/*
* The Mana Server
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#include
#include
#include
#include
#include
#include
#include
#ifdef __MINGW32__
#include
#define usleep(usec) (Sleep ((usec) / 1000), 0)
#endif
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#include "common/configuration.hpp"
#include "game-server/accountconnection.hpp"
#include "game-server/gamehandler.hpp"
#include "game-server/itemmanager.hpp"
#include "game-server/mapmanager.hpp"
#include "game-server/monstermanager.hpp"
#include "game-server/statusmanager.hpp"
#include "game-server/postman.hpp"
#include "game-server/resourcemanager.hpp"
#include "game-server/state.hpp"
#include "net/bandwidth.hpp"
#include "net/connectionhandler.hpp"
#include "net/messageout.hpp"
#include "utils/logger.h"
#include "utils/processorutils.hpp"
#include "utils/stringfilter.h"
#include "utils/timer.h"
#include "utils/mathutils.h"
using utils::Logger;
// Default options that automake should be able to override.
#define DEFAULT_LOG_FILE "manaserv-game.log"
#define DEFAULT_CONFIG_FILE "manaserv.xml"
#define DEFAULT_ITEMSDB_FILE "items.xml"
#define DEFAULT_MAPSDB_FILE "maps.xml"
#define DEFAULT_MONSTERSDB_FILE "monsters.xml"
#define DEFAULT_STATUSDB_FILE "mana-status-effect.xml"
utils::Timer worldTimer(100, false); /**< Timer for world tics set to 100 ms */
int worldTime = 0; /**< Current world time in 100ms ticks */
bool running = true; /**< Determines if server keeps running */
utils::StringFilter *stringFilter; /**< Slang's Filter */
/** Core game message handler */
GameHandler *gameHandler;
/** Account server message handler */
AccountConnection *accountHandler;
/** Post Man **/
PostMan *postMan;
/** Bandwidth Monitor */
BandwidthMonitor *gBandwidth;
/** Callback used when SIGQUIT signal is received. */
void closeGracefully(int)
{
running = false;
}
/**
* Initializes the server.
*/
void initialize()
{
// Reset to default segmentation fault handling for debugging purposes
signal(SIGSEGV, SIG_DFL);
// Used to close via process signals
#if (defined __USE_UNIX98 || defined __FreeBSD__)
signal(SIGQUIT, closeGracefully);
#endif
signal(SIGINT, closeGracefully);
signal(SIGTERM, closeGracefully);
/*
* If the path values aren't defined, we set the default
* depending on the platform.
*/
// The config path
#if defined CONFIG_FILE
std::string configPath = CONFIG_FILE;
#else
#if (defined __USE_UNIX98 || defined __FreeBSD__)
std::string configPath = getenv("HOME");
configPath += "/.";
configPath += DEFAULT_CONFIG_FILE;
#else // Win32, ...
std::string configPath = DEFAULT_CONFIG_FILE;
#endif
#endif // defined CONFIG_FILE
// The log path
#if defined LOG_FILE
std::string logPath = LOG_FILE;
#else
#if (defined __USE_UNIX98 || defined __FreeBSD__)
std::string logPath = getenv("HOME");
logPath += "/.";
logPath += DEFAULT_LOG_FILE;
#else // Win32, ...
std::string logPath = DEFAULT_LOG_FILE;
#endif
#endif // defined LOG_FILE
// Initialize PhysicsFS
PHYSFS_init("");
// Initialize the logger.
using namespace utils;
Logger::setLogFile(logPath);
// Write the messages to both the screen and the log file.
Logger::setTeeMode(true);
Configuration::initialize(configPath);
LOG_INFO("Using config file: " << configPath);
LOG_INFO("Using log file: " << logPath);
// --- Initialize the managers
// Initialize the slang's and double quotes filter.
stringFilter = new StringFilter;
ResourceManager::initialize();
if (MapManager::initialize(DEFAULT_MAPSDB_FILE) < 1)
{
LOG_FATAL("The Game Server can't find any valid/available maps.");
exit(2);
}
ItemManager::initialize(DEFAULT_ITEMSDB_FILE);
MonsterManager::initialize(DEFAULT_MONSTERSDB_FILE);
StatusManager::initialize(DEFAULT_STATUSDB_FILE);
// --- Initialize the global handlers
// FIXME: Make the global handlers global vars or part of a bigger
// singleton or a local variable in the event-loop
gameHandler = new GameHandler;
accountHandler = new AccountConnection;
postMan = new PostMan;
gBandwidth = new BandwidthMonitor;
// --- Initialize enet.
if (enet_initialize() != 0) {
LOG_FATAL("An error occurred while initializing ENet");
exit(2);
}
// Set enet to quit on exit.
atexit(enet_deinitialize);
// Pre-calculate the needed trigomic function values
utils::math::init();
// Initialize the processor utility functions
utils::processor::init();
// Seed the random number generator
std::srand( time(NULL) );
}
/**
* Deinitializes the server.
