/* * The Mana Server * Copyright (C) 2007-2010 The Mana World Development Team * Copyright (C) 2012 The Mana Developers * * This file is part of The Mana Server. * * The Mana Server is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * The Mana Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with The Mana Server. If not, see . */ #include "game-server/entity.h" IdManager Entity::mIdManager; Entity::Entity(EntityType type, MapComposite *map) : mId(mIdManager.allocate(this)), mMap(map), mType(type) { for (auto &component : mComponents) component = nullptr; } Entity::~Entity() { for (auto &component : mComponents) delete component; mIdManager.free(mId); } /** * Updates the internal status. By default, calls update on all its components. */ void Entity::update() { for (auto &component : mComponents) if (component) component->update(*this); }