/* * The Mana Server * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include #include #include #include #include #include #include #ifdef __MINGW32__ #include #define usleep(usec) (Sleep ((usec) / 1000), 0) #endif #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "common/configuration.hpp" #include "game-server/accountconnection.hpp" #include "game-server/gamehandler.hpp" #include "game-server/itemmanager.hpp" #include "game-server/mapmanager.hpp" #include "game-server/monstermanager.hpp" #include "game-server/statusmanager.hpp" #include "game-server/postman.hpp" #include "game-server/resourcemanager.hpp" #include "game-server/state.hpp" #include "net/bandwidth.hpp" #include "net/connectionhandler.hpp" #include "net/messageout.hpp" #include "utils/logger.h" #include "utils/processorutils.hpp" #include "utils/stringfilter.h" #include "utils/timer.h" #include "utils/mathutils.h" using utils::Logger; // Default options that automake should be able to override. #define DEFAULT_LOG_FILE "manaserv-game.log" #define DEFAULT_CONFIG_FILE "manaserv.xml" #define DEFAULT_ITEMSDB_FILE "items.xml" #define DEFAULT_MAPSDB_FILE "maps.xml" #define DEFAULT_MONSTERSDB_FILE "monsters.xml" #define DEFAULT_STATUSDB_FILE "mana-status-effect.xml" utils::Timer worldTimer(100, false); /**< Timer for world tics set to 100 ms */ int worldTime = 0; /**< Current world time in 100ms ticks */ bool running = true; /**< Determines if server keeps running */ utils::StringFilter *stringFilter; /**< Slang's Filter */ /** Core game message handler */ GameHandler *gameHandler; /** Account server message handler */ AccountConnection *accountHandler; /** Post Man **/ PostMan *postMan; /** Bandwidth Monitor */ BandwidthMonitor *gBandwidth; /** Callback used when SIGQUIT signal is received. */ void closeGracefully(int) { running = false; } /** * Initializes the server. */ void initialize() { // Reset to default segmentation fault handling for debugging purposes signal(SIGSEGV, SIG_DFL); // Used to close via process signals #if (defined __USE_UNIX98 || defined __FreeBSD__) signal(SIGQUIT, closeGracefully); #endif signal(SIGINT, closeGracefully); signal(SIGTERM, closeGracefully); /* * If the path values aren't defined, we set the default * depending on the platform. */ // The config path #if defined CONFIG_FILE std::string configPath = CONFIG_FILE; #else #if (defined __USE_UNIX98 || defined __FreeBSD__) std::string configPath = getenv("HOME"); configPath += "/."; configPath += DEFAULT_CONFIG_FILE; #else // Win32, ... std::string configPath = DEFAULT_CONFIG_FILE; #endif #endif // defined CONFIG_FILE // The log path #if defined LOG_FILE std::string logPath = LOG_FILE; #else #if (defined __USE_UNIX98 || defined __FreeBSD__) std::string logPath = getenv("HOME"); logPath += "/."; logPath += DEFAULT_LOG_FILE; #else // Win32, ... std::string logPath = DEFAULT_LOG_FILE; #endif #endif // defined LOG_FILE // Initialize PhysicsFS PHYSFS_init(""); // Initialize the logger. using namespace utils; Logger::setLogFile(logPath); // Write the messages to both the screen and the log file. Logger::setTeeMode(true); Configuration::initialize(configPath); LOG_INFO("Using config file: " << configPath); LOG_INFO("Using log file: " << logPath); // --- Initialize the managers // Initialize the slang's and double quotes filter. stringFilter = new StringFilter; ResourceManager::initialize(); if (MapManager::initialize(DEFAULT_MAPSDB_FILE) < 1) { LOG_FATAL("The Game Server can't find any valid/available maps."); exit(2); } ItemManager::initialize(DEFAULT_ITEMSDB_FILE); MonsterManager::initialize(DEFAULT_MONSTERSDB_FILE); StatusManager::initialize(DEFAULT_STATUSDB_FILE); // --- Initialize the global handlers // FIXME: Make the global handlers global vars or part of a bigger // singleton or a local variable in the event-loop gameHandler = new GameHandler; accountHandler = new AccountConnection; postMan = new PostMan; gBandwidth = new BandwidthMonitor; // --- Initialize enet. if (enet_initialize() != 0) { LOG_FATAL("An error occurred while initializing ENet"); exit(2); } // Set enet to quit on exit. atexit(enet_deinitialize); // Pre-calculate the needed trigomic function values utils::math::init(); // Initialize the processor utility functions utils::processor::init(); // Seed the random number generator std::srand( time(NULL) ); } /** * Deinitializes the