/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "netcomputer.h" #include "chatchannelmanager.h" #include "connectionhandler.h" #include "packet.h" #include "state.h" NetComputer::NetComputer(ConnectionHandler *handler, ENetPeer *peer): mHandler(handler), mPeer(peer) { } void NetComputer::disconnect(const std::string &reason) { // TODO: Send a disconnect message containing the reason, and somehow only // TODO: really disconnect the client after waiting for the client to get // TODO: the message (or likely got it). // ENet should generate a disconnect event (notifying the connection // handler) enet_peer_disconnect(mPeer, 0); } void NetComputer::send(const Packet *p) { // Create a reliable packet. ENetPacket *packet = enet_packet_create(p->data, p->length, ENET_PACKET_FLAG_RELIABLE); // Send the packet to the peer over channel id 0. enet_peer_send(mPeer, 0, packet); }