/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SERVER_NETCOMPUTER_ #define _TMW_SERVER_NETCOMPUTER_ #include "packet.h" #include #include // Forward declaration class ConnectionHandler; /** * This class represents a known computer on the network. For example a * connected client or a server we're connected to. */ class NetComputer { public: /** * Constructor. */ NetComputer(ConnectionHandler *handler); /** * Returns true if this computer is disconnected. */ bool isDisconnected(); /** * Disconnects the computer from the server. */ void disconnect(const std::string &reason); /** * Sends a packet to this computer. * * Note: When we'd want to allow communication through UDP, we could * introduce the reliable argument, which would cause a UDP message * to be sent when set to false. */ void send(Packet *p); //void send(Packet *p, bool reliable = true); private: ConnectionHandler *handler; }; #endif