/*
* The Mana Server
* Copyright (C) 2007-2010 The Mana World Development Team
* Copyright (C) 2012 The Mana Developers
*
* This file is part of The Mana Server.
*
* The Mana Server is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana Server. If not, see .
*/
#include "game-server/entity.h"
IdManager Entity::mIdManager;
Entity::Entity(EntityType type, MapComposite *map) :
mId(mIdManager.allocate(this)),
mMap(map),
mType(type)
{
for (int i = 0; i < ComponentTypeCount; ++i)
mComponents[i] = nullptr;
}
Entity::~Entity()
{
for (int i = 0; i < ComponentTypeCount; ++i)
delete mComponents[i];
mIdManager.free(mId);
}
/**
* Updates the internal status. By default, calls update on all its components.
*/
void Entity::update()
{
for (int i = 0; i < ComponentTypeCount; ++i)
if (mComponents[i])
mComponents[i]->update(*this);
}