/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #ifndef _TMW_SERVER_STATE_ #define _TMW_SERVER_STATE_ #include class MapComposite; class Thing; class Object; enum { EVENT_REMOVE = 0, EVENT_INSERT, EVENT_WARP }; struct DelayedEvent { unsigned short type, x, y; MapComposite *map; }; namespace GameState { /** * Updates game state (contains core server logic). */ void update(); /** * Inserts an object in the game world. * No update may be in progress. */ void insert(Thing *); /** * Removes an object from the game world. * No update may be in progress. */ void remove(Thing *); /** * Enqueues an event. It will be executed at end of update. */ void enqueueEvent(Object *, DelayedEvent const &); /** * Says something around an object. */ void sayAround(Object *, std::string const &text); } #endif