/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include #include #include #include #include #ifdef __USE_UNIX98 #include "../config.h" #endif #include "accounthandler.h" #include "chathandler.h" #include "configuration.h" #include "connectionhandler.h" #include "gamehandler.h" #include "mapmanager.h" #include "netsession.h" #include "resourcemanager.h" #include "skill.h" #include "state.h" #include "storage.h" #include "utils/logger.h" // Scripting #ifdef SCRIPT_SUPPORT extern "C" void Init_Tmw(); #if defined (SQUIRREL_SUPPORT) std::string scriptLanguage = "squirrel"; #elif defined (RUBY_SUPPORT) #include int rubyStatus; std::string scriptLanguage = "ruby"; #elif defined (LUA_SUPPORT) std::string scriptLanguage = "lua"; #else #error "Scripting enabled, but no language selected" #endif #else std::string scriptLanugage = "none"; #endif // SCRIPT_SUPPORT #define LOG_FILE "tmwserv.log" #define TMW_WORLD_TICK SDL_USEREVENT #define SERVER_PORT 9601 SDL_TimerID worldTimerID; /**< Timer ID of world timer */ int worldTime = 0; /**< Current world time in 100ms ticks */ bool running = true; /**< Determines if server keeps running */ Skill skillTree("base"); /**< Skill tree */ Configuration config; /**< XML config reader */ /** Account message handler */ AccountHandler *accountHandler = new AccountHandler(); /** Communications (chat) message handler */ ChatHandler *chatHandler = new ChatHandler(); /** Core game message handler */ GameHandler *gameHandler = new GameHandler(); ConnectionHandler connectionHandler; /**< Primary connection handler */ /** * SDL timer callback, sends a TMW_WORLD_TICK event. */ Uint32 worldTick(Uint32 interval, void *param) { // Push the custom world tick event SDL_Event event; event.type = TMW_WORLD_TICK; if (SDL_PushEvent(&event)) { LOG_WARN("couldn't push world tick into event queue!", 0) } return interval; } /** * Initializes the server. */ void initialize() { // initialize the logger. using namespace tmwserv::utils; Logger::instance().setLogFile(LOG_FILE); // write the messages to both the screen and the log file. Logger::instance().setTeeMode(true); // initialize SDL. if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER) == -1) { LOG_FATAL("SDL_Init: " << SDL_GetError(), 0) exit(1); } // set SDL to quit on exit. atexit(SDL_Quit); // initialize SDL_net. if (SDLNet_Init() == -1) { LOG_FATAL("SDLNet_Init: " << SDLNet_GetError(), 0) exit(2); } // initialize world timer at 10 times per second. worldTimerID = SDL_AddTimer(100, worldTick, NULL); // initialize scripting subsystem. #ifdef RUBY_SUPPORT LOG_INFO("Script Language: " << scriptLanguage, 0) // initialize ruby ruby_init(); ruby_init_loadpath(); ruby_script("tmw"); // initialize bindings Init_Tmw(); // run test script rb_load_file("scripts/init.rb"); rubyStatus = ruby_exec(); #else LOG_WARN("No Scripting Language Support.", 0) #endif #if defined (MYSQL_SUPPORT) LOG_INFO("Using MySQL DB Backend.", 0) #elif defined (POSTGRESQL_SUPPORT) LOG_INFO("Using PostGreSQL DB Backend.", 0) #elif defined (SQLITE_SUPPORT) LOG_INFO("Using SQLite DB Backend.", 0) #else LOG_WARN("No Database Backend Support.", 0) #endif // initialize configuration // initialize configuration defaults config.setValue("dbuser", ""); config.setValue("dbpass", ""); config.setValue("dbhost", ""); #ifdef WIN32 std::string configPath = "."; #else std::string configPath = getenv("HOME"); #endif configPath += "/.tmwserv.xml"; config.init(configPath); LOG_INFO("Using Config File: " << configPath, 0) LOG_INFO("Using Log File: " << LOG_FILE, 0) // Initialize PhysicsFS PHYSFS_init(""); // TODO: only a test, maps should be loaded as they are needed tmwserv::MapManager::instance().loadMap("tulimshar.tmx.gz"); tmwserv::MapManager::instance().reloadMap("tulimshar.tmx.gz"); tmwserv::MapManager::instance().unloadMap("tulimshar.tmx.gz"); } /** * Deinitializes the server. */ void deinitialize() { // Write configuration file config.write(); // Stop world timer SDL_RemoveTimer(worldTimerID); // Quit SDL_net SDLNet_Quit(); #ifdef RUBY_SUPPORT // Finish up ruby