/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef OBJECT_H #define OBJECT_H #include /* * Generic In-Game Object Definition * Base class for in-game objects */ class Object { int x; int y; public: ~Object() { } virtual void update() = 0; }; /* * Generic Being (Living Object) * Used for Player & Monster (all animate objects) */ class Being : public Object { public: //Being name std::string name; //Being gender unsigned int gender; //Being level unsigned int level; //Being money unsigned int money; //Being statistics unsigned int strength; unsigned int agility; unsigned int vitality; unsigned int intelligence; unsigned int dexterity; unsigned int luck; //Being inventory/equiped items //Inventory inventory; //Equipment equipment; ~Being() { } //empty definition void update() { } //empty definition }; #endif