/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include "gamehandler.h" #include "messageout.h" #include void GameHandler::receiveMessage(NetComputer &computer, MessageIn &message) { if (computer.getCharacter().get() == NULL) return; MessageOut result; switch (message.getId()) { case CMSG_PICKUP: { // add item to inventory (this is too simplistic atm) unsigned int itemId = message.readLong(); // remove the item from world map // send feedback computer.getCharacter()->addInventory(itemId); result.writeShort(SMSG_PICKUP_RESPONSE); result.writeByte(PICKUP_OK); } break; case CMSG_USE_ITEM: case CMSG_USE_OBJECT: { unsigned int itemId = message.readLong(); result.writeShort(SMSG_USE_RESPONSE); if (computer.getCharacter()->hasItem(itemId)) { // use item // this should execute a script which will do the appropriate action // (the script will determine if the item is 1 use only) result.writeByte(USE_OK); } else { result.writeByte(USE_FAIL); } } break; case CMSG_TARGET: { // nothing at the moment } break; case CMSG_WALK: { long x = message.readLong(); long y = message.readLong(); // simplistic "teleport" walk computer.getCharacter()->setX(x); computer.getCharacter()->setY(y); // no response should be required } break; case CMSG_START_TRADE: { // nothing at the moment } break; case CMSG_START_TALK: { // nothing at the moment } break; case CMSG_REQ_TRADE: { // nothing at the moment } break; case CMSG_EQUIP: { int itemId = message.readLong(); char slot = message.readByte(); result.writeShort(SMSG_EQUIP_RESPONSE); result.writeByte(computer.getCharacter()->equip(itemId, slot) ? EQUIP_OK : EQUIP_FAIL); } break; default: std::cerr << "Warning: GameHandler received message of unkown type" << " (" << message.getId() << ")" << std::endl; break; } if (result.getPacket()->length > 0) computer.send(result.getPacket()); }