/*
* The Mana Server
* Copyright (C) 2004-2010 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#include
#include
#ifdef _WIN32
#include
#include
#else
#include
#include
#endif
#include
#include "game-server/resourcemanager.hpp"
#include "utils/logger.h"
#define PKG_DATADIR ""
void ResourceManager::initialize()
{
PHYSFS_permitSymbolicLinks(1);
// Add the main data directory to our PhysicsFS search path
PHYSFS_addToSearchPath("data", 1);
PHYSFS_addToSearchPath(PKG_DATADIR "data", 1);
#ifdef _WIN32
// Define the path in which to search
std::string searchString = std::string("data/*.zip");
// Create our find file data structure
struct _finddata_t findFileInfo;
// Find the first zipped file
long handle =
static_cast(::_findfirst(searchString.c_str(), &findFileInfo));
long file = handle;
// Loop until all files we're searching for are found
while (file >= 0) {
// Define the file path string
std::string filePath = std::string("data/") +
std::string(findFileInfo.name);
LOG_INFO("Adding to PhysicsFS: " << findFileInfo.name);
// Add the zip file to our PhysicsFS search path
PHYSFS_addToSearchPath(filePath.c_str(), 1);
// Find the next file
file = ::_findnext(handle, &findFileInfo);
}
// Shutdown findfile stuff
::_findclose(handle);
#else
// Retrieve the current path
char programPath[256];
if (!getcwd(programPath, 256))
strcpy(programPath, ".");
strncat(programPath, "/data", 256 - strlen(programPath) - 1);
// Create our directory structure
DIR *dir = opendir(programPath);
// Return if the directory is invalid
if (dir == NULL) {
return;
}
struct dirent *direntry;
while ((direntry = readdir(dir)) != NULL)
{
char *ext = strstr(direntry->d_name, ".zip");
if (ext != NULL && strcmp(ext, ".zip") == 0)
{
// Define the file path string
std::string filePath = std::string(programPath) +
std::string("/") + std::string(direntry->d_name);
LOG_INFO("Adding to PhysicsFS: " << filePath);
// Add the zip file to our PhysicsFS search path
PHYSFS_addToSearchPath(filePath.c_str(), 1);
}
}
closedir(dir);
#endif
}
bool ResourceManager::exists(const std::string &path)
{
return PHYSFS_exists(path.c_str());
}
char *ResourceManager::loadFile(const std::string &fileName, int &fileSize)
{
// Attempt to open the specified file using PhysicsFS
PHYSFS_file* file = PHYSFS_openRead(fileName.c_str());
// If the handler is an invalid pointer indicate failure
if (file == NULL)
{
LOG_WARN("Failed to load '" << fileName << "': "
<< PHYSFS_getLastError());
return NULL;
}
// Get the size of the file
fileSize = PHYSFS_fileLength(file);
// Allocate memory and load the file
char *buffer = (char *)malloc(fileSize + 1);
if (PHYSFS_read(file, buffer, 1, fileSize) != fileSize)
{
free(buffer);
LOG_WARN("Failed to load '" << fileName << "': "
<< PHYSFS_getLastError());
return NULL;
}
// Close the file and let the user deallocate the memory
PHYSFS_close(file);
// Add a trailing nul character, so that the file can be used as a string
buffer[fileSize] = 0;
return buffer;
}