/*
* The Mana Server
* Copyright (C) 2006-2010 The Mana World Development Team
* Copyright (C) 2012 The Mana Developers
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#ifndef TRIGGERAREACOMPONENT_H
#define TRIGGERAREACOMPONENT_H
#include "game-server/entity.h"
#include "scripting/script.h"
#include "utils/point.h"
#include
class Entity;
class TriggerAction
{
public:
virtual ~TriggerAction() {}
virtual void process(Entity *obj) = 0;
};
class WarpAction : public TriggerAction
{
public:
WarpAction(MapComposite *m, const Point &point)
: mMap(m), mTargetPoint(point) {}
virtual void process(Entity *obj);
private:
MapComposite *mMap;
Point mTargetPoint;
};
class AutowarpAction: public TriggerAction
{
public:
enum ExitDirection {
ExitNorth,
ExitEast,
ExitSouth,
ExitWest
};
AutowarpAction(MapComposite *m,
const Rectangle &sourceArea,
const Rectangle &targetArea,
ExitDirection direction)
: mMap(m),
mSourceArea(sourceArea),
mTargetArea(targetArea),
mDirection(direction)
{}
virtual void process(Entity *obj);
private:
/** Target map */
MapComposite *mMap;
/** Source area - used to calculate warp offset and warp direction */
Rectangle mSourceArea;
/** Target area */
Rectangle mTargetArea;
/** The direction to exit target area */
ExitDirection mDirection;
};
class ScriptAction : public TriggerAction
{
public:
ScriptAction(Script *script, Script::Ref callback, int arg);
virtual void process(Entity *obj);
private:
Script *mScript; // Script object to be called
Script::Ref mCallback; // Reference to the function to call
int mArg; // Argument passed to script function (meaning is function-specific)
};
class TriggerAreaComponent : public Component
{
public:
static const ComponentType type = CT_TriggerArea;
/**
* Creates a rectangular trigger for a given map.
*/
TriggerAreaComponent(const Rectangle &r,
TriggerAction *ptr,
bool once) :
mZone(r),
mAction(ptr),
mOnce(once)
{}
void update(Entity &entity);
private:
Rectangle mZone;
TriggerAction *mAction;
bool mOnce;
std::set mInside;
};
#endif // TRIGGERAREACOMPONENT_H