/* * The Mana World * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_MAPMANAGER_H #define _TMW_MAPMANAGER_H #include #include "utils/singleton.h" namespace tmwserv { class Map; /** * MapManager loads/unloads maps */ class MapManager: public utils::Singleton { // friend so that Singleton can call the constructor. friend class utils::Singleton; public: /** * Load the specified map */ Map *loadMap(unsigned int mapId); /** * Unload the specified map */ void unloadMap(unsigned int mapId); /** * Reload the specified map */ void reloadMap(unsigned int mapId); /** * Return the requested map */ Map *getMap(unsigned int mapId); /** * Check if a map was already loaded. */ bool isLoaded(unsigned int mapId) const; protected: /** * Destructor. */ ~MapManager(void) throw(); private: // Hold all the loaded maps. std::map maps; }; } // namespace tmwserv #endif