/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include #include #include #include #include #if (defined __USE_UNIX98 || defined __FreeBSD__) #include "../config.h" #elif defined WIN32 #include "../tmwserv_private.h" #define PACKAGE_VERSION PRODUCT_VERSION #endif #include "accounthandler.h" #include "chatchannelmanager.h" #include "chathandler.h" #include "configuration.h" #include "connectionhandler.h" #include "gamehandler.h" #include "messageout.h" #include "resourcemanager.h" #include "itemmanager.h" #include "skill.h" #include "state.h" #include "storage.h" #include "utils/logger.h" #include "utils/stringfilter.h" #include "utils/timer.h" // Scripting #ifdef SCRIPT_SUPPORT extern "C" void Init_Tmw(); #if defined (SQUIRREL_SUPPORT) std::string scriptLanguage = "squirrel"; #elif defined (RUBY_SUPPORT) #include int rubyStatus; std::string scriptLanguage = "ruby"; #elif defined (LUA_SUPPORT) std::string scriptLanguage = "lua"; #else #error "Scripting enabled, but no language selected" #endif #else std::string scriptLanugage = "none"; #endif // SCRIPT_SUPPORT // Default options that automake should be able to override. #define DEFAULT_LOG_FILE "tmwserv.log" #define DEFAULT_CONFIG_FILE "tmwserv.xml" #define DEFAULT_ITEMSDB_FILE "items.xml" #ifndef DEFAULT_SERVER_PORT #define DEFAULT_SERVER_PORT 9601 // Meaning Account Handler Port is 9601 // Chat Handler Port is 9602 (9601 + 1) // and Game Handler Port is 9603... #endif utils::Timer worldTimer(100, false); /**< Timer for world tics set to 100 ms */ int worldTime = 0; /**< Current world time in 100ms ticks */ bool running = true; /**< Determines if server keeps running */ Skill skillTree("base"); /**< Skill tree */ Configuration config; /**< XML config reader */ utils::StringFilter *stringFilter; /**< Slang's Filter */ /** Account message handler */ AccountHandler *accountHandler; /** Communications (chat) message handler */ ChatHandler *chatHandler; /** Chat Channels Manager */ ChatChannelManager *chatChannelManager; /** Item Manager */ ItemManager *itemManager; /** Core game message handler */ GameHandler *gameHandler; /** Global game state */ State *gameState; /** * Initializes the server. */ void initialize() { // Reset to default segmentation fault handling for debugging purposes signal(SIGSEGV, SIG_DFL); // Set enet to quit on exit. atexit(enet_deinitialize); /* * If the path values aren't defined, we set the default * depending on the platform. */ // The config path #if defined CONFIG_FILE std::string configPath = CONFIG_FILE; #else #if (defined __USE_UNIX98 || defined __FreeBSD__) std::string configPath = getenv("HOME"); configPath += "/."; configPath += DEFAULT_CONFIG_FILE; #else // Win32, ... std::string configPath = DEFAULT_CONFIG_FILE; #endif #endif // defined CONFIG_FILE // The log path #if defined LOG_FILE std::string logPath = LOG_FILE; #else #if (defined __USE_UNIX98 || defined __FreeBSD__) std::string logPath = getenv("HOME"); logPath += "/."; logPath += DEFAULT_LOG_FILE; #else // Win32, ... std::string logPath = DEFAULT_LOG_FILE; #endif #endif // defined LOG_FILE // Initialize PhysicsFS PHYSFS_init(""); // Initialize the logger. using namespace utils; Logger::instance().setLogFile(logPath); // write the messages to both the screen and the log file. Logger::instance().setTeeMode(true); config.init(configPath); LOG_INFO("Using Config File: " << configPath, 0); LOG_INFO("Using Log File: " << logPath, 0); // --- Initialize the managers // Initialize the slang's and double quotes filter. stringFilter = new StringFilter(&config); // Initialize the Chat channels manager chatChannelManager = new ChatChannelManager(); // Initialize the Item Manager itemManager = new ItemManager(DEFAULT_ITEMSDB_FILE); // --- Initialize the global handlers // FIXME: Make the global handlers global vars or part of a bigger // singleton or a local variable in the event-loop chatHandler = new ChatHandler(); accountHandler = new AccountHandler(); gameHandler = new GameHandler(); // --- Initialize enet. if (enet_initialize() != 0) { LOG_FATAL("An error occurred while initializing ENet", 0); exit(2); } // --- Initialize scripting subsystem. #ifdef RUBY_SUPPORT LOG_INFO("Script Language: " << scriptLanguage, 0); // Initialize ruby ruby_init(); ruby_init_loadpath(); ruby_script("tmw"); // Initialize bindings Init_Tmw(); // Run test script rb_load_file("scripts/init.rb"); rubyStatus = ruby_exec(); #else LOG_WARN("No Scripting Language Support.", 0); #endif #if defined (MYSQL_SUPPORT) LOG_INFO("Using MySQL DB Backend.", 0); #elif defined (POSTGRESQL_SUPPORT) LOG_INFO("Using PostGreSQL DB Backend.", 0); #elif defined (SQLITE_SUPPORT) LOG_INFO("Using SQLite DB Backend.", 0); #else LOG_WARN("No Database Backend Support.", 0); #endif // Initialize configuration defaults config.setValue("dbuser", ""); config.setValue("dbpass", ""); config.setValue("dbhost", ""); } /** * Deinitializes the server. */ void deinitialize() { delete stringFilter; // Write configuration file config.write(); // Stop world timer worldTimer.stop(); // Quit ENet enet_deinitialize(); #ifdef RUBY_SUPPORT // Finish up ruby ruby_finalize(); ruby_cleanup(rubyStatus); #endif // Destroy message handlers delete accountHandler; delete chatHandler; delete gameHandler; // Destroy Managers delete chatChannelManager; delete itemManager; // Get rid of persistent data storage Storage::destroy(); PHYSFS_deinit(); } /** * Show command line arguments */ void printHelp() { std::cout << "tmwserv" << std::endl << std::endl << "Options: " << std::endl << " -h --help : Display this help" << std::endl << " --verbosity : Set the verbosity level" << std::endl << " --port : Set the default port to listen on" << std::endl; exit(0); } /** * Parse the command line arguments */ void parseOptions(int argc, char *argv[]) { const char *optstring = "h"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, { "verbosity", required_argument, 0, 'v' }, { "port", required_argument, 0, 'p' }, { 0 } }; while (optind < argc) { int result = getopt_long(argc, argv, optstring, long_options, NULL); if (result == -1) { break; } switch (result) { default: // Unknown option case 'h': // Print help printHelp(); break; case 'v': // Set Verbosity to level unsigned short verbosityLevel; verbosityLevel = atoi(optarg); utils::Logger::instance().setVerbosity(verbosityLevel); LOG_INFO("Setting Log Verbosity Level to " << verbosityLevel, 0); break; case 'p': // Change the port to listen on. unsigned short portToListenOn; portToListenOn = atoi(optarg); config.setValue("ListenOnPort", portToListenOn); LOG_INFO("Setting Default Port to " << portToListenOn, 0); break; } } } /** * Main function, initializes and runs server. */ int main(int argc, char *argv[]) { int elapsedWorldTicks; LOG_INFO("The Mana World Server v" << PACKAGE_VERSION, 0); // Parse Command Line Options parseOptions(argc, argv); // General Initialization initialize(); if (!accountHandler->startListen(int(config.getValue("ListenOnPort", DEFAULT_SERVER_PORT))) || !chatHandler->startListen(int(config.getValue("ListenOnPort", DEFAULT_SERVER_PORT)) + 1) || !gameHandler->startListen(int(config.getValue("ListenOnPort", DEFAULT_SERVER_PORT)) + 2)) { LOG_ERROR("Unable to create an ENet server host.", 0); return 3; } // Create storage wrapper Storage& store = Storage::instance("tmw"); store.setUser(config.getValue("dbuser", "")); store.setPassword(config.getValue("dbpass", "")); store.close(); store.open(); // Create state machine gameState = new State; // Initialize world timer worldTimer.start(); while (running) { elapsedWorldTicks = worldTimer.poll(); if (elapsedWorldTicks > 0) { worldTime += elapsedWorldTicks; if (elapsedWorldTicks > 1) { LOG_WARN(elapsedWorldTicks -1 << " World Tick(s) skipped " "because of insufficient time. please buy a faster " "machine ;-)", 0); }; // Print world time at 10 second intervals to show we're alive if (worldTime % 100 == 0) { LOG_INFO("World time: " << worldTime, 0); } // Handle all messages that are in the message queues accountHandler->process(); chatHandler->process(); gameHandler->process(); // Update all active objects/beings gameState->update(); // Send potentially urgent outgoing messages gameHandler->flush(); } worldTimer.sleep(); } LOG_INFO("Received: Quit signal, closing down...", 0); gameHandler->stopListen(); delete gameState; chatHandler->stopListen(); accountHandler->stopListen(); deinitialize(); }