/* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef LUASCRIPT_H #define LUASCRIPT_H extern "C" { #include #include } #include "scripting/script.h" /** * Implementation of the Script class for Lua. */ class LuaScript : public Script { public: /** * Constructor. Initializes a new Lua state, registers the native API * and loads the libmana.lua file. */ LuaScript(); ~LuaScript(); void load(const char *prog, const char *name); void prepare(Ref function); void prepare(const std::string &); void push(int); void push(const std::string &); void push(Thing *); void push(const std::list &itemList); int execute(); void assignCallback(Ref &function); static void getQuestCallback(Character *, const std::string &, const std::string &, void *); static void getPostCallback(Character *, const std::string &, const std::string &, void *); void processDeathEvent(Being *thing); void processRemoveEvent(Thing *thing); private: lua_State *mState; int nbArgs; std::string mCurFunction; }; static char const registryKey = 0; static Script *LuaFactory() { return new LuaScript(); } struct LuaRegister { LuaRegister() { Script::registerEngine("lua", LuaFactory); } }; static LuaRegister dummy; #endif // LUASCRIPT_H