/* * The Mana Server * Copyright (C) 2004-2010 The Mana World Development Team * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #ifndef ENTITY_H #define ENTITY_H #include "common/manaserv_protocol.h" #include #include #include using namespace ManaServ; class MapComposite; /** * Base class for in-game objects. Knows only its type and the map it resides * on. Provides listeners. */ class Entity : public sigc::trackable { public: Entity(EntityType type, MapComposite *map = 0) : mMap(map), mType(type) {} virtual ~Entity() {} /** * Gets type of this entity. * * @return the type of this entity. */ EntityType getType() const { return mType; } /** * Returns whether this entity is visible on the map or not. (Actor) */ bool isVisible() const { return mType != OBJECT_OTHER; } /** * Returns whether this entity can move on the map or not. (Actor) */ bool canMove() const { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER || mType == OBJECT_NPC; } /** * Returns whether this entity can fight or not. (Being) */ bool canFight() const { return mType == OBJECT_CHARACTER || mType == OBJECT_MONSTER; } /** * Updates the internal status. */ virtual void update() = 0; /** * Gets the map this entity is located on. */ MapComposite *getMap() const { return mMap; } /** * Sets the map this entity is located on. */ virtual void setMap(MapComposite *map) { mMap = map; } sigc::signal signal_inserted; sigc::signal signal_removed; private: MapComposite *mMap; /**< Map the entity is on */ EntityType mType; /**< Type of this entity. */ }; #endif // ENTITY_H