/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMWSERV_THING_H_ #define _TMWSERV_THING_H_ class MapComposite; /** * Object type enumeration. */ enum { OBJECT_ITEM = 0, /**< A simple item. */ OBJECT_ACTOR, /**< An item that toggle map/quest actions (doors, switchs, ...) and can speak (map panels). */ OBJECT_NPC, /**< Non-Playable-Character is an actor capable of movement and maybe actions. */ OBJECT_MONSTER, /**< A monster (moving actor with AI. Should be able to toggle map/quest actions, too). */ OBJECT_CHARACTER, /**< A normal being. */ OBJECT_OTHER /**< Server-only object. */ }; /** * Base class for in-game objects. Knows only its type and the map is resides * on. */ class Thing { public: /** * Constructor. */ Thing(int type, MapComposite *map = NULL) : mMap(map), mType(type) {} /** * Empty virtual destructor. */ virtual ~Thing() {} /** * Gets type of this thing. * * @return the type of this thing. */ int getType() const { return mType; } /** * Returns whether this thing is visible on the map or not. (Object) */ bool isVisible() const { return mType != OBJECT_OTHER; } /** * Returns whether this thing can move on the map or not. (MovingObject) */ bool canMove() const { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER || mType == OBJECT_NPC; } /** * Returns whether this thing can fight or not. (Being) */ bool canFight() const { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER; } /** * Updates the internal status. */ virtual void update() = 0; /** * Gets the map this thing is located on. */ MapComposite *getMap() const { return mMap; } /** * Sets the map this thing is located on. */ void setMap(MapComposite *map) { mMap = map; } private: MapComposite *mMap; /**< Map the thing is on */ char mType; /**< Type of this thing. */ }; #endif // _TMWSERV_THING_H_