*/
void deinitialize()
{
// Write configuration file
Configuration::deinitialize();
// Stop world timer
worldTimer.stop();
// Destroy message handlers
delete gameHandler;
delete accountHandler;
delete postMan;
delete gBandwidth;
// Destroy Managers
delete stringFilter;
MonsterManager::deinitialize();
ItemManager::deinitialize();
MapManager::deinitialize();
StatusManager::deinitialize();
PHYSFS_deinit();
}
/**
* Show command line arguments
*/
void printHelp()
{
std::cout << "manaserv" << std::endl << std::endl
<< "Options: " << std::endl
<< " -h --help : Display this help" << std::endl
<< " --verbosity : Set the verbosity level" << std::endl
<< " --port : Set the default port to listen on" << std::endl;
exit(0);
}
struct CommandLineOptions
{
CommandLineOptions():
verbosity(Logger::INFO),
port(0)
{}
Logger::Level verbosity;
int port;
};
/**
* Parse the command line arguments
*/
void parseOptions(int argc, char *argv[], CommandLineOptions &options)
{
const char *optstring = "h";
const struct option long_options[] =
{
{ "help", no_argument, 0, 'h' },
{ "verbosity", required_argument, 0, 'v' },
{ "port", required_argument, 0, 'p' },
{ 0 }
};
while (optind < argc)
{
int result = getopt_long(argc, argv, optstring, long_options, NULL);
if (result == -1)
break;
switch (result) {
default: // Unknown option
case 'h':
// Print help
printHelp();
break;
case 'v':
options.verbosity = static_cast(atoi(optarg));
LOG_INFO("Using log verbosity level " << options.verbosity);
break;
case 'p':
options.port = atoi(optarg);
break;
}
}
}
/**
* Main function, initializes and runs server.
*/
int main(int argc, char *argv[])
{
int elapsedWorldTicks;
#ifdef PACKAGE_VERSION
LOG_INFO("The Mana Game Server v" << PACKAGE_VERSION);
#endif
// Parse command line options
CommandLineOptions options;
parseOptions(argc, argv, options);
Logger::setVerbosity(options.verbosity);
// General initialization
initialize();
if (options.port < 1)
{
options.port = Configuration::getValue("net_gameServerPort",
DEFAULT_SERVER_PORT + 3);
}
// Make an initial attempt to connect to the account server
// Try again after longer and longer intervals when connection fails.
bool isConnected = false;
int waittime = 0;
while (!isConnected)
{
LOG_INFO("Connecting to account server");
isConnected = accountHandler->start(options.port);
if (!isConnected)
{
LOG_INFO("Retrying in " << ++waittime << " seconds");
usleep(waittime * 1000);
}
}
if (!gameHandler->startListen(options.port))
{
LOG_FATAL("Unable to create an ENet server host.");
return 3;
}
// Initialize world timer
worldTimer.start();
// Account connection lost flag
bool accountServerLost = false;
while (running)
{
elapsedWorldTicks = worldTimer.poll();
if (elapsedWorldTicks > 0)
{
worldTime += elapsedWorldTicks;
if (elapsedWorldTicks > 1)
{
LOG_WARN("Not enough time to calculate "<< elapsedWorldTicks -1
<< " World Tick(s) - skipping. Please buy a faster "
"machine ;-)");
};
// Print world time at 10 second intervals to show we're alive
if (worldTime % 100 == 0) {
LOG_INFO("World time: " << worldTime);
}
if (accountHandler->isConnected())
{
accountServerLost = false;
// Handle all messages that are in the message queues
accountHandler->process();
if (worldTime % 100 == 0) {
accountHandler->syncChanges(true);
// force sending changes to the account server every 10 secs.
}
if (worldTime % 300 == 0)
{
accountHandler->sendStatistics();
LOG_INFO("Total Account Output: " << gBandwidth->totalInterServerOut() << " Bytes");
LOG_INFO("Total Account Input: " << gBandwidth->totalInterServerIn() << " Bytes");
LOG_INFO("Total Client Output: " << gBandwidth->totalClientOut() << " Bytes");
LOG_INFO("Total Client Input: " << gBandwidth->totalClientIn() << " Bytes");
}
}
else
{
// If the connection to the account server is lost.
// Every players have to be logged out
if (!accountServerLost)
{
LOG_WARN("Lost connection to the server account. So disconnect players");
gameHandler->disconnectAll();
accountServerLost = true;
}
// Try to reconnect every 200 ticks
if (worldTime % 200 == 0)
{
accountHandler->start(options.port);
}
}
gameHandler->process();
// Update all active objects/beings
GameState::update(worldTime);
// Send potentially urgent outgoing messages
gameHandler->flush();
}
else
{
worldTimer.sleep();
}
}
LOG_INFO("Received: Quit signal, closing down...");
gameHandler->stopListen();
accountHandler->stop();
deinitialize();
}