server. */ void deinitialize() { // Write configuration file Configuration::deinitialize(); // Stop world timer worldTimer.stop(); // Destroy message handlers delete gameHandler; delete accountHandler; delete postMan; delete gBandwidth; // Destroy Managers delete stringFilter; MonsterManager::deinitialize(); ItemManager::deinitialize(); MapManager::deinitialize(); StatusManager::deinitialize(); PHYSFS_deinit(); } /** * Show command line arguments */ void printHelp() { std::cout << "manaserv" << std::endl << std::endl << "Options: " << std::endl << " -h --help : Display this help" << std::endl << " --verbosity : Set the verbosity level" << std::endl << " --port : Set the default port to listen on" << std::endl; exit(0); } struct CommandLineOptions { CommandLineOptions(): verbosity(Logger::INFO), port(0) {} Logger::Level verbosity; int port; }; /** * Parse the command line arguments */ void parseOptions(int argc, char *argv[], CommandLineOptions &options) { const char *optstring = "h"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, { "verbosity", required_argument, 0, 'v' }, { "port", required_argument, 0, 'p' }, { 0 } }; while (optind < argc) { int result = getopt_long(argc, argv, optstring, long_options, NULL); if (result == -1) break; switch (result) { default: // Unknown option case 'h': // Print help printHelp(); break; case 'v': options.verbosity = static_cast(atoi(optarg)); LOG_INFO("Using log verbosity level " << options.verbosity); break; case 'p': options.port = atoi(optarg); break; } } } /** * Main function, initializes and runs server. */ int main(int argc, char *argv[]) { int elapsedWorldTicks; #ifdef PACKAGE_VERSION LOG_INFO("The Mana Game Server v" << PACKAGE_VERSION); #endif // Parse command line options CommandLineOptions options; parseOptions(argc, argv, options); Logger::setVerbosity(options.verbosity); // General initialization initialize(); if (options.port < 1) { options.port = Configuration::getValue("net_gameServerPort", DEFAULT_SERVER_PORT + 3); } // Make an initial attempt to connect to the account server // Try again after longer and longer intervals when connection fails. bool isConnected = false; int waittime = 0; while (!isConnected) { LOG_INFO("Connecting to account server"); isConnected = accountHandler->start(options.port); if (!isConnected) { LOG_INFO("Retrying in " << ++waittime << " seconds"); usleep(waittime * 1000); } } if (!gameHandler->startListen(options.port)) { LOG_FATAL("Unable to create an ENet server host."); return 3; } // Initialize world timer worldTimer.start(); // Account connection lost flag bool accountServerLost = false; while (running) { elapsedWorldTicks = worldTimer.poll(); if (elapsedWorldTicks > 0) { worldTime += elapsedWorldTicks; if (elapsedWorldTicks > 1) { LOG_WARN("Not enough time to calculate "<< elapsedWorldTicks -1 << " World Tick(s) - skipping. Please buy a faster " "machine ;-)"); }; // Print world time at 10 second intervals to show we're alive if (worldTime % 100 == 0) { LOG_INFO("World time: " << worldTime); } if (accountHandler->isConnected()) { accountServerLost = false; // Handle all messages that are in the message queues accountHandler->process(); if (worldTime % 100 == 0) { accountHandler->syncChanges(true); // force sending changes to the account server every 10 secs. } if (worldTime % 300 == 0) { accountHandler->sendStatistics(); LOG_INFO("Total Account Output: " << gBandwidth->totalInterServerOut() << " Bytes"); LOG_INFO("Total Account Input: " << gBandwidth->totalInterServerIn() << " Bytes"); LOG_INFO("Total Client Output: " << gBandwidth->totalClientOut() << " Bytes"); LOG_INFO("Total Client Input: " << gBandwidth->totalClientIn() << " Bytes"); } } else { // If the connection to the account server is lost. // Every players have to be logged out if (!accountServerLost) { LOG_WARN("Lost connection to the server account. So disconnect players"); gameHandler->disconnectAll(); accountServerLost = true; } // Try to reconnect every 200 ticks if (worldTime % 200 == 0) { accountHandler->start(options.port); } } gameHandler->process(); // Update all active objects/beings GameState::update(worldTime); // Send potentially urgent outgoing messages gameHandler->flush(); } else { worldTimer.sleep(); } } LOG_INFO("Received: Quit signal, closing down..."); gameHandler->stopListen(); accountHandler->stop(); deinitialize(); }