/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_GAMECLIENT_H_ #define _TMWSERV_GAMECLIENT_H_ #include "netcomputer.h" #include "being.h" #include class GameHandler; /** * A connected computer with an associated character. */ class GameClient: public NetComputer { public: /** * Constructor. */ GameClient(GameHandler *handler, ENetPeer *peer); /** * Destructor. */ ~GameClient(); /** * Set the selected character associated with connection. */ void setCharacter(PlayerPtr ch); /** * Deselect the character associated with connection. */ void unsetCharacter(); /** * Get character associated with the connection. */ PlayerPtr getCharacter() { return mCharacterPtr; } private: /** Character associated with the conneciton. */ PlayerPtr mCharacterPtr; }; #endif