/* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/character.h" #include "game-server/npc.h" #include "scripting/script.h" NPC::NPC(const std::string &name, int id, Script *s): Being(OBJECT_NPC), mScript(s), mID(id), mEnabled(true) { setName(name); } void NPC::enable(bool enabled) { mEnabled = enabled; } void NPC::update() { if (!mScript || !mEnabled) return; mScript->prepare("npc_update"); mScript->push(this); mScript->execute(); } void NPC::prompt(Character *ch, bool restart) { if (!mScript || !mEnabled) return; mScript->prepare(restart ? "npc_start" : "npc_next"); mScript->push(this); mScript->push(ch); mScript->execute(); } void NPC::select(Character *ch, int v) { if (!mScript || !mEnabled) return; mScript->prepare("npc_choose"); mScript->push(this); mScript->push(ch); mScript->push(v); mScript->execute(); } void NPC::integerReceived(Character *ch, int v) { if (!mScript || !mEnabled) return; mScript->prepare("npc_integer"); mScript->push(this); mScript->push(ch); mScript->push(v); mScript->execute(); } void NPC::stringReceived(Character *ch, const std::string &v) { if (!mScript || !mEnabled) return; mScript->prepare("npc_string"); mScript->push(this); mScript->push(ch); mScript->push(v); mScript->execute(); }