/*
* The Mana Server
* Copyright (C) 2007-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#ifndef LUASCRIPT_H
#define LUASCRIPT_H
extern "C" {
#include
#include
}
#include "scripting/script.h"
/**
* Implementation of the Script class for Lua.
*/
class LuaScript: public Script
{
public:
/**
* Constructor. Initializes a new Lua state, registers the native API
* and loads the libmana.lua file.
*/
LuaScript();
~LuaScript();
void load(const char *prog, const char *name);
void prepare(const std::string &);
void push(int);
void push(const std::string &);
void push(Thing *);
void push(const std::list &itemList);
int execute();
static void getQuestCallback(Character *, const std::string &,
const std::string &, void *);
static void getPostCallback(Character *, const std::string &,
const std::string &, void *);
void processDeathEvent(Being *thing);
void processRemoveEvent(Thing *thing);
/**
* Loads the global event script file
*/
static bool loadGlobalEventScript(const std::string &file);
static bool loadSpecialActionsScript(const std::string &file);
static bool loadCraftScript(const std::string &file);
private:
lua_State *mState;
int nbArgs;
std::string mCurFunction;
};
static char const registryKey = 0;
static Script *LuaFactory()
{
return new LuaScript();
}
struct LuaRegister
{
LuaRegister() { Script::registerEngine("lua", LuaFactory); }
};
static LuaRegister dummy;
#endif // LUASCRIPT_H