ruby_finalize(); ruby_cleanup(rubyStatus); #endif // destroy message handlers delete accountHandler; delete chatHandler; delete gameHandler; // Get rid of persistent data storage tmwserv::Storage::destroy(); PHYSFS_deinit(); } /** * Show command line arguments */ void printHelp() { std::cout << "tmwserv" << std::endl << std::endl; std::cout << "Options: " << std::endl; std::cout << " -h --help : Display this help" << std::endl; std::cout << " --verbosity n : Set the verbosity level" << std::endl; deinitialize(); exit(0); } /** * Parse the command line arguments */ void parseOptions(int argc, char *argv[]) { const char *optstring = "h"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, { "verbosity", required_argument, 0, 'v' }, 0 }; while (optind < argc) { int result = getopt_long(argc, argv, optstring, long_options, NULL); if (result == -1) { break; } switch (result) { default: // Unknown option case 'h': // Print help printHelp(); break; case 'v': // Set Verbosity to level unsigned short verbosityLevel = atoi(optarg); tmwserv::utils::Logger::instance().setVerbosity(verbosityLevel); LOG_INFO("Setting Log Verbosity Level to " << verbosityLevel, 0) break; } } } /** * Main function, initializes and runs server. */ int main(int argc, char *argv[]) { #ifdef __USE_UNIX98 LOG_INFO("The Mana World Server v" << PACKAGE_VERSION, 0) #endif // General Initialization initialize(); // Parse Command Line Options parseOptions(argc, argv); // Ready for server work... std::auto_ptr session(new NetSession()); // Note: This is just an idea, we could also pass the connection handler // to the constructor of the account handler, upon which is would register // itself for the messages it handles. // // Register message handlers connectionHandler.registerHandler(CMSG_LOGIN, accountHandler); connectionHandler.registerHandler(CMSG_LOGOUT, accountHandler); connectionHandler.registerHandler(CMSG_REGISTER, accountHandler); connectionHandler.registerHandler(CMSG_UNREGISTER, accountHandler); connectionHandler.registerHandler(CMSG_CHAR_CREATE, accountHandler); connectionHandler.registerHandler(CMSG_CHAR_SELECT, accountHandler); connectionHandler.registerHandler(CMSG_CHAR_DELETE, accountHandler); connectionHandler.registerHandler(CMSG_CHAR_LIST, accountHandler); connectionHandler.registerHandler(CMSG_SAY, chatHandler); connectionHandler.registerHandler(CMSG_ANNOUNCE, chatHandler); connectionHandler.registerHandler(CMSG_PICKUP, gameHandler); connectionHandler.registerHandler(CMSG_USE_OBJECT, gameHandler); connectionHandler.registerHandler(CMSG_USE_ITEM, gameHandler); // NOTE: this is probably redundant (CMSG_USE_OBJECT) connectionHandler.registerHandler(CMSG_TARGET, gameHandler); connectionHandler.registerHandler(CMSG_WALK, gameHandler); connectionHandler.registerHandler(CMSG_START_TRADE, gameHandler); connectionHandler.registerHandler(CMSG_START_TALK, gameHandler); connectionHandler.registerHandler(CMSG_REQ_TRADE, gameHandler); connectionHandler.registerHandler(CMSG_EQUIP, gameHandler); session->startListen(&connectionHandler, SERVER_PORT); LOG_INFO("Listening on port " << SERVER_PORT << "...", 0) using namespace tmwserv; // create storage wrapper Storage& store = Storage::instance("tmw"); store.setUser(config.getValue("dbuser", "")); store.setPassword(config.getValue("dbpass", "")); store.close(); store.open(); // // create state machine State &state = State::instance(); // SDL_Event event; while (running) { while (SDL_PollEvent(&event)) { if (event.type == TMW_WORLD_TICK) { // Move the world forward in time worldTime++; // Print world time at 10 second intervals to show we're alive if (worldTime % 100 == 0) { LOG_INFO("World time: " << worldTime, 0); } // - Handle all messages that are in the message queue // - Update all active objects/beings state.update(connectionHandler); } else if (event.type == SDL_QUIT) { running = false; } } // We know only about 10 events will happen per second, // so give the CPU a break for a while. SDL_Delay(100); } LOG_INFO("Received: Quit signal, closing down...", 0) session->stopListen(SERVER_PORT); deinitialize(); }