/* * The Mana World Server * Copyright 2007 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include "game-server/thing.hpp" #include "game-server/eventlistener.hpp" Thing::~Thing() { /* As another object will stop listening and call removeListener when it is deleted, the following assertion ensures that all the calls to removeListener have been performed will this object was still alive. It is not strictly necessary, as there are cases where no removal is performed (e.g. ~SpawnArea). But this is rather exceptional, so keep the assertion to catch all the other forgotten calls to removeListener. */ assert(mListeners.empty()); } void Thing::addListener(const EventListener *l) { mListeners.insert(l); } void Thing::removeListener(const EventListener *l) { mListeners.erase(l); } void Thing::inserted() { for (Listeners::iterator i = mListeners.begin(), i_end = mListeners.end(); i != i_end;) { const EventListener &l = **i; ++i; // In case the listener removes itself from the list on the fly. if (l.dispatch->inserted) l.dispatch->inserted(&l, this); } } void Thing::removed() { for (Listeners::iterator i = mListeners.begin(), i_end = mListeners.end(); i != i_end;) { const EventListener &l = **i; ++i; // In case the listener removes itself from the list on the fly. if (l.dispatch->removed) l.dispatch->removed(&l, this); } }