/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef SKILL_H #define SKILL_H #include #include #ifdef SCRIPT_SUPPORT #include "script.h" #endif class Skill { /* * Skill identifier */ std::string id; /* * Skill description */ std::string description; /* * Children skills */ std::vector children; /* * Skill properties/weighting (used when calculating player class) */ float light; float dark; float life; float death; /* * Skill script */ #ifdef SCRIPT_SUPPORT Script *script; #endif public: Skill(const std::string &ident); virtual ~Skill(); /* * addSkill * Add skill to parent with id */ bool addSkill(const std::string &, Skill *); /* * deleteSkill * Delete skill from tree with id */ bool deleteSkill(const std::string &, bool delTree = false); /* * useSkill * Uses skill (runs skill script). Returns true upon successful * skill completion, false otherwise. */ bool useSkill(); /* * setScript * Set script for the skill to execute when used. */ bool setScript(const std::string &); /* * printTree * Print tree to stderr */ void printTree(const std::string &indent) { std::cerr << indent << id << std::endl; for (unsigned int i = 0; i < children.size(); i++) { children[i]->printTree(indent + " "); } } }; #endif