/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMWSERV_CONNECTIONHANDLER_H_ #define _TMWSERV_CONNECTIONHANDLER_H_ #include #include #include class MessageIn; class MessageOut; class NetComputer; /** * This class represents the connection handler interface. The connection * handler will respond to connect/reconnect/disconnect events and handle * incoming messages, passing them on to registered message handlers. */ class ConnectionHandler { public: virtual ~ConnectionHandler() {} /** * Open the server socket. * @param port the port to listen to * @host the host IP to listen on, defaults to the default localhost */ bool startListen(enet_uint16 port, const std::string &host = std::string()); /** * Disconnect all the clients and close the server socket. */ void stopListen(); /** * Process outgoing messages and listen to the server socket for * incoming messages and new connections. * * @timeout an optional timeout in milliseconds to wait for something * to happen when there is nothing to do */ virtual void process(enet_uint32 timeout = 0); /** * Process outgoing messages. */ void flush(); /** * Called when a computer sends a packet to the network session. */ //void receivePacket(NetComputer *computer, Packet *packet); /** * Send packet to every client, used for announcements. */ void sendToEveryone(const MessageOut &msg); /** * Return the number of connected clients. */ unsigned int getClientNumber(); private: ENetAddress address; /**< Includes the port to listen to. */ ENetHost *host; /**< The host that listen for connections. */ protected: /** * Called when a computer connects to the server. Initialize * an object derived of NetComputer. */ virtual NetComputer *computerConnected(ENetPeer *peer) = 0; /** * Called when a computer reconnects to the server. */ //virtual NetComputer *computerReconnected(ENetPeer *) = 0; /** * Called when a computer disconnects from the server. * * Note: After returning from this method the NetComputer * reference is no longer guaranteed to be valid. */ virtual void computerDisconnected(NetComputer *) = 0; /** * Called when a message is received. */ virtual void processMessage(NetComputer *, MessageIn &) = 0; typedef std::list NetComputers; /** * A list of pointers to the client structures created by * computerConnected. */ NetComputers clients; }; #endif