/* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef GAMESERVER_QUEST_HPP #define GAMESERVER_QUEST_HPP #include class Character; struct QuestCallback { void (*handler)(Character *, const std::string &name, const std::string &value, void *data); void *data; }; /** * Gets the value associated to a quest variable. * @return false if no value was in cache. */ bool getQuestVar(Character *, const std::string &name, std::string &value); /** * Sets the value associated to a quest variable. */ void setQuestVar(Character *, const std::string &name, const std::string &value); /** * Starts the recovery of a variable and returns immediatly. The callback will * be called once the value has been recovered. */ void recoverQuestVar(Character *, const std::string &name, const QuestCallback &); /** * Called by the handler of the account server when a value is received. */ void recoveredQuestVar(int id, const std::string &name, const std::string &value); #endif