/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef ITEMS_H #define ITEMS_H #include "object.h" /** * Class for all types of in-game items. */ class Item : public Object { public: /** * Enumeration of available Item types. */ enum { Usable, Equipment }; Item(int type): Object(type) {} virtual ~Item() throw() { } /** * The function called to use an item */ void use(); /** * Return type of item */ unsigned int getType() const { return type; } private: //Item type unsigned int type; }; #endif