/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SERVER_STATE_ #define _TMW_SERVER_STATE_ #include #include #include "object.h" class MapComposite; /** * State class contains all information/procedures associated with the game * world's state. */ class State { /** * List of maps. */ std::map maps; /** * Updates object states on the map. */ void updateMap(MapComposite *); /** * Informs a player of what happened around. */ void informPlayer(MapComposite *, Player *); public: State(); ~State(); /** * Updates game state (contains core server logic). */ void update(); /** * Loads map into game world. */ MapComposite *loadMap(unsigned mapId); /** * Adds object to the map. */ void addObject(ObjectPtr objectPtr); /** * Removes an object from the map. */ void removeObject(ObjectPtr objectPtr); /** * Says something around an object. */ void sayAround(Object *, std::string text); }; extern State *gameState; #endif