/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/skillmanager.h" #include "common/resourcemanager.h" #include "utils/string.h" // for the toUpper function #include "utils/logger.h" #include "utils/xml.h" #include typedef std::map< std::string, int > SkillMap; static SkillMap skillMap; static std::string skillReferenceFile; static std::string defaultSkillKey = std::string(); void SkillManager::initialize(const std::string &file) { skillReferenceFile = file; reload(); } void SkillManager::reload() { /* skillMap["UNARMED"] = 100; skillMap["KNIFE"] = 101; */ int size; char *data = ResourceManager::loadFile(skillReferenceFile, size); std::string absPathFile = ResourceManager::resolve(skillReferenceFile); if (!data) { LOG_ERROR("Skill Manager: Could not find " << skillReferenceFile << "!"); free(data); return; } xmlDocPtr doc = xmlParseMemory(data, size); free(data); if (!doc) { LOG_ERROR("Skill Manager: Error while parsing skill database (" << absPathFile << ")!"); return; } xmlNodePtr node = xmlDocGetRootElement(doc); if (!node || !xmlStrEqual(node->name, BAD_CAST "skills")) { LOG_ERROR("Skill Manager: " << absPathFile << " is not a valid database file!"); xmlFreeDoc(doc); return; } LOG_INFO("Loading skill reference: " << absPathFile); for_each_xml_child_node(setnode, node) { if (xmlStrEqual(setnode->name, BAD_CAST "set")) // we don't care about sets server-sided (yet?) for_each_xml_child_node(skillnode, setnode) { if (xmlStrEqual(skillnode->name, BAD_CAST "skill")) { std::string name = XML::getProperty(skillnode, "name", std::string()); name = utils::toUpper(name); int id = XML::getProperty(skillnode, "id", 0); if (id > 0 && !name.empty()) { bool duplicateKey = false; for (SkillMap::iterator i = skillMap.begin(); i != skillMap.end(); i++) { if (id == i->second) { LOG_ERROR("SkillManager: The same id: " << id << " is given for skill names: " << i->first << " and " << name); LOG_ERROR("The skill reference: " << "'" << name << "': " << id << " will be ignored."); duplicateKey = true; break; } } if (!duplicateKey) { if (XML::getBoolProperty(skillnode, "default", false)) { if (!defaultSkillKey.empty()) { LOG_WARN("SkillManager: " "Default Skill Key already defined as " << defaultSkillKey << ". Redefinit it as: " << name); } else { LOG_INFO("SkillManager: Defining " << name << " as default weapon-type key."); } defaultSkillKey = name; } skillMap[name] = id; } } } } } if (::utils::Logger::mVerbosity >= ::utils::Logger::Debug) { LOG_DEBUG("Skill map in " << skillReferenceFile << ":" << std::endl << "-----"); for (SkillMap::iterator i = skillMap.begin(); i != skillMap.end(); i++) { if (!defaultSkillKey.compare(i->first)) { LOG_DEBUG("'" << i->first << "': " << i->second << " (Default)"); } else { LOG_DEBUG("'" << i->first << "': " << i->second); } } LOG_DEBUG("-----"); } if (defaultSkillKey.empty()) LOG_WARN("SkillManager: No default weapon-type id was given during " "Skill map loading. Defaults will fall back to id 0."); LOG_INFO("Loaded " << skillMap.size() << " skill references from " << absPathFile); } int SkillManager::getIdFromString(const std::string &name) { // Check if the name is an integer value. if (utils::isNumeric(name)) { int val = 0; val = utils::stringToInt(name); if (val) { for (SkillMap::iterator i = skillMap.begin(); i != skillMap.end(); i++) { if (i->second == val) return val; } LOG_WARN("SkillManager::getIdFromString(): Numeric weapon-type id " << val << " not found into " << skillReferenceFile); SkillMap::iterator i = skillMap.find(defaultSkillKey); if (i != skillMap.end()) { LOG_WARN("Id defaulted to " << defaultSkillKey << ": " << i->second); return i->second; } else { LOG_WARN("Id defaulted to 0."); return 0; } } else { LOG_WARN("SkillManager: Invalid skill id " << name); return 0; } } // Convert to upper case for easier finding SkillMap::iterator i = skillMap.find(utils::toUpper(name)); if (i == skillMap.end()) { LOG_WARN("SkillManager: No weapon-type name corresponding to " << utils::toUpper(name) << " into " << skillReferenceFile); return 0; } else { return i->second; } }