/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef THING_H #define THING_H #include class EventListener; class MapComposite; /** * Types of things enumeration. */ enum ThingType { OBJECT_ITEM = 0, /**< A simple item. */ OBJECT_ACTOR, /**< An item that toggle map/quest actions (doors, switchs, ...) and can speak (map panels). */ OBJECT_NPC, /**< Non-Playable-Character is an actor capable of movement and maybe actions. */ OBJECT_MONSTER, /**< A monster (moving actor with AI. Should be able to toggle map/quest actions, too). */ OBJECT_CHARACTER, /**< A normal being. */ OBJECT_EFFECT, /**< A effect to be shown */ OBJECT_OTHER /**< Server-only object. */ }; /** * Base class for in-game objects. Knows only its type and the map it resides * on. Provides listeners. */ class Thing { public: /** * Constructor. */ Thing(ThingType type, MapComposite *map = NULL) : mMap(map), mType(type) {} virtual ~Thing(); /** * Gets type of this thing. * * @return the type of this thing. */ ThingType getType() const { return mType; } /** * Returns whether this thing is visible on the map or not. (Actor) */ bool isVisible() const { return mType != OBJECT_OTHER; } /** * Returns whether this thing can move on the map or not. (Actor) */ bool canMove() const { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER || mType == OBJECT_NPC; } /** * Returns whether this thing can fight or not. (Being) */ bool canFight() const { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER; } /** * Updates the internal status. */ virtual void update() = 0; /** * Gets the map this thing is located on. */ MapComposite *getMap() const { return mMap; } /** * Sets the map this thing is located on. */ virtual void setMap(MapComposite *map) { mMap = map; } /** * Adds a new listener. */ void addListener(const EventListener *); /** * Removes an existing listener. */ void removeListener(const EventListener *); /** * Calls all the "inserted" listeners. */ virtual void inserted(); /** * Calls all the "removed" listeners. */ virtual void removed(); protected: typedef std::set< const EventListener * > Listeners; Listeners mListeners; /**< List of event listeners. */ private: MapComposite *mMap; /**< Map the thing is on */ ThingType mType; /**< Type of this thing. */ }; #endif // THING_H