/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SERVER_GAMEHANDLER_ #define _TMW_SERVER_GAMEHANDLER_ #include "account.h" #include "connectionhandler.h" #include "player.h" class GameClient; /* * Manage connections to game server. */ class GameHandler: public ConnectionHandler { public: void process(); /** * Start the handler */ bool startListen(enet_uint16 port); /** * Send message to the given player. */ void sendTo(Player *, MessageOut &msg); protected: NetComputer *computerConnected(ENetPeer *); void computerDisconnected(NetComputer *); /** * Process messages related to core game events. */ void processMessage(NetComputer *computer, MessageIn &message); private: void removeOutdatedPending(); }; /** * Register future client attempt. Temporary until physical server split. */ void registerGameClient(std::string const &, PlayerPtr); extern GameHandler *gameHandler; #endif