/* This file is for testing purpose only. It hardcodes some events related to the game. It should be removed once all the related managers have been implemented. There are no headers for this file on purpose. */ #include #include "defines.h" #include "game-server/itemmanager.hpp" #include "game-server/spawnarea.hpp" #include "game-server/state.hpp" #include "game-server/trigger.hpp" static Rectangle rectA = { 56 * 32, 12 * 32, 5 * 32, 32 }; static WarpAction warpA(3, 44 * 32 + 16, 80 * 32 + 16); static Rectangle rectB = { 42 * 32, 88 * 32, 5 * 32, 32 }; static WarpAction warpB(1, 58 * 32 + 16, 17 * 32 + 16); static void dropItem(int map, int x, int y, int type) { ItemClass *ic = itemManager->getItem(type); assert(ic); Item *i = new Item(ic, 1); i->setMapId(map); Point pos(x, y); i->setPosition(pos); gameState->insert(i); } void testingMap(int id) { switch (id) { case 1: { // Create maggot spawn area Rectangle maggotSpawnRect = { 720, 900, 320, 320 }; gameState->insert(new SpawnArea(1, maggotSpawnRect)); // Portal to map 3 gameState->insert(new TriggerArea(1, rectA, &warpA)); // Drop some items dropItem(1, 58 * 32 + 16, 20 * 32 + 16, 508); dropItem(1, 58 * 32 + 16, 21 * 32 + 16, 524); } break; case 3: { // Portal to map 1 gameState->insert(new TriggerArea(3, rectB, &warpB)); } break; } }