/* * The Mana World Server * Copyright 2004 The Mana World Development Team * * This file is part of The Mana World. * * The Mana World is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana World is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * $Id$ */ #include #include "game-server/gameclient.hpp" #include "game-server/gamehandler.hpp" #include "game-server/state.hpp" GameClient::GameClient(ENetPeer *peer): NetComputer(peer), mCharacterPtr(NULL) { } GameClient::~GameClient() { unsetCharacter(); } void GameClient::setCharacter(PlayerPtr ch) { assert(mCharacterPtr.get() == NULL); mCharacterPtr = ch; assert(mCharacterPtr->mClient == NULL); mCharacterPtr->mClient = this; gameState->addObject(ObjectPtr(mCharacterPtr)); } void GameClient::unsetCharacter() { if (mCharacterPtr.get() == NULL) return; // remove being from world gameState->removeObject(ObjectPtr(mCharacterPtr)); mCharacterPtr->mClient = NULL; mCharacterPtr = PlayerPtr(NULL); }