/* * The Mana World Server * Copyright 2007 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef LUASCRIPT_HPP_INCLUDED #define LUASCRIPT_HPP_INCLUDED extern "C" { #include #include } #include "scripting/script.hpp" /** * Implementation of the Script class for Lua. */ class LuaScript: public Script { public: /** * Constructor. */ LuaScript(); /** * Destructor. */ ~LuaScript(); void load(char const *); void prepare(std::string const &); void push(int); void push(const std::string &); void push(Thing *); int execute(); static void getQuestCallback(Character *, std::string const &, std::string const &, void *); static void getPostCallback(Character *, std::string const &, std::string const &, void *); void processDeathEvent(Being* thing); private: lua_State *mState; int nbArgs; std::string mCurFunction; }; static char const registryKey = 0; static Script *LuaFactory() { return new LuaScript(); } struct LuaRegister { LuaRegister() { Script::registerEngine("lua", LuaFactory); } }; static LuaRegister dummy; #endif // LUASCRIPT_HPP_INCLUDED