/* * The Mana World Server * Copyright 2007 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMWSERV_GAMESERVER_QUEST_ #define _TMWSERV_GAMESERVER_QUEST_ #include class Character; struct QuestCallback { void (*handler)(Character *, std::string const &name, std::string const &value, void *data); void *data; }; /** * Gets the value associated to a quest variable. * @return false if no value was in cache. */ bool getQuestVar(Character *, std::string const &name, std::string &value); /** * Sets the value associated to a quest variable. */ void setQuestVar(Character *, std::string const &name, std::string const &value); /** * Starts the recovery of a variable and returns immediatly. The callback will * be called once the value has been recovered. */ void recoverQuestVar(Character *, std::string const &name, QuestCallback const &); /** * Called by the handler of the account server when a value is received. */ void recoveredQuestVar(int id, std::string const &name, std::string const &value); #endif