/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/statuseffect.hpp" #include "scripting/script.hpp" #include "game-server/being.hpp" StatusEffect::StatusEffect(int id): mId(id), mScript(0) { } StatusEffect::~StatusEffect() { delete mScript; } void StatusEffect::tick(Being *target, int count) { if (mScript) { mScript->setMap(target->getMap()); mScript->prepare("tick"); mScript->push(target); mScript->push(count); mScript->execute(); } }