/* * The Mana World Server * Copyright 2007 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _TMWSERV_GAMESERVER_NPC_HPP_ #define _TMWSERV_GAMESERVER_NPC_HPP_ #include "game-server/being.hpp" class Script; class Character; /** * Class describing a non-player character. */ class NPC : public Being { public: NPC(const std::string &name, int id, Script *); void update(); /** * Enables the NPC */ void enable(bool enabled); /** * Prompts NPC. */ void prompt(Character *, bool restart); /** * Selects an NPC proposition. */ void select(Character *, int); /** * Gets NPC ID. */ int getNPC() const { return mID; } /** * Gets the way an NPC is blocked by other things on the map */ virtual unsigned char getWalkMask() const { return 0x83; } // blocked like a monster by walls, monsters and characters ( bin 1000 0011) protected: /** * Gets the way a monster blocks pathfinding for other objects */ virtual Map::BlockType getBlockType() const { return Map::BLOCKTYPE_CHARACTER; } //blocks like a player character private: Script *mScript; /**< Script describing NPC behavior. */ unsigned short mID; /**< ID of the NPC. */ bool mEnabled; /**< Whether NPC is enabled */ }; #endif