacters(Net::MessageIn &msg)
-{
- msg.skip(2, "packet len");
-
- delete_all(Net::CharServerHandler::mCharacters);
- Net::CharServerHandler::mCharacters.clear();
-
- // Derive number of characters from message length
- const int count = (msg.getLength() - 4)
- / (106 + 4 + 2 + 16 + 4 + 4 + 4 + 4);
-
- for (int i = 0; i < count; ++i)
- {
- Net::Character *const character = new Net::Character;
- readPlayerData(msg, character);
- Net::CharServerHandler::mCharacters.push_back(character);
- if (character->dummy != nullptr)
- {
- logger->log("CharServer: Player: %s (%d)",
- character->dummy->getName().c_str(), character->slot);
- }
- }
-
- client->setState(State::CHAR_SELECT);
-}
-
-void CharServerRecv::processCharBanCharList(Net::MessageIn &msg)
-{
- UNIMPLEMENTEDPACKET;
- const int count = (msg.readInt16("len") - 4) / 24;
- for (int f = 0; f < count; f ++)
- {
- msg.readInt32("char id");
- msg.readString(20, "unbun time");
- }
-}
-
-} // namespace EAthena