/* * The Mana World * Copyright 2006 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "utils/xml.hpp" namespace XML { int getProperty(xmlNodePtr node, char const *name, int def) { if (xmlChar *prop = xmlGetProp(node, BAD_CAST name)) { int ret = atoi((char*)prop); xmlFree(prop); return ret; } return def; } double getFloatProperty(xmlNodePtr node, const char* name, double def) { double &ret = def; xmlChar *prop = xmlGetProp(node, BAD_CAST name); if (prop) { ret = atof((char*)prop); xmlFree(prop); } return ret; } std::string getProperty(xmlNodePtr node, char const *name, std::string const &def) { if (xmlChar *prop = xmlGetProp(node, BAD_CAST name)) { std::string val = (char *)prop; xmlFree(prop); return val; } return def; } unsigned int elementFromString(std::string name) { if (name=="neutral") return ELEMENT_NEUTRAL; else if (name=="fire") return ELEMENT_FIRE; else if (name=="water") return ELEMENT_WATER; else if (name=="earth") return ELEMENT_EARTH; else if (name=="air") return ELEMENT_AIR; else if (name=="lightning") return ELEMENT_LIGHTNING; else if (name=="metal") return ELEMENT_METAL; else if (name=="wood") return ELEMENT_WOOD; else if (name=="ice") return ELEMENT_ICE; { return ELEMENT_ILLEGAL; } } ItemType itemTypeFromString (std::string name) { if (name=="generic") return ITEM_UNUSABLE; else if (name=="usable") return ITEM_USABLE; else if (name=="equip-1hand") return ITEM_EQUIPMENT_ONE_HAND_WEAPON; else if (name=="equip-2hand") return ITEM_EQUIPMENT_TWO_HANDS_WEAPON; else if (name=="equip-torso") return ITEM_EQUIPMENT_TORSO; else if (name=="equip-arms") return ITEM_EQUIPMENT_ARMS; else if (name=="equip-head") return ITEM_EQUIPMENT_HEAD; else if (name=="equip-legs") return ITEM_EQUIPMENT_LEGS; else if (name=="equip-shield") return ITEM_EQUIPMENT_SHIELD; else if (name=="equip-ring") return ITEM_EQUIPMENT_RING; else if (name=="equip-necklace") return ITEM_EQUIPMENT_NECKLACE; else if (name=="equip-feet") return ITEM_EQUIPMENT_FEET; else if (name=="equip-ammo") return ITEM_EQUIPMENT_AMMO; else if (name=="hairsprite") return ITEM_HAIRSPRITE; else if (name=="racesprite") return ITEM_RACESPRITE; else { return ITEM_UNKNOWN; } } WeaponType weaponTypeFromString (std::string name) { if (name=="knife") return WPNTYPE_KNIFE; else if (name=="sword") return WPNTYPE_SWORD; else if (name=="polearm") return WPNTYPE_POLEARM; else if (name=="staff") return WPNTYPE_STAFF; else if (name=="whip") return WPNTYPE_WHIP; else if (name=="bow") return WPNTYPE_BOW; else if (name=="shooting") return WPNTYPE_SHOOTING; else if (name=="mace") return WPNTYPE_MACE; else if (name=="axe") return WPNTYPE_AXE; else if (name=="thrown") return WPNTYPE_THROWN; else { return WPNTYPE_NONE; } } } // namespace XML