/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the Free * Software Foundation; either version 2 of the License, or any later version. * * The Mana World is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with The Mana World; if not, write to the Free Software Foundation, Inc., * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "common/configuration.hpp" #include "game-server/accountconnection.hpp" #include "game-server/gamehandler.hpp" #include "game-server/itemmanager.hpp" #include "game-server/mapmanager.hpp" #include "game-server/monstermanager.hpp" #include "game-server/postman.hpp" #include "game-server/resourcemanager.hpp" #include "game-server/state.hpp" #include "net/bandwidth.hpp" #include "net/connectionhandler.hpp" #include "net/messageout.hpp" #include "utils/logger.h" #include "utils/processorutils.hpp" #include "utils/stringfilter.h" #include "utils/timer.h" #include "utils/mathutils.h" // Default options that automake should be able to override. #define DEFAULT_LOG_FILE "tmwserv-game.log" #define DEFAULT_CONFIG_FILE "tmwserv.xml" #define DEFAULT_ITEMSDB_FILE "items.xml" #define DEFAULT_MAPSDB_FILE "maps.xml" #define DEFAULT_MONSTERSDB_FILE "monsters.xml" utils::Timer worldTimer(100, false); /**< Timer for world tics set to 100 ms */ int worldTime = 0; /**< Current world time in 100ms ticks */ bool running = true; /**< Determines if server keeps running */ utils::StringFilter *stringFilter; /**< Slang's Filter */ /** Core game message handler */ GameHandler *gameHandler; /** Account server message handler */ AccountConnection *accountHandler; /** Post Man **/ PostMan *postMan; /** Bandwidth Monitor */ BandwidthMonitor *gBandwidth; /** Callback used when SIGQUIT signal is received. */ void closeGracefully(int) { running = false; } /** * Initializes the server. */ void initialize() { // Reset to default segmentation fault handling for debugging purposes signal(SIGSEGV, SIG_DFL); // Used to close via process signals #if (defined __USE_UNIX98 || defined __FreeBSD__) signal(SIGQUIT, closeGracefully); #endif signal(SIGINT, closeGracefully); /* * If the path values aren't defined, we set the default * depending on the platform. */ // The config path #if defined CONFIG_FILE std::string configPath = CONFIG_FILE; #else #if (defined __USE_UNIX98 || defined __FreeBSD__) std::string configPath = getenv("HOME"); configPath += "/."; configPath += DEFAULT_CONFIG_FILE; #else // Win32, ... std::string configPath = DEFAULT_CONFIG_FILE; #endif #endif // defined CONFIG_FILE // The log path #if defined LOG_FILE std::string logPath = LOG_FILE; #else #if (defined __USE_UNIX98 || defined __FreeBSD__) std::string logPath = getenv("HOME"); logPath += "/."; logPath += DEFAULT_LOG_FILE; #else // Win32, ... std::string logPath = DEFAULT_LOG_FILE; #endif #endif // defined LOG_FILE // Initialize PhysicsFS PHYSFS_init(""); // Initialize the logger. using namespace utils; Logger::setLogFile(logPath); // Write the messages to both the screen and the log file. Logger::setTeeMode(true); Configuration::initialize(configPath); LOG_INFO("Using config file: " << configPath); LOG_INFO("Using log file: " << logPath); // --- Initialize the managers // Initialize the slang's and double quotes filter. stringFilter = new StringFilter; ResourceManager::initialize(); MapManager::initialize(DEFAULT_MAPSDB_FILE); ItemManager::initialize(DEFAULT_ITEMSDB_FILE); MonsterManager::initialize(DEFAULT_MONSTERSDB_FILE); // --- Initialize the global handlers // FIXME: Make the global handlers global vars or part of a bigger // singleton or a local variable in the event-loop gameHandler = new GameHandler; accountHandler = new AccountConnection; postMan = new PostMan; gBandwidth = new BandwidthMonitor; // --- Initialize enet. if (enet_initialize() != 0) { LOG_FATAL("An error occurred while initializing ENet"); exit(2); } // Set enet to quit on exit. atexit(enet_deinitialize); // Pre-calulate the needed trigomic function values utils::math::init(); // Initialize the processor utility functions utils::processor::init(); // Seed the random number generator std::srand( time(NULL) ); } /** * Deinitializes the server. */ void deinitialize() { // Write configuration file Configuration::deinitialize(); // Stop world timer worldTimer.stop(); // Destroy message handlers delete gameHandler; delete accountHandler; delete postMan; delete gBandwidth; // Destroy Managers delete stringFilter; MonsterManager::deinitialize(); ItemManager::deinitialize(); MapManager::deinitialize(); PHYSFS_deinit(); } /** * Show command line arguments */ void printHelp() { std::cout << "tmwserv" << std::endl << std::endl << "Options: " << std::endl << " -h --help : Display this help" << std::endl << " --verbosity : Set the verbosity level" << std::endl << " --port : Set the default port to listen on" << std::endl; exit(0); } /** * Parse the command line arguments */ void parseOptions(int argc, char *argv[]) { const char *optstring = "h"; const struct option long_options[] = { { "help", no_argument, 0, 'h' }, { "verbosity", required_argument, 0, 'v' }, { "port", required_argument, 0, 'p' }, { 0 } }; while (optind < argc) { int result = getopt_long(argc, argv, optstring, long_options, NULL); if (result == -1) { break; } switch (result) { default: // Unknown option case 'h': // Print help printHelp(); break; case 'v': // Set Verbosity to level unsigned short verbosityLevel; verbosityLevel = atoi(optarg); utils::Logger::setVerbosity(utils::Logger::Level(verbosityLevel)); LOG_INFO("Setting log verbosity level to " << verbosityLevel); break; case 'p': // Change the port to listen on. unsigned short portToListenOn; portToListenOn = atoi(optarg); Configuration::setValue("net_gameServerPort", portToListenOn); LOG_INFO("Setting default port to " << portToListenOn); break; } } } /** * Main function, initializes and runs server. */ int main(int argc, char *argv[]) { int elapsedWorldTicks; #ifdef PACKAGE_VERSION LOG_INFO("The Mana World Game Server v" << PACKAGE_VERSION); #endif // Parse command line options parseOptions(argc, argv); // General initialization initialize(); // Make an initial attempt to connect to the account server accountHandler->start(); int gameServerPort = Configuration::getValue("net_gameServerPort", DEFAULT_SERVER_PORT + 3); if (!gameHandler->startListen(gameServerPort)) { LOG_FATAL("Unable to create an ENet server host."); return 3; } // Initialize world timer worldTimer.start(); while (running) { elapsedWorldTicks = worldTimer.poll(); if (elapsedWorldTicks > 0) { worldTime += elapsedWorldTicks; if (elapsedWorldTicks > 1) { LOG_WARN("Not enough time to calculate "<< elapsedWorldTicks -1 << " World Tick(s) - skipping. Please buy a faster " "machine ;-)"); }; // Print world time at 10 second intervals to show we're alive if (worldTime % 100 == 0) { LOG_INFO("World time: " << worldTime); } if (accountHandler->isConnected()) { // Handle all messages that are in the message queues accountHandler->process(); if (worldTime % 100 == 0) { accountHandler->syncChanges(true); // force sending changes to the account server every 10 secs. } if (worldTime % 300 == 0) { accountHandler->sendStatistics(); LOG_INFO("Total Account Output: " << gBandwidth->totalInterServerOut() << " Bytes"); LOG_INFO("Total Account Input: " << gBandwidth->totalInterServerIn() << " Bytes"); LOG_INFO("Total Client Output: " << gBandwidth->totalClientOut() << " Bytes"); LOG_INFO("Total Client Input: " << gBandwidth->totalClientIn() << " Bytes"); } } else { if (worldTime % 200 == 0) { accountHandler->start(); } } gameHandler->process(); // Update all active objects/beings GameState::update(worldTime); // Send potentially urgent outgoing messages gameHandler->flush(); } else { worldTimer.sleep(); } } LOG_INFO("Received: Quit signal, closing down..."); gameHandler->stopListen(); accountHandler->stop(); deinitialize